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path: root/components/scheduler/renderer/renderer_scheduler_impl_unittest.cc
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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "components/scheduler/renderer/renderer_scheduler_impl.h"

#include "base/callback.h"
#include "cc/output/begin_frame_args.h"
#include "cc/test/ordered_simple_task_runner.h"
#include "cc/test/test_now_source.h"
#include "components/scheduler/child/nestable_task_runner_for_test.h"
#include "components/scheduler/child/scheduler_message_loop_delegate.h"
#include "components/scheduler/child/test_time_source.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"

namespace scheduler {

namespace {
class FakeInputEvent : public blink::WebInputEvent {
 public:
  explicit FakeInputEvent(blink::WebInputEvent::Type event_type)
      : WebInputEvent(sizeof(FakeInputEvent)) {
    type = event_type;
  }

  FakeInputEvent(blink::WebInputEvent::Type event_type, int event_modifiers)
      : WebInputEvent(sizeof(FakeInputEvent)) {
    type = event_type;
    modifiers = event_modifiers;
  }
};

void AppendToVectorTestTask(std::vector<std::string>* vector,
                            std::string value) {
  vector->push_back(value);
}

void AppendToVectorIdleTestTask(std::vector<std::string>* vector,
                                std::string value,
                                base::TimeTicks deadline) {
  AppendToVectorTestTask(vector, value);
}

void NullTask() {
}

void AppendToVectorReentrantTask(base::SingleThreadTaskRunner* task_runner,
                                 std::vector<int>* vector,
                                 int* reentrant_count,
                                 int max_reentrant_count) {
  vector->push_back((*reentrant_count)++);
  if (*reentrant_count < max_reentrant_count) {
    task_runner->PostTask(
        FROM_HERE,
        base::Bind(AppendToVectorReentrantTask, base::Unretained(task_runner),
                   vector, reentrant_count, max_reentrant_count));
  }
}

void IdleTestTask(int* run_count,
                  base::TimeTicks* deadline_out,
                  base::TimeTicks deadline) {
  (*run_count)++;
  *deadline_out = deadline;
}

int max_idle_task_reposts = 2;

void RepostingIdleTestTask(SingleThreadIdleTaskRunner* idle_task_runner,
                           int* run_count,
                           base::TimeTicks deadline) {
  if ((*run_count + 1) < max_idle_task_reposts) {
    idle_task_runner->PostIdleTask(
        FROM_HERE, base::Bind(&RepostingIdleTestTask,
                              base::Unretained(idle_task_runner), run_count));
  }
  (*run_count)++;
}

void UpdateClockToDeadlineIdleTestTask(
    cc::TestNowSource* clock,
    base::SingleThreadTaskRunner* task_runner,
    int* run_count,
    base::TimeTicks deadline) {
  clock->SetNow(deadline);
  // Due to the way in which OrderedSimpleTestRunner orders tasks and the fact
  // that we updated the time within a task, the delayed pending task to call
  // EndIdlePeriod will not happen until after a TaskQueueManager DoWork, so
  // post a normal task here to ensure it runs before the next idle task.
  task_runner->PostTask(FROM_HERE, base::Bind(NullTask));
  (*run_count)++;
}

void PostingYieldingTestTask(RendererSchedulerImpl* scheduler,
                             base::SingleThreadTaskRunner* task_runner,
                             bool simulate_input,
                             bool* should_yield_before,
                             bool* should_yield_after) {
  *should_yield_before = scheduler->ShouldYieldForHighPriorityWork();
  task_runner->PostTask(FROM_HERE, base::Bind(NullTask));
  if (simulate_input) {
    scheduler->DidReceiveInputEventOnCompositorThread(
        FakeInputEvent(blink::WebInputEvent::GestureFlingStart));
  }
  *should_yield_after = scheduler->ShouldYieldForHighPriorityWork();
}

void AnticipationTestTask(RendererSchedulerImpl* scheduler,
                          bool simulate_input,
                          bool* is_anticipated_before,
                          bool* is_anticipated_after) {
  *is_anticipated_before = scheduler->IsHighPriorityWorkAnticipated();
  if (simulate_input) {
    scheduler->DidReceiveInputEventOnCompositorThread(
        FakeInputEvent(blink::WebInputEvent::GestureFlingStart));
  }
  *is_anticipated_after = scheduler->IsHighPriorityWorkAnticipated();
}
};  // namespace

class RendererSchedulerImplTest : public testing::Test {
 public:
  using Policy = RendererSchedulerImpl::Policy;

  RendererSchedulerImplTest()
      : clock_(cc::TestNowSource::Create(5000)),
        mock_task_runner_(new cc::OrderedSimpleTaskRunner(clock_, false)),
        nestable_task_runner_(
            NestableTaskRunnerForTest::Create(mock_task_runner_)),
        scheduler_(new RendererSchedulerImpl(nestable_task_runner_)),
        default_task_runner_(scheduler_->DefaultTaskRunner()),
        compositor_task_runner_(scheduler_->CompositorTaskRunner()),
        loading_task_runner_(scheduler_->LoadingTaskRunner()),
        idle_task_runner_(scheduler_->IdleTaskRunner()),
        timer_task_runner_(scheduler_->TimerTaskRunner()) {
    scheduler_->GetSchedulerHelperForTesting()->SetTimeSourceForTesting(
        make_scoped_ptr(new TestTimeSource(clock_)));
    scheduler_->GetSchedulerHelperForTesting()
        ->GetTaskQueueManagerForTesting()
        ->SetTimeSourceForTesting(make_scoped_ptr(new TestTimeSource(clock_)));
  }

  RendererSchedulerImplTest(base::MessageLoop* message_loop)
      : clock_(cc::TestNowSource::Create(5000)),
        message_loop_(message_loop),
        nestable_task_runner_(
            SchedulerMessageLoopDelegate::Create(message_loop)),
        scheduler_(new RendererSchedulerImpl(nestable_task_runner_)),
        default_task_runner_(scheduler_->DefaultTaskRunner()),
        compositor_task_runner_(scheduler_->CompositorTaskRunner()),
        loading_task_runner_(scheduler_->LoadingTaskRunner()),
        idle_task_runner_(scheduler_->IdleTaskRunner()),
        timer_task_runner_(scheduler_->TimerTaskRunner()) {
    scheduler_->GetSchedulerHelperForTesting()->SetTimeSourceForTesting(
        make_scoped_ptr(new TestTimeSource(clock_)));
    scheduler_->GetSchedulerHelperForTesting()
        ->GetTaskQueueManagerForTesting()
        ->SetTimeSourceForTesting(make_scoped_ptr(new TestTimeSource(clock_)));
  }
  ~RendererSchedulerImplTest() override {}

  void TearDown() override {
    DCHECK(!mock_task_runner_.get() || !message_loop_.get());
    if (mock_task_runner_.get()) {
      // Check that all tests stop posting tasks.
      mock_task_runner_->SetAutoAdvanceNowToPendingTasks(true);
      while (mock_task_runner_->RunUntilIdle()) {
      }
    } else {
      message_loop_->RunUntilIdle();
    }
  }

  void RunUntilIdle() {
    // Only one of mock_task_runner_ or message_loop_ should be set.
    DCHECK(!mock_task_runner_.get() || !message_loop_.get());
    if (mock_task_runner_.get())
      mock_task_runner_->RunUntilIdle();
    else
      message_loop_->RunUntilIdle();
  }

  void DoMainFrame() {
    scheduler_->WillBeginFrame(cc::BeginFrameArgs::Create(
        BEGINFRAME_FROM_HERE, clock_->Now(), base::TimeTicks(),
        base::TimeDelta::FromMilliseconds(1000), cc::BeginFrameArgs::NORMAL));
    scheduler_->DidCommitFrameToCompositor();
  }

  void EnableIdleTasks() { DoMainFrame(); }

  Policy CurrentPolicy() { return scheduler_->current_policy_; }

  void EnsureUrgentPolicyUpdatePostedOnMainThread() {
    base::AutoLock lock(scheduler_->incoming_signals_lock_);
    scheduler_->EnsureUrgentPolicyUpdatePostedOnMainThread(FROM_HERE);
  }

  void ScheduleDelayedPolicyUpdate(base::TimeDelta delay) {
    scheduler_->delayed_update_policy_runner_.SetDeadline(FROM_HERE, delay,
                                                          clock_->Now());
  }

