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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_CONTEXT_MAC_H_
#define CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_CONTEXT_MAC_H_
#import <AppKit/NSOpenGL.h>
#include <OpenGL/OpenGL.h>
#include <map>
#include "base/basictypes.h"
#include "base/lazy_instance.h"
#include "base/mac/scoped_nsobject.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "content/browser/renderer_host/display_link_mac.h"
#include "ui/gl/scoped_cgl.h"
namespace content {
enum CoreAnimationStatus {
CORE_ANIMATION_DISABLED,
CORE_ANIMATION_ENABLED,
};
CoreAnimationStatus GetCoreAnimationStatus();
class CompositingIOSurfaceShaderPrograms;
class CompositingIOSurfaceContext
: public base::RefCounted<CompositingIOSurfaceContext> {
public:
enum { kOffscreenContextWindowNumber = -2 };
// Get or create a GL context for the specified window with the specified
// surface ordering. Share these GL contexts as much as possible because
// creating and destroying them can be expensive
// http://crbug.com/180463
static scoped_refptr<CompositingIOSurfaceContext> Get(int window_number);
// Mark that all the currently existing GL contexts shouldn't be returned
// anymore by Get, but rather, new contexts should be created. This is
// called as a precaution when unexpected GL errors occur.
static void MarkExistingContextsAsNotShareable();
CompositingIOSurfaceShaderPrograms* shader_program_cache() const {
return shader_program_cache_.get();
}
NSOpenGLContext* nsgl_context() const;
CGLContextObj cgl_context() const { return cgl_context_; }
bool is_vsync_disabled() const { return is_vsync_disabled_; }
int window_number() const { return window_number_; }
bool IsVendorIntel();
DisplayLinkMac* display_link() { return display_link_; }
private:
friend class base::RefCounted<CompositingIOSurfaceContext>;
CompositingIOSurfaceContext(
int window_number,
NSOpenGLContext* nsgl_context,
base::ScopedTypeRef<CGLContextObj> clg_context_strong,
CGLContextObj clg_context,
bool is_vsync_disabled_,
scoped_refptr<DisplayLinkMac> display_link,
scoped_ptr<CompositingIOSurfaceShaderPrograms> shader_program_cache);
~CompositingIOSurfaceContext();
int window_number_;
base::scoped_nsobject<NSOpenGLContext> nsgl_context_;
base::ScopedTypeRef<CGLContextObj> cgl_context_strong_;
// Weak, backed by |nsgl_context_| or |cgl_context_strong_|.
CGLContextObj cgl_context_;
bool is_vsync_disabled_;
scoped_ptr<CompositingIOSurfaceShaderPrograms> shader_program_cache_;
bool can_be_shared_;
bool initialized_is_intel_;
bool is_intel_;
GLint screen_;
// Display link for getting vsync info.
scoped_refptr<DisplayLinkMac> display_link_;
// The global map from window number and window ordering to
// context data.
typedef std::map<int, CompositingIOSurfaceContext*> WindowMap;
static base::LazyInstance<WindowMap> window_map_;
static WindowMap* window_map();
};
} // namespace content
#endif // CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_CONTEXT_MAC_H_
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