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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_PROXIMITY_AUTH_BLE_PROXIMITY_AUTH_BLE_SYSTEM_H_
#define COMPONENTS_PROXIMITY_AUTH_BLE_PROXIMITY_AUTH_BLE_SYSTEM_H_
#include <map>
#include <string>
#include "base/macros.h"
#include "base/memory/scoped_ptr.h"
#include "base/time/time.h"
#include "components/proximity_auth/connection_observer.h"
#include "components/proximity_auth/cryptauth/cryptauth_client.h"
#include "components/proximity_auth/screenlock_bridge.h"
namespace device {
class BluetoothGattConnection;
}
namespace proximity_auth {
class BluetoothLowEnergyConnection;
class BluetoothLowEnergyConnectionFinder;
class Connection;
class ConnectionFinder;
class ProximityAuthClient;
// This is the main entry point to start Proximity Auth over Bluetooth Low
// Energy. This is the underlying system for the Smart Lock features. It will
// discover Bluetooth Low Energy phones and unlock the lock screen if the phone
// passes an authorization and authentication protocol.
class ProximityAuthBleSystem : public ScreenlockBridge::Observer,
public ConnectionObserver {
public:
ProximityAuthBleSystem(
ScreenlockBridge* screenlock_bridge,
ProximityAuthClient* proximity_auth_client,
scoped_ptr<CryptAuthClientFactory> cryptauth_client_factory);
~ProximityAuthBleSystem() override;
// ScreenlockBridge::Observer:
void OnScreenDidLock(
ScreenlockBridge::LockHandler::ScreenType screen_type) override;
void OnScreenDidUnlock(
ScreenlockBridge::LockHandler::ScreenType screen_type) override;
void OnFocusedUserChanged(const std::string& user_id) override;
// proximity_auth::ConnectionObserver:
void OnConnectionStatusChanged(Connection* connection,
Connection::Status old_status,
Connection::Status new_status) override;
void OnMessageReceived(const Connection& connection,
const WireMessage& message) override;
protected:
class ScreenlockBridgeAdapter {
public:
ScreenlockBridgeAdapter(ScreenlockBridge* screenlock_bridge);
virtual ~ScreenlockBridgeAdapter();
virtual void AddObserver(ScreenlockBridge::Observer* observer);
virtual void RemoveObserver(ScreenlockBridge::Observer* observer);
virtual void Unlock(ProximityAuthClient* client);
protected:
ScreenlockBridgeAdapter();
private:
// Not owned. Must outlive this object.
ScreenlockBridge* screenlock_bridge_;
};
// Used for testing.
ProximityAuthBleSystem(scoped_ptr<ScreenlockBridgeAdapter> screenlock_bridge,
ProximityAuthClient* proximity_auth_client);
// Virtual for testing.
virtual ConnectionFinder* CreateConnectionFinder();
private:
// Fetches the the public keys of devices that can be used as unlock keys.
void GetUnlockKeys();
// Callbacks for cryptauth::CryptAuthClient::GetMyDevices.
void OnGetMyDevices(const cryptauth::GetMyDevicesResponse& response);
void OnGetMyDevicesError(const std::string& error);
// Handler for a new connection found event.
void OnConnectionFound(scoped_ptr<Connection> connection);
// Start (recurrently) polling every |polling_interval_| ms for the screen
// state of the remote device.
void StartPollingScreenState();
// Stop polling for screen state of the remote device, if currently active.
void StopPollingScreenState();
scoped_ptr<ScreenlockBridgeAdapter> screenlock_bridge_;
// Not owned. Must outlive this object.
ProximityAuthClient* proximity_auth_client_;
// Creates CryptAuth client instances to make API calls.
scoped_ptr<CryptAuthClientFactory> cryptauth_client_factory_;
// We only support one concurrent API call.
scoped_ptr<CryptAuthClient> cryptauth_client_;
// Maps devices public keys to the device friendly name.
std::map<std::string, std::string> unlock_keys_;
scoped_ptr<ConnectionFinder> connection_finder_;
scoped_ptr<Connection> connection_;
const base::TimeDelta polling_interval_;
bool is_polling_screen_state_;
base::WeakPtrFactory<ProximityAuthBleSystem> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(ProximityAuthBleSystem);
};
} // namespace proximity_auth
#endif // COMPONENTS_PROXIMITY_AUTH_BLE_PROXIMITY_AUTH_BLE_SYSTEM_H_
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