summaryrefslogtreecommitdiffstats
path: root/components/proximity_auth/bluetooth_throttler_impl_unittest.cc
blob: 8b439419f5a1b342a6fe260f9f36c88b5fd13701 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "components/proximity_auth/bluetooth_throttler_impl.h"

#include "base/test/simple_test_tick_clock.h"
#include "base/time/time.h"
#include "components/proximity_auth/wire_message.h"
#include "testing/gtest/include/gtest/gtest.h"

namespace proximity_auth {
namespace {

class StubConnection : public Connection {
 public:
  StubConnection() : Connection(RemoteDevice()) {}
  ~StubConnection() override {}

  void Connect() override {}
  void Disconnect() override {}
  void SendMessageImpl(scoped_ptr<WireMessage> message) override {}

 private:
  DISALLOW_COPY_AND_ASSIGN(StubConnection);
};

class TestBluetoothThrottler : public BluetoothThrottlerImpl {
 public:
  explicit TestBluetoothThrottler(scoped_ptr<base::TickClock> clock)
      : BluetoothThrottlerImpl(clock.Pass()) {}
  ~TestBluetoothThrottler() override {}

  // Increase visibility for testing.
  using BluetoothThrottlerImpl::GetCooldownTimeDelta;

 private:
  DISALLOW_COPY_AND_ASSIGN(TestBluetoothThrottler);
};

}  // namespace

class ProximityAuthBluetoothThrottlerImplTest : public testing::Test {
 public:
  ProximityAuthBluetoothThrottlerImplTest()
      : clock_(new base::SimpleTestTickClock),
        throttler_(make_scoped_ptr(clock_)) {
    // The throttler treats null times as special, so start with a non-null
    // time.
    clock_->Advance(base::TimeDelta::FromSeconds(1));
  }

  void PerformConnectionStateTransition(Connection::Status old_status,
                                        Connection::Status new_status) {
    StubConnection connection;
    throttler_.OnConnection(&connection);
    static_cast<ConnectionObserver*>(&throttler_)
        ->OnConnectionStatusChanged(&connection, old_status, new_status);
  }

 protected:
  // The clock is owned by the |throttler_|.
  base::SimpleTestTickClock* clock_;
  TestBluetoothThrottler throttler_;
};

TEST_F(ProximityAuthBluetoothThrottlerImplTest,
       GetDelay_FirstConnectionIsNotThrottled) {
  EXPECT_EQ(base::TimeDelta(), throttler_.GetDelay());
}

TEST_F(ProximityAuthBluetoothThrottlerImplTest,
       GetDelay_ConnectionAfterDisconnectIsThrottled) {
  // Simulate a connection followed by a disconnection.
  PerformConnectionStateTransition(Connection::CONNECTED,
                                   Connection::DISCONNECTED);
  EXPECT_GT(throttler_.GetDelay(), base::TimeDelta());
}

TEST_F(ProximityAuthBluetoothThrottlerImplTest,
       GetDelay_ConnectionAfterIsProgressDisconnectIsThrottled) {
  // Simulate an attempt to connect (in progress connection) followed by a
  // disconnection.
  PerformConnectionStateTransition(Connection::IN_PROGRESS,
                                   Connection::DISCONNECTED);
  EXPECT_GT(throttler_.GetDelay(), base::TimeDelta());
}

TEST_F(ProximityAuthBluetoothThrottlerImplTest,
       GetDelay_DelayedConnectionAfterDisconnectIsNotThrottled) {
  // Simulate a connection followed by a disconnection, then allow the cooldown
  // period to elapse.
  PerformConnectionStateTransition(Connection::CONNECTED,
                                   Connection::DISCONNECTED);
  clock_->Advance(throttler_.GetCooldownTimeDelta());
  EXPECT_EQ(base::TimeDelta(), throttler_.GetDelay());
}

TEST_F(ProximityAuthBluetoothThrottlerImplTest,
       GetDelay_DelayedConnectionAfterInProgressDisconnectIsNotThrottled) {
  // Simulate an attempt to connect (in progress connection) followed by a
  // disconnection, then allow the cooldown period to elapse.
  PerformConnectionStateTransition(Connection::IN_PROGRESS,
                                   Connection::DISCONNECTED);
  clock_->Advance(throttler_.GetCooldownTimeDelta());
  EXPECT_EQ(base::TimeDelta(), throttler_.GetDelay());
}

}  // namespace proximity_auth