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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/views/immersive_mode_controller.h"
#include "chrome/browser/ui/views/frame/browser_view.h"
#include "chrome/browser/ui/views/tabs/tab.h"
#include "chrome/browser/ui/views/tabs/tab_strip.h"
#include "chrome/test/base/in_process_browser_test.h"
#include "ui/compositor/layer_animator.h"
#include "ui/gfx/rect.h"
#include "ui/views/view.h"
#if defined(USE_ASH)
#include "ash/root_window_controller.h"
#include "ash/shelf_types.h"
#include "ash/shell.h"
#include "ash/wm/shelf_layout_manager.h"
#include "ash/wm/window_properties.h"
#endif
namespace {
// Returns the bounds of |view| in widget coordinates.
gfx::Rect GetRectInWidget(views::View* view) {
return view->ConvertRectToWidget(view->GetLocalBounds());
}
} // namespace
typedef InProcessBrowserTest ImmersiveModeControllerTest;
// TODO(linux_aura) http://crbug.com/163931
#if defined(OS_LINUX) && !defined(OS_CHROMEOS) && defined(USE_AURA)
#define MAYBE_ImmersiveMode DISABLED_ImmersiveMode
#else
#define MAYBE_ImmersiveMode ImmersiveMode
#endif
IN_PROC_BROWSER_TEST_F(ImmersiveModeControllerTest, MAYBE_ImmersiveMode) {
ui::LayerAnimator::set_disable_animations_for_test(true);
BrowserView* browser_view = static_cast<BrowserView*>(browser()->window());
ImmersiveModeController* controller =
browser_view->immersive_mode_controller();
views::View* contents_view = browser_view->GetTabContentsContainerView();
browser_view->GetWidget()->Maximize();
// Immersive mode is not on by default.
EXPECT_FALSE(controller->enabled());
EXPECT_FALSE(controller->ShouldHideTopViews());
// Top-of-window views are visible.
EXPECT_TRUE(browser_view->IsTabStripVisible());
EXPECT_TRUE(browser_view->IsToolbarVisible());
// Turning immersive mode on sets the toolbar to immersive style and hides
// the top-of-window views while leaving the tab strip visible.
controller->SetEnabled(true);
EXPECT_TRUE(controller->enabled());
EXPECT_TRUE(controller->ShouldHideTopViews());
EXPECT_FALSE(controller->IsRevealed());
EXPECT_TRUE(browser_view->tabstrip()->IsImmersiveStyle());
EXPECT_TRUE(browser_view->IsTabStripVisible());
EXPECT_FALSE(browser_view->IsToolbarVisible());
// Content area is immediately below the tab indicators.
EXPECT_EQ(GetRectInWidget(browser_view).y() + Tab::GetImmersiveHeight(),
GetRectInWidget(contents_view).y());
// Trigger a reveal keeps us in immersive mode, but top-of-window views
// become visible.
controller->StartRevealForTest();
EXPECT_TRUE(controller->enabled());
EXPECT_FALSE(controller->ShouldHideTopViews());
EXPECT_TRUE(controller->IsRevealed());
EXPECT_FALSE(browser_view->tabstrip()->IsImmersiveStyle());
EXPECT_TRUE(browser_view->IsTabStripVisible());
EXPECT_TRUE(browser_view->IsToolbarVisible());
// Shelf hide triggered by enabling immersive mode eventually changes the
// widget bounds and causes a Layout(). Force it to happen early for test.
browser_view->parent()->Layout();
// Content area is still immediately below the tab indicators.
EXPECT_EQ(GetRectInWidget(browser_view).y() + Tab::GetImmersiveHeight(),
GetRectInWidget(contents_view).y());
// Ending a reveal keeps us in immersive mode, but toolbar goes invisible.
controller->CancelReveal();
EXPECT_TRUE(controller->enabled());
EXPECT_TRUE(controller->ShouldHideTopViews());
EXPECT_FALSE(controller->IsRevealed());
EXPECT_TRUE(browser_view->tabstrip()->IsImmersiveStyle());
EXPECT_TRUE(browser_view->IsTabStripVisible());
EXPECT_FALSE(browser_view->IsToolbarVisible());
// Disabling immersive mode puts us back to the beginning.
controller->SetEnabled(false);
EXPECT_FALSE(controller->enabled());
EXPECT_FALSE(controller->ShouldHideTopViews());
EXPECT_FALSE(controller->IsRevealed());
EXPECT_FALSE(browser_view->tabstrip()->IsImmersiveStyle());
EXPECT_TRUE(browser_view->IsTabStripVisible());
EXPECT_TRUE(browser_view->IsToolbarVisible());
// Disabling immersive mode while we are revealed should take us back to
// the beginning.
controller->SetEnabled(true);
controller->StartRevealForTest();
controller->SetEnabled(false);
EXPECT_FALSE(controller->enabled());
EXPECT_FALSE(controller->ShouldHideTopViews());
EXPECT_FALSE(controller->IsRevealed());
EXPECT_FALSE(browser_view->tabstrip()->IsImmersiveStyle());
EXPECT_TRUE(browser_view->IsTabStripVisible());
EXPECT_TRUE(browser_view->IsToolbarVisible());
// When hiding the tab indicators, content is at the top of the browser view
// both before and during reveal.
