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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/renderer_host/input/synthetic_smooth_scroll_gesture.h"
#include "base/logging.h"
#include "ui/gfx/point_f.h"
namespace content {
namespace {
gfx::Vector2d FloorTowardZero(const gfx::Vector2dF& vector) {
int x = vector.x() > 0 ? floor(vector.x()) : ceil(vector.x());
int y = vector.y() > 0 ? floor(vector.y()) : ceil(vector.y());
return gfx::Vector2d(x, y);
}
gfx::Vector2d CeilFromZero(const gfx::Vector2dF& vector) {
int x = vector.x() > 0 ? ceil(vector.x()) : floor(vector.x());
int y = vector.y() > 0 ? ceil(vector.y()) : floor(vector.y());
return gfx::Vector2d(x, y);
}
gfx::Vector2dF ProjectScalarOntoVector(
float scalar, const gfx::Vector2d& vector) {
return gfx::ScaleVector2d(vector, scalar / vector.Length());
}
} // namespace
SyntheticSmoothScrollGesture::SyntheticSmoothScrollGesture(
const SyntheticSmoothScrollGestureParams& params)
: params_(params),
gesture_source_type_(SyntheticGestureParams::DEFAULT_INPUT),
state_(SETUP) {}
SyntheticSmoothScrollGesture::~SyntheticSmoothScrollGesture() {}
SyntheticGesture::Result SyntheticSmoothScrollGesture::ForwardInputEvents(
const base::TimeTicks& timestamp, SyntheticGestureTarget* target) {
if (state_ == SETUP) {
gesture_source_type_ = params_.gesture_source_type;
if (gesture_source_type_ == SyntheticGestureParams::DEFAULT_INPUT)
gesture_source_type_ = target->GetDefaultSyntheticGestureSourceType();
if (!target->SupportsSyntheticGestureSourceType(gesture_source_type_))
return SyntheticGesture::GESTURE_SOURCE_TYPE_NOT_SUPPORTED_BY_PLATFORM;
state_ = STARTED;
current_scroll_segment_ = -1;
current_scroll_segment_stop_time_ = timestamp;
}
DCHECK_NE(gesture_source_type_, SyntheticGestureParams::DEFAULT_INPUT);
if (gesture_source_type_ == SyntheticGestureParams::TOUCH_INPUT)
ForwardTouchInputEvents(timestamp, target);
else if (gesture_source_type_ == SyntheticGestureParams::MOUSE_INPUT)
ForwardMouseInputEvents(timestamp, target);
else
return SyntheticGesture::GESTURE_SOURCE_TYPE_NOT_IMPLEMENTED;
return (state_ == DONE) ? SyntheticGesture::GESTURE_FINISHED
: SyntheticGesture::GESTURE_RUNNING;
}
void SyntheticSmoothScrollGesture::ForwardTouchInputEvents(
const base::TimeTicks& timestamp, SyntheticGestureTarget* target) {
base::TimeTicks event_timestamp = timestamp;
switch (state_) {
case STARTED:
if (ScrollIsNoOp()) {
state_ = DONE;
break;
}
AddTouchSlopToFirstDistance(target);
ComputeNextScrollSegment();
current_scroll_segment_start_position_ = params_.anchor;
PressTouchPoint(target, event_timestamp);
state_ = MOVING;
break;
case MOVING: {
event_timestamp = ClampTimestamp(timestamp);
gfx::Vector2dF delta = GetPositionDeltaAtTime(event_timestamp);
MoveTouchPoint(target, delta, event_timestamp);
if (FinishedCurrentScrollSegment(event_timestamp)) {
if (!IsLastScrollSegment()) {
current_scroll_segment_start_position_ +=
params_.distances[current_scroll_segment_];
ComputeNextScrollSegment();
// Start the next scroll immediately.
ForwardTouchInputEvents(timestamp, target);
} else if (params_.prevent_fling) {
state_ = STOPPING;
} else {
ReleaseTouchPoint(target, event_timestamp);
state_ = DONE;
}
}
} break;
case STOPPING:
if (timestamp - current_scroll_segment_stop_time_ >=
target->PointerAssumedStoppedTime()) {
event_timestamp = current_scroll_segment_stop_time_ +
target->PointerAssumedStoppedTime();
// Send one last move event, but don't change the location. Without this
// we'd still sometimes cause a fling on Android.
// Required to suppress flings on Aura, see
// |UpdateWebTouchPointFromUIEvent|, remove when crbug.com/332418
// is fixed.
touch_event_.touches[0].position.y += 0.001f;
ForwardTouchEvent(target, event_timestamp);
ReleaseTouchPoint(target, event_timestamp);
state_ = DONE;
}
break;
case SETUP:
NOTREACHED()
<< "State STARTED invalid for synthetic scroll using touch input.";
case DONE:
NOTREACHED()
<< "State DONE invalid for synthetic scroll using touch input.";
}
}
void SyntheticSmoothScrollGesture::ForwardMouseInputEvents(
const base::TimeTicks& timestamp, SyntheticGestureTarget* target) {
switch (state_) {
case STARTED:
if (ScrollIsNoOp()) {
state_ = DONE;
break;
}
ComputeNextScrollSegment();
state_ = MOVING;
// Fall through to forward the first event.
case MOVING: {
// Even though WebMouseWheelEvents take floating point deltas,
// internally the scroll position is stored as an integer. We therefore
// keep track of the discrete delta which is consistent with the
// internal scrolling state. This ensures that when the gesture has
// finished we've scrolled exactly the specified distance.
