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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/gpu/gpu_process_host.h"
#include "base/command_line.h"
#include "base/debug/trace_event.h"
#include "base/memory/ref_counted.h"
#include "base/metrics/histogram.h"
#include "base/process_util.h"
#include "base/string_piece.h"
#include "base/threading/thread.h"
#include "content/browser/browser_thread.h"
#include "content/browser/gpu/gpu_data_manager.h"
#include "content/browser/gpu/gpu_process_host_ui_shim.h"
#include "content/browser/renderer_host/render_widget_host.h"
#include "content/browser/renderer_host/render_widget_host_view.h"
#include "content/common/content_switches.h"
#include "content/common/gpu/gpu_messages.h"
#include "content/gpu/gpu_child_thread.h"
#include "content/gpu/gpu_process.h"
#include "ipc/ipc_channel_handle.h"
#include "ipc/ipc_switches.h"
#include "ui/gfx/gl/gl_context.h"
#include "ui/gfx/gl/gl_implementation.h"
#include "ui/gfx/gl/gl_switches.h"
#if defined(TOOLKIT_USES_GTK)
#include "ui/gfx/gtk_native_view_id_manager.h"
#endif
bool GpuProcessHost::gpu_enabled_ = true;
namespace {
enum GPUProcessLifetimeEvent {
LAUNCHED,
DIED_FIRST_TIME,
DIED_SECOND_TIME,
DIED_THIRD_TIME,
DIED_FOURTH_TIME,
GPU_PROCESS_LIFETIME_EVENT_MAX
};
// A global map from GPU process host ID to GpuProcessHost.
static IDMap<GpuProcessHost> g_hosts_by_id;
// Number of times the gpu process has crashed in the current browser session.
static int g_gpu_crash_count = 0;
// Maximum number of times the gpu process is allowed to crash in a session.
// Once this limit is reached, any request to launch the gpu process will fail.
static const int kGpuMaxCrashCount = 3;
int g_last_host_id = 0;
#if defined(TOOLKIT_USES_GTK)
class ReleasePermanentXIDDispatcher: public Task {
public:
explicit ReleasePermanentXIDDispatcher(gfx::PluginWindowHandle surface);
void Run();
private:
gfx::PluginWindowHandle surface_;
};
ReleasePermanentXIDDispatcher::ReleasePermanentXIDDispatcher(
gfx::PluginWindowHandle surface)
: surface_(surface) {
}
void ReleasePermanentXIDDispatcher::Run() {
GtkNativeViewManager* manager = GtkNativeViewManager::GetInstance();
manager->ReleasePermanentXID(surface_);
}
#endif
void SendGpuProcessMessage(int renderer_id,
content::CauseForGpuLaunch cause,
IPC::Message* message) {
GpuProcessHost* host = GpuProcessHost::GetForRenderer(
renderer_id, cause);
if (host) {
host->Send(message);
} else {
delete message;
}
}
} // anonymous namespace
#if defined(TOOLKIT_USES_GTK) && !defined(TOUCH_UI)
// Used to put a lock on surfaces so that the window to which the GPU
// process is drawing to doesn't disappear while it is drawing when
// a tab is closed.
class GpuProcessHost::SurfaceRef {
public:
explicit SurfaceRef(gfx::PluginWindowHandle surface);
~SurfaceRef();
private:
gfx::PluginWindowHandle surface_;
};
GpuProcessHost::SurfaceRef::SurfaceRef(gfx::PluginWindowHandle surface)
: surface_(surface) {
GtkNativeViewManager* manager = GtkNativeViewManager::GetInstance();
if (!manager->AddRefPermanentXID(surface_)) {
LOG(ERROR) << "Surface " << surface << " cannot be referenced.";
}
}
GpuProcessHost::SurfaceRef::~SurfaceRef() {
BrowserThread::PostTask(BrowserThread::UI,
FROM_HERE,
new ReleasePermanentXIDDispatcher(surface_));
}
#endif // defined(TOOLKIT_USES_GTK) && !defined(TOUCH_UI)
// This class creates a GPU thread (instead of a GPU process), when running
// with --in-process-gpu or --single-process.
