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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "components/filesystem/file_system_app.h"

#include "base/command_line.h"
#include "base/files/file_path.h"
#include "base/files/file_util.h"
#include "mojo/shell/public/cpp/connection.h"
#include "mojo/shell/public/cpp/connector.h"

#if defined(OS_WIN)
#include "base/base_paths_win.h"
#include "base/path_service.h"
#include "base/strings/utf_string_conversions.h"
#elif defined(OS_ANDROID)
#include "base/base_paths_android.h"
#include "base/path_service.h"
#elif defined(OS_LINUX)
#include "base/environment.h"
#include "base/nix/xdg_util.h"
#elif defined(OS_MACOSX)
#include "base/base_paths_mac.h"
#include "base/path_service.h"
#endif

namespace filesystem {

namespace {

const char kUserDataDir[] = "user-data-dir";

}  // namespace filesystem

FileSystemApp::FileSystemApp() : lock_table_(new LockTable) {}

FileSystemApp::~FileSystemApp() {}

void FileSystemApp::Initialize(mojo::Connector* connector,
                               const std::string& url,
                               uint32_t id, uint32_t user_id) {
  tracing_.Initialize(connector, url);
}

bool FileSystemApp::AcceptConnection(mojo::Connection* connection) {
  connection->AddInterface<FileSystem>(this);
  return true;
}

// |InterfaceFactory<Files>| implementation:
void FileSystemApp::Create(mojo::Connection* connection,
                           mojo::InterfaceRequest<FileSystem> request) {
  new FileSystemImpl(connection, std::move(request), GetUserDataDir(),
                     lock_table_.get());
}

//static
base::FilePath FileSystemApp::GetUserDataDir() {
  base::FilePath path;

  base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
  if (command_line->HasSwitch(kUserDataDir)) {
    path = command_line->GetSwitchValuePath(kUserDataDir);
  } else {
#if defined(OS_WIN)
    CHECK(PathService::Get(base::DIR_LOCAL_APP_DATA, &path));
    path = path.Append(FILE_PATH_LITERAL("mandoline"));
#elif defined(OS_LINUX)
    scoped_ptr<base::Environment> env(base::Environment::Create());
    base::FilePath config_dir(
        base::nix::GetXDGDirectory(env.get(),
                                   base::nix::kXdgConfigHomeEnvVar,
                                   base::nix::kDotConfigDir));
    path = config_dir.Append("mandoline");
#elif defined(OS_MACOSX)
    CHECK(PathService::Get(base::DIR_APP_DATA, &path));
    path = path.Append("Mandoline Shell");
#elif defined(OS_ANDROID)
    CHECK(PathService::Get(base::DIR_ANDROID_APP_DATA, &path));
    path = path.Append(FILE_PATH_LITERAL("mandoline"));
#else
    NOTIMPLEMENTED();
#endif
  }

  if (!base::PathExists(path))
    base::CreateDirectory(path);

  return path;
}

}  // namespace filesystem