  // Helper for posting several tasks of specific types. |task_descriptor| is a
  // string with space delimited task identifiers. The first letter of each
  // task identifier specifies the task type:
  // - 'D': Default task
  // - 'C': Compositor task
  // - 'L': Loading task
  // - 'I': Idle task
  // - 'T': Timer task
  void PostTestTasks(std::vector<std::string>* run_order,
                     const std::string& task_descriptor) {
    std::istringstream stream(task_descriptor);
    while (!stream.eof()) {
      std::string task;
      stream >> task;
      switch (task[0]) {
        case 'D':
          default_task_runner_->PostTask(
              FROM_HERE, base::Bind(&AppendToVectorTestTask, run_order, task));
          break;
        case 'C':
          compositor_task_runner_->PostTask(
              FROM_HERE, base::Bind(&AppendToVectorTestTask, run_order, task));
          break;
        case 'L':
          loading_task_runner_->PostTask(
              FROM_HERE, base::Bind(&AppendToVectorTestTask, run_order, task));
          break;
        case 'I':
          idle_task_runner_->PostIdleTask(
              FROM_HERE,
              base::Bind(&AppendToVectorIdleTestTask, run_order, task));
          break;
        case 'T':
          timer_task_runner_->PostTask(
              FROM_HERE, base::Bind(&AppendToVectorTestTask, run_order, task));
          break;
        default:
          NOTREACHED();
      }
    }
  }

 protected:
  static base::TimeDelta priority_escalation_after_input_duration() {
    return base::TimeDelta::FromMilliseconds(
        RendererSchedulerImpl::kPriorityEscalationAfterInputMillis);
  }

  static base::TimeDelta maximum_idle_period_duration() {
    return base::TimeDelta::FromMilliseconds(
        SchedulerHelper::kMaximumIdlePeriodMillis);
  }

  static base::TimeDelta end_idle_when_hidden_delay() {
    return base::TimeDelta::FromMilliseconds(
        RendererSchedulerImpl::kEndIdleWhenHiddenDelayMillis);
  }

  scoped_refptr<cc::TestNowSource> clock_;
  // Only one of mock_task_runner_ or message_loop_ will be set.
  scoped_refptr<cc::OrderedSimpleTaskRunner> mock_task_runner_;
  scoped_ptr<base::MessageLoop> message_loop_;

  scoped_refptr<NestableSingleThreadTaskRunner> nestable_task_runner_;
  scoped_ptr<RendererSchedulerImpl> scheduler_;
  scoped_refptr<base::SingleThreadTaskRunner> default_task_runner_;
  scoped_refptr<base::SingleThreadTaskRunner> compositor_task_runner_;
  scoped_refptr<base::SingleThreadTaskRunner> loading_task_runner_;
  scoped_refptr<SingleThreadIdleTaskRunner> idle_task_runner_;
  scoped_refptr<base::SingleThreadTaskRunner> timer_task_runner_;

  DISALLOW_COPY_AND_ASSIGN(RendererSchedulerImplTest);
};

TEST_F(RendererSchedulerImplTest, TestPostDefaultTask) {
  std::vector<std::string> run_order;
  PostTestTasks(&run_order, "D1 D2 D3 D4");

  RunUntilIdle();
  EXPECT_THAT(run_order,
              testing::ElementsAre(std::string("D1"), std::string("D2"),
                                   std::string("D3"), std::string("D4")));
}

TEST_F(RendererSchedulerImplTest, TestPostDefaultAndCompositor) {
  std::vector<std::string> run_order;
  PostTestTasks(&run_order, "D1 C1");
  RunUntilIdle();
  EXPECT_THAT(run_order, testing::Contains("D1"));
  EXPECT_THAT(run_order, testing::Contains("C1"));
}

TEST_F(RendererSchedulerImplTest, TestRentrantTask) {
  int count = 0;
  std::vector<int> run_order;
  default_task_runner_->PostTask(
      FROM_HERE, base::Bind(AppendToVectorReentrantTask, default_task_runner_,
                            &run_order, &count, 5));
  RunUntilIdle();

  EXPECT_THAT(run_order, testing::ElementsAre(0, 1, 2, 3, 4));
}

TEST_F(RendererSchedulerImplTest, TestPostIdleTask) {
  int run_count = 0;
  base::TimeTicks expected_deadline =
      clock_->Now() + base::TimeDelta::FromMilliseconds(2300);
  base::TimeTicks deadline_in_task;

  clock_->AdvanceNow(base::TimeDelta::FromMilliseconds(100));
  idle_task_runner_->PostIdleTask(
      FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));

  RunUntilIdle();
  EXPECT_EQ(0, run_count);  // Shouldn't run yet as no WillBeginFrame.

  scheduler_->WillBeginFrame(cc::BeginFrameArgs::Create(
      BEGINFRAME_FROM_HERE, clock_->Now(), base::TimeTicks(),
      base::TimeDelta::FromMilliseconds(1000), cc::BeginFrameArgs::NORMAL));
  RunUntilIdle();
  EXPECT_EQ(0, run_count);  // Shouldn't run as no DidCommitFrameToCompositor.

  clock_->AdvanceNow(base::TimeDelta::FromMilliseconds(1200));
  scheduler_->DidCommitFrameToCompositor();
  RunUntilIdle();
  EXPECT_EQ(0, run_count);  // We missed the deadline.

  scheduler_->WillBeginFrame(cc::BeginFrameArgs::Create(
      BEGINFRAME_FROM_HERE, clock_->Now(), base::TimeTicks(),
      base::TimeDelta::FromMilliseconds(1000), cc::BeginFrameArgs::NORMAL));
  clock_->AdvanceNow(base::TimeDelta::FromMilliseconds(800));
  scheduler_->DidCommitFrameToCompositor();
  RunUntilIdle();
  EXPECT_EQ(1, run_count);
  EXPECT_EQ(expected_deadline, deadline_in_task);
}

TEST_F(RendererSchedulerImplTest, TestRepostingIdleTask) {
  int run_count = 0;

  max_idle_task_reposts = 2;
  idle_task_runner_->PostIdleTask(
      FROM_HERE,
      base::Bind(&RepostingIdleTestTask, idle_task_runner_, &run_count));
  EnableIdleTasks();
  RunUntilIdle();
  EXPECT_EQ(1, run_count);

  // Reposted tasks shouldn't run until next idle period.
  RunUntilIdle();
  EXPECT_EQ(1, run_count);