class GpuMainThread : public base::Thread {
public:
explicit GpuMainThread(const std::string& channel_id)
: base::Thread("Chrome_InProcGpuThread"),
channel_id_(channel_id),
gpu_process_(NULL),
child_thread_(NULL) {
}
~GpuMainThread() {
Stop();
}
protected:
virtual void Init() {
// TODO: Currently, ChildProcess supports only a single static instance,
// which is a problem in --single-process mode, where both gpu and renderer
// should be able to create separate instances.
if (GpuProcess::current()) {
child_thread_ = new GpuChildThread(channel_id_);
} else {
gpu_process_ = new GpuProcess();
// The process object takes ownership of the thread object, so do not
// save and delete the pointer.
gpu_process_->set_main_thread(new GpuChildThread(channel_id_));
}
}
virtual void CleanUp() {
delete gpu_process_;
if (child_thread_)
delete child_thread_;
}
private:
std::string channel_id_;
// Deleted in CleanUp() on the gpu thread, so don't use smart pointers.
GpuProcess* gpu_process_;
GpuChildThread* child_thread_;
DISALLOW_COPY_AND_ASSIGN(GpuMainThread);
};
// static
GpuProcessHost* GpuProcessHost::GetForRenderer(
int renderer_id, content::CauseForGpuLaunch cause) {
DCHECK(BrowserThread::CurrentlyOn(BrowserThread::IO));
// Don't grant further access to GPU if it is not allowed.
GpuDataManager* gpu_data_manager = GpuDataManager::GetInstance();
if (gpu_data_manager != NULL && !gpu_data_manager->GpuAccessAllowed())
return NULL;
// The current policy is to ignore the renderer ID and use a single GPU
// process for all renderers. Later this will be extended to allow the
// use of multiple GPU processes.
if (!g_hosts_by_id.IsEmpty()) {
IDMap<GpuProcessHost>::iterator it(&g_hosts_by_id);
return it.GetCurrentValue();
}
if (cause == content::CAUSE_FOR_GPU_LAUNCH_NO_LAUNCH)
return NULL;
int host_id;
host_id = ++g_last_host_id;
UMA_HISTOGRAM_ENUMERATION("GPU.GPUProcessLaunchCause",
cause,
content::CAUSE_FOR_GPU_LAUNCH_MAX_ENUM);
GpuProcessHost* host = new GpuProcessHost(host_id);
if (host->Init())
return host;
delete host;
return NULL;
}
// static
void GpuProcessHost::SendOnIO(int renderer_id,
content::CauseForGpuLaunch cause,
IPC::Message* message) {
BrowserThread::PostTask(
BrowserThread::IO, FROM_HERE,
NewRunnableFunction(
&SendGpuProcessMessage, renderer_id, cause, message));
}
// static
GpuProcessHost* GpuProcessHost::FromID(int host_id) {
DCHECK(BrowserThread::CurrentlyOn(BrowserThread::IO));
if (host_id == 0)
return NULL;
return g_hosts_by_id.Lookup(host_id);
}
GpuProcessHost::GpuProcessHost(int host_id)
: BrowserChildProcessHost(GPU_PROCESS),
host_id_(host_id),
gpu_process_(base::kNullProcessHandle),
in_process_(false) {
if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kSingleProcess) ||
CommandLine::ForCurrentProcess()->HasSwitch(switches::kInProcessGPU))
in_process_ = true;
// If the 'single GPU process' policy ever changes, we still want to maintain
// it for 'gpu thread' mode and only create one instance of host and thread.
DCHECK(!in_process_ || g_hosts_by_id.IsEmpty());
g_hosts_by_id.AddWithID(this, host_id_);
// Post a task to create the corresponding GpuProcessHostUIShim. The
// GpuProcessHostUIShim will be destroyed if either the browser exits,
// in which case it calls GpuProcessHostUIShim::DestroyAll, or the
// GpuProcessHost is destroyed, which happens when the corresponding GPU
// process terminates or fails to launch.
