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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_COMMON_GPU_GPU_COMMAND_BUFFER_STUB_H_
#define CONTENT_COMMON_GPU_GPU_COMMAND_BUFFER_STUB_H_
#pragma once
#include <deque>
#include <string>
#include <vector>
#include "base/id_map.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "content/common/content_export.h"
#include "content/common/gpu/gpu_memory_allocation.h"
#include "content/common/gpu/gpu_memory_allocation.h"
#include "content/common/gpu/media/gpu_video_decode_accelerator.h"
#include "gpu/command_buffer/common/constants.h"
#include "gpu/command_buffer/service/command_buffer_service.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/gpu_scheduler.h"
#include "ipc/ipc_channel.h"
#include "ipc/ipc_message.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/size.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gpu_preference.h"
#include "ui/surface/transport_dib.h"
#if defined(OS_MACOSX)
#include "ui/surface/accelerated_surface_mac.h"
#endif
class GpuChannel;
struct GpuMemoryAllocation;
class GpuWatchdog;
namespace gpu {
namespace gles2 {
class MailboxManager;
}
}
// This Base class is used to expose methods of GpuCommandBufferStub used for
// testability.
class CONTENT_EXPORT GpuCommandBufferStubBase {
public:
struct CONTENT_EXPORT SurfaceState {
int32 surface_id;
bool visible;
base::TimeTicks last_used_time;
SurfaceState(int32 surface_id,
bool visible,
base::TimeTicks last_used_time);
};
public:
virtual ~GpuCommandBufferStubBase() {}
// Will not have surface state if this is an offscreen commandbuffer.
virtual bool client_has_memory_allocation_changed_callback() const = 0;
virtual bool has_surface_state() const = 0;
virtual const SurfaceState& surface_state() const = 0;
virtual gfx::Size GetSurfaceSize() const = 0;
virtual bool IsInSameContextShareGroup(
const GpuCommandBufferStubBase& other) const = 0;
virtual void SetMemoryAllocation(
const GpuMemoryAllocation& allocation) = 0;
};
class GpuCommandBufferStub
: public GpuCommandBufferStubBase,
public IPC::Channel::Listener,
public IPC::Message::Sender,
public base::SupportsWeakPtr<GpuCommandBufferStub> {
public:
class DestructionObserver {
public:
~DestructionObserver() {}
// Called in Destroy(), before the context/surface are released.
virtual void OnWillDestroyStub(GpuCommandBufferStub* stub) = 0;
};
GpuCommandBufferStub(
GpuChannel* channel,
GpuCommandBufferStub* share_group,
const gfx::GLSurfaceHandle& handle,
gpu::gles2::MailboxManager* mailbox_manager,
const gfx::Size& size,
const gpu::gles2::DisallowedFeatures& disallowed_features,
const std::string& allowed_extensions,
const std::vector<int32>& attribs,
gfx::GpuPreference gpu_preference,
int32 route_id,
int32 surface_id,
GpuWatchdog* watchdog,
bool software);
virtual ~GpuCommandBufferStub();
// IPC::Channel::Listener implementation:
virtual bool OnMessageReceived(const IPC::Message& message) OVERRIDE;
// IPC::Message::Sender implementation:
virtual bool Send(IPC::Message* msg) OVERRIDE;
// GpuCommandBufferStubBase implementation:
virtual bool client_has_memory_allocation_changed_callback() const OVERRIDE;
virtual bool has_surface_state() const OVERRIDE;
virtual const GpuCommandBufferStubBase::SurfaceState& surface_state() const
OVERRIDE;
// Returns surface size.
virtual gfx::Size GetSurfaceSize() const OVERRIDE;
// Returns true iff |other| is in the same context share group as this stub.
virtual bool IsInSameContextShareGroup(
const GpuCommandBufferStubBase& other) const OVERRIDE;
// Sets buffer usage depending on Memory Allocation
virtual void SetMemoryAllocation(
const GpuMemoryAllocation& allocation) OVERRIDE;
// Whether this command buffer can currently handle IPC messages.
bool IsScheduled();
// Whether this command buffer needs to be polled again in the future.
bool HasMoreWork();
// Poll the command buffer to execute work.
void PollWork();
// Whether there are commands in the buffer that haven't been processed.
bool HasUnprocessedCommands();
// Delay an echo message until the command buffer has been rescheduled.
void DelayEcho(IPC::Message*);
gpu::gles2::GLES2Decoder* decoder() const { return decoder_.get(); }
gpu::GpuScheduler* scheduler() const { return scheduler_.get(); }
GpuChannel* channel() const { return channel_; }
// Identifies the target surface.
