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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_RENDERER_USER_SCRIPT_IDLE_SCHEDULER_H_
#define CHROME_RENDERER_USER_SCRIPT_IDLE_SCHEDULER_H_
#include "base/task.h"
class RenderView;
namespace WebKit {
class WebFrame;
}
// Implements support for injecting scripts at "document idle". Currently,
// determining idleness is simple: it is whichever of the following happens
// first:
//
// a) When the initial DOM for a page is complete + kUserScriptIdleTimeout,
// b) or when the page has completely loaded including all subresources.
//
// The intent of this mechanism is to prevent user scripts from slowing down
// fast pages (run after load), while still allowing them to run relatively
// timelily for pages with lots of slow subresources.
class UserScriptIdleScheduler {
public:
UserScriptIdleScheduler(RenderView* view, WebKit::WebFrame* frame);
bool has_run() { return has_run_; }
// Called when the DOM has been completely constructed.
void DidFinishDocumentLoad();
// Called when the document has completed loading.
void DidFinishLoad();
// Called when the client has gone away and we should no longer run scripts.
void Cancel();
private:
// Run user scripts, except if they've already run for this frame, or the
// frame has been destroyed.
void MaybeRun();
ScopedRunnableMethodFactory<UserScriptIdleScheduler> method_factory_;
// The RenderView we will call back to when it is time to run scripts.
RenderView* view_;
// The Frame we will run scripts in.
WebKit::WebFrame* frame_;
// Whether we have already run scripts.
bool has_run_;
};
#endif // CHROME_RENDERER_USER_SCRIPT_IDLE_SCHEDULER_H_
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