BrowserThread::PostTask(
BrowserThread::UI,
FROM_HERE,
NewRunnableFunction(&GpuProcessHostUIShim::Create, host_id));
}
GpuProcessHost::~GpuProcessHost() {
DCHECK(CalledOnValidThread());
#if defined(OS_WIN)
if (gpu_process_)
CloseHandle(gpu_process_);
#endif
// In case we never started, clean up.
while (!queued_messages_.empty()) {
delete queued_messages_.front();
queued_messages_.pop();
}
g_hosts_by_id.Remove(host_id_);
BrowserThread::PostTask(BrowserThread::UI,
FROM_HERE,
NewRunnableFunction(GpuProcessHostUIShim::Destroy,
host_id_));
}
bool GpuProcessHost::Init() {
if (!CreateChannel())
return false;
if (in_process_) {
CommandLine::ForCurrentProcess()->AppendSwitch(
switches::kDisableGpuWatchdog);
in_process_gpu_thread_.reset(new GpuMainThread(channel_id()));
base::Thread::Options options;
#if defined(OS_WIN)
// On Windows the GPU thread needs to pump the compositor child window's
// message loop. TODO(apatrick): make this an IO thread if / when we get rid
// of this child window. Unfortunately it might always be necessary for
// Windows XP because we cannot share the backing store textures between
// processes.
options.message_loop_type = MessageLoop::TYPE_UI;
#else
options.message_loop_type = MessageLoop::TYPE_IO;
#endif
in_process_gpu_thread_->StartWithOptions(options);
OnProcessLaunched(); // Fake a callback that the process is ready.
} else if (!LaunchGpuProcess())
return false;
return Send(new GpuMsg_Initialize());
}
void GpuProcessHost::RouteOnUIThread(const IPC::Message& message) {
BrowserThread::PostTask(
BrowserThread::UI,
FROM_HERE,
new RouteToGpuProcessHostUIShimTask(host_id_, message));
}
bool GpuProcessHost::Send(IPC::Message* msg) {
DCHECK(CalledOnValidThread());
if (opening_channel()) {
queued_messages_.push(msg);
return true;
}
return BrowserChildProcessHost::Send(msg);
}
bool GpuProcessHost::OnMessageReceived(const IPC::Message& message) {
DCHECK(CalledOnValidThread());
IPC_BEGIN_MESSAGE_MAP(GpuProcessHost, message)
IPC_MESSAGE_HANDLER(GpuHostMsg_ChannelEstablished, OnChannelEstablished)
IPC_MESSAGE_HANDLER(GpuHostMsg_CommandBufferCreated, OnCommandBufferCreated)
IPC_MESSAGE_HANDLER(GpuHostMsg_DestroyCommandBuffer, OnDestroyCommandBuffer)
IPC_MESSAGE_HANDLER(GpuHostMsg_GraphicsInfoCollected,
OnGraphicsInfoCollected)
IPC_MESSAGE_UNHANDLED(RouteOnUIThread(message))
IPC_END_MESSAGE_MAP()
return true;
}
void GpuProcessHost::OnChannelConnected(int32 peer_pid) {
while (!queued_messages_.empty()) {
Send(queued_messages_.front());
queued_messages_.pop();
}
}
void GpuProcessHost::EstablishGpuChannel(
int renderer_id,
EstablishChannelCallback *callback) {
DCHECK(CalledOnValidThread());
TRACE_EVENT0("gpu", "GpuProcessHostUIShim::EstablishGpuChannel");
linked_ptr<EstablishChannelCallback> wrapped_callback(callback);
// If GPU features are already blacklisted, no need to establish the channel.
if (!GpuDataManager::GetInstance()->GpuAccessAllowed()) {
EstablishChannelError(
wrapped_callback.release(), IPC::ChannelHandle(),
base::kNullProcessHandle, GPUInfo());
return;
}
if (Send(new GpuMsg_EstablishChannel(renderer_id))) {
channel_requests_.push(wrapped_callback);
} else {
EstablishChannelError(
wrapped_callback.release(), IPC::ChannelHandle(),
base::kNullProcessHandle, GPUInfo());
}
}
void GpuProcessHost::CreateViewCommandBuffer(
gfx::PluginWindowHandle compositing_surface,
int32 render_view_id,
int32 renderer_id,
const GPUCreateCommandBufferConfig& init_params,
CreateCommandBufferCallback* callback) {
DCHECK(CalledOnValidThread());
linked_ptr<CreateCommandBufferCallback> wrapped_callback(callback);
#if defined(TOOLKIT_USES_GTK) && !defined(TOUCH_UI)
ViewID view_id(renderer_id, render_view_id);
// There should only be one such command buffer (for the compositor). In
// practice, if the GPU process lost a context, GraphicsContext3D with
// associated command buffer and view surface will not be gone until new
// one is in place and all layers are reattached.