  EnableIdleTasks();
  RunUntilIdle();
  EXPECT_EQ(2, run_count);
}

TEST_F(RendererSchedulerImplTest, TestIdleTaskExceedsDeadline) {
  mock_task_runner_->SetAutoAdvanceNowToPendingTasks(true);
  int run_count = 0;

  // Post two UpdateClockToDeadlineIdleTestTask tasks.
  idle_task_runner_->PostIdleTask(
      FROM_HERE, base::Bind(&UpdateClockToDeadlineIdleTestTask, clock_,
                            default_task_runner_, &run_count));
  idle_task_runner_->PostIdleTask(
      FROM_HERE, base::Bind(&UpdateClockToDeadlineIdleTestTask, clock_,
                            default_task_runner_, &run_count));

  EnableIdleTasks();
  RunUntilIdle();
  // Only the first idle task should execute since it's used up the deadline.
  EXPECT_EQ(1, run_count);

  EnableIdleTasks();
  RunUntilIdle();
  // Second task should be run on the next idle period.
  EXPECT_EQ(2, run_count);
}

TEST_F(RendererSchedulerImplTest, TestPostIdleTaskAfterWakeup) {
  base::TimeTicks deadline_in_task;
  int run_count = 0;

  idle_task_runner_->PostIdleTaskAfterWakeup(
      FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));

  EnableIdleTasks();
  RunUntilIdle();
  // Shouldn't run yet as no other task woke up the scheduler.
  EXPECT_EQ(0, run_count);

  idle_task_runner_->PostIdleTaskAfterWakeup(
      FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));

  EnableIdleTasks();
  RunUntilIdle();
  // Another after wakeup idle task shouldn't wake the scheduler.
  EXPECT_EQ(0, run_count);

  default_task_runner_->PostTask(FROM_HERE, base::Bind(&NullTask));

  RunUntilIdle();
  EnableIdleTasks();  // Must start a new idle period before idle task runs.
  RunUntilIdle();
  // Execution of default task queue task should trigger execution of idle task.
  EXPECT_EQ(2, run_count);
}

TEST_F(RendererSchedulerImplTest, TestPostIdleTaskAfterWakeupWhileAwake) {
  base::TimeTicks deadline_in_task;
  int run_count = 0;

  idle_task_runner_->PostIdleTaskAfterWakeup(
      FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));
  default_task_runner_->PostTask(FROM_HERE, base::Bind(&NullTask));

  RunUntilIdle();
  EnableIdleTasks();  // Must start a new idle period before idle task runs.
  RunUntilIdle();
  // Should run as the scheduler was already awakened by the normal task.
  EXPECT_EQ(1, run_count);
}

TEST_F(RendererSchedulerImplTest, TestPostIdleTaskWakesAfterWakeupIdleTask) {
  base::TimeTicks deadline_in_task;
  int run_count = 0;

  idle_task_runner_->PostIdleTaskAfterWakeup(
      FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));
  idle_task_runner_->PostIdleTask(
      FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));

  EnableIdleTasks();
  RunUntilIdle();
  // Must start a new idle period before after-wakeup idle task runs.
  EnableIdleTasks();
  RunUntilIdle();
  // Normal idle task should wake up after-wakeup idle task.
  EXPECT_EQ(2, run_count);
}

TEST_F(RendererSchedulerImplTest, TestDelayedEndIdlePeriodCanceled) {
  int run_count = 0;

  base::TimeTicks deadline_in_task;
  idle_task_runner_->PostIdleTask(
      FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));

  // Trigger the beginning of an idle period for 1000ms.
  scheduler_->WillBeginFrame(cc::BeginFrameArgs::Create(
      BEGINFRAME_FROM_HERE, clock_->Now(), base::TimeTicks(),
      base::TimeDelta::FromMilliseconds(1000), cc::BeginFrameArgs::NORMAL));
  DoMainFrame();

  // End the idle period early (after 500ms), and send a WillBeginFrame which
  // specifies that the next idle period should end 1000ms from now.
  clock_->AdvanceNow(base::TimeDelta::FromMilliseconds(500));
  scheduler_->WillBeginFrame(cc::BeginFrameArgs::Create(
      BEGINFRAME_FROM_HERE, clock_->Now(), base::TimeTicks(),
      base::TimeDelta::FromMilliseconds(1000), cc::BeginFrameArgs::NORMAL));

  RunUntilIdle();
  EXPECT_EQ(0, run_count);  // Not currently in an idle period.

  // Trigger the start of the idle period before the task to end the previous
  // idle period has been triggered.
  clock_->AdvanceNow(base::TimeDelta::FromMilliseconds(400));
  scheduler_->DidCommitFrameToCompositor();

  // Post a task which simulates running until after the previous end idle
  // period delayed task was scheduled for
  scheduler_->DefaultTaskRunner()->PostTask(FROM_HERE, base::Bind(NullTask));
  clock_->AdvanceNow(base::TimeDelta::FromMilliseconds(300));

  RunUntilIdle();
  EXPECT_EQ(1, run_count);  // We should still be in the new idle period.
}

TEST_F(RendererSchedulerImplTest, TestDefaultPolicy) {
  std::vector<std::string> run_order;
  PostTestTasks(&run_order, "L1 I1 D1 C1 D2 C2");

  EnableIdleTasks();
  RunUntilIdle();
  EXPECT_THAT(run_order,
              testing::ElementsAre(std::string("L1"), std::string("D1"),
                                   std::string("C1"), std::string("D2"),
                                   std::string("C2"), std::string("I1")));
}

TEST_F(RendererSchedulerImplTest, TestCompositorPolicy) {
  std::vector<std::string> run_order;
  PostTestTasks(&run_order, "L1 I1 D1 C1 D2 C2");

  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::GestureFlingStart));
  EnableIdleTasks();
  RunUntilIdle();
  EXPECT_THAT(run_order,
              testing::ElementsAre(std::string("C1"), std::string("C2"),
                                   std::string("D1"), std::string("D2"),
                                   std::string("L1"), std::string("I1")));
}

TEST_F(RendererSchedulerImplTest, TestCompositorPolicy_DidAnimateForInput) {
  std::vector<std::string> run_order;
  PostTestTasks(&run_order, "I1 D1 C1 D2 C2");

  scheduler_->DidAnimateForInputOnCompositorThread();
  EnableIdleTasks();
  RunUntilIdle();
  EXPECT_THAT(run_order,
              testing::ElementsAre(std::string("C1"), std::string("C2"),
                                   std::string("D1"), std::string("D2"),
                                   std::string("I1")));
}

TEST_F(RendererSchedulerImplTest, TestTouchstartPolicy) {
  std::vector<std::string> run_order;
  PostTestTasks(&run_order, "L1 D1 C1 D2 C2 T1 T2");

  // Observation of touchstart should defer execution of idle and loading tasks.
  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::TouchStart));
  RunUntilIdle();
  EXPECT_THAT(run_order,
              testing::ElementsAre(std::string("C1"), std::string("C2"),
                                   std::string("D1"), std::string("D2"),
                                   std::string("T1"), std::string("T2")));

  // Meta events like TapDown/FlingCancel shouldn't affect the priority.
  run_order.clear();
  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::GestureFlingCancel));
  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::GestureTapDown));
  RunUntilIdle();
  EXPECT_TRUE(run_order.empty());

