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|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#if defined(ENABLE_GPU)
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/command_line.h"
#include "base/debug/trace_event.h"
#include "base/hash.h"
#include "base/shared_memory.h"
#include "base/time.h"
#include "build/build_config.h"
#include "content/common/gpu/gpu_channel.h"
#include "content/common/gpu/gpu_channel_manager.h"
#include "content/common/gpu/gpu_command_buffer_stub.h"
#include "content/common/gpu/gpu_memory_manager.h"
#include "content/common/gpu/gpu_memory_tracking.h"
#include "content/common/gpu/gpu_messages.h"
#include "content/common/gpu/gpu_watchdog.h"
#include "content/common/gpu/image_transport_surface.h"
#include "content/common/gpu/media/gpu_video_decode_accelerator.h"
#include "content/common/gpu/sync_point_manager.h"
#include "content/public/common/content_client.h"
#include "content/public/common/content_switches.h"
#include "gpu/command_buffer/common/constants.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/service/gl_context_virtual.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_switches.h"
#if defined(OS_WIN)
#include "content/public/common/sandbox_init.h"
#endif
#if defined(OS_ANDROID)
#include "content/common/gpu/stream_texture_manager_android.h"
#endif
namespace content {
namespace {
// The GpuCommandBufferMemoryTracker class provides a bridge between the
// ContextGroup's memory type managers and the GpuMemoryManager class.
class GpuCommandBufferMemoryTracker : public gpu::gles2::MemoryTracker {
public:
GpuCommandBufferMemoryTracker(GpuChannel* channel) :
gpu_memory_manager_tracking_group_(new GpuMemoryTrackingGroup(
channel->renderer_pid(),
this,
channel->gpu_channel_manager()->gpu_memory_manager())) {
}
void TrackMemoryAllocatedChange(size_t old_size,
size_t new_size,
gpu::gles2::MemoryTracker::Pool pool) {
gpu_memory_manager_tracking_group_->TrackMemoryAllocatedChange(
old_size, new_size, pool);
}
private:
~GpuCommandBufferMemoryTracker() {
}
scoped_ptr<GpuMemoryTrackingGroup> gpu_memory_manager_tracking_group_;
DISALLOW_COPY_AND_ASSIGN(GpuCommandBufferMemoryTracker);
};
// FastSetActiveURL will shortcut the expensive call to SetActiveURL when the
// url_hash matches.
void FastSetActiveURL(const GURL& url, size_t url_hash) {
// Leave the previously set URL in the empty case -- empty URLs are given by
// WebKitPlatformSupportImpl::createOffscreenGraphicsContext3D. Hopefully the
// onscreen context URL was set previously and will show up even when a crash
// occurs during offscreen command processing.
if (url.is_empty())
return;
static size_t g_last_url_hash = 0;
if (url_hash != g_last_url_hash) {
g_last_url_hash = url_hash;
GetContentClient()->SetActiveURL(url);
}
}
// The first time polling a fence, delay some extra time to allow other
// stubs to process some work, or else the timing of the fences could
// allow a pattern of alternating fast and slow frames to occur.
const int64 kHandleMoreWorkPeriodMs = 2;
const int64 kHandleMoreWorkPeriodBusyMs = 1;
} // namespace
GpuCommandBufferStub::GpuCommandBufferStub(
GpuChannel* channel,
GpuCommandBufferStub* share_group,
const gfx::GLSurfaceHandle& handle,
gpu::gles2::MailboxManager* mailbox_manager,
gpu::gles2::ImageManager* image_manager,
const gfx::Size& size,
const gpu::gles2::DisallowedFeatures& disallowed_features,
const std::string& allowed_extensions,
const std::vector<int32>& attribs,
gfx::GpuPreference gpu_preference,
int32 route_id,
int32 surface_id,
GpuWatchdog* watchdog,
bool software,
const GURL& active_url)
: channel_(channel),
handle_(handle),
initial_size_(size),
disallowed_features_(disallowed_features),
allowed_extensions_(allowed_extensions),
requested_attribs_(attribs),
gpu_preference_(gpu_preference),
route_id_(route_id),
surface_id_(surface_id),
software_(software),
last_flush_count_(0),
parent_stub_for_initialization_(),
parent_texture_for_initialization_(0),
watchdog_(watchdog),
sync_point_wait_count_(0),
delayed_work_scheduled_(false),
active_url_(active_url),
total_gpu_memory_(0) {
active_url_hash_ = base::Hash(active_url.possibly_invalid_spec());
FastSetActiveURL(active_url_, active_url_hash_);
if (share_group) {
context_group_ = share_group->context_group_;
} else {
context_group_ = new gpu::gles2::ContextGroup(
mailbox_manager,
image_manager,
new GpuCommandBufferMemoryTracker(channel),
true);
}
}
GpuCommandBufferStub::~GpuCommandBufferStub() {
Destroy();
GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager();
gpu_channel_manager->Send(new GpuHostMsg_DestroyCommandBuffer(surface_id()));
}
GpuMemoryManager* GpuCommandBufferStub::GetMemoryManager() {
return channel()->gpu_channel_manager()->gpu_memory_manager();
}
bool GpuCommandBufferStub::OnMessageReceived(const IPC::Message& message) {
FastSetActiveURL(active_url_, active_url_hash_);
// Ensure the appropriate GL context is current before handling any IPC
// messages directed at the command buffer. This ensures that the message
// handler can assume that the context is current (not necessary for
// Echo, RetireSyncPoint, or WaitSyncPoint).