linked_ptr<SurfaceRef> surface_ref;
SurfaceRefMap::iterator it = surface_refs_.find(view_id);
if (it != surface_refs_.end())
surface_ref = (*it).second;
else
surface_ref.reset(new SurfaceRef(compositing_surface));
#endif // defined(TOOLKIT_USES_GTK) && defined(TOUCH_UI)
if (compositing_surface != gfx::kNullPluginWindow &&
Send(new GpuMsg_CreateViewCommandBuffer(
compositing_surface, render_view_id, renderer_id, init_params))) {
create_command_buffer_requests_.push(wrapped_callback);
#if defined(TOOLKIT_USES_GTK) && !defined(TOUCH_UI)
surface_refs_.insert(std::pair<ViewID, linked_ptr<SurfaceRef> >(
view_id, surface_ref));
#endif
} else {
CreateCommandBufferError(wrapped_callback.release(), MSG_ROUTING_NONE);
}
}
void GpuProcessHost::OnChannelEstablished(
const IPC::ChannelHandle& channel_handle) {
// The GPU process should have launched at this point and this object should
// have been notified of its process handle.
DCHECK(gpu_process_);
linked_ptr<EstablishChannelCallback> callback = channel_requests_.front();
channel_requests_.pop();
// Currently if any of the GPU features are blacklisted, we don't establish a
// GPU channel.
if (!channel_handle.name.empty() &&
!GpuDataManager::GetInstance()->GpuAccessAllowed()) {
Send(new GpuMsg_CloseChannel(channel_handle));
EstablishChannelError(callback.release(),
IPC::ChannelHandle(),
base::kNullProcessHandle,
GPUInfo());
RouteOnUIThread(GpuHostMsg_OnLogMessage(
logging::LOG_WARNING,
"WARNING",
"Hardware acceleration is unavailable."));
return;
}
callback->Run(
channel_handle, gpu_process_, GpuDataManager::GetInstance()->gpu_info());
}
void GpuProcessHost::OnCommandBufferCreated(const int32 route_id) {
if (!create_command_buffer_requests_.empty()) {
linked_ptr<CreateCommandBufferCallback> callback =
create_command_buffer_requests_.front();
create_command_buffer_requests_.pop();
if (route_id == MSG_ROUTING_NONE)
CreateCommandBufferError(callback.release(), route_id);
else
callback->Run(route_id);
}
}
void GpuProcessHost::OnDestroyCommandBuffer(
gfx::PluginWindowHandle window, int32 renderer_id,
int32 render_view_id) {
#if defined(TOOLKIT_USES_GTK) && !defined(TOUCH_UI)
ViewID view_id(renderer_id, render_view_id);
SurfaceRefMap::iterator it = surface_refs_.find(view_id);
if (it != surface_refs_.end())
surface_refs_.erase(it);
#endif // defined(TOOLKIT_USES_GTK) && !defined(TOUCH_UI)
}
void GpuProcessHost::OnGraphicsInfoCollected(const GPUInfo& gpu_info) {
GpuDataManager::GetInstance()->UpdateGpuInfo(gpu_info);
}
bool GpuProcessHost::CanShutdown() {
return true;
}
void GpuProcessHost::OnProcessLaunched() {
// Send the GPU process handle to the UI thread before it has to
// respond to any requests to establish a GPU channel. The response
// to such requests require that the GPU process handle be known.
base::ProcessHandle child_handle = in_process_ ?
base::GetCurrentProcessHandle() : handle();
#if defined(OS_WIN)
DuplicateHandle(base::GetCurrentProcessHandle(),
child_handle,
base::GetCurrentProcessHandle(),
&gpu_process_,
PROCESS_DUP_HANDLE,
FALSE,
0);
#else
gpu_process_ = child_handle;
#endif
}
void GpuProcessHost::OnChildDied() {
SendOutstandingReplies();
// Located in OnChildDied because OnProcessCrashed suffers from a race
// condition on Linux.
