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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_MUS_PUBLIC_CPP_WINDOW_H_
#define COMPONENTS_MUS_PUBLIC_CPP_WINDOW_H_
#include <stdint.h>
#include <vector>
#include "base/callback.h"
#include "base/observer_list.h"
#include "components/mus/common/types.h"
#include "components/mus/public/interfaces/mus_constants.mojom.h"
#include "components/mus/public/interfaces/surface_id.mojom.h"
#include "components/mus/public/interfaces/window_tree.mojom.h"
#include "mojo/application/public/interfaces/service_provider.mojom.h"
#include "mojo/public/cpp/bindings/array.h"
#include "mojo/public/cpp/system/macros.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/gfx/geometry/rect.h"
namespace gfx {
class Size;
}
namespace mus {
class ServiceProviderImpl;
class WindowObserver;
class WindowSurface;
class WindowSurfaceBinding;
class WindowTreeClientImpl;
class WindowTreeConnection;
namespace {
class OrderChangedNotifier;
}
// Defined in window_property.h (which we do not include)
template <typename T>
struct WindowProperty;
// Windows are owned by the WindowTreeConnection. See WindowTreeDelegate for
// details
// on ownership.
//
// TODO(beng): Right now, you'll have to implement a WindowObserver to track
// destruction and NULL any pointers you have.
// Investigate some kind of smart pointer or weak pointer for these.
class Window {
public:
using Children = std::vector<Window*>;
using EmbedCallback = base::Callback<void(bool, ConnectionSpecificId)>;
using PropertyDeallocator = void (*)(int64_t value);
using SharedProperties = std::map<std::string, std::vector<uint8_t>>;
// Destroys this window and all its children. Destruction is allowed for
// windows that were created by this connection, or the root window. For
// windows from other connections (except the root), Destroy() does nothing.
// If the destruction is allowed observers are notified and the Window is
// immediately deleted.
void Destroy();
WindowTreeConnection* connection() { return connection_; }
// Configuration.
Id id() const { return id_; }
// Geometric disposition.
const gfx::Rect& bounds() const { return bounds_; }
void SetBounds(const gfx::Rect& bounds);
const gfx::Insets& client_area() const { return client_area_; }
const std::vector<gfx::Rect>& additional_client_areas() {
return additional_client_areas_;
}
void SetClientArea(const gfx::Insets& new_client_area) {
SetClientArea(new_client_area, std::vector<gfx::Rect>());
}
void SetClientArea(const gfx::Insets& new_client_area,
const std::vector<gfx::Rect>& additional_client_areas);
// Visibility (also see IsDrawn()). When created windows are hidden.
bool visible() const { return visible_; }
void SetVisible(bool value);
// Cursors
mojom::Cursor predefined_cursor() const { return cursor_id_; }
void SetPredefinedCursor(mus::mojom::Cursor cursor_id);
// A Window is drawn if the Window and all its ancestors are visible and the
// Window is attached to the root.
bool IsDrawn() const;
const mojom::ViewportMetrics& viewport_metrics() {
return *viewport_metrics_;
}
scoped_ptr<WindowSurface> RequestSurface(mojom::SurfaceType type);
void AttachSurface(mojom::SurfaceType type,
scoped_ptr<WindowSurfaceBinding> surface_binding);
// The template-ized versions of the following methods rely on the presence
// of a mojo::TypeConverter<const std::vector<uint8_t>, T>.
// Sets a shared property on the window which is sent to the window server and
// shared with other clients that can view this window.
template <typename T>
void SetSharedProperty(const std::string& name, const T& data);
// Gets a shared property set on the window. The property must exist. Call
// HasSharedProperty() before calling.
template <typename T>
T GetSharedProperty(const std::string& name) const;
// Removes the shared property.
void ClearSharedProperty(const std::string& name);
bool HasSharedProperty(const std::string& name) const;
// TODO(beng): Test only, should move to a helper.
const SharedProperties& shared_properties() { return properties_; }
// Sets the |value| of the given window |property|. Setting to the default
// value (e.g., NULL) removes the property. The caller is responsible for the
// lifetime of any object set as a property on the Window.
//
// These properties are not visible to the window server.
template <typename T>
void SetLocalProperty(const WindowProperty<T>* property, T value);
// Returns the value of the given window |property|. Returns the
// property-specific default value if the property was not previously set.
//
// These properties are only visible in the current process and are not
// shared with other mojo services.
template <typename T>
T GetLocalProperty(const WindowProperty<T>* property) const;
// Sets the |property| to its default value. Useful for avoiding a cast when
// setting to NULL.
//
// These properties are only visible in the current process and are not
// shared with other mojo services.
template <typename T>
void ClearLocalProperty(const WindowProperty<T>* property);
// Observation.
void AddObserver(WindowObserver* observer);
void RemoveObserver(WindowObserver* observer);
// Tree.
