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|
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/mus/gles2/command_buffer_local.h"
#include "base/atomic_sequence_num.h"
#include "base/bind.h"
#include "base/memory/shared_memory.h"
#include "base/synchronization/waitable_event.h"
#include "base/thread_task_runner_handle.h"
#include "components/mus/gles2/command_buffer_driver.h"
#include "components/mus/gles2/command_buffer_local_client.h"
#include "components/mus/gles2/command_buffer_type_conversions.h"
#include "components/mus/gles2/gpu_memory_tracker.h"
#include "components/mus/gles2/gpu_state.h"
#include "components/mus/gles2/mojo_buffer_backing.h"
#include "components/mus/gles2/mojo_gpu_memory_buffer.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "gpu/command_buffer/service/command_buffer_service.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/gpu_scheduler.h"
#include "gpu/command_buffer/service/image_factory.h"
#include "gpu/command_buffer/service/image_manager.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/shader_translator_cache.h"
#include "gpu/command_buffer/service/transfer_buffer_manager.h"
#include "gpu/command_buffer/service/valuebuffer_manager.h"
#include "mojo/platform_handle/platform_handle_functions.h"
#include "ui/gfx/buffer_format_util.h"
#include "ui/gfx/vsync_provider.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_image_shared_memory.h"
#include "ui/gl/gl_surface.h"
namespace mus {
namespace {
uint64_t g_next_command_buffer_id = 0;
bool CreateMapAndDupSharedBuffer(size_t size,
void** memory,
mojo::ScopedSharedBufferHandle* handle,
mojo::ScopedSharedBufferHandle* duped) {
MojoResult result = mojo::CreateSharedBuffer(NULL, size, handle);
if (result != MOJO_RESULT_OK)
return false;
DCHECK(handle->is_valid());
result = mojo::DuplicateBuffer(handle->get(), NULL, duped);
if (result != MOJO_RESULT_OK)
return false;
DCHECK(duped->is_valid());
result = mojo::MapBuffer(handle->get(), 0, size, memory,
MOJO_MAP_BUFFER_FLAG_NONE);
if (result != MOJO_RESULT_OK)
return false;
DCHECK(*memory);
return true;
}
void PostTask(const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
const base::Closure& callback) {
task_runner->PostTask(FROM_HERE, callback);
}
}
const unsigned int GL_READ_WRITE_CHROMIUM = 0x78F2;
CommandBufferLocal::CommandBufferLocal(CommandBufferLocalClient* client,
gfx::AcceleratedWidget widget,
const scoped_refptr<GpuState>& gpu_state)
: widget_(widget),
gpu_state_(gpu_state),
client_(client),
client_thread_task_runner_(base::ThreadTaskRunnerHandle::Get()),
next_transfer_buffer_id_(0),
next_image_id_(0),
next_fence_sync_release_(1),
flushed_fence_sync_release_(0),
sync_point_client_waiter_(
gpu_state->sync_point_manager()->CreateSyncPointClientWaiter()),
weak_factory_(this) {
weak_ptr_ = weak_factory_.GetWeakPtr();
}
void CommandBufferLocal::Destroy() {
DCHECK(CalledOnValidThread());
weak_factory_.InvalidateWeakPtrs();
// CommandBufferLocal is initialized on the GPU thread with
// InitializeOnGpuThread(), so we need delete memebers on the GPU thread
// too.
