1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_UI_VIEWS_TABS_TAB_CONTROLLER_H_
#define CHROME_BROWSER_UI_VIEWS_TABS_TAB_CONTROLLER_H_
#include "chrome/browser/ui/views/tabs/tab_strip_types.h"
class Tab;
namespace gfx {
class Point;
}
namespace ui {
class ListSelectionModel;
class LocatedEvent;
class MouseEvent;
}
namespace views {
class View;
}
// Controller for tabs.
class TabController {
public:
virtual const ui::ListSelectionModel& GetSelectionModel() = 0;
// Returns true if multiple selection is supported.
virtual bool SupportsMultipleSelection() = 0;
// Returns true if we should force the close buttons of the inactive tabs
// to be hidden.
virtual bool ShouldHideCloseButtonForInactiveTabs() = 0;
// Selects the tab.
virtual void SelectTab(Tab* tab) = 0;
// Extends the selection from the anchor to |tab|.
virtual void ExtendSelectionTo(Tab* tab) = 0;
// Toggles whether |tab| is selected.
virtual void ToggleSelected(Tab* tab) = 0;
// Adds the selection from the anchor to |tab|.
virtual void AddSelectionFromAnchorTo(Tab* tab) = 0;
// Closes the tab.
virtual void CloseTab(Tab* tab, CloseTabSource source) = 0;
// Toggles whether tab-wide audio muting is active.
virtual void ToggleTabAudioMute(Tab* tab) = 0;
// Shows a context menu for the tab at the specified point in screen coords.
virtual void ShowContextMenuForTab(Tab* tab,
const gfx::Point& p,
ui::MenuSourceType source_type) = 0;
// Returns true if |tab| is the active tab. The active tab is the one whose
// content is shown in the browser.
virtual bool IsActiveTab(const Tab* tab) const = 0;
// Returns true if the specified Tab is selected.
virtual bool IsTabSelected(const Tab* tab) const = 0;
// Returns true if the specified Tab is pinned.
virtual bool IsTabPinned(const Tab* tab) const = 0;
// Potentially starts a drag for the specified Tab.
virtual void MaybeStartDrag(
Tab* tab,
const ui::LocatedEvent& event,
const ui::ListSelectionModel& original_selection) = 0;
// Continues dragging a Tab.
virtual void ContinueDrag(views::View* view,
const ui::LocatedEvent& event) = 0;
// Ends dragging a Tab. Returns whether the tab has been destroyed.
virtual bool EndDrag(EndDragReason reason) = 0;
// Returns the tab that contains the specified coordinates, in terms of |tab|,
// or NULL if there is no tab that contains the specified point.
virtual Tab* GetTabAt(Tab* tab,
const gfx::Point& tab_in_tab_coordinates) = 0;
// Invoked when a mouse event occurs on |source|.
virtual void OnMouseEventInTab(views::View* source,
const ui::MouseEvent& event) = 0;
// Returns true if |tab| needs to be painted. If false is returned the tab is
// not painted. If true is returned the tab should be painted and |clip| is
// set to the clip (if |clip| is empty means no clip).
virtual bool ShouldPaintTab(const Tab* tab, gfx::Rect* clip) = 0;
// Returns true if tabs painted in the rectangular light-bar style.
virtual bool IsImmersiveStyle() const = 0;
// Adds private information to the tab's accessibility state.
virtual void UpdateTabAccessibilityState(const Tab* tab,
ui::AXViewState* state) = 0;
protected:
virtual ~TabController() {}
};
#endif // CHROME_BROWSER_UI_VIEWS_TABS_TAB_CONTROLLER_H_
|