1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
|
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/media/android/media_session.h"
#include "base/android/context_utils.h"
#include "base/android/jni_android.h"
#include "content/browser/media/android/media_session_observer.h"
#include "content/browser/web_contents/web_contents_impl.h"
#include "content/public/browser/web_contents.h"
#include "content/public/browser/web_contents_delegate.h"
#include "jni/MediaSession_jni.h"
namespace content {
using MediaSessionSuspendedSource =
MediaSessionUmaHelper::MediaSessionSuspendedSource;
DEFINE_WEB_CONTENTS_USER_DATA_KEY(MediaSession);
MediaSession::PlayerIdentifier::PlayerIdentifier(MediaSessionObserver* observer,
int player_id)
: observer(observer),
player_id(player_id) {
}
bool MediaSession::PlayerIdentifier::operator==(
const PlayerIdentifier& other) const {
return this->observer == other.observer && this->player_id == other.player_id;
}
size_t MediaSession::PlayerIdentifier::Hash::operator()(
const PlayerIdentifier& player_identifier) const {
size_t hash = BASE_HASH_NAMESPACE::hash<MediaSessionObserver*>()(
player_identifier.observer);
hash += BASE_HASH_NAMESPACE::hash<int>()(player_identifier.player_id);
return hash;
}
// static
bool content::MediaSession::RegisterMediaSession(JNIEnv* env) {
return RegisterNativesImpl(env);
}
// static
MediaSession* MediaSession::Get(WebContents* web_contents) {
MediaSession* session = FromWebContents(web_contents);
if (!session) {
CreateForWebContents(web_contents);
session = FromWebContents(web_contents);
session->Initialize();
}
return session;
}
MediaSession::~MediaSession() {
DCHECK(players_.empty());
DCHECK(audio_focus_state_ == State::INACTIVE);
}
bool MediaSession::AddPlayer(MediaSessionObserver* observer,
int player_id,
Type type) {
// If the audio focus is already granted and is of type Content, there is
// nothing to do. If it is granted of type Transient the requested type is
// also transient, there is also nothing to do. Otherwise, the session needs
// to request audio focus again.
if (audio_focus_state_ == State::ACTIVE &&
(audio_focus_type_ == Type::Content || audio_focus_type_ == type)) {
players_.insert(PlayerIdentifier(observer, player_id));
return true;
}
State old_audio_focus_state = audio_focus_state_;
State audio_focus_state = RequestSystemAudioFocus(type) ? State::ACTIVE
: State::INACTIVE;
SetAudioFocusState(audio_focus_state);
audio_focus_type_ = type;
if (audio_focus_state_ != State::ACTIVE)
return false;
// The session should be reset if a player is starting while all players are
// suspended.
if (old_audio_focus_state != State::ACTIVE)
players_.clear();
players_.insert(PlayerIdentifier(observer, player_id));
UpdateWebContents();
return true;
}
void MediaSession::RemovePlayer(MediaSessionObserver* observer,
int player_id) {
auto it = players_.find(PlayerIdentifier(observer, player_id));
if (it != players_.end())
players_.erase(it);
AbandonSystemAudioFocusIfNeeded();
}
void MediaSession::RemovePlayers(MediaSessionObserver* observer) {
for (auto it = players_.begin(); it != players_.end();) {
if (it->observer == observer)
players_.erase(it++);
else
++it;
}
AbandonSystemAudioFocusIfNeeded();
}
void MediaSession::OnSuspend(JNIEnv* env, jobject obj, jboolean temporary) {
// TODO(mlamouri): this check makes it so that if a MediaSession is paused and
// then loses audio focus, it will still stay in the Suspended state.
// See https://crbug.com/539998
if (audio_focus_state_ != State::ACTIVE)
return;
OnSuspendInternal(SuspendType::SYSTEM);
if (!temporary)
SetAudioFocusState(State::INACTIVE);
uma_helper_.RecordSessionSuspended(
temporary ? MediaSessionSuspendedSource::SystemTransient
: MediaSessionSuspendedSource::SystemPermanent);
UpdateWebContents();
}
void MediaSession::OnResume(JNIEnv* env, jobject obj) {
if (audio_focus_state_ != State::SUSPENDED)
return;
OnResumeInternal(SuspendType::SYSTEM);
UpdateWebContents();
}
void MediaSession::Resume() {
DCHECK(IsSuspended());
// Request audio focus again in case we lost it because another app started
// playing while the playback was paused.