controller->SetEnabled(false);
controller->SetHideTabIndicatorsForTest(true);
controller->SetEnabled(true);
EXPECT_FALSE(browser_view->IsTabStripVisible());
EXPECT_EQ(GetRectInWidget(browser_view).y(),
GetRectInWidget(contents_view).y());
controller->StartRevealForTest();
EXPECT_TRUE(browser_view->IsTabStripVisible());
// Shelf hide triggered by enabling immersive mode eventually changes the
// widget bounds and causes a Layout(). Force it to happen early for test.
browser_view->parent()->Layout();
EXPECT_EQ(GetRectInWidget(browser_view).y(),
GetRectInWidget(contents_view).y());
controller->SetEnabled(false);
controller->SetHideTabIndicatorsForTest(false);
// Reveal ends when the mouse moves out of the reveal view.
controller->SetEnabled(true);
controller->StartRevealForTest();
controller->OnRevealViewLostMouseForTest();
EXPECT_FALSE(controller->IsRevealed());
// Focus testing is not reliable on Windows, crbug.com/79493
#if !defined(OS_WIN)
// Giving focus to the location bar prevents the reveal from ending when
// the mouse exits.
controller->SetEnabled(true);
controller->StartRevealForTest();
browser_view->SetFocusToLocationBar(false);
controller->OnRevealViewLostMouseForTest();
EXPECT_TRUE(controller->IsRevealed());
// Releasing focus ends the reveal.
browser_view->GetFocusManager()->ClearFocus();
EXPECT_FALSE(controller->IsRevealed());
// Placing focus in the location bar automatically causes a reveal.
controller->SetEnabled(true);
browser_view->SetFocusToLocationBar(false);
EXPECT_TRUE(controller->IsRevealed());
// Releasing focus ends the reveal again.
browser_view->GetFocusManager()->ClearFocus();
EXPECT_FALSE(controller->IsRevealed());
#endif // defined(OS_WIN)
// Window restore tracking is only implemented in the Aura port.
// Also, Windows Aura does not trigger maximize/restore notifications.
#if defined(USE_AURA) && !defined(OS_WIN)
// Restoring the window exits immersive mode.
controller->SetEnabled(true);
browser_view->GetWidget()->Restore();
EXPECT_FALSE(controller->enabled());
EXPECT_FALSE(controller->ShouldHideTopViews());
EXPECT_FALSE(controller->IsRevealed());
EXPECT_FALSE(browser_view->tabstrip()->IsImmersiveStyle());
EXPECT_TRUE(browser_view->IsTabStripVisible());
EXPECT_TRUE(browser_view->IsToolbarVisible());
#endif // defined(USE_AURA) && !defined(OS_WIN)
// Don't crash if we exit the test during a reveal.
browser_view->GetWidget()->Maximize();
controller->SetEnabled(true);
controller->StartRevealForTest();
}
#if defined(USE_ASH)
// Ash-specific immersive mode tests.
IN_PROC_BROWSER_TEST_F(ImmersiveModeControllerTest, ImmersiveAsh) {
#if defined(OS_WIN)
// Not running in Ash, so this doesn't doesn't make sense.
if (!ash::Shell::HasInstance())
return;
#endif
ui::LayerAnimator::set_disable_animations_for_test(true);
BrowserView* browser_view = static_cast<BrowserView*>(browser()->window());
ImmersiveModeController* immersive_controller =
browser_view->immersive_mode_controller();
browser_view->GetWidget()->Maximize();
// Shelf is visible when the test starts.
ash::internal::ShelfLayoutManager* shelf =
ash::Shell::GetPrimaryRootWindowController()->shelf();
ASSERT_EQ(ash::SHELF_VISIBLE, shelf->visibility_state());
// Turning immersive mode on sets the shelf to auto-hide.
immersive_controller->SetEnabled(true);
EXPECT_EQ(ash::SHELF_AUTO_HIDE, shelf->visibility_state());
// Disabling immersive mode puts it back.
immersive_controller->SetEnabled(false);
EXPECT_EQ(ash::SHELF_VISIBLE, shelf->visibility_state());
// The user could toggle the launcher behavior.
shelf->SetAutoHideBehavior(ash::SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
EXPECT_EQ(ash::SHELF_AUTO_HIDE, shelf->visibility_state());
// Enabling immersive mode keeps auto-hide.
immersive_controller->SetEnabled(true);
EXPECT_EQ(ash::SHELF_AUTO_HIDE, shelf->visibility_state());
// Disabling immersive mode maintains the user's auto-hide selection.
immersive_controller->SetEnabled(false);
EXPECT_EQ(ash::SHELF_AUTO_HIDE, shelf->visibility_state());
// Setting the window property directly toggles immersive mode.
aura::Window* window = browser_view->GetWidget()->GetNativeWindow();
window->SetProperty(ash::internal::kImmersiveModeKey, true);
EXPECT_TRUE(immersive_controller->enabled());
window->SetProperty(ash::internal::kImmersiveModeKey, false);
EXPECT_FALSE(immersive_controller->enabled());
}
#endif // defined(USE_ASH)
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