  // Action events like ScrollBegin will kick us back into compositor priority,
  // allowing service of the timer, loading and idle queues.
  run_order.clear();
  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::GestureScrollBegin));
  RunUntilIdle();

  EXPECT_THAT(run_order, testing::ElementsAre(std::string("L1")));
}

TEST_F(RendererSchedulerImplTest,
       DidReceiveInputEventOnCompositorThread_IgnoresMouseMove_WhenMouseUp) {
  std::vector<std::string> run_order;
  PostTestTasks(&run_order, "I1 D1 C1 D2 C2");

  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::MouseMove));
  EnableIdleTasks();
  RunUntilIdle();
  // Note compositor tasks are not prioritized.
  EXPECT_THAT(run_order,
              testing::ElementsAre(std::string("D1"), std::string("C1"),
                                   std::string("D2"), std::string("C2"),
                                   std::string("I1")));
}

TEST_F(RendererSchedulerImplTest,
       DidReceiveInputEventOnCompositorThread_MouseMove_WhenMouseDown) {
  std::vector<std::string> run_order;
  PostTestTasks(&run_order, "I1 D1 C1 D2 C2");

  scheduler_->DidReceiveInputEventOnCompositorThread(FakeInputEvent(
      blink::WebInputEvent::MouseMove, blink::WebInputEvent::LeftButtonDown));
  EnableIdleTasks();
  RunUntilIdle();
  // Note compositor tasks are prioritized.
  EXPECT_THAT(run_order,
              testing::ElementsAre(std::string("C1"), std::string("C2"),
                                   std::string("D1"), std::string("D2"),
                                   std::string("I1")));
}

TEST_F(RendererSchedulerImplTest,
       DidReceiveInputEventOnCompositorThread_MouseWheel) {
  std::vector<std::string> run_order;
  PostTestTasks(&run_order, "I1 D1 C1 D2 C2");

  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::MouseWheel));
  EnableIdleTasks();
  RunUntilIdle();
  // Note compositor tasks are prioritized.
  EXPECT_THAT(run_order,
              testing::ElementsAre(std::string("C1"), std::string("C2"),
                                   std::string("D1"), std::string("D2"),
                                   std::string("I1")));
}

TEST_F(RendererSchedulerImplTest,
       DidReceiveInputEventOnCompositorThread_IgnoresKeyboardEvents) {
  std::vector<std::string> run_order;
  PostTestTasks(&run_order, "I1 D1 C1 D2 C2");

  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::KeyDown));
  EnableIdleTasks();
  RunUntilIdle();
  // Note compositor tasks are not prioritized.
  EXPECT_THAT(run_order,
              testing::ElementsAre(std::string("D1"), std::string("C1"),
                                   std::string("D2"), std::string("C2"),
                                   std::string("I1")));
}

TEST_F(RendererSchedulerImplTest,
       TestCompositorPolicyDoesNotStarveDefaultTasks) {
  std::vector<std::string> run_order;
  PostTestTasks(&run_order, "D1 C1");

  for (int i = 0; i < 20; i++) {
    compositor_task_runner_->PostTask(FROM_HERE, base::Bind(&NullTask));
  }
  PostTestTasks(&run_order, "C2");

  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::GestureFlingStart));
  RunUntilIdle();
  // Ensure that the default D1 task gets to run at some point before the final
  // C2 compositor task.
  EXPECT_THAT(run_order,
              testing::ElementsAre(std::string("C1"), std::string("D1"),
                                   std::string("C2")));
}

TEST_F(RendererSchedulerImplTest, TestCompositorPolicyEnds) {
  std::vector<std::string> run_order;
  PostTestTasks(&run_order, "D1 C1 D2 C2");

  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::GestureFlingStart));
  DoMainFrame();
  RunUntilIdle();
  EXPECT_THAT(run_order,
              testing::ElementsAre(std::string("C1"), std::string("C2"),
                                   std::string("D1"), std::string("D2")));

  run_order.clear();
  clock_->AdvanceNow(base::TimeDelta::FromMilliseconds(1000));
  PostTestTasks(&run_order, "D1 C1 D2 C2");

  // Compositor policy mode should have ended now that the clock has advanced.
  RunUntilIdle();
  EXPECT_THAT(run_order,
              testing::ElementsAre(std::string("D1"), std::string("C1"),
                                   std::string("D2"), std::string("C2")));
}

TEST_F(RendererSchedulerImplTest, TestTouchstartPolicyEndsAfterTimeout) {
  std::vector<std::string> run_order;
  PostTestTasks(&run_order, "L1 D1 C1 D2 C2");

  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::TouchStart));
  RunUntilIdle();
  EXPECT_THAT(run_order,
              testing::ElementsAre(std::string("C1"), std::string("C2"),
                                   std::string("D1"), std::string("D2")));

  run_order.clear();
  clock_->AdvanceNow(base::TimeDelta::FromMilliseconds(1000));

  // Don't post any compositor tasks to simulate a very long running event
  // handler.
  PostTestTasks(&run_order, "D1 D2");

  // Touchstart policy mode should have ended now that the clock has advanced.
  RunUntilIdle();
  EXPECT_THAT(run_order,
              testing::ElementsAre(std::string("L1"), std::string("D1"),
                                   std::string("D2")));
}

TEST_F(RendererSchedulerImplTest,
       TestTouchstartPolicyEndsAfterConsecutiveTouchmoves) {
  std::vector<std::string> run_order;
  PostTestTasks(&run_order, "L1 D1 C1 D2 C2");

  // Observation of touchstart should defer execution of idle and loading tasks.
  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::TouchStart));
  DoMainFrame();
  RunUntilIdle();
  EXPECT_THAT(run_order,
              testing::ElementsAre(std::string("C1"), std::string("C2"),
                                   std::string("D1"), std::string("D2")));

  // Receiving the first touchmove will not affect scheduler priority.
  run_order.clear();
  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::TouchMove));
  DoMainFrame();
  RunUntilIdle();
  EXPECT_TRUE(run_order.empty());

  // Receiving the second touchmove will kick us back into compositor priority.
  run_order.clear();
  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::TouchMove));
  RunUntilIdle();
  EXPECT_THAT(run_order, testing::ElementsAre(std::string("L1")));
}

TEST_F(RendererSchedulerImplTest, TestIsHighPriorityWorkAnticipated) {
  bool is_anticipated_before = false;
  bool is_anticipated_after = false;

  bool simulate_input = false;
  default_task_runner_->PostTask(
      FROM_HERE,
      base::Bind(&AnticipationTestTask, scheduler_.get(), simulate_input,
                 &is_anticipated_before, &is_anticipated_after));
  RunUntilIdle();
  // In its default state, without input receipt, the scheduler should indicate
  // that no high-priority is anticipated.
  EXPECT_FALSE(is_anticipated_before);
  EXPECT_FALSE(is_anticipated_after);

  simulate_input = true;
  default_task_runner_->PostTask(
      FROM_HERE,
      base::Bind(&AnticipationTestTask, scheduler_.get(), simulate_input,
                 &is_anticipated_before, &is_anticipated_after));
  RunUntilIdle();
  // When input is received, the scheduler should indicate that high-priority
  // work is anticipated.
  EXPECT_FALSE(is_anticipated_before);
  EXPECT_TRUE(is_anticipated_after);

  clock_->AdvanceNow(priority_escalation_after_input_duration() * 2);
  simulate_input = false;
  default_task_runner_->PostTask(
      FROM_HERE,
      base::Bind(&AnticipationTestTask, scheduler_.get(), simulate_input,
                 &is_anticipated_before, &is_anticipated_after));
  RunUntilIdle();
  // Without additional input, the scheduler should indicate that high-priority
  // work is no longer anticipated.
  EXPECT_FALSE(is_anticipated_before);
  EXPECT_FALSE(is_anticipated_after);
}

