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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#if defined(OS_WIN)
#include <windows.h>
#endif
#include "content/common/gpu/gpu_channel.h"
#include "base/bind.h"
#include "base/command_line.h"
#include "base/debug/trace_event.h"
#include "base/process_util.h"
#include "base/string_util.h"
#include "content/common/child_process.h"
#include "content/common/gpu/gpu_channel_manager.h"
#include "content/common/gpu/gpu_messages.h"
#include "content/public/common/content_client.h"
#include "content/public/common/content_switches.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_surface.h"
#if defined(OS_POSIX)
#include "ipc/ipc_channel_posix.h"
#endif
namespace {
// The first time polling a fence, delay some extra time to allow other
// stubs to process some work, or else the timing of the fences could
// allow a pattern of alternating fast and slow frames to occur.
const int64 kHandleMoreWorkPeriodMs = 2;
const int64 kHandleMoreWorkPeriodBusyMs = 1;
}
GpuChannel::GpuChannel(GpuChannelManager* gpu_channel_manager,
GpuWatchdog* watchdog,
gfx::GLShareGroup* share_group,
int client_id,
bool software)
: gpu_channel_manager_(gpu_channel_manager),
client_id_(client_id),
share_group_(share_group ? share_group : new gfx::GLShareGroup),
mailbox_manager_(new gpu::gles2::MailboxManager),
watchdog_(watchdog),
software_(software),
handle_messages_scheduled_(false),
processed_get_state_fast_(false),
num_contexts_preferring_discrete_gpu_(0),
weak_factory_(ALLOW_THIS_IN_INITIALIZER_LIST(this)) {
DCHECK(gpu_channel_manager);
DCHECK(client_id);
channel_id_ = IPC::Channel::GenerateVerifiedChannelID("gpu");
const CommandLine* command_line = CommandLine::ForCurrentProcess();
log_messages_ = command_line->HasSwitch(switches::kLogPluginMessages);
disallowed_features_.multisampling =
command_line->HasSwitch(switches::kDisableGLMultisampling);
}
bool GpuChannel::Init(base::MessageLoopProxy* io_message_loop,
base::WaitableEvent* shutdown_event) {
DCHECK(!channel_.get());
// Map renderer ID to a (single) channel to that process.
channel_.reset(new IPC::SyncChannel(
channel_id_,
IPC::Channel::MODE_SERVER,
this,
io_message_loop,
false,
shutdown_event));
return true;
}
std::string GpuChannel::GetChannelName() {
return channel_id_;
}
#if defined(OS_POSIX)
int GpuChannel::TakeRendererFileDescriptor() {
if (!channel_.get()) {
NOTREACHED();
return -1;
}
return channel_->TakeClientFileDescriptor();
}
#endif // defined(OS_POSIX)
bool GpuChannel::OnMessageReceived(const IPC::Message& message) {
if (log_messages_) {
DVLOG(1) << "received message @" << &message << " on channel @" << this
<< " with type " << message.type();
}
// Control messages are not deferred and can be handled out of order with
// respect to routed ones.
if (message.routing_id() == MSG_ROUTING_CONTROL)
return OnControlMessageReceived(message);
if (message.type() == GpuCommandBufferMsg_GetStateFast::ID) {
if (processed_get_state_fast_) {
// Require a non-GetStateFast message in between two GetStateFast
// messages, to ensure progress is made.
std::deque<IPC::Message*>::iterator point = deferred_messages_.begin();
while (point != deferred_messages_.end() &&
(*point)->type() == GpuCommandBufferMsg_GetStateFast::ID) {
++point;
}
if (point != deferred_messages_.end()) {
++point;
}
deferred_messages_.insert(point, new IPC::Message(message));
} else {
// Move GetStateFast commands to the head of the queue, so the renderer
// doesn't have to wait any longer than necessary.
deferred_messages_.push_front(new IPC::Message(message));
}
} else {
deferred_messages_.push_back(new IPC::Message(message));
}
OnScheduled();
return true;
}
void GpuChannel::OnChannelError() {
gpu_channel_manager_->RemoveChannel(client_id_);
}
bool GpuChannel::Send(IPC::Message* message) {
// The GPU process must never send a synchronous IPC message to the renderer
// process. This could result in deadlock.
DCHECK(!message->is_sync());
if (log_messages_) {
DVLOG(1) << "sending message @" << message << " on channel @" << this
<< " with type " << message->type();
}
if (!channel_.get()) {
delete message;
return false;
}
return channel_->Send(message);
}
void GpuChannel::AppendAllCommandBufferStubs(
std::vector<GpuCommandBufferStubBase*>& stubs) {
for (StubMap::Iterator<GpuCommandBufferStub> it(&stubs_);
!it.IsAtEnd(); it.Advance()) {
stubs.push_back(it.GetCurrentValue());
}
}
void GpuChannel::OnScheduled() {
if (handle_messages_scheduled_)
return;
// Post a task to handle any deferred messages. The deferred message queue is
// not emptied here, which ensures that OnMessageReceived will continue to
// defer newly received messages until the ones in the queue have all been
// handled by HandleMessage. HandleMessage is invoked as a
// task to prevent reentrancy.
MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&GpuChannel::HandleMessage, weak_factory_.GetWeakPtr()));
handle_messages_scheduled_ = true;
}
void GpuChannel::CreateViewCommandBuffer(
const gfx::GLSurfaceHandle& window,
int32 surface_id,
const GPUCreateCommandBufferConfig& init_params,
int32* route_id) {
TRACE_EVENT1("gpu",
"GpuChannel::CreateViewCommandBuffer",
"surface_id",
surface_id);
*route_id = MSG_ROUTING_NONE;
content::GetContentClient()->SetActiveURL(init_params.active_url);
#if defined(ENABLE_GPU)
WillCreateCommandBuffer(init_params.gpu_preference);
GpuCommandBufferStub* share_group = stubs_.Lookup(init_params.share_group_id);
*route_id = GenerateRouteID();
scoped_ptr<GpuCommandBufferStub> stub(new GpuCommandBufferStub(
this,
share_group,
window,
mailbox_manager_,
gfx::Size(),
disallowed_features_,
init_params.allowed_extensions,
init_params.attribs,
init_params.gpu_preference,
*route_id,
surface_id,
watchdog_,
software_));
router_.AddRoute(*route_id, stub.get());
stubs_.AddWithID(stub.release(), *route_id);
#endif // ENABLE_GPU
}
GpuCommandBufferStub* GpuChannel::LookupCommandBuffer(int32 route_id) {
return stubs_.Lookup(route_id);
}
void GpuChannel::LoseAllContexts() {
gpu_channel_manager_->LoseAllContexts();
}
void GpuChannel::DestroySoon() {
MessageLoop::current()->PostTask(
FROM_HERE, base::Bind(&GpuChannel::OnDestroy, this));
}
int GpuChannel::GenerateRouteID() {
static int last_id = 0;
return ++last_id;
}
void GpuChannel::AddRoute(int32 route_id, IPC::Channel::Listener* listener) {
router_.AddRoute(route_id, listener);
}
void GpuChannel::RemoveRoute(int32 route_id) {
router_.RemoveRoute(route_id);
}
bool GpuChannel::ShouldPreferDiscreteGpu() const {
return num_contexts_preferring_discrete_gpu_ > 0;
}
GpuChannel::~GpuChannel() {}
void GpuChannel::OnDestroy() {
TRACE_EVENT0("gpu", "GpuChannel::OnDestroy");
gpu_channel_manager_->RemoveChannel(client_id_);
}
bool GpuChannel::OnControlMessageReceived(const IPC::Message& msg) {
// Always use IPC_MESSAGE_HANDLER_DELAY_REPLY for synchronous message handlers
// here. This is so the reply can be delayed if the scheduler is unscheduled.
bool handled = true;
IPC_BEGIN_MESSAGE_MAP(GpuChannel, msg)
IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuChannelMsg_CreateOffscreenCommandBuffer,
OnCreateOffscreenCommandBuffer)
IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuChannelMsg_DestroyCommandBuffer,
OnDestroyCommandBuffer)
IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuChannelMsg_WillGpuSwitchOccur,
OnWillGpuSwitchOccur)
IPC_MESSAGE_HANDLER(GpuChannelMsg_CloseChannel, OnCloseChannel)
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP()
DCHECK(handled) << msg.type();
return handled;
}
void GpuChannel::HandleMessage() {
handle_messages_scheduled_ = false;
if (!deferred_messages_.empty()) {
IPC::Message* m = deferred_messages_.front();
GpuCommandBufferStub* stub = stubs_.Lookup(m->routing_id());
if (stub && !stub->IsScheduled()) {
if (m->type() == GpuCommandBufferMsg_Echo::ID) {
stub->DelayEcho(m);
deferred_messages_.pop_front();
if (!deferred_messages_.empty())
OnScheduled();
}
return;
}
scoped_ptr<IPC::Message> message(m);
deferred_messages_.pop_front();
processed_get_state_fast_ =
(message->type() == GpuCommandBufferMsg_GetStateFast::ID);
// Handle deferred control messages.
if (!router_.RouteMessage(*message)) {
// Respond to sync messages even if router failed to route.
if (message->is_sync()) {
IPC::Message* reply = IPC::SyncMessage::GenerateReply(&*message);
reply->set_reply_error();
Send(reply);
}
} else {
// If the command buffer becomes unscheduled as a result of handling the
// message but still has more commands to process, synthesize an IPC
// message to flush that command buffer.