if (decoder_.get() &&
message.type() != GpuCommandBufferMsg_Echo::ID &&
message.type() != GpuCommandBufferMsg_RetireSyncPoint::ID &&
message.type() != GpuCommandBufferMsg_WaitSyncPoint::ID) {
if (!MakeCurrent())
return false;
}
// Always use IPC_MESSAGE_HANDLER_DELAY_REPLY for synchronous message handlers
// here. This is so the reply can be delayed if the scheduler is unscheduled.
bool handled = true;
IPC_BEGIN_MESSAGE_MAP(GpuCommandBufferStub, message)
IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_Initialize,
OnInitialize);
IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_SetGetBuffer,
OnSetGetBuffer);
IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_SetParent,
OnSetParent);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_Echo, OnEcho);
IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_GetState, OnGetState);
IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_GetStateFast,
OnGetStateFast);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_AsyncFlush, OnAsyncFlush);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_Rescheduled, OnRescheduled);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_RegisterTransferBuffer,
OnRegisterTransferBuffer);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_DestroyTransferBuffer,
OnDestroyTransferBuffer);
IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_GetTransferBuffer,
OnGetTransferBuffer);
IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_CreateVideoDecoder,
OnCreateVideoDecoder)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_DestroyVideoDecoder,
OnDestroyVideoDecoder)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SetSurfaceVisible,
OnSetSurfaceVisible)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_DiscardBackbuffer,
OnDiscardBackbuffer)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_EnsureBackbuffer,
OnEnsureBackbuffer)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_RetireSyncPoint,
OnRetireSyncPoint)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_WaitSyncPoint,
OnWaitSyncPoint)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SignalSyncPoint,
OnSignalSyncPoint)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SendClientManagedMemoryStats,
OnReceivedClientManagedMemoryStats)
IPC_MESSAGE_HANDLER(
GpuCommandBufferMsg_SetClientHasMemoryAllocationChangedCallback,
OnSetClientHasMemoryAllocationChangedCallback)
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP()
// Ensure that any delayed work that was created will be handled.