TEST_F(RendererSchedulerImplTest, TestShouldYield) {
  bool should_yield_before = false;
  bool should_yield_after = false;

  default_task_runner_->PostTask(
      FROM_HERE, base::Bind(&PostingYieldingTestTask, scheduler_.get(),
                            default_task_runner_, false, &should_yield_before,
                            &should_yield_after));
  RunUntilIdle();
  // Posting to default runner shouldn't cause yielding.
  EXPECT_FALSE(should_yield_before);
  EXPECT_FALSE(should_yield_after);

  default_task_runner_->PostTask(
      FROM_HERE, base::Bind(&PostingYieldingTestTask, scheduler_.get(),
                            compositor_task_runner_, false,
                            &should_yield_before, &should_yield_after));
  RunUntilIdle();
  // Posting while not in compositor priority shouldn't cause yielding.
  EXPECT_FALSE(should_yield_before);
  EXPECT_FALSE(should_yield_after);

  default_task_runner_->PostTask(
      FROM_HERE, base::Bind(&PostingYieldingTestTask, scheduler_.get(),
                            compositor_task_runner_, true, &should_yield_before,
                            &should_yield_after));
  RunUntilIdle();
  // We should be able to switch to compositor priority mid-task.
  EXPECT_FALSE(should_yield_before);
  EXPECT_TRUE(should_yield_after);

  // Receiving a touchstart should immediately trigger yielding, even if
  // there's no immediately pending work in the compositor queue.
  EXPECT_FALSE(scheduler_->ShouldYieldForHighPriorityWork());
  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::TouchStart));
  EXPECT_TRUE(scheduler_->ShouldYieldForHighPriorityWork());
  RunUntilIdle();
}

TEST_F(RendererSchedulerImplTest, SlowInputEvent) {
  EXPECT_EQ(Policy::NORMAL, CurrentPolicy());

  // An input event should bump us into input priority.
  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::GestureFlingStart));
  RunUntilIdle();
  EXPECT_EQ(Policy::COMPOSITOR_PRIORITY, CurrentPolicy());

  // Simulate the input event being queued for a very long time. The compositor
  // task we post here represents the enqueued input task.
  clock_->AdvanceNow(priority_escalation_after_input_duration() * 2);
  compositor_task_runner_->PostTask(FROM_HERE, base::Bind(&NullTask));
  RunUntilIdle();

  // Even though we exceeded the input priority escalation period, we should
  // still be in compositor priority since the input remains queued.
  EXPECT_EQ(Policy::COMPOSITOR_PRIORITY, CurrentPolicy());

  // Simulate the input event triggering a composition. This should start the
  // countdown for going back into normal policy.
  DoMainFrame();
  RunUntilIdle();
  EXPECT_EQ(Policy::COMPOSITOR_PRIORITY, CurrentPolicy());

  // After the escalation period ends we should go back into normal mode.
  clock_->AdvanceNow(priority_escalation_after_input_duration() * 2);
  RunUntilIdle();
  EXPECT_EQ(Policy::NORMAL, CurrentPolicy());
}

TEST_F(RendererSchedulerImplTest, SlowNoOpInputEvent) {
  EXPECT_EQ(Policy::NORMAL, CurrentPolicy());

  // An input event should bump us into input priority.
  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::GestureFlingStart));
  RunUntilIdle();
  EXPECT_EQ(Policy::COMPOSITOR_PRIORITY, CurrentPolicy());

  // Simulate the input event being queued for a very long time. The compositor
  // task we post here represents the enqueued input task.
  clock_->AdvanceNow(priority_escalation_after_input_duration() * 2);
  compositor_task_runner_->PostTask(FROM_HERE, base::Bind(&NullTask));
  RunUntilIdle();

  // Even though we exceeded the input priority escalation period, we should
  // still be in compositor priority since the input remains queued.
  EXPECT_EQ(Policy::COMPOSITOR_PRIORITY, CurrentPolicy());

  // If we let the compositor queue drain, we should fall out of input
  // priority.
  clock_->AdvanceNow(priority_escalation_after_input_duration() * 2);
  RunUntilIdle();
  EXPECT_EQ(Policy::NORMAL, CurrentPolicy());
}

TEST_F(RendererSchedulerImplTest, NoOpInputEvent) {
  EXPECT_EQ(Policy::NORMAL, CurrentPolicy());

  // An input event should bump us into input priority.
  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::GestureFlingStart));
  RunUntilIdle();
  EXPECT_EQ(Policy::COMPOSITOR_PRIORITY, CurrentPolicy());

  // If nothing else happens after this, we should drop out of compositor
  // priority after the escalation period ends and stop polling.
  clock_->AdvanceNow(priority_escalation_after_input_duration() * 2);
  RunUntilIdle();
  EXPECT_EQ(Policy::NORMAL, CurrentPolicy());
  EXPECT_FALSE(mock_task_runner_->HasPendingTasks());
}

TEST_F(RendererSchedulerImplTest, NoOpInputEventExtendsEscalationPeriod) {
  EXPECT_EQ(Policy::NORMAL, CurrentPolicy());

  // Simulate one handled input event.
  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::GestureScrollBegin));
  RunUntilIdle();
  DoMainFrame();
  EXPECT_EQ(Policy::COMPOSITOR_PRIORITY, CurrentPolicy());

  // Send a no-op input event in the middle of the escalation period.
  clock_->AdvanceNow(priority_escalation_after_input_duration() / 2);
  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::GestureScrollUpdate));
  RunUntilIdle();
  EXPECT_EQ(Policy::COMPOSITOR_PRIORITY, CurrentPolicy());

  // The escalation period should have been extended by the new input event.
  clock_->AdvanceNow(3 * priority_escalation_after_input_duration() / 4);
  RunUntilIdle();
  EXPECT_EQ(Policy::COMPOSITOR_PRIORITY, CurrentPolicy());

  clock_->AdvanceNow(priority_escalation_after_input_duration() / 2);
  RunUntilIdle();
  EXPECT_EQ(Policy::NORMAL, CurrentPolicy());
}

TEST_F(RendererSchedulerImplTest, InputArrivesAfterBeginFrame) {
  EXPECT_EQ(Policy::NORMAL, CurrentPolicy());

  cc::BeginFrameArgs args = cc::BeginFrameArgs::Create(
      BEGINFRAME_FROM_HERE, clock_->Now(), base::TimeTicks(),
      base::TimeDelta::FromMilliseconds(1000), cc::BeginFrameArgs::NORMAL);
  clock_->AdvanceNow(priority_escalation_after_input_duration() / 2);

  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::GestureScrollBegin));

  // Simulate a BeginMainFrame task from the past.
  clock_->AdvanceNow(2 * priority_escalation_after_input_duration());
  scheduler_->WillBeginFrame(args);
  scheduler_->DidCommitFrameToCompositor();

  // This task represents the queued-up input event.
  compositor_task_runner_->PostTask(FROM_HERE, base::Bind(&NullTask));

