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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "content/public/browser/compositor_util.h"

#include "base/command_line.h"
#include "base/metrics/field_trial.h"
#include "content/public/browser/gpu_data_manager.h"
#include "content/public/common/content_constants.h"
#include "content/public/common/content_switches.h"
#include "gpu/config/gpu_feature_type.h"

namespace content {

namespace {

bool CanDoAcceleratedCompositing() {
  const GpuDataManager* manager = GpuDataManager::GetInstance();

  // Don't run the field trial if gpu access has been blocked or
  // accelerated compositing is blacklisted.
  if (!manager->GpuAccessAllowed(NULL) ||
      manager->IsFeatureBlacklisted(
          gpu::GPU_FEATURE_TYPE_ACCELERATED_COMPOSITING))
    return false;

  // Check for SwiftShader.
  if (manager->ShouldUseSwiftShader())
    return false;

  const CommandLine& command_line = *CommandLine::ForCurrentProcess();
  if (command_line.HasSwitch(switches::kDisableAcceleratedCompositing))
    return false;

  return true;
}

bool IsForceCompositingModeBlacklisted() {
  return GpuDataManager::GetInstance()->IsFeatureBlacklisted(
      gpu::GPU_FEATURE_TYPE_FORCE_COMPOSITING_MODE);
}

}  // namespace

bool IsThreadedCompositingEnabled() {
#if defined(OS_WIN) && defined(USE_AURA)
  // We always want compositing on Aura Windows.
  return true;
#endif

  if (!CanDoAcceleratedCompositing())
    return false;

  const CommandLine& command_line = *CommandLine::ForCurrentProcess();

  // Command line switches take precedence over blacklist and field trials.
  if (command_line.HasSwitch(switches::kDisableForceCompositingMode) ||
      command_line.HasSwitch(switches::kDisableThreadedCompositing))
    return false;

#if defined(OS_CHROMEOS)
  // We always want threaded compositing on  ChromeOS unless it's explicitly
  // disabled above.
  return true;
#endif

  if (command_line.HasSwitch(switches::kEnableThreadedCompositing))
    return true;

  if (IsForceCompositingModeBlacklisted())
    return false;

  base::FieldTrial* trial =
      base::FieldTrialList::Find(kGpuCompositingFieldTrialName);
  return trial &&
         trial->group_name() == kGpuCompositingFieldTrialThreadEnabledName;
}

bool IsForceCompositingModeEnabled() {
#if defined(OS_WIN) && defined(USE_AURA)
  // We always want compositing on Aura Windows.
  return true;
#endif

  if (!CanDoAcceleratedCompositing())
    return false;

  const CommandLine& command_line = *CommandLine::ForCurrentProcess();

  // Command line switches take precedence over blacklisting and field trials.
  if (command_line.HasSwitch(switches::kDisableForceCompositingMode))
    return false;

#if defined(OS_CHROMEOS)
  // We always want compositing ChromeOS unless it's explicitly disabled above.
  return true;
#endif

  if (command_line.HasSwitch(switches::kForceCompositingMode))
    return true;

  if (IsForceCompositingModeBlacklisted())
    return false;

  base::FieldTrial* trial =
      base::FieldTrialList::Find(kGpuCompositingFieldTrialName);

  // Force compositing is enabled in both the force compositing
  // and threaded compositing mode field trials.
  return trial &&
        (trial->group_name() ==
            kGpuCompositingFieldTrialForceCompositingEnabledName ||
         trial->group_name() == kGpuCompositingFieldTrialThreadEnabledName);
}

}  // namespace content