ScheduleDelayedWork(kHandleMoreWorkPeriodMs);
DCHECK(handled);
return handled;
}
bool GpuCommandBufferStub::Send(IPC::Message* message) {
return channel_->Send(message);
}
bool GpuCommandBufferStub::IsScheduled() {
return sync_point_wait_count_ == 0 &&
(!scheduler_.get() || scheduler_->IsScheduled());
}
bool GpuCommandBufferStub::HasMoreWork() {
return scheduler_.get() && scheduler_->HasMoreWork();
}
void GpuCommandBufferStub::PollWork() {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::PollWork");
delayed_work_scheduled_ = false;
FastSetActiveURL(active_url_, active_url_hash_);
if (decoder_.get() && !MakeCurrent())
return;
if (scheduler_.get())
scheduler_->PollUnscheduleFences();
ScheduleDelayedWork(kHandleMoreWorkPeriodBusyMs);
}
bool GpuCommandBufferStub::HasUnprocessedCommands() {
if (command_buffer_.get()) {
gpu::CommandBuffer::State state = command_buffer_->GetLastState();
return state.put_offset != state.get_offset &&
!gpu::error::IsError(state.error);
}
return false;
}
void GpuCommandBufferStub::ScheduleDelayedWork(int64 delay) {
if (HasMoreWork() && !delayed_work_scheduled_) {
delayed_work_scheduled_ = true;
MessageLoop::current()->PostDelayedTask(
FROM_HERE,
base::Bind(&GpuCommandBufferStub::PollWork,
AsWeakPtr()),
base::TimeDelta::FromMilliseconds(delay));
}
}
void GpuCommandBufferStub::OnEcho(const IPC::Message& message) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnEcho");
Send(new IPC::Message(message));
}
void GpuCommandBufferStub::DelayEcho(IPC::Message* message) {
delayed_echos_.push_back(message);
}
void GpuCommandBufferStub::OnReschedule() {
if (!IsScheduled())
return;
while (!delayed_echos_.empty()) {
scoped_ptr<IPC::Message> message(delayed_echos_.front());
delayed_echos_.pop_front();
OnMessageReceived(*message);
}
channel_->OnScheduled();
}
bool GpuCommandBufferStub::MakeCurrent() {
if (decoder_->MakeCurrent())
return true;
DLOG(ERROR) << "Context lost because MakeCurrent failed.";
command_buffer_->SetContextLostReason(decoder_->GetContextLostReason());
command_buffer_->SetParseError(gpu::error::kLostContext);
if (gfx::GLContext::LosesAllContextsOnContextLost())
channel_->LoseAllContexts();
return false;
}
void GpuCommandBufferStub::Destroy() {
if (handle_.is_null() && !active_url_.is_empty()) {
GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager();
gpu_channel_manager->Send(new GpuHostMsg_DidDestroyOffscreenContext(
active_url_));
}
GetMemoryManager()->RemoveClient(this);
while (!sync_points_.empty())
OnRetireSyncPoint(sync_points_.front());
// The scheduler has raw references to the decoder and the command buffer so
// destroy it before those.
scheduler_.reset();
while (!delayed_echos_.empty()) {
delete delayed_echos_.front();
delayed_echos_.pop_front();
}
bool have_context = false;
if (decoder_.get())
have_context = decoder_->MakeCurrent();
FOR_EACH_OBSERVER(DestructionObserver,
destruction_observers_,
OnWillDestroyStub(this));
scoped_refptr<gfx::GLContext> context;
if (decoder_.get()) {
context = decoder_->GetGLContext();
decoder_->Destroy(have_context);
decoder_.reset();
}
command_buffer_.reset();
// Make sure that context_ is current while we destroy surface_, because
// surface_ may have GL resources that it needs to destroy, and will need
// context_ to be current in order to not leak these resources.
if (context)
context->MakeCurrent(surface_.get());
surface_ = NULL;
if (context)
context->ReleaseCurrent(NULL);
}
void GpuCommandBufferStub::OnInitializeFailed(IPC::Message* reply_message) {
Destroy();
GpuCommandBufferMsg_Initialize::WriteReplyParams(reply_message, false);
Send(reply_message);
}
void GpuCommandBufferStub::OnInitialize(
base::SharedMemoryHandle shared_state_handle,
IPC::Message* reply_message) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnInitialize");
DCHECK(!command_buffer_.get());
scoped_ptr<base::SharedMemory> shared_state_shm(
new base::SharedMemory(shared_state_handle, false));
command_buffer_.reset(new gpu::CommandBufferService(
context_group_->transfer_buffer_manager()));
if (!command_buffer_->Initialize()) {
DLOG(ERROR) << "CommandBufferService failed to initialize.\n";
OnInitializeFailed(reply_message);
return;
}
decoder_.reset(::gpu::gles2::GLES2Decoder::Create(context_group_.get()));
scheduler_.reset(new gpu::GpuScheduler(command_buffer_.get(),
decoder_.get(),
decoder_.get()));
if (preempt_by_counter_.get())
scheduler_->SetPreemptByCounter(preempt_by_counter_);
decoder_->set_engine(scheduler_.get());
if (!handle_.is_null()) {
#if defined(OS_MACOSX) || defined(UI_COMPOSITOR_IMAGE_TRANSPORT)
if (software_) {
DLOG(ERROR) << "No software support.\n";
OnInitializeFailed(reply_message);
return;
}
#endif
surface_ = ImageTransportSurface::CreateSurface(
channel_->gpu_channel_manager(),
this,
handle_);
} else {
GpuChannelManager* manager = channel_->gpu_channel_manager();
surface_ = manager->GetDefaultOffscreenSurface();
}
if (!surface_.get()) {
// Ensure the decoder is not destroyed if it is not initialized.