gpu_state_->command_buffer_task_runner()->PostTask(
driver_.get(), base::Bind(&CommandBufferLocal::DeleteOnGpuThread,
base::Unretained(this)));
}
bool CommandBufferLocal::Initialize() {
DCHECK(CalledOnValidThread());
base::ThreadRestrictions::ScopedAllowWait allow_wait;
base::WaitableEvent event(true, false);
bool result = false;
gpu_state_->command_buffer_task_runner()->task_runner()->PostTask(
FROM_HERE,
base::Bind(&CommandBufferLocal::InitializeOnGpuThread,
base::Unretained(this), base::Unretained(&event),
base::Unretained(&result)));
event.Wait();
return result;
}
gpu::CommandBuffer::State CommandBufferLocal::GetLastState() {
DCHECK(CalledOnValidThread());
return last_state_;
}
int32_t CommandBufferLocal::GetLastToken() {
DCHECK(CalledOnValidThread());
TryUpdateState();
return last_state_.token;
}
void CommandBufferLocal::Flush(int32_t put_offset) {
DCHECK(CalledOnValidThread());
if (last_put_offset_ == put_offset)
return;
last_put_offset_ = put_offset;
gpu::SyncPointManager* sync_point_manager = gpu_state_->sync_point_manager();
const uint32_t order_num =
driver_->sync_point_order_data()->GenerateUnprocessedOrderNumber(
sync_point_manager);
gpu_state_->command_buffer_task_runner()->PostTask(
driver_.get(), base::Bind(&CommandBufferLocal::FlushOnGpuThread,
base::Unretained(this), put_offset, order_num));
flushed_fence_sync_release_ = next_fence_sync_release_ - 1;
}
void CommandBufferLocal::OrderingBarrier(int32_t put_offset) {
DCHECK(CalledOnValidThread());
// TODO(penghuang): Implement this more efficiently.
Flush(put_offset);
}
void CommandBufferLocal::WaitForTokenInRange(int32_t start, int32_t end) {
DCHECK(CalledOnValidThread());
TryUpdateState();
while (!InRange(start, end, last_state_.token) &&
last_state_.error == gpu::error::kNoError) {
MakeProgressAndUpdateState();
}
}
void CommandBufferLocal::WaitForGetOffsetInRange(int32_t start, int32_t end) {
DCHECK(CalledOnValidThread());
TryUpdateState();
while (!InRange(start, end, last_state_.get_offset) &&
last_state_.error == gpu::error::kNoError) {
MakeProgressAndUpdateState();
}
}
void CommandBufferLocal::SetGetBuffer(int32_t buffer) {
DCHECK(CalledOnValidThread());
gpu_state_->command_buffer_task_runner()->PostTask(
driver_.get(), base::Bind(&CommandBufferLocal::SetGetBufferOnGpuThread,
base::Unretained(this), buffer));
last_put_offset_ = -1;
}
scoped_refptr<gpu::Buffer> CommandBufferLocal::CreateTransferBuffer(
size_t size,
int32_t* id) {
DCHECK(CalledOnValidThread());
if (size >= std::numeric_limits<uint32_t>::max())
return nullptr;
void* memory = nullptr;
mojo::ScopedSharedBufferHandle handle;
mojo::ScopedSharedBufferHandle duped;
if (!CreateMapAndDupSharedBuffer(size, &memory, &handle, &duped)) {
if (last_state_.error == gpu::error::kNoError)
last_state_.error = gpu::error::kLostContext;
return nullptr;
}
*id = ++next_transfer_buffer_id_;
gpu_state_->command_buffer_task_runner()->PostTask(
driver_.get(),
base::Bind(&CommandBufferLocal::RegisterTransferBufferOnGpuThread,
base::Unretained(this), *id, base::Passed(&duped), size));
scoped_ptr<gpu::BufferBacking> backing(
new mus::MojoBufferBacking(std::move(handle), memory, size));
scoped_refptr<gpu::Buffer> buffer(new gpu::Buffer(std::move(backing)));
return buffer;
}
void CommandBufferLocal::DestroyTransferBuffer(int32_t id) {
DCHECK(CalledOnValidThread());
gpu_state_->command_buffer_task_runner()->PostTask(
driver_.get(),
base::Bind(&CommandBufferLocal::DestroyTransferBufferOnGpuThread,
base::Unretained(this), id));
}
gpu::Capabilities CommandBufferLocal::GetCapabilities() {
DCHECK(CalledOnValidThread());
return capabilities_;
}
