1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_H_
#define CONTENT_COMMON_GPU_GPU_CHANNEL_H_
#pragma once
#include <deque>
#include <string>
#include "base/id_map.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/process.h"
#include "build/build_config.h"
#include "content/common/gpu/gpu_command_buffer_stub.h"
#include "content/common/gpu/gpu_memory_manager.h"
#include "content/common/message_router.h"
#include "ipc/ipc_sync_channel.h"
#include "ui/gfx/gl/gl_share_group.h"
#include "ui/gfx/gl/gpu_preference.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/size.h"
class GpuChannelManager;
struct GPUCreateCommandBufferConfig;
class GpuWatchdog;
namespace base {
class MessageLoopProxy;
class WaitableEvent;
}
// Encapsulates an IPC channel between the GPU process and one renderer
// process. On the renderer side there's a corresponding GpuChannelHost.
class GpuChannel : public IPC::Channel::Listener,
public IPC::Message::Sender,
public base::RefCountedThreadSafe<GpuChannel> {
public:
// Takes ownership of the renderer process handle.
GpuChannel(GpuChannelManager* gpu_channel_manager,
GpuWatchdog* watchdog,
gfx::GLShareGroup* share_group,
int client_id,
bool software);
virtual ~GpuChannel();
bool Init(base::MessageLoopProxy* io_message_loop,
base::WaitableEvent* shutdown_event);
// Get the GpuChannelManager that owns this channel.
GpuChannelManager* gpu_channel_manager() const {
return gpu_channel_manager_;
}
// Returns the name of the associated IPC channel.
std::string GetChannelName();
#if defined(OS_POSIX)
int TakeRendererFileDescriptor();
#endif // defined(OS_POSIX)
base::ProcessHandle renderer_process() const {
return renderer_process_;
}
// IPC::Channel::Listener implementation:
virtual bool OnMessageReceived(const IPC::Message& msg) OVERRIDE;
virtual void OnChannelError() OVERRIDE;
virtual void OnChannelConnected(int32 peer_pid) OVERRIDE;
// IPC::Message::Sender implementation:
virtual bool Send(IPC::Message* msg) OVERRIDE;
virtual void AppendAllCommandBufferStubs(
std::vector<GpuCommandBufferStubBase*>& stubs);
// This is called when a command buffer transitions from the unscheduled
// state to the scheduled state, which potentially means the channel
// transitions from the unscheduled to the scheduled state. When this occurs
// deferred IPC messaged are handled.
void OnScheduled();
void CreateViewCommandBuffer(
const gfx::GLSurfaceHandle& window,
int32 surface_id,
const GPUCreateCommandBufferConfig& init_params,
int32* route_id);
gfx::GLShareGroup* share_group() const { return share_group_.get(); }
GpuCommandBufferStub* LookupCommandBuffer(int32 route_id);
void LoseAllContexts();
// Destroy channel and all contained contexts.
void DestroySoon();
// Generate a route ID guaranteed to be unique for this channel.
int GenerateRouteID();
// Called to add/remove a listener for a particular message routing ID.
void AddRoute(int32 route_id, IPC::Channel::Listener* listener);
void RemoveRoute(int32 route_id);
// Indicates whether newly created contexts should prefer the
// discrete GPU even if they would otherwise use the integrated GPU.
bool ShouldPreferDiscreteGpu() const;
private:
void OnDestroy();
bool OnControlMessageReceived(const IPC::Message& msg);
void HandleMessage();
void PollWork(int route_id);
void ScheduleDelayedWork(GpuCommandBufferStub *stub, int64 delay);
// Message handlers.
void OnInitialize(base::ProcessHandle renderer_process);
void OnCreateOffscreenCommandBuffer(
const gfx::Size& size,
const GPUCreateCommandBufferConfig& init_params,
IPC::Message* reply_message);
void OnDestroyCommandBuffer(int32 route_id, IPC::Message* reply_message);
void OnWillGpuSwitchOccur(bool is_creating_context,
gfx::GpuPreference gpu_preference,
IPC::Message* reply_message);
void OnCloseChannel();
void WillCreateCommandBuffer(gfx::GpuPreference gpu_preference);
void DidDestroyCommandBuffer(gfx::GpuPreference gpu_preference);
// The lifetime of objects of this class is managed by a GpuChannelManager.
// The GpuChannelManager destroy all the GpuChannels that they own when they
// are destroyed. So a raw pointer is safe.
GpuChannelManager* gpu_channel_manager_;
scoped_ptr<IPC::SyncChannel> channel_;
std::deque<IPC::Message*> deferred_messages_;
// The id of the client who is on the other side of the channel.
int client_id_;
// Uniquely identifies the channel within this GPU process.
std::string channel_id_;
// Handle to the renderer process that is on the other side of the channel.
base::ProcessHandle renderer_process_;
// The process id of the renderer process.
base::ProcessId renderer_pid_;
// Used to implement message routing functionality to CommandBuffer objects
MessageRouter router_;
// The share group that all contexts associated with a particular renderer
// process use.
scoped_refptr<gfx::GLShareGroup> share_group_;
#if defined(ENABLE_GPU)
typedef IDMap<GpuCommandBufferStub, IDMapOwnPointer> StubMap;
StubMap stubs_;
#endif // defined (ENABLE_GPU)
bool log_messages_; // True if we should log sent and received messages.
gpu::gles2::DisallowedFeatures disallowed_features_;
GpuWatchdog* watchdog_;
bool software_;
bool handle_messages_scheduled_;
bool processed_get_state_fast_;
int32 num_contexts_preferring_discrete_gpu_;
base::WeakPtrFactory<GpuChannel> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(GpuChannel);
};
#endif // CONTENT_COMMON_GPU_GPU_CHANNEL_H_
|