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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/gamepad/gamepad_platform_data_fetcher.h"
#include "third_party/WebKit/public/platform/WebGamepads.h"
namespace content {
GamepadDataFetcherEmpty::GamepadDataFetcherEmpty() {
}
void GamepadDataFetcherEmpty::GetGamepadData(blink::WebGamepads* pads,
bool devices_changed_hint) {
pads->length = 0;
}
} // namespace content
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