State audio_focus_state = RequestSystemAudioFocus(audio_focus_type_)
? State::ACTIVE
: State::INACTIVE;
SetAudioFocusState(audio_focus_state);
if (audio_focus_state_ != State::ACTIVE)
return;
OnResumeInternal(SuspendType::UI);
}
void MediaSession::Suspend() {
DCHECK(!IsSuspended());
OnSuspendInternal(SuspendType::UI);
}
void MediaSession::Stop() {
DCHECK(audio_focus_state_ != State::INACTIVE);
if (audio_focus_state_ != State::SUSPENDED)
OnSuspendInternal(SuspendType::UI);
DCHECK(audio_focus_state_ == State::SUSPENDED);
players_.clear();
AbandonSystemAudioFocusIfNeeded();
}
bool MediaSession::IsSuspended() const {
// TODO(mlamouri): should be == State::SUSPENDED.
return audio_focus_state_ != State::ACTIVE;
}
bool MediaSession::IsControllable() const {
// Only content type media session can be controllable unless it is inactive.
return audio_focus_state_ != State::INACTIVE &&
audio_focus_type_ == Type::Content;
}
void MediaSession::ResetJavaRefForTest() {
j_media_session_.Reset();
}
bool MediaSession::IsActiveForTest() const {
return audio_focus_state_ == State::ACTIVE;
}
MediaSession::Type MediaSession::audio_focus_type_for_test() const {
return audio_focus_type_;
}
MediaSessionUmaHelper* MediaSession::uma_helper_for_test() {
return &uma_helper_;
}
void MediaSession::RemoveAllPlayersForTest() {
players_.clear();
AbandonSystemAudioFocusIfNeeded();
}
void MediaSession::OnSuspendInternal(SuspendType type) {
// SuspendType::System will handle the UMA recording at the calling point
// because there are more than one type.
if (type == SuspendType::UI)
uma_helper_.RecordSessionSuspended(MediaSessionSuspendedSource::UI);
SetAudioFocusState(State::SUSPENDED);
suspend_type_ = type;
for (const auto& it : players_)
it.observer->OnSuspend(it.player_id);
}
void MediaSession::OnResumeInternal(SuspendType type) {
if (suspend_type_ != type && type != SuspendType::UI)
return;
SetAudioFocusState(State::ACTIVE);
for (const auto& it : players_)
it.observer->OnResume(it.player_id);
}
MediaSession::MediaSession(WebContents* web_contents)
: WebContentsObserver(web_contents),
audio_focus_state_(State::INACTIVE),
audio_focus_type_(Type::Transient) {}
void MediaSession::Initialize() {
JNIEnv* env = base::android::AttachCurrentThread();
DCHECK(env);
j_media_session_.Reset(Java_MediaSession_createMediaSession(
env,
base::android::GetApplicationContext(),
reinterpret_cast<intptr_t>(this)));
}
bool MediaSession::RequestSystemAudioFocus(Type type) {
// During tests, j_media_session_ might be null.
if (j_media_session_.is_null())
return true;
JNIEnv* env = base::android::AttachCurrentThread();
DCHECK(env);
return Java_MediaSession_requestAudioFocus(env, j_media_session_.obj(),
type == Type::Transient);
}
void MediaSession::AbandonSystemAudioFocusIfNeeded() {
if (audio_focus_state_ == State::INACTIVE || !players_.empty())
return;
// During tests, j_media_session_ might be null.
if (!j_media_session_.is_null()) {
JNIEnv* env = base::android::AttachCurrentThread();
DCHECK(env);
Java_MediaSession_abandonAudioFocus(env, j_media_session_.obj());
}
SetAudioFocusState(State::INACTIVE);
UpdateWebContents();
}
void MediaSession::UpdateWebContents() {
static_cast<WebContentsImpl*>(web_contents())->OnMediaSessionStateChanged();
}
void MediaSession::SetAudioFocusState(State audio_focus_state) {
if (audio_focus_state == audio_focus_state_)
return;
audio_focus_state_ = audio_focus_state;
switch (audio_focus_state_) {
case State::ACTIVE:
uma_helper_.OnSessionActive();
break;
case State::SUSPENDED:
uma_helper_.OnSessionSuspended();
break;
case State::INACTIVE:
uma_helper_.OnSessionInactive();
break;
}
}
} // namespace content
|