summaryrefslogtreecommitdiffstats
path: root/content/common/gpu/gpu_command_buffer_stub.h
blob: a74ab64c384f54cb6f141bd0157298acbf8acfee (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CONTENT_COMMON_GPU_GPU_COMMAND_BUFFER_STUB_H_
#define CONTENT_COMMON_GPU_GPU_COMMAND_BUFFER_STUB_H_

#include <stddef.h>
#include <stdint.h>

#include <deque>
#include <string>
#include <vector>

#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "base/time/time.h"
#include "content/common/content_export.h"
#include "content/common/gpu/gpu_memory_manager.h"
#include "gpu/command_buffer/common/constants.h"
#include "gpu/command_buffer/common/gpu_memory_allocation.h"
#include "gpu/command_buffer/service/command_buffer_service.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/gpu_scheduler.h"
#include "ipc/ipc_listener.h"
#include "ipc/ipc_sender.h"
#include "media/video/video_decode_accelerator.h"
#include "ui/events/latency_info.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/gpu_memory_buffer.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/swap_result.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gpu_preference.h"
#include "url/gurl.h"

namespace gpu {
struct Mailbox;
struct SyncToken;
class SyncPointClient;
class SyncPointManager;
class ValueStateMap;
namespace gles2 {
class MailboxManager;
class SubscriptionRefSet;
}
}

struct GpuCommandBufferMsg_CreateImage_Params;

namespace content {

class GpuChannel;
class GpuVideoDecodeAccelerator;
class GpuVideoEncodeAccelerator;
class GpuWatchdog;
struct WaitForCommandState;

class GpuCommandBufferStub
    : public IPC::Listener,
      public IPC::Sender,
      public base::SupportsWeakPtr<GpuCommandBufferStub> {
 public:
  class DestructionObserver {
   public:
    // Called in Destroy(), before the context/surface are released.
    virtual void OnWillDestroyStub() = 0;

   protected:
    virtual ~DestructionObserver() {}
  };

  typedef base::Callback<void(const std::vector<ui::LatencyInfo>&)>
      LatencyInfoCallback;

  GpuCommandBufferStub(
      GpuChannel* channel,
      gpu::SyncPointManager* sync_point_manager,
      base::SingleThreadTaskRunner* task_runner,
      GpuCommandBufferStub* share_group,
      const gfx::GLSurfaceHandle& handle,
      gpu::gles2::MailboxManager* mailbox_manager,
      gpu::PreemptionFlag* preempt_by_flag,
      gpu::gles2::SubscriptionRefSet* subscription_ref_set,
      gpu::ValueStateMap* pending_valuebuffer_state,
      const gfx::Size& size,
      const gpu::gles2::DisallowedFeatures& disallowed_features,
      const std::vector<int32_t>& attribs,
      gfx::GpuPreference gpu_preference,
      int32_t stream_id,
      int32_t route_id,
      bool offscreen,
      GpuWatchdog* watchdog,
      const GURL& active_url);

  ~GpuCommandBufferStub() override;

  // IPC::Listener implementation:
  bool OnMessageReceived(const IPC::Message& message) override;

  // IPC::Sender implementation:
  bool Send(IPC::Message* msg) override;

  gpu::gles2::MemoryTracker* GetMemoryTracker() const;

  // Whether this command buffer can currently handle IPC messages.
  bool IsScheduled();

  // Whether there are commands in the buffer that haven't been processed.
  bool HasUnprocessedCommands();

  gpu::gles2::GLES2Decoder* decoder() const { return decoder_.get(); }
  gpu::GpuScheduler* scheduler() const { return scheduler_.get(); }
  GpuChannel* channel() const { return channel_; }

  // Unique command buffer ID for this command buffer stub.
  uint64_t command_buffer_id() const { return command_buffer_id_; }

  // Identifies the various GpuCommandBufferStubs in the GPU process belonging
  // to the same renderer process.
  int32_t route_id() const { return route_id_; }

  // Identifies the stream for this command buffer.
  int32_t stream_id() const