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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CONTENT_BROWSER_ANDROID_OVERSCROLL_REFRESH_H_
#define CONTENT_BROWSER_ANDROID_OVERSCROLL_REFRESH_H_

#include "base/macros.h"
#include "content/common/content_export.h"
#include "ui/gfx/geometry/size_f.h"
#include "ui/gfx/geometry/vector2d_f.h"

namespace content {

class CONTENT_EXPORT OverscrollRefreshHandler {
 public:
  // Signals the start of an overscrolling pull. Returns whether the handler
  // will consume the overscroll gesture, in which case it will receive the
  // remaining pull updates.
  virtual bool PullStart() = 0;

  // Signals a pull update, where |delta| is in device pixels.
  virtual void PullUpdate(float delta) = 0;

  // Signals the release of the pull, and whether the release is allowed to
  // trigger the refresh action.
  virtual void PullRelease(bool allow_refresh) = 0;

  // Reset the active pull state.
  virtual void PullReset() = 0;

 protected:
  virtual ~OverscrollRefreshHandler() {}
};

// Simple pull-to-refresh styled effect. Listens to scroll events, conditionally
// activating when:
//   1) The scroll begins when the page's root layer 1) has no vertical scroll
//      offset and 2) lacks the overflow-y:hidden property.
//   2) The page doesn't consume the initial scroll events.
//   3) The initial scroll direction is upward.
// The actuall pull response, animation and action are delegated to the
// provided refresh handler.
class CONTENT_EXPORT OverscrollRefresh {
 public:
  // Minmum number of overscrolling pull events required to activate the effect.
  // Useful for avoiding accidental triggering when a scroll janks (is delayed),
  // capping the impulse per event.
  enum { kMinPullsToActivate = 3 };

  explicit OverscrollRefresh(OverscrollRefreshHandler* handler);
  ~OverscrollRefresh();

  // Scroll event stream listening methods.
  void OnScrollBegin();
  // Returns whether the refresh was activated.
  void OnScrollEnd(const gfx::Vector2dF& velocity);

  // Scroll ack listener. The effect will only be activated if the initial
  // updates go unconsumed.
  void OnScrollUpdateAck(bool was_consumed);

  // Returns true if the effect has consumed the |scroll_delta|.
  bool WillHandleScrollUpdate(const gfx::Vector2dF& scroll_delta);

  // Release the effect (if active), preventing any associated refresh action.
  void ReleaseWithoutActivation();

  // Notify the effect of the latest scroll offset and overflow properties.
  // The effect will be disabled when the offset is non-zero or overflow is
  // hidden. Note: All dimensions are in device pixels.
  void OnFrameUpdated(const gfx::Vector2dF& content_scroll_offset,
                      bool root_overflow_y_hidden);

  // Reset the effect to its inactive state, immediately detaching and
  // disabling any active effects.
  void Reset();

  // Returns true if the refresh effect is either being manipulated or animated.
  bool IsActive() const;

  // Returns true if the effect is waiting for an unconsumed scroll to start.
  bool IsAwaitingScrollUpdateAck() const;

 private:
  void Release(bool allow_refresh);

  bool scrolled_to_top_;
  bool overflow_y_hidden_;

  enum ScrollConsumptionState {
    DISABLED,
    AWAITING_SCROLL_UPDATE_ACK,
    ENABLED,
  } scroll_consumption_state_;

  OverscrollRefreshHandler* const handler_;

  DISALLOW_COPY_AND_ASSIGN(OverscrollRefresh);
};

}  // namespace content

#endif  // CONTENT_BROWSER_ANDROID_OVERSCROLL_REFRESH_H_