UMA_HISTOGRAM_ENUMERATION("GPU.GPUProcessLifetimeEvents",
DIED_FIRST_TIME + g_gpu_crash_count,
GPU_PROCESS_LIFETIME_EVENT_MAX);
base::TerminationStatus status = GetChildTerminationStatus(NULL);
UMA_HISTOGRAM_ENUMERATION("GPU.GPUProcessTerminationStatus",
status,
base::TERMINATION_STATUS_MAX_ENUM);
BrowserChildProcessHost::OnChildDied();
}
void GpuProcessHost::OnProcessCrashed(int exit_code) {
SendOutstandingReplies();
if (++g_gpu_crash_count >= kGpuMaxCrashCount) {
// The gpu process is too unstable to use. Disable it for current session.
gpu_enabled_ = false;
}
BrowserChildProcessHost::OnProcessCrashed(exit_code);
}
bool GpuProcessHost::LaunchGpuProcess() {
if (!gpu_enabled_ || g_gpu_crash_count >= kGpuMaxCrashCount) {
SendOutstandingReplies();
gpu_enabled_ = false;
return false;
}
const CommandLine& browser_command_line = *CommandLine::ForCurrentProcess();
CommandLine::StringType gpu_launcher =
browser_command_line.GetSwitchValueNative(switches::kGpuLauncher);
FilePath exe_path = ChildProcessHost::GetChildPath(gpu_launcher.empty());
if (exe_path.empty())
return false;
CommandLine* cmd_line = new CommandLine(exe_path);
cmd_line->AppendSwitchASCII(switches::kProcessType, switches::kGpuProcess);
cmd_line->AppendSwitchASCII(switches::kProcessChannelID, channel_id());
// Propagate relevant command line switches.
static const char* const kSwitchNames[] = {
switches::kDisableBreakpad,
switches::kDisableGLMultisampling,
switches::kDisableGpuSandbox,
switches::kDisableGpuVsync,
switches::kDisableGpuWatchdog,
switches::kDisableLogging,
switches::kEnableGPUServiceLogging,
switches::kEnableLogging,
#if defined(OS_MACOSX)
switches::kEnableSandboxLogging,
#endif
switches::kGpuNoContextLost,
switches::kGpuStartupDialog,
switches::kLoggingLevel,
switches::kNoSandbox,
switches::kUseGL,
};
cmd_line->CopySwitchesFrom(browser_command_line, kSwitchNames,
arraysize(kSwitchNames));
// If --ignore-gpu-blacklist is passed in, don't send in crash reports
// because GPU is expected to be unreliable.
if (browser_command_line.HasSwitch(switches::kIgnoreGpuBlacklist) &&
!cmd_line->HasSwitch(switches::kDisableBreakpad))
cmd_line->AppendSwitch(switches::kDisableBreakpad);
GpuFeatureFlags flags = GpuDataManager::GetInstance()->GetGpuFeatureFlags();
if (flags.flags() & GpuFeatureFlags::kGpuFeatureMultisampling)
cmd_line->AppendSwitch(switches::kDisableGLMultisampling);
// If specified, prepend a launcher program to the command line.
if (!gpu_launcher.empty())
cmd_line->PrependWrapper(gpu_launcher);
Launch(
#if defined(OS_WIN)
FilePath(),
#elif defined(OS_POSIX)
false, // Never use the zygote (GPU plugin can't be sandboxed).
base::environment_vector(),
#endif
cmd_line);
UMA_HISTOGRAM_ENUMERATION("GPU.GPUProcessLifetimeEvents",
LAUNCHED, GPU_PROCESS_LIFETIME_EVENT_MAX);
return true;
}
void GpuProcessHost::SendOutstandingReplies() {
// First send empty channel handles for all EstablishChannel requests.
while (!channel_requests_.empty()) {
linked_ptr<EstablishChannelCallback> callback = channel_requests_.front();
channel_requests_.pop();
EstablishChannelError(callback.release(),
IPC::ChannelHandle(),
base::kNullProcessHandle,
GPUInfo());
}
}
void GpuProcessHost::EstablishChannelError(
EstablishChannelCallback* callback,
const IPC::ChannelHandle& channel_handle,
base::ProcessHandle renderer_process_for_gpu,
const GPUInfo& gpu_info) {
scoped_ptr<EstablishChannelCallback> wrapped_callback(callback);
wrapped_callback->Run(channel_handle, renderer_process_for_gpu, gpu_info);
}
void GpuProcessHost::CreateCommandBufferError(
CreateCommandBufferCallback* callback, int32 route_id) {
scoped_ptr<GpuProcessHost::CreateCommandBufferCallback>
wrapped_callback(callback);
callback->Run(route_id);
}
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