if (stub) {
if (stub->HasUnprocessedCommands()) {
deferred_messages_.push_front(new GpuCommandBufferMsg_Rescheduled(
stub->route_id()));
}
ScheduleDelayedWork(stub, kHandleMoreWorkPeriodMs);
}
}
}
if (!deferred_messages_.empty()) {
OnScheduled();
}
}
void GpuChannel::PollWork(int route_id) {
GpuCommandBufferStub* stub = stubs_.Lookup(route_id);
if (stub) {
stub->PollWork();
ScheduleDelayedWork(stub, kHandleMoreWorkPeriodBusyMs);
}
}
void GpuChannel::ScheduleDelayedWork(GpuCommandBufferStub *stub,
int64 delay) {
if (stub->HasMoreWork()) {
MessageLoop::current()->PostDelayedTask(
FROM_HERE,
base::Bind(&GpuChannel::PollWork,
weak_factory_.GetWeakPtr(),
stub->route_id()),
base::TimeDelta::FromMilliseconds(delay));
}
}
void GpuChannel::OnCreateOffscreenCommandBuffer(
const gfx::Size& size,
const GPUCreateCommandBufferConfig& init_params,
IPC::Message* reply_message) {
TRACE_EVENT0("gpu", "GpuChannel::OnCreateOffscreenCommandBuffer");
int32 route_id = MSG_ROUTING_NONE;
content::GetContentClient()->SetActiveURL(init_params.active_url);
#if defined(ENABLE_GPU)
WillCreateCommandBuffer(init_params.gpu_preference);
GpuCommandBufferStub* share_group = stubs_.Lookup(init_params.share_group_id);
route_id = GenerateRouteID();
scoped_ptr<GpuCommandBufferStub> stub(new GpuCommandBufferStub(
this,
share_group,
gfx::GLSurfaceHandle(),
mailbox_manager_.get(),
size,
disallowed_features_,
init_params.allowed_extensions,
init_params.attribs,
init_params.gpu_preference,
route_id,
0, watchdog_,
software_));
router_.AddRoute(route_id, stub.get());
stubs_.AddWithID(stub.release(), route_id);
TRACE_EVENT1("gpu", "GpuChannel::OnCreateOffscreenCommandBuffer",
"route_id", route_id);
#endif
GpuChannelMsg_CreateOffscreenCommandBuffer::WriteReplyParams(
reply_message,
route_id);
Send(reply_message);
}
void GpuChannel::OnDestroyCommandBuffer(int32 route_id,
IPC::Message* reply_message) {
TRACE_EVENT1("gpu", "GpuChannel::OnDestroyCommandBuffer",
"route_id", route_id);
if (router_.ResolveRoute(route_id)) {
GpuCommandBufferStub* stub = stubs_.Lookup(route_id);
bool need_reschedule = (stub && !stub->IsScheduled());
gfx::GpuPreference gpu_preference =
stub ? stub->gpu_preference() : gfx::PreferIntegratedGpu;
router_.RemoveRoute(route_id);
stubs_.Remove(route_id);
// In case the renderer is currently blocked waiting for a sync reply from
// the stub, we need to make sure to reschedule the GpuChannel here.
if (need_reschedule)
OnScheduled();
DidDestroyCommandBuffer(gpu_preference);
}
if (reply_message)
Send(reply_message);
}
void GpuChannel::OnWillGpuSwitchOccur(bool is_creating_context,
gfx::GpuPreference gpu_preference,
IPC::Message* reply_message) {
TRACE_EVENT0("gpu", "GpuChannel::OnWillGpuSwitchOccur");
bool will_switch_occur = false;
if (gpu_preference == gfx::PreferDiscreteGpu &&
gfx::GLContext::SupportsDualGpus()) {
if (is_creating_context) {
will_switch_occur = !num_contexts_preferring_discrete_gpu_;
} else {
will_switch_occur = (num_contexts_preferring_discrete_gpu_ == 1);
}
}
GpuChannelMsg_WillGpuSwitchOccur::WriteReplyParams(
reply_message,
will_switch_occur);
Send(reply_message);
}
void GpuChannel::OnCloseChannel() {
gpu_channel_manager_->RemoveChannel(client_id_);
// At this point "this" is deleted!
}
void GpuChannel::WillCreateCommandBuffer(gfx::GpuPreference gpu_preference) {
if (gpu_preference == gfx::PreferDiscreteGpu)
++num_contexts_preferring_discrete_gpu_;
}
void GpuChannel::DidDestroyCommandBuffer(gfx::GpuPreference gpu_preference) {
if (gpu_preference == gfx::PreferDiscreteGpu)
--num_contexts_preferring_discrete_gpu_;
DCHECK_GE(num_contexts_preferring_discrete_gpu_, 0);
}
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