Window* parent() { return parent_; }
const Window* parent() const { return parent_; }
Window* GetRoot() {
return const_cast<Window*>(const_cast<const Window*>(this)->GetRoot());
}
const Window* GetRoot() const;
void AddChild(Window* child);
void RemoveChild(Window* child);
const Children& children() const { return children_; }
void Reorder(Window* relative, mojom::OrderDirection direction);
void MoveToFront();
void MoveToBack();
// Returns true if |child| is this or a descendant of this.
bool Contains(Window* child) const;
void AddTransientWindow(Window* transient_window);
void RemoveTransientWindow(Window* transient_window);
// TODO(fsamuel): Figure out if we want to refactor transient window
// management into a separate class.
// Transient tree.
Window* transient_parent() { return transient_parent_; }
const Window* transient_parent() const { return transient_parent_; }
const Children& transient_children() const { return transient_children_; }
Window* GetChildById(Id id);
void SetTextInputState(mojo::TextInputStatePtr state);
void SetImeVisibility(bool visible, mojo::TextInputStatePtr state);
// Focus.
void SetFocus();
bool HasFocus() const;
void SetCanFocus(bool can_focus);
// Embedding. See window_tree.mojom for details.
void Embed(mus::mojom::WindowTreeClientPtr client);
// NOTE: callback is run synchronously if Embed() is not allowed on this
// Window.
void Embed(mus::mojom::WindowTreeClientPtr client,
uint32_t policy_bitmask,
const EmbedCallback& callback);
protected:
// This class is subclassed only by test classes that provide a public ctor.
Window();
~Window();
private:
friend class WindowPrivate;
friend class WindowTreeClientImpl;
Window(WindowTreeConnection* connection, Id id);
WindowTreeClientImpl* tree_client();
// Applies a shared property change locally and forwards to the server. If
// |data| is null, this property is deleted.
void SetSharedPropertyInternal(const std::string& name,
const std::vector<uint8_t>* data);
// Called by the public {Set,Get,Clear}Property functions.
int64_t SetLocalPropertyInternal(const void* key,
const char* name,
PropertyDeallocator deallocator,
int64_t value,
int64_t default_value);
int64_t GetLocalPropertyInternal(const void* key,
int64_t default_value) const;
void LocalDestroy();
void LocalAddChild(Window* child);
void LocalRemoveChild(Window* child);
void LocalAddTransientWindow(Window* transient_window);
void LocalRemoveTransientWindow(Window* transient_window);
// Returns true if the order actually changed.
bool LocalReorder(Window* relative, mojom::OrderDirection direction);
void LocalSetBounds(const gfx::Rect& old_bounds, const gfx::Rect& new_bounds);
void LocalSetClientArea(
const gfx::Insets& new_client_area,
const std::vector<gfx::Rect>& additional_client_areas);
void LocalSetViewportMetrics(const mojom::ViewportMetrics& old_metrics,
const mojom::ViewportMetrics& new_metrics);
void LocalSetDrawn(bool drawn);
void LocalSetVisible(bool visible);
void LocalSetPredefinedCursor(mojom::Cursor cursor_id);
void LocalSetSharedProperty(const std::string& name,
const std::vector<uint8_t>* data);
// Notifies this winodw that its stacking position has changed.
void NotifyWindowStackingChanged();
// Methods implementing visibility change notifications. See WindowObserver
// for more details.
void NotifyWindowVisibilityChanged(Window* target);
// Notifies this window's observers. Returns false if |this| was deleted
// during the call (by an observer), otherwise true.
bool NotifyWindowVisibilityChangedAtReceiver(Window* target);
// Notifies this window and its child hierarchy. Returns false if |this| was
// deleted during the call (by an observer), otherwise true.
bool NotifyWindowVisibilityChangedDown(Window* target);
// Notifies this window and its parent hierarchy.
void NotifyWindowVisibilityChangedUp(Window* target);
// Returns true if embed is allowed for this node. If embedding is allowed all
// the children are removed.
bool PrepareForEmbed();
void RemoveTransientWindowImpl(Window* child);
static void ReorderWithoutNotification(Window* window,
Window* relative,
mojom::OrderDirection direction);
static bool ReorderImpl(Window* window,
Window* relative,
mojom::OrderDirection direction,
OrderChangedNotifier* notifier);
// Returns a pointer to the stacking target that can be used by
// RestackTransientDescendants.
static Window** GetStackingTarget(Window* window);
WindowTreeConnection* connection_;
Id id_;
Window* parent_;
Children children_;
Window* stacking_target_;
Window* transient_parent_;
Children transient_children_;
base::ObserverList<WindowObserver> observers_;
gfx::Rect bounds_;
gfx::Insets client_area_;
std::vector<gfx::Rect> additional_client_areas_;
mojom::ViewportMetricsPtr viewport_metrics_;
bool visible_;
mojom::Cursor cursor_id_;
SharedProperties properties_;
// Drawn state is derived from the visible state and the parent's visible
// state. This field is only used if the window has no parent (eg it's a
// root).
bool drawn_;
// Value struct to keep the name and deallocator for this property.
// Key cannot be used for this purpose because it can be char* or
// WindowProperty<>.
struct Value {
const char* name;
int64_t value;
PropertyDeallocator deallocator;
};
std::map<const void*, Value> prop_map_;
MOJO_DISALLOW_COPY_AND_ASSIGN(Window);
};
} // namespace mus
#endif // COMPONENTS_MUS_PUBLIC_CPP_WINDOW_H_
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