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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/memory/scoped_ptr.h"
#include "base/process_util.h"
#include "base/synchronization/waitable_event.h"
#include "base/system_monitor/system_monitor.h"
#include "base/threading/platform_thread.h"
#include "content/browser/gamepad/data_fetcher.h"
#include "content/browser/gamepad/gamepad_provider.h"
#include "content/common/gamepad_hardware_buffer.h"
#include "content/common/gamepad_messages.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebGamepads.h"
namespace content {
namespace {
using WebKit::WebGamepads;
class MockDataFetcher : public GamepadDataFetcher {
public:
explicit MockDataFetcher(const WebGamepads& test_data)
: test_data_(test_data) {
}
virtual void GetGamepadData(WebGamepads* pads,
bool devices_changed_hint) OVERRIDE {
*pads = test_data_;
}
WebGamepads test_data_;
};
// Main test fixture
class GamepadProviderTest : public testing::Test {
public:
GamepadProvider* CreateProvider(const WebGamepads& test_data) {
#if defined(OS_MACOSX)
base::SystemMonitor::AllocateSystemIOPorts();
#endif
system_monitor_.reset(new base::SystemMonitor);
mock_data_fetcher_ = new MockDataFetcher(test_data);
provider_.reset(new GamepadProvider);
provider_->SetDataFetcher(mock_data_fetcher_);
return provider_.get();
}
protected:
GamepadProviderTest() {
}
MessageLoop main_message_loop_;
scoped_ptr<base::SystemMonitor> system_monitor_;
MockDataFetcher* mock_data_fetcher_;
scoped_ptr<GamepadProvider> provider_;
};
// Crashes. http://crbug.com/106163
TEST_F(GamepadProviderTest, DISABLED_PollingAccess) {
WebGamepads test_data;
test_data.length = 1;
test_data.items[0].connected = true;
test_data.items[0].timestamp = 0;
test_data.items[0].buttonsLength = 1;
test_data.items[0].axesLength = 2;
test_data.items[0].buttons[0] = 1.f;
test_data.items[0].axes[0] = -1.f;
test_data.items[0].axes[1] = .5f;
GamepadProvider* provider = CreateProvider(test_data);
main_message_loop_.RunAllPending();
// Renderer-side, pull data out of poll buffer.
base::SharedMemoryHandle handle =
provider->GetRendererSharedMemoryHandle(base::GetCurrentProcessHandle());
scoped_ptr<base::SharedMemory> shared_memory(
new base::SharedMemory(handle, true));
EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer)));
void* mem = shared_memory->memory();
GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem);
WebGamepads output;
output.length = 0;
for (;;) {
hwbuf->gamepads.ReadTo(&output);
if (output.length == 1)
break;
base::PlatformThread::YieldCurrentThread();
}
EXPECT_EQ(1u, output.length);
EXPECT_EQ(1u, output.items[0].buttonsLength);
EXPECT_EQ(1.f, output.items[0].buttons[0]);
EXPECT_EQ(2u, output.items[0].axesLength);
EXPECT_EQ(-1.f, output.items[0].axes[0]);
EXPECT_EQ(0.5f, output.items[0].axes[1]);
}
} // namespace
} // namespace content
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