  // Should remain in input priority policy since the input event hasn't been
  // processed yet.
  clock_->AdvanceNow(2 * priority_escalation_after_input_duration());
  RunUntilIdle();
  EXPECT_EQ(Policy::COMPOSITOR_PRIORITY, CurrentPolicy());

  // Process the input event with a new BeginMainFrame.
  DoMainFrame();
  clock_->AdvanceNow(2 * priority_escalation_after_input_duration());
  RunUntilIdle();
  EXPECT_EQ(Policy::NORMAL, CurrentPolicy());
}

class RendererSchedulerImplForTest : public RendererSchedulerImpl {
 public:
  RendererSchedulerImplForTest(
      scoped_refptr<NestableSingleThreadTaskRunner> main_task_runner)
      : RendererSchedulerImpl(main_task_runner), update_policy_count_(0) {}

  void UpdatePolicyLocked(UpdateType update_type) override {
    update_policy_count_++;
    RendererSchedulerImpl::UpdatePolicyLocked(update_type);
  }

  int update_policy_count_;
};

TEST_F(RendererSchedulerImplTest, OnlyOnePendingUrgentPolicyUpdatey) {
  RendererSchedulerImplForTest* mock_scheduler =
      new RendererSchedulerImplForTest(nestable_task_runner_);
  scheduler_.reset(mock_scheduler);

  EnsureUrgentPolicyUpdatePostedOnMainThread();
  EnsureUrgentPolicyUpdatePostedOnMainThread();
  EnsureUrgentPolicyUpdatePostedOnMainThread();
  EnsureUrgentPolicyUpdatePostedOnMainThread();

  RunUntilIdle();

  EXPECT_EQ(1, mock_scheduler->update_policy_count_);
}

TEST_F(RendererSchedulerImplTest, OnePendingDelayedAndOneUrgentUpdatePolicy) {
  RendererSchedulerImplForTest* mock_scheduler =
      new RendererSchedulerImplForTest(nestable_task_runner_);
  scheduler_.reset(mock_scheduler);
  scheduler_->GetSchedulerHelperForTesting()->SetTimeSourceForTesting(
      make_scoped_ptr(new TestTimeSource(clock_)));
  scheduler_->GetSchedulerHelperForTesting()
      ->GetTaskQueueManagerForTesting()
      ->SetTimeSourceForTesting(make_scoped_ptr(new TestTimeSource(clock_)));
  mock_task_runner_->SetAutoAdvanceNowToPendingTasks(true);

  ScheduleDelayedPolicyUpdate(base::TimeDelta::FromMilliseconds(1));
  EnsureUrgentPolicyUpdatePostedOnMainThread();

  RunUntilIdle();

  // We expect both the urgent and the delayed updates to run.
  EXPECT_EQ(2, mock_scheduler->update_policy_count_);
}

TEST_F(RendererSchedulerImplTest, OneUrgentAndOnePendingDelayedUpdatePolicy) {
  RendererSchedulerImplForTest* mock_scheduler =
      new RendererSchedulerImplForTest(nestable_task_runner_);
  scheduler_.reset(mock_scheduler);
  scheduler_->GetSchedulerHelperForTesting()->SetTimeSourceForTesting(
      make_scoped_ptr(new TestTimeSource(clock_)));
  scheduler_->GetSchedulerHelperForTesting()
      ->GetTaskQueueManagerForTesting()
      ->SetTimeSourceForTesting(make_scoped_ptr(new TestTimeSource(clock_)));
  mock_task_runner_->SetAutoAdvanceNowToPendingTasks(true);

  EnsureUrgentPolicyUpdatePostedOnMainThread();
  ScheduleDelayedPolicyUpdate(base::TimeDelta::FromMilliseconds(1));

  RunUntilIdle();

  // We expect both the urgent and the delayed updates to run.
  EXPECT_EQ(2, mock_scheduler->update_policy_count_);
}

TEST_F(RendererSchedulerImplTest, UpdatePolicyCountTriggeredByOneInputEvent) {
  RendererSchedulerImplForTest* mock_scheduler =
      new RendererSchedulerImplForTest(nestable_task_runner_);
  scheduler_.reset(mock_scheduler);
  scheduler_->GetSchedulerHelperForTesting()->SetTimeSourceForTesting(
      make_scoped_ptr(new TestTimeSource(clock_)));
  scheduler_->GetSchedulerHelperForTesting()
      ->GetTaskQueueManagerForTesting()
      ->SetTimeSourceForTesting(make_scoped_ptr(new TestTimeSource(clock_)));
  mock_task_runner_->SetAutoAdvanceNowToPendingTasks(true);

  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::TouchStart));

  RunUntilIdle();

  // We expect an urgent policy update followed by a delayed one 100ms later.
  EXPECT_EQ(2, mock_scheduler->update_policy_count_);
}

TEST_F(RendererSchedulerImplTest, UpdatePolicyCountTriggeredByTwoInputEvents) {
  RendererSchedulerImplForTest* mock_scheduler =
      new RendererSchedulerImplForTest(nestable_task_runner_);
  scheduler_.reset(mock_scheduler);
  scheduler_->GetSchedulerHelperForTesting()->SetTimeSourceForTesting(
      make_scoped_ptr(new TestTimeSource(clock_)));
  scheduler_->GetSchedulerHelperForTesting()
      ->GetTaskQueueManagerForTesting()
      ->SetTimeSourceForTesting(make_scoped_ptr(new TestTimeSource(clock_)));
  mock_task_runner_->SetAutoAdvanceNowToPendingTasks(true);

  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::TouchStart));
  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::TouchMove));

  RunUntilIdle();

  // We expect an urgent policy update followed by a delayed one 100ms later.
  EXPECT_EQ(2, mock_scheduler->update_policy_count_);
}

TEST_F(RendererSchedulerImplTest, EnsureUpdatePolicyNotTriggeredTooOften) {
  RendererSchedulerImplForTest* mock_scheduler =
      new RendererSchedulerImplForTest(nestable_task_runner_);
  scheduler_.reset(mock_scheduler);
  scheduler_->GetSchedulerHelperForTesting()->SetTimeSourceForTesting(
      make_scoped_ptr(new TestTimeSource(clock_)));
  scheduler_->GetSchedulerHelperForTesting()
      ->GetTaskQueueManagerForTesting()
      ->SetTimeSourceForTesting(make_scoped_ptr(new TestTimeSource(clock_)));
  mock_task_runner_->SetAutoAdvanceNowToPendingTasks(true);

  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::TouchStart));
  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::TouchMove));

  // We expect the first call to IsHighPriorityWorkAnticipated to be called
  // after recieving an input event (but before the UpdateTask was processed) to
  // call UpdatePolicy.
  EXPECT_EQ(0, mock_scheduler->update_policy_count_);
  scheduler_->IsHighPriorityWorkAnticipated();
  EXPECT_EQ(1, mock_scheduler->update_policy_count_);
  // Subsequent calls should not call UpdatePolicy.
  scheduler_->IsHighPriorityWorkAnticipated();
  scheduler_->IsHighPriorityWorkAnticipated();
  scheduler_->IsHighPriorityWorkAnticipated();
  scheduler_->ShouldYieldForHighPriorityWork();
  scheduler_->ShouldYieldForHighPriorityWork();
  scheduler_->ShouldYieldForHighPriorityWork();
  scheduler_->ShouldYieldForHighPriorityWork();

  EXPECT_EQ(1, mock_scheduler->update_policy_count_);