int32_t CommandBufferLocal::CreateImage(ClientBuffer buffer,
size_t width,
size_t height,
unsigned internal_format) {
DCHECK(CalledOnValidThread());
int32_t new_id = ++next_image_id_;
mojo::SizePtr size = mojo::Size::New();
size->width = static_cast<int32_t>(width);
size->height = static_cast<int32_t>(height);
mus::MojoGpuMemoryBufferImpl* gpu_memory_buffer =
mus::MojoGpuMemoryBufferImpl::FromClientBuffer(buffer);
gfx::GpuMemoryBufferHandle handle = gpu_memory_buffer->GetHandle();
bool requires_sync_point = false;
if (handle.type != gfx::SHARED_MEMORY_BUFFER) {
requires_sync_point = true;
NOTIMPLEMENTED();
return -1;
}
base::SharedMemoryHandle dupd_handle =
base::SharedMemory::DuplicateHandle(handle.handle);
#if defined(OS_WIN)
HANDLE platform_handle = dupd_handle.GetHandle();
#else
int platform_handle = dupd_handle.fd;
#endif
MojoHandle mojo_handle = MOJO_HANDLE_INVALID;
MojoResult create_result =
MojoCreatePlatformHandleWrapper(platform_handle, &mojo_handle);
// |MojoCreatePlatformHandleWrapper()| always takes the ownership of the
// |platform_handle|, so we don't need close |platform_handle|.
if (create_result != MOJO_RESULT_OK) {
NOTIMPLEMENTED();
return -1;
}
mojo::ScopedHandle scoped_handle;
scoped_handle.reset(mojo::Handle(mojo_handle));
const int32_t format = static_cast<int32_t>(gpu_memory_buffer->GetFormat());
gpu_state_->command_buffer_task_runner()->PostTask(
driver_.get(),
base::Bind(&CommandBufferLocal::CreateImageOnGpuThread,
base::Unretained(this), new_id, base::Passed(&scoped_handle),
handle.type, base::Passed(&size), format, internal_format));
if (requires_sync_point) {
NOTIMPLEMENTED();
// TODO(jam): need to support this if we support types other than
// SHARED_MEMORY_BUFFER.
// gpu_memory_buffer_manager->SetDestructionSyncPoint(gpu_memory_buffer,
// InsertSyncPoint());
}
return new_id;
}
void CommandBufferLocal::DestroyImage(int32_t id) {
DCHECK(CalledOnValidThread());
gpu_state_->command_buffer_task_runner()->PostTask(
driver_.get(), base::Bind(&CommandBufferLocal::DestroyImageOnGpuThread,
base::Unretained(this), id));
}
int32_t CommandBufferLocal::CreateGpuMemoryBufferImage(size_t width,
size_t height,
unsigned internal_format,
unsigned usage) {
DCHECK(CalledOnValidThread());
DCHECK_EQ(usage, static_cast<unsigned>(GL_READ_WRITE_CHROMIUM));
scoped_ptr<gfx::GpuMemoryBuffer> buffer(MojoGpuMemoryBufferImpl::Create(
gfx::Size(static_cast<int>(width), static_cast<int>(height)),
gpu::ImageFactory::DefaultBufferFormatForImageFormat(internal_format),
gfx::BufferUsage::SCANOUT));
if (!buffer)
return -1;
return CreateImage(buffer->AsClientBuffer(), width, height, internal_format);
}
uint32_t CommandBufferLocal::InsertSyncPoint() {
NOTREACHED();
return 0;
}
uint32_t CommandBufferLocal::InsertFutureSyncPoint() {
NOTREACHED();
return 0;
}
void CommandBufferLocal::RetireSyncPoint(uint32_t sync_point) {
NOTREACHED();
}
void CommandBufferLocal::SignalSyncPoint(uint32_t sync_point,
const base::Closure& callback) {
NOTREACHED();
}
void CommandBufferLocal::SignalQuery(uint32_t query_id,
const base::Closure& callback) {
DCHECK(CalledOnValidThread());
gpu_state_->command_buffer_task_runner()->PostTask(
driver_.get(), base::Bind(&CommandBufferLocal::SignalQueryOnGpuThread,
base::Unretained(this), query_id, callback));
}
void CommandBufferLocal::SetLock(base::Lock* lock) {
DCHECK(CalledOnValidThread());
NOTIMPLEMENTED();
}
bool CommandBufferLocal::IsGpuChannelLost() {
DCHECK(CalledOnValidThread());
// This is only possible for out-of-process command buffers.
return false;
}
void CommandBufferLocal::EnsureWorkVisible() {
// This is only relevant for out-of-process command buffers.