decoder_.reset();
DLOG(ERROR) << "Failed to create surface.\n";
OnInitializeFailed(reply_message);
return;
}
scoped_refptr<gfx::GLContext> context;
if (CommandLine::ForCurrentProcess()->HasSwitch(
switches::kEnableVirtualGLContexts) && channel_->share_group()) {
context = channel_->share_group()->GetSharedContext();
if (!context) {
context = gfx::GLContext::CreateGLContext(
channel_->share_group(),
channel_->gpu_channel_manager()->GetDefaultOffscreenSurface(),
gpu_preference_);
channel_->share_group()->SetSharedContext(context);
}
// This should be a non-virtual GL context.
DCHECK(context->GetHandle());
context = new gpu::GLContextVirtual(channel_->share_group(),
context,
decoder_->AsWeakPtr());
if (!context->Initialize(surface_, gpu_preference_)) {
// TODO(sievers): The real context created above for the default
// offscreen surface might not be compatible with this surface.
// Need to adjust at least GLX to be able to create the initial context
// with a config that is compatible with onscreen and offscreen surfaces.
context = NULL;
LOG(FATAL) << "Failed to initialize virtual GL context.";
} else {
LOG(INFO) << "Created virtual GL context.";
}
}
if (!context) {
context = gfx::GLContext::CreateGLContext(
channel_->share_group(),
surface_.get(),
gpu_preference_);
}
if (!context) {
// Ensure the decoder is not destroyed if it is not initialized.
decoder_.reset();
DLOG(ERROR) << "Failed to create context.\n";
OnInitializeFailed(reply_message);
return;
}
if (!context->MakeCurrent(surface_.get())) {
// Ensure the decoder is not destroyed if it is not initialized.
decoder_.reset();
LOG(ERROR) << "Failed to make context current.";
OnInitializeFailed(reply_message);
return;
}
if (!context->GetTotalGpuMemory(&total_gpu_memory_))
total_gpu_memory_ = 0;
if (!context_group_->has_program_cache()) {
context_group_->set_program_cache(
channel_->gpu_channel_manager()->program_cache());
}
// Initialize the decoder with either the view or pbuffer GLContext.
if (!decoder_->Initialize(surface_,
context,
!surface_id(),
initial_size_,
disallowed_features_,
allowed_extensions_.c_str(),
requested_attribs_)) {
DLOG(ERROR) << "Failed to initialize decoder.";
OnInitializeFailed(reply_message);
return;
}
if (CommandLine::ForCurrentProcess()->HasSwitch(
switches::kEnableGPUServiceLogging)) {
decoder_->set_log_commands(true);
}
decoder_->SetMsgCallback(
base::Bind(&GpuCommandBufferStub::SendConsoleMessage,
base::Unretained(this)));
command_buffer_->SetPutOffsetChangeCallback(
base::Bind(&GpuCommandBufferStub::PutChanged, base::Unretained(this)));
command_buffer_->SetGetBufferChangeCallback(
base::Bind(&gpu::GpuScheduler::SetGetBuffer,
base::Unretained(scheduler_.get())));
command_buffer_->SetParseErrorCallback(
base::Bind(&GpuCommandBufferStub::OnParseError, base::Unretained(this)));
scheduler_->SetScheduledCallback(
base::Bind(&GpuCommandBufferStub::OnReschedule, base::Unretained(this)));
if (watchdog_) {
scheduler_->SetCommandProcessedCallback(
base::Bind(&GpuCommandBufferStub::OnCommandProcessed,
base::Unretained(this)));
}
#if defined(OS_ANDROID)
decoder_->SetStreamTextureManager(channel_->stream_texture_manager());
#endif
if (parent_stub_for_initialization_) {
decoder_->SetParent(parent_stub_for_initialization_->decoder_.get(),
parent_texture_for_initialization_);
parent_stub_for_initialization_.reset();
parent_texture_for_initialization_ = 0;
}
if (!command_buffer_->SetSharedStateBuffer(shared_state_shm.Pass())) {
DLOG(ERROR) << "Failed to map shared stae buffer.";
OnInitializeFailed(reply_message);
return;
}
GpuCommandBufferMsg_Initialize::WriteReplyParams(reply_message, true);