base::TimeTicks event_timestamp = ClampTimestamp(timestamp);
gfx::Vector2dF current_scroll_segment_total_delta =
GetPositionDeltaAtTime(event_timestamp);
gfx::Vector2d delta_discrete =
FloorTowardZero(current_scroll_segment_total_delta -
current_scroll_segment_total_delta_discrete_);
ForwardMouseWheelEvent(target, delta_discrete, event_timestamp);
current_scroll_segment_total_delta_discrete_ += delta_discrete;
if (FinishedCurrentScrollSegment(event_timestamp)) {
if (!IsLastScrollSegment()) {
current_scroll_segment_total_delta_discrete_ = gfx::Vector2d();
ComputeNextScrollSegment();
ForwardMouseInputEvents(timestamp, target);
} else {
state_ = DONE;
}
}
} break;
case SETUP:
NOTREACHED()
<< "State STARTED invalid for synthetic scroll using touch input.";
case STOPPING:
NOTREACHED()
<< "State STOPPING invalid for synthetic scroll using touch input.";
case DONE:
NOTREACHED()
<< "State DONE invalid for synthetic scroll using touch input.";
}
}
void SyntheticSmoothScrollGesture::ForwardTouchEvent(
SyntheticGestureTarget* target, const base::TimeTicks& timestamp) {
touch_event_.timeStampSeconds = ConvertTimestampToSeconds(timestamp);
target->DispatchInputEventToPlatform(touch_event_);
}
void SyntheticSmoothScrollGesture::ForwardMouseWheelEvent(
SyntheticGestureTarget* target,
const gfx::Vector2dF& delta,
const base::TimeTicks& timestamp) const {
blink::WebMouseWheelEvent mouse_wheel_event =
SyntheticWebMouseWheelEventBuilder::Build(delta.x(), delta.y(), 0, false);
mouse_wheel_event.x = params_.anchor.x();
mouse_wheel_event.y = params_.anchor.y();
mouse_wheel_event.timeStampSeconds = ConvertTimestampToSeconds(timestamp);
target->DispatchInputEventToPlatform(mouse_wheel_event);
}
void SyntheticSmoothScrollGesture::PressTouchPoint(
SyntheticGestureTarget* target, const base::TimeTicks& timestamp) {
DCHECK_EQ(current_scroll_segment_, 0);
touch_event_.PressPoint(params_.anchor.x(), params_.anchor.y());
ForwardTouchEvent(target, timestamp);
}
void SyntheticSmoothScrollGesture::MoveTouchPoint(
SyntheticGestureTarget* target,
const gfx::Vector2dF& delta,
const base::TimeTicks& timestamp) {
DCHECK_GE(current_scroll_segment_, 0);
DCHECK_LT(current_scroll_segment_,
static_cast<int>(params_.distances.size()));
gfx::PointF touch_position = current_scroll_segment_start_position_ + delta;
touch_event_.MovePoint(0, touch_position.x(), touch_position.y());
ForwardTouchEvent(target, timestamp);
}
void SyntheticSmoothScrollGesture::ReleaseTouchPoint(
SyntheticGestureTarget* target, const base::TimeTicks& timestamp) {
DCHECK_EQ(current_scroll_segment_,
static_cast<int>(params_.distances.size()) - 1);
touch_event_.ReleasePoint(0);
ForwardTouchEvent(target, timestamp);
}
void SyntheticSmoothScrollGesture::AddTouchSlopToFirstDistance(
SyntheticGestureTarget* target) {
DCHECK_GE(params_.distances.size(), 1ul);
gfx::Vector2d& first_scroll_distance = params_.distances[0];
DCHECK_GT(first_scroll_distance.Length(), 0);
first_scroll_distance += CeilFromZero(ProjectScalarOntoVector(
target->GetTouchSlopInDips(), first_scroll_distance));
}
gfx::Vector2dF SyntheticSmoothScrollGesture::GetPositionDeltaAtTime(
const base::TimeTicks& timestamp) const {
// Make sure the final delta is correct. Using the computation below can lead
// to issues with floating point precision.
if (FinishedCurrentScrollSegment(timestamp))
return params_.distances[current_scroll_segment_];
float delta_length =
params_.speed_in_pixels_s *
(timestamp - current_scroll_segment_start_time_).InSecondsF();
return ProjectScalarOntoVector(delta_length,
params_.distances[current_scroll_segment_]);
}
void SyntheticSmoothScrollGesture::ComputeNextScrollSegment() {
current_scroll_segment_++;
DCHECK_LT(current_scroll_segment_,
static_cast<int>(params_.distances.size()));
int64 total_duration_in_us = static_cast<int64>(
1e6 * (params_.distances[current_scroll_segment_].Length() /
params_.speed_in_pixels_s));
DCHECK_GT(total_duration_in_us, 0);
current_scroll_segment_start_time_ = current_scroll_segment_stop_time_;
current_scroll_segment_stop_time_ =
current_scroll_segment_start_time_ +
base::TimeDelta::FromMicroseconds(total_duration_in_us);
}
base::TimeTicks SyntheticSmoothScrollGesture::ClampTimestamp(
const base::TimeTicks& timestamp) const {
return std::min(timestamp, current_scroll_segment_stop_time_);
}
bool SyntheticSmoothScrollGesture::FinishedCurrentScrollSegment(
const base::TimeTicks& timestamp) const {
return timestamp >= current_scroll_segment_stop_time_;
}
bool SyntheticSmoothScrollGesture::IsLastScrollSegment() const {
DCHECK_LT(current_scroll_segment_,
static_cast<int>(params_.distances.size()));
return current_scroll_segment_ ==
static_cast<int>(params_.distances.size()) - 1;
}
bool SyntheticSmoothScrollGesture::ScrollIsNoOp() const {
return params_.distances.size() == 0 || params_.distances[0].IsZero();
}
} // namespace content
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