  RunUntilIdle();
  // We expect both the urgent and the delayed updates to run in addition to the
  // earlier updated cause by IsHighPriorityWorkAnticipated.
  EXPECT_EQ(3, mock_scheduler->update_policy_count_);
}

class RendererSchedulerImplWithMessageLoopTest
    : public RendererSchedulerImplTest {
 public:
  RendererSchedulerImplWithMessageLoopTest()
      : RendererSchedulerImplTest(new base::MessageLoop()) {}
  ~RendererSchedulerImplWithMessageLoopTest() override {}

  void PostFromNestedRunloop(std::vector<
      std::pair<SingleThreadIdleTaskRunner::IdleTask, bool>>* tasks) {
    base::MessageLoop::ScopedNestableTaskAllower allow(message_loop_.get());
    for (std::pair<SingleThreadIdleTaskRunner::IdleTask, bool>& pair : *tasks) {
      if (pair.second) {
        idle_task_runner_->PostIdleTask(FROM_HERE, pair.first);
      } else {
        idle_task_runner_->PostNonNestableIdleTask(FROM_HERE, pair.first);
      }
    }
    EnableIdleTasks();
    message_loop_->RunUntilIdle();
  }

 private:
  DISALLOW_COPY_AND_ASSIGN(RendererSchedulerImplWithMessageLoopTest);
};

TEST_F(RendererSchedulerImplWithMessageLoopTest,
       NonNestableIdleTaskDoesntExecuteInNestedLoop) {
  std::vector<std::string> order;
  idle_task_runner_->PostIdleTask(
      FROM_HERE,
      base::Bind(&AppendToVectorIdleTestTask, &order, std::string("1")));
  idle_task_runner_->PostIdleTask(
      FROM_HERE,
      base::Bind(&AppendToVectorIdleTestTask, &order, std::string("2")));

  std::vector<std::pair<SingleThreadIdleTaskRunner::IdleTask, bool>>
      tasks_to_post_from_nested_loop;
  tasks_to_post_from_nested_loop.push_back(std::make_pair(
      base::Bind(&AppendToVectorIdleTestTask, &order, std::string("3")),
      false));
  tasks_to_post_from_nested_loop.push_back(std::make_pair(
      base::Bind(&AppendToVectorIdleTestTask, &order, std::string("4")), true));
  tasks_to_post_from_nested_loop.push_back(std::make_pair(
      base::Bind(&AppendToVectorIdleTestTask, &order, std::string("5")), true));

  default_task_runner_->PostTask(
      FROM_HERE,
      base::Bind(
          &RendererSchedulerImplWithMessageLoopTest::PostFromNestedRunloop,
          base::Unretained(this),
          base::Unretained(&tasks_to_post_from_nested_loop)));

  EnableIdleTasks();
  RunUntilIdle();
  // Note we expect task 3 to run last because it's non-nestable.
  EXPECT_THAT(order, testing::ElementsAre(std::string("1"), std::string("2"),
                                          std::string("4"), std::string("5"),
                                          std::string("3")));
}

TEST_F(RendererSchedulerImplTest, TestLongIdlePeriod) {
  base::TimeTicks expected_deadline =
      clock_->Now() + maximum_idle_period_duration();
  base::TimeTicks deadline_in_task;
  int run_count = 0;

  idle_task_runner_->PostIdleTask(
      FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));

  RunUntilIdle();
  EXPECT_EQ(0, run_count);  // Shouldn't run yet as no idle period.

  scheduler_->BeginFrameNotExpectedSoon();
  RunUntilIdle();
  EXPECT_EQ(1, run_count);  // Should have run in a long idle time.
  EXPECT_EQ(expected_deadline, deadline_in_task);
}

TEST_F(RendererSchedulerImplTest, TestLongIdlePeriodWithPendingDelayedTask) {
  base::TimeDelta pending_task_delay = base::TimeDelta::FromMilliseconds(30);
  base::TimeTicks expected_deadline = clock_->Now() + pending_task_delay;
  base::TimeTicks deadline_in_task;
  int run_count = 0;

  idle_task_runner_->PostIdleTask(
      FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));
  default_task_runner_->PostDelayedTask(FROM_HERE, base::Bind(&NullTask),
                                        pending_task_delay);

  scheduler_->BeginFrameNotExpectedSoon();
  RunUntilIdle();
  EXPECT_EQ(1, run_count);  // Should have run in a long idle time.
  EXPECT_EQ(expected_deadline, deadline_in_task);
}

TEST_F(RendererSchedulerImplTest,
       TestLongIdlePeriodWithLatePendingDelayedTask) {
  base::TimeDelta pending_task_delay = base::TimeDelta::FromMilliseconds(10);
  base::TimeTicks deadline_in_task;
  int run_count = 0;

  default_task_runner_->PostDelayedTask(FROM_HERE, base::Bind(&NullTask),
                                        pending_task_delay);

  // Advance clock until after delayed task was meant to be run.
  clock_->AdvanceNow(base::TimeDelta::FromMilliseconds(20));

  // Post an idle task and BeginFrameNotExpectedSoon to initiate a long idle
  // period. Since there is a late pending delayed task this shouldn't actually
  // start an idle period.
  idle_task_runner_->PostIdleTask(
      FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));
  scheduler_->BeginFrameNotExpectedSoon();
  RunUntilIdle();
  EXPECT_EQ(0, run_count);

  // After the delayed task has been run we should trigger an idle period.
  clock_->AdvanceNow(maximum_idle_period_duration());
  RunUntilIdle();
  EXPECT_EQ(1, run_count);
}

TEST_F(RendererSchedulerImplTest, TestLongIdlePeriodRepeating) {
  int run_count = 0;

  max_idle_task_reposts = 3;
  idle_task_runner_->PostIdleTask(
      FROM_HERE,
      base::Bind(&RepostingIdleTestTask, idle_task_runner_, &run_count));

  scheduler_->BeginFrameNotExpectedSoon();
  RunUntilIdle();
  EXPECT_EQ(1, run_count);  // Should only run once per idle period.

  // Advance time to start of next long idle period and check task reposted task
  // gets run.
  clock_->AdvanceNow(maximum_idle_period_duration());
  RunUntilIdle();
  EXPECT_EQ(2, run_count);

  // Advance time to start of next long idle period then end idle period with a
  // new BeginMainFrame and check idle task doesn't run.
  clock_->AdvanceNow(maximum_idle_period_duration());
  scheduler_->WillBeginFrame(cc::BeginFrameArgs::Create(
      BEGINFRAME_FROM_HERE, clock_->Now(), base::TimeTicks(),
      base::TimeDelta::FromMilliseconds(1000), cc::BeginFrameArgs::NORMAL));
  RunUntilIdle();
  EXPECT_EQ(2, run_count);
}

TEST_F(RendererSchedulerImplTest, TestLongIdlePeriodDoesNotWakeScheduler) {
  base::TimeTicks deadline_in_task;
  int run_count = 0;

  // Start a long idle period and get the time it should end.
  scheduler_->BeginFrameNotExpectedSoon();
  // The scheduler should not run the initiate_next_long_idle_period task if
  // there are no idle tasks and no other task woke up the scheduler, thus
  // the idle period deadline shouldn't update at the end of the current long
  // idle period.
  base::TimeTicks idle_period_deadline =
      scheduler_->CurrentIdleTaskDeadlineForTesting();
  clock_->AdvanceNow(maximum_idle_period_duration());
  RunUntilIdle();

  base::TimeTicks new_idle_period_deadline =
      scheduler_->CurrentIdleTaskDeadlineForTesting();
  EXPECT_EQ(idle_period_deadline, new_idle_period_deadline);