Send(reply_message);
if (handle_.is_null() && !active_url_.is_empty()) {
GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager();
gpu_channel_manager->Send(new GpuHostMsg_DidCreateOffscreenContext(
active_url_));
}
}
void GpuCommandBufferStub::OnSetGetBuffer(int32 shm_id,
IPC::Message* reply_message) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnSetGetBuffer");
if (command_buffer_.get())
command_buffer_->SetGetBuffer(shm_id);
Send(reply_message);
}
void GpuCommandBufferStub::OnSetParent(int32 parent_route_id,
uint32 parent_texture_id,
IPC::Message* reply_message) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnSetParent");
GpuCommandBufferStub* parent_stub = NULL;
if (parent_route_id != MSG_ROUTING_NONE) {
parent_stub = channel_->LookupCommandBuffer(parent_route_id);
}
bool result = true;
if (scheduler_.get()) {
gpu::gles2::GLES2Decoder* parent_decoder =
parent_stub ? parent_stub->decoder_.get() : NULL;
result = decoder_->SetParent(parent_decoder, parent_texture_id);
} else {
// If we don't have a scheduler, it means that Initialize hasn't been called
// yet. Keep around the requested parent stub and texture so that we can set
// it in Initialize().
parent_stub_for_initialization_ = parent_stub ?
parent_stub->AsWeakPtr() : base::WeakPtr<GpuCommandBufferStub>();
parent_texture_for_initialization_ = parent_texture_id;
}
GpuCommandBufferMsg_SetParent::WriteReplyParams(reply_message, result);
Send(reply_message);
}
void GpuCommandBufferStub::OnGetState(IPC::Message* reply_message) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnGetState");
if (command_buffer_.get()) {
gpu::CommandBuffer::State state = command_buffer_->GetState();
if (state.error == gpu::error::kLostContext &&
gfx::GLContext::LosesAllContextsOnContextLost())
channel_->LoseAllContexts();
GpuCommandBufferMsg_GetState::WriteReplyParams(reply_message, state);
} else {
DLOG(ERROR) << "no command_buffer.";
reply_message->set_reply_error();
}
Send(reply_message);
}
void GpuCommandBufferStub::OnParseError() {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnParseError");
DCHECK(command_buffer_.get());
gpu::CommandBuffer::State state = command_buffer_->GetState();
IPC::Message* msg = new GpuCommandBufferMsg_Destroyed(
route_id_, state.context_lost_reason);
msg->set_unblock(true);
Send(msg);
// Tell the browser about this context loss as well, so it can
// determine whether client APIs like WebGL need to be immediately
// blocked from automatically running.
GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager();
gpu_channel_manager->Send(new GpuHostMsg_DidLoseContext(
handle_.is_null(), state.context_lost_reason, active_url_));
}
void GpuCommandBufferStub::OnGetStateFast(IPC::Message* reply_message) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnGetStateFast");
DCHECK(command_buffer_.get());
gpu::CommandBuffer::State state = command_buffer_->GetState();
if (state.error == gpu::error::kLostContext &&
gfx::GLContext::LosesAllContextsOnContextLost())
channel_->LoseAllContexts();
GpuCommandBufferMsg_GetStateFast::WriteReplyParams(reply_message, state);
Send(reply_message);
}
void GpuCommandBufferStub::OnAsyncFlush(int32 put_offset,
uint32 flush_count) {
TRACE_EVENT1("gpu", "GpuCommandBufferStub::OnAsyncFlush",
"put_offset", put_offset);
DCHECK(command_buffer_.get());
if (flush_count - last_flush_count_ < 0x8000000U) {
last_flush_count_ = flush_count;
command_buffer_->Flush(put_offset);
} else {
// We received this message out-of-order. This should not happen but is here
// to catch regressions. Ignore the message.
NOTREACHED() << "Received a Flush message out-of-order";
}
ReportState();
}
void GpuCommandBufferStub::OnRescheduled() {
gpu::CommandBuffer::State pre_state = command_buffer_->GetLastState();
command_buffer_->Flush(pre_state.put_offset);
gpu::CommandBuffer::State post_state = command_buffer_->GetLastState();
if (pre_state.get_offset != post_state.get_offset)
ReportState();
}
void GpuCommandBufferStub::OnRegisterTransferBuffer(
int32 id,
base::SharedMemoryHandle transfer_buffer,
uint32 size) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnRegisterTransferBuffer");
base::SharedMemory shared_memory(transfer_buffer, false);
if (command_buffer_.get())
command_buffer_->RegisterTransferBuffer(id, &shared_memory, size);
}
void GpuCommandBufferStub::OnDestroyTransferBuffer(int32 id) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnDestroyTransferBuffer");
if (command_buffer_.get())
command_buffer_->DestroyTransferBuffer(id);
}
void GpuCommandBufferStub::OnGetTransferBuffer(
int32 id,
IPC::Message* reply_message) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnGetTransferBuffer");
if (command_buffer_.get()) {
base::SharedMemoryHandle transfer_buffer = base::SharedMemoryHandle();
uint32 size = 0;
gpu::Buffer buffer = command_buffer_->GetTransferBuffer(id);
if (buffer.shared_memory) {
#if defined(OS_WIN)
transfer_buffer = NULL;
BrokerDuplicateHandle(buffer.shared_memory->handle(),
channel_->renderer_pid(), &transfer_buffer, FILE_MAP_READ |
FILE_MAP_WRITE, 0);
DCHECK(transfer_buffer != NULL);
#else
buffer.shared_memory->ShareToProcess(channel_->renderer_pid(),
&transfer_buffer);
#endif
size = buffer.size;
}
GpuCommandBufferMsg_GetTransferBuffer::WriteReplyParams(reply_message,
transfer_buffer,
size);
} else {
reply_message->set_reply_error();
}
Send(reply_message);
}
void GpuCommandBufferStub::OnCommandProcessed() {
if (watchdog_)
watchdog_->CheckArmed();
}
void GpuCommandBufferStub::ReportState() {
gpu::CommandBuffer::State state = command_buffer_->GetState();
if (state.error == gpu::error::kLostContext &&
gfx::GLContext::LosesAllContextsOnContextLost()) {
channel_->LoseAllContexts();
} else {
command_buffer_->UpdateState();
}
}
void GpuCommandBufferStub::PutChanged() {
FastSetActiveURL(active_url_, active_url_hash_);
scheduler_->PutChanged();
}
void GpuCommandBufferStub::OnCreateVideoDecoder(
media::VideoCodecProfile profile,
IPC::Message* reply_message) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnCreateVideoDecoder");
int decoder_route_id = channel_->GenerateRouteID();
GpuVideoDecodeAccelerator* decoder =
new GpuVideoDecodeAccelerator(this, decoder_route_id, this);
video_decoders_.AddWithID(decoder, decoder_route_id);
channel_->AddRoute(decoder_route_id, decoder);
decoder->Initialize(profile, reply_message);
}
void GpuCommandBufferStub::OnDestroyVideoDecoder(int decoder_route_id) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnDestroyVideoDecoder");
channel_->RemoveRoute(decoder_route_id);
video_decoders_.Remove(decoder_route_id);
}
void GpuCommandBufferStub::OnSetSurfaceVisible(bool visible) {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnSetSurfaceVisible");
GetMemoryManager()->
SetClientVisible(this, visible);
}
void GpuCommandBufferStub::OnDiscardBackbuffer() {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnDiscardBackbuffer");
if (!surface_)
return;
if (surface_->DeferDraws()) {
DCHECK(!IsScheduled());
channel_->RequeueMessage();
} else {
surface_->SetBackbufferAllocation(false);
}
}
void GpuCommandBufferStub::OnEnsureBackbuffer() {
TRACE_EVENT0("gpu", "GpuCommandBufferStub::OnEnsureBackbuffer");
if (!surface_)
return;
if (surface_->DeferDraws()) {
DCHECK(!IsScheduled());
channel_->RequeueMessage();
} else {