}
gpu::CommandBufferNamespace CommandBufferLocal::GetNamespaceID() const {
DCHECK(CalledOnValidThread());
return gpu::CommandBufferNamespace::MOJO_LOCAL;
}
uint64_t CommandBufferLocal::GetCommandBufferID() const {
DCHECK(CalledOnValidThread());
return driver_->GetCommandBufferID();
}
int32_t CommandBufferLocal::GetExtraCommandBufferData() const {
DCHECK(CalledOnValidThread());
return 0;
}
uint64_t CommandBufferLocal::GenerateFenceSyncRelease() {
DCHECK(CalledOnValidThread());
return next_fence_sync_release_++;
}
bool CommandBufferLocal::IsFenceSyncRelease(uint64_t release) {
DCHECK(CalledOnValidThread());
return release != 0 && release < next_fence_sync_release_;
}
bool CommandBufferLocal::IsFenceSyncFlushed(uint64_t release) {
DCHECK(CalledOnValidThread());
return release != 0 && release <= flushed_fence_sync_release_;
}
bool CommandBufferLocal::IsFenceSyncFlushReceived(uint64_t release) {
DCHECK(CalledOnValidThread());
return IsFenceSyncFlushed(release);
}
void CommandBufferLocal::SignalSyncToken(const gpu::SyncToken& sync_token,
const base::Closure& callback) {
DCHECK(CalledOnValidThread());
scoped_refptr<gpu::SyncPointClientState> release_state =
gpu_state_->sync_point_manager()->GetSyncPointClientState(
sync_token.namespace_id(), sync_token.command_buffer_id());
if (!release_state ||
release_state->IsFenceSyncReleased(sync_token.release_count())) {
callback.Run();
return;
}
sync_point_client_waiter_->WaitOutOfOrderNonThreadSafe(
release_state.get(), sync_token.release_count(),
client_thread_task_runner_, callback);
}
bool CommandBufferLocal::CanWaitUnverifiedSyncToken(
const gpu::SyncToken* sync_token) {
DCHECK(CalledOnValidThread());
// Right now, MOJO_LOCAL is only used by trusted code, so it is safe to wait
// on a sync token in MOJO_LOCAL command buffer.
return sync_token->namespace_id() == gpu::CommandBufferNamespace::MOJO_LOCAL;
}
void CommandBufferLocal::DidLoseContext(uint32_t reason) {
if (client_) {
driver_->set_client(nullptr);
client_thread_task_runner_->PostTask(
FROM_HERE,
base::Bind(&CommandBufferLocal::DidLoseContextOnClientThread,
weak_ptr_, reason));
}
}
void CommandBufferLocal::UpdateVSyncParameters(int64_t timebase,
int64_t interval) {
if (client_) {
client_thread_task_runner_->PostTask(
FROM_HERE,
base::Bind(&CommandBufferLocal::UpdateVSyncParametersOnClientThread,
weak_ptr_, timebase, interval));
}
}
CommandBufferLocal::~CommandBufferLocal() {}
void CommandBufferLocal::TryUpdateState() {
if (last_state_.error == gpu::error::kNoError)
shared_state()->Read(&last_state_);
}
void CommandBufferLocal::MakeProgressAndUpdateState() {
base::ThreadRestrictions::ScopedAllowWait allow_wait;
base::WaitableEvent event(true, false);
gpu::CommandBuffer::State state;
gpu_state_->command_buffer_task_runner()->PostTask(
driver_.get(),
base::Bind(&CommandBufferLocal::MakeProgressOnGpuThread,
base::Unretained(this), base::Unretained(&event),
base::Unretained(&state)));
event.Wait();
if (state.generation - last_state_.generation < 0x80000000U)
last_state_ = state;
}
void CommandBufferLocal::InitializeOnGpuThread(base::WaitableEvent* event,
