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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/renderer/renderer_main_platform_delegate.h"
#include "base/debug_util.h"
#include <ApplicationServices/ApplicationServices.h>
extern "C" {
#include <sandbox.h>
}
#include "base/sys_info.h"
#include "third_party/WebKit/WebKit/mac/WebCoreSupport/WebSystemInterface.h"
RendererMainPlatformDelegate::RendererMainPlatformDelegate(
const MainFunctionParams& parameters)
: parameters_(parameters) {
}
RendererMainPlatformDelegate::~RendererMainPlatformDelegate() {
}
void RendererMainPlatformDelegate::PlatformInitialize() {
// Load WebKit system interfaces.
InitWebCoreSystemInterface();
// Warmup CG - without these calls these two functions won't work in the
// sandbox.
CGColorSpaceRef rgb_colorspace =
CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
// Allocate a 1 byte image.
char data[8];
CGContextRef tmp = CGBitmapContextCreate(data, 1, 1, 8, 1*8,
rgb_colorspace,
kCGImageAlphaPremultipliedFirst |
kCGBitmapByteOrder32Host);
CGColorSpaceRelease(rgb_colorspace);
CGContextRelease(tmp);
}
void RendererMainPlatformDelegate::PlatformUninitialize() {
}
bool RendererMainPlatformDelegate::InitSandboxTests(bool no_sandbox) {
return true;
}
bool RendererMainPlatformDelegate::EnableSandbox() {
// TODO(port): hack
// With the sandbox on we don't have fonts in WebKit!
return true;
// This call doesn't work when the sandbox is enabled, the implementation
// caches it's return value so we call it here and then future calls will
// succeed.
DebugUtil::BeingDebugged();
// Cache the System info information, since we can't query certain attributes
// with the Sandbox enabled.
base::SysInfo::CacheSysInfo();
char* error_buff = NULL;
int error = sandbox_init(kSBXProfilePureComputation, SANDBOX_NAMED,
&error_buff);
bool success = (error == 0 && error_buff == NULL);
if (error == -1) {
LOG(ERROR) << "Failed to Initialize Sandbox: " << error_buff;
}
sandbox_free_error(error_buff);
return success;
}
void RendererMainPlatformDelegate::RunSandboxTests() {
// TODO(port): Run sandbox unit test here.
}
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