  // Posting a after-wakeup idle task also shouldn't wake the scheduler or
  // initiate the next long idle period.
  idle_task_runner_->PostIdleTaskAfterWakeup(
      FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));
  RunUntilIdle();
  new_idle_period_deadline = scheduler_->CurrentIdleTaskDeadlineForTesting();
  EXPECT_EQ(idle_period_deadline, new_idle_period_deadline);
  EXPECT_EQ(0, run_count);

  // Running a normal task should initiate a new long idle period though.
  default_task_runner_->PostTask(FROM_HERE, base::Bind(&NullTask));
  RunUntilIdle();
  new_idle_period_deadline = scheduler_->CurrentIdleTaskDeadlineForTesting();
  EXPECT_EQ(idle_period_deadline + maximum_idle_period_duration(),
            new_idle_period_deadline);

  EXPECT_EQ(1, run_count);
}

TEST_F(RendererSchedulerImplTest, TestLongIdlePeriodInTouchStartPolicy) {
  base::TimeTicks deadline_in_task;
  int run_count = 0;

  idle_task_runner_->PostIdleTask(
      FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));

  // Observation of touchstart should defer the start of the long idle period.
  scheduler_->DidReceiveInputEventOnCompositorThread(
      FakeInputEvent(blink::WebInputEvent::TouchStart));
  scheduler_->BeginFrameNotExpectedSoon();
  RunUntilIdle();
  EXPECT_EQ(0, run_count);

  // The long idle period should start after the touchstart policy has finished.
  clock_->AdvanceNow(priority_escalation_after_input_duration());
  RunUntilIdle();
  EXPECT_EQ(1, run_count);
}

void TestCanExceedIdleDeadlineIfRequiredTask(RendererScheduler* scheduler,
                                             bool* can_exceed_idle_deadline_out,
                                             int* run_count,
                                             base::TimeTicks deadline) {
  *can_exceed_idle_deadline_out = scheduler->CanExceedIdleDeadlineIfRequired();
  (*run_count)++;
}

TEST_F(RendererSchedulerImplTest, CanExceedIdleDeadlineIfRequired) {
  int run_count = 0;
  bool can_exceed_idle_deadline = false;

  // Should return false if not in an idle period.
  EXPECT_FALSE(scheduler_->CanExceedIdleDeadlineIfRequired());

  // Should return false for short idle periods.
  idle_task_runner_->PostIdleTask(
      FROM_HERE,
      base::Bind(&TestCanExceedIdleDeadlineIfRequiredTask, scheduler_.get(),
                 &can_exceed_idle_deadline, &run_count));
  EnableIdleTasks();
  RunUntilIdle();
  EXPECT_EQ(1, run_count);
  EXPECT_FALSE(can_exceed_idle_deadline);

  // Should return false for a long idle period which is shortened due to a
  // pending delayed task.
  default_task_runner_->PostDelayedTask(FROM_HERE, base::Bind(&NullTask),
                                        base::TimeDelta::FromMilliseconds(10));
  idle_task_runner_->PostIdleTask(
      FROM_HERE,
      base::Bind(&TestCanExceedIdleDeadlineIfRequiredTask, scheduler_.get(),
                 &can_exceed_idle_deadline, &run_count));
  scheduler_->BeginFrameNotExpectedSoon();
  RunUntilIdle();
  EXPECT_EQ(2, run_count);
  EXPECT_FALSE(can_exceed_idle_deadline);

  // Next long idle period will be for the maximum time, so
  // CanExceedIdleDeadlineIfRequired should return true.
  clock_->AdvanceNow(maximum_idle_period_duration());
  idle_task_runner_->PostIdleTask(
      FROM_HERE,
      base::Bind(&TestCanExceedIdleDeadlineIfRequiredTask, scheduler_.get(),
                 &can_exceed_idle_deadline, &run_count));
  RunUntilIdle();
  EXPECT_EQ(3, run_count);
  EXPECT_TRUE(can_exceed_idle_deadline);

  // Next long idle period will be for the maximum time, so
  // CanExceedIdleDeadlineIfRequired should return true.
  scheduler_->WillBeginFrame(cc::BeginFrameArgs::Create(
      BEGINFRAME_FROM_HERE, clock_->Now(), base::TimeTicks(),
      base::TimeDelta::FromMilliseconds(1000), cc::BeginFrameArgs::NORMAL));
  EXPECT_FALSE(scheduler_->CanExceedIdleDeadlineIfRequired());
}

TEST_F(RendererSchedulerImplTest, TestRendererHiddenIdlePeriod) {
  int run_count = 0;

  idle_task_runner_->PostIdleTask(
      FROM_HERE,
      base::Bind(&RepostingIdleTestTask, idle_task_runner_, &run_count));

  // Renderer should start in visible state.
  RunUntilIdle();
  EXPECT_EQ(0, run_count);

  // When we hide the renderer it should start an idle period.
  scheduler_->OnRendererHidden();
  RunUntilIdle();
  EXPECT_EQ(1, run_count);

  // Advance time to start of next long idle period and check task reposted task
  // gets run.
  clock_->AdvanceNow(maximum_idle_period_duration());
  RunUntilIdle();
  EXPECT_EQ(2, run_count);

  // Advance time by amount of time by the maximum amount of time we execute
  // idle tasks when hidden (plus some slack) - idle period should have ended.
  clock_->AdvanceNow(end_idle_when_hidden_delay() +
                     base::TimeDelta::FromMilliseconds(10));
  RunUntilIdle();
  EXPECT_EQ(2, run_count);
}

TEST_F(RendererSchedulerImplTest, TimerQueueEnabledByDefault) {
  std::vector<std::string> run_order;
  PostTestTasks(&run_order, "T1 T2");
  RunUntilIdle();
  EXPECT_THAT(run_order,
              testing::ElementsAre(std::string("T1"), std::string("T2")));
}

TEST_F(RendererSchedulerImplTest, SuspendAndResumeTimerQueue) {
  std::vector<std::string> run_order;
  PostTestTasks(&run_order, "T1 T2");

  scheduler_->SuspendTimerQueue();
  RunUntilIdle();
  EXPECT_TRUE(run_order.empty());

  scheduler_->ResumeTimerQueue();
  RunUntilIdle();
  EXPECT_THAT(run_order,
              testing::ElementsAre(std::string("T1"), std::string("T2")));
}

TEST_F(RendererSchedulerImplTest, MultipleSuspendsNeedMultipleResumes) {
  std::vector<std::string> run_order;
  PostTestTasks(&run_order, "T1 T2");

  scheduler_->SuspendTimerQueue();
  scheduler_->SuspendTimerQueue();
  scheduler_->SuspendTimerQueue();
  RunUntilIdle();
  EXPECT_TRUE(run_order.empty());

  scheduler_->ResumeTimerQueue();
  RunUntilIdle();
  EXPECT_TRUE(run_order.empty());

  scheduler_->ResumeTimerQueue();
  RunUntilIdle();
  EXPECT_TRUE(run_order.empty());

  scheduler_->ResumeTimerQueue();
  RunUntilIdle();
  EXPECT_THAT(run_order,
              testing::ElementsAre(std::string("T1"), std::string("T2")));
}

}  // namespace scheduler