bool* result) {
driver_.reset(new CommandBufferDriver(gpu::CommandBufferNamespace::MOJO_LOCAL,
++g_next_command_buffer_id, widget_,
gpu_state_));
const size_t kSharedStateSize = sizeof(gpu::CommandBufferSharedState);
void* memory = nullptr;
mojo::ScopedSharedBufferHandle duped;
*result = CreateMapAndDupSharedBuffer(kSharedStateSize, &memory,
&shared_state_handle_, &duped);
if (!*result) {
event->Signal();
return;
}
shared_state_ = static_cast<gpu::CommandBufferSharedState*>(memory);
shared_state()->Initialize();
*result = driver_->Initialize(std::move(duped), mojo::Array<int32_t>::New(0));
if (*result)
capabilities_ = driver_->GetCapabilities();
event->Signal();
}
bool CommandBufferLocal::FlushOnGpuThread(int32_t put_offset,
uint32_t order_num) {
DCHECK(driver_->IsScheduled());
driver_->sync_point_order_data()->BeginProcessingOrderNumber(order_num);
driver_->Flush(put_offset);
// Return false if the Flush is not finished, so the CommandBufferTaskRunner
// will not remove this task from the task queue.
const bool complete = !driver_->HasUnprocessedCommands();
if (complete)
driver_->sync_point_order_data()->FinishProcessingOrderNumber(order_num);
return complete;
}
bool CommandBufferLocal::SetGetBufferOnGpuThread(int32_t buffer) {
DCHECK(driver_->IsScheduled());
driver_->SetGetBuffer(buffer);
return true;
}
bool CommandBufferLocal::RegisterTransferBufferOnGpuThread(
int32_t id,
mojo::ScopedSharedBufferHandle transfer_buffer,
uint32_t size) {
DCHECK(driver_->IsScheduled());
driver_->RegisterTransferBuffer(id, std::move(transfer_buffer), size);
return true;
}
bool CommandBufferLocal::DestroyTransferBufferOnGpuThread(int32_t id) {
DCHECK(driver_->IsScheduled());
driver_->DestroyTransferBuffer(id);
return true;
}
bool CommandBufferLocal::CreateImageOnGpuThread(
int32_t id,
mojo::ScopedHandle memory_handle,
int32_t type,
mojo::SizePtr size,
int32_t format,
int32_t internal_format) {
DCHECK(driver_->IsScheduled());
driver_->CreateImage(id, std::move(memory_handle), type, std::move(size),
format, internal_format);
return true;
}
bool CommandBufferLocal::DestroyImageOnGpuThread(int32_t id) {
DCHECK(driver_->IsScheduled());
driver_->DestroyImage(id);
return true;
}
bool CommandBufferLocal::MakeProgressOnGpuThread(
base::WaitableEvent* event,
gpu::CommandBuffer::State* state) {
DCHECK(driver_->IsScheduled());
*state = driver_->GetLastState();
event->Signal();
return true;
}
bool CommandBufferLocal::DeleteOnGpuThread() {
delete this;
return true;
}
bool CommandBufferLocal::SignalQueryOnGpuThread(uint32_t query_id,
const base::Closure& callback) {
// |callback| should run on the client thread.
driver_->SignalQuery(
query_id, base::Bind(&PostTask, client_thread_task_runner_, callback));
return true;
}
void CommandBufferLocal::DidLoseContextOnClientThread(uint32_t reason) {
if (client_)
client_->DidLoseContext();
}
void CommandBufferLocal::UpdateVSyncParametersOnClientThread(int64_t timebase,
int64_t interval) {
if (client_)
client_->UpdateVSyncParameters(timebase, interval);
}
} // namespace mus
|