surface_->SetBackbufferAllocation(true);
}
}
void GpuCommandBufferStub::AddSyncPoint(uint32 sync_point) {
sync_points_.push_back(sync_point);
}
void GpuCommandBufferStub::OnRetireSyncPoint(uint32 sync_point) {
DCHECK(!sync_points_.empty() && sync_points_.front() == sync_point);
sync_points_.pop_front();
GpuChannelManager* manager = channel_->gpu_channel_manager();
manager->sync_point_manager()->RetireSyncPoint(sync_point);
}
void GpuCommandBufferStub::OnWaitSyncPoint(uint32 sync_point) {
if (sync_point_wait_count_ == 0) {
TRACE_EVENT_ASYNC_BEGIN1("gpu", "WaitSyncPoint", this,
"GpuCommandBufferStub", this);
}
++sync_point_wait_count_;
GpuChannelManager* manager = channel_->gpu_channel_manager();
manager->sync_point_manager()->AddSyncPointCallback(
sync_point,
base::Bind(&GpuCommandBufferStub::OnSyncPointRetired,
this->AsWeakPtr()));
}
void GpuCommandBufferStub::OnSyncPointRetired() {
--sync_point_wait_count_;
if (sync_point_wait_count_ == 0) {
TRACE_EVENT_ASYNC_END1("gpu", "WaitSyncPoint", this,
"GpuCommandBufferStub", this);
}
OnReschedule();
}
void GpuCommandBufferStub::OnSignalSyncPoint(uint32 sync_point, uint32 id) {
GpuChannelManager* manager = channel_->gpu_channel_manager();
manager->sync_point_manager()->AddSyncPointCallback(
sync_point,
base::Bind(&GpuCommandBufferStub::OnSignalSyncPointAck,
this->AsWeakPtr(),
id));
}
void GpuCommandBufferStub::OnSignalSyncPointAck(uint32 id) {
Send(new GpuCommandBufferMsg_SignalSyncPointAck(route_id_, id));
}
void GpuCommandBufferStub::OnReceivedClientManagedMemoryStats(
const GpuManagedMemoryStats& stats) {
TRACE_EVENT0(
"gpu",
"GpuCommandBufferStub::OnReceivedClientManagedMemoryStats");
GetMemoryManager()->
SetClientManagedMemoryStats(this, stats);
}
void GpuCommandBufferStub::OnSetClientHasMemoryAllocationChangedCallback(
bool has_callback) {
TRACE_EVENT0(
"gpu",
"GpuCommandBufferStub::OnSetClientHasMemoryAllocationChangedCallback");
if (has_callback)
GetMemoryManager()->AddClient(this, surface_id_ != 0, true);
else
GetMemoryManager()->RemoveClient(this);
}
void GpuCommandBufferStub::SendConsoleMessage(
int32 id,
const std::string& message) {
GPUCommandBufferConsoleMessage console_message;
console_message.id = id;
console_message.message = message;
IPC::Message* msg = new GpuCommandBufferMsg_ConsoleMsg(
route_id_, console_message);
msg->set_unblock(true);
Send(msg);
}
void GpuCommandBufferStub::AddDestructionObserver(
DestructionObserver* observer) {
destruction_observers_.AddObserver(observer);
}
void GpuCommandBufferStub::RemoveDestructionObserver(
DestructionObserver* observer) {
destruction_observers_.RemoveObserver(observer);
}
void GpuCommandBufferStub::SetPreemptByCounter(
scoped_refptr<gpu::RefCountedCounter> counter) {
preempt_by_counter_ = counter;
if (scheduler_.get())
scheduler_->SetPreemptByCounter(preempt_by_counter_);
}
bool GpuCommandBufferStub::GetTotalGpuMemory(size_t* bytes) {
*bytes = total_gpu_memory_;
return !!total_gpu_memory_;
}
gfx::Size GpuCommandBufferStub::GetSurfaceSize() const {
if (!surface_)
return gfx::Size();
return surface_->GetSize();
}
gpu::gles2::MemoryTracker* GpuCommandBufferStub::GetMemoryTracker() const {
return context_group_->memory_tracker();
}
void GpuCommandBufferStub::SetMemoryAllocation(
const GpuMemoryAllocation& allocation) {
Send(new GpuCommandBufferMsg_SetMemoryAllocation(
route_id_, allocation.renderer_allocation));
// This can be called outside of OnMessageReceived, so the context needs to be
// made current before calling methods on the surface.
if (!surface_ || !MakeCurrent())
return;
surface_->SetFrontbufferAllocation(
allocation.browser_allocation.suggest_have_frontbuffer);
}
} // namespace content
#endif // defined(ENABLE_GPU)
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