int32 surface_id() const {
return (surface_state_.get()) ? surface_state_->surface_id : 0;
}
// Identifies the various GpuCommandBufferStubs in the GPU process belonging
// to the same renderer process.
int32 route_id() const { return route_id_; }
gfx::GpuPreference gpu_preference() { return gpu_preference_; }
// Sends a message to the console.
void SendConsoleMessage(int32 id, const std::string& message);
gfx::GLSurface* surface() const { return surface_; }
void AddDestructionObserver(DestructionObserver* observer);
void RemoveDestructionObserver(DestructionObserver* observer);
// Associates a sync point to this stub. When the stub is destroyed, it will
// retire all sync points that haven't been previously retired.
void AddSyncPoint(uint32 sync_point);
void SetPreemptByCounter(scoped_refptr<gpu::RefCountedCounter> counter);
private:
void Destroy();
// Cleans up and sends reply if OnInitialize failed.
void OnInitializeFailed(IPC::Message* reply_message);
// Message handlers:
void OnInitialize(IPC::Message* reply_message);
void OnSetGetBuffer(int32 shm_id, IPC::Message* reply_message);
void OnSetSharedStateBuffer(int32 shm_id, IPC::Message* reply_message);
void OnSetParent(int32 parent_route_id,
uint32 parent_texture_id,
IPC::Message* reply_message);
void OnGetState(IPC::Message* reply_message);
void OnGetStateFast(IPC::Message* reply_message);
void OnAsyncFlush(int32 put_offset, uint32 flush_count);
void OnEcho(const IPC::Message& message);
void OnRescheduled();
void OnCreateTransferBuffer(int32 size,
int32 id_request,
IPC::Message* reply_message);
void OnRegisterTransferBuffer(base::SharedMemoryHandle transfer_buffer,
size_t size,
int32 id_request,
IPC::Message* reply_message);
void OnDestroyTransferBuffer(int32 id, IPC::Message* reply_message);
void OnGetTransferBuffer(int32 id, IPC::Message* reply_message);
void OnCreateVideoDecoder(
media::VideoCodecProfile profile,
IPC::Message* reply_message);
void OnDestroyVideoDecoder(int32 decoder_route_id);
void OnSetSurfaceVisible(bool visible);
void OnDiscardBackbuffer();
void OnEnsureBackbuffer();
void OnRetireSyncPoint(uint32 sync_point);
void OnWaitSyncPoint(uint32 sync_point);
void OnSyncPointRetired();
void OnSetClientHasMemoryAllocationChangedCallback(bool);
void OnReschedule();
void OnCommandProcessed();
void OnParseError();
void ReportState();
// The lifetime of objects of this class is managed by a GpuChannel. The
// GpuChannels destroy all the GpuCommandBufferStubs that they own when they
// are destroyed. So a raw pointer is safe.
GpuChannel* channel_;
// The group of contexts that share namespaces with this context.
scoped_refptr<gpu::gles2::ContextGroup> context_group_;
gfx::GLSurfaceHandle handle_;
gfx::Size initial_size_;
gpu::gles2::DisallowedFeatures disallowed_features_;
std::string allowed_extensions_;
std::vector<int32> requested_attribs_;
gfx::GpuPreference gpu_preference_;
int32 route_id_;
bool software_;
bool client_has_memory_allocation_changed_callback_;
uint32 last_flush_count_;
scoped_ptr<GpuCommandBufferStubBase::SurfaceState> surface_state_;
scoped_ptr<gpu::CommandBufferService> command_buffer_;
scoped_ptr<gpu::gles2::GLES2Decoder> decoder_;
scoped_ptr<gpu::GpuScheduler> scheduler_;
scoped_refptr<gfx::GLContext> context_;
scoped_refptr<gfx::GLSurface> surface_;
// SetParent may be called before Initialize, in which case we need to keep
// around the parent stub, so that Initialize can set the parent correctly.
base::WeakPtr<GpuCommandBufferStub> parent_stub_for_initialization_;
uint32 parent_texture_for_initialization_;
GpuWatchdog* watchdog_;
std::deque<IPC::Message*> delayed_echos_;
// Zero or more video decoders owned by this stub, keyed by their
// decoder_route_id.
IDMap<GpuVideoDecodeAccelerator, IDMapOwnPointer> video_decoders_;
ObserverList<DestructionObserver> destruction_observers_;
// A queue of sync points associated with this stub.
std::deque<uint32> sync_points_;
int sync_point_wait_count_;
scoped_refptr<gpu::RefCountedCounter> preempt_by_counter_;
DISALLOW_COPY_AND_ASSIGN(GpuCommandBufferStub);
};
#endif // CONTENT_COMMON_GPU_GPU_COMMAND_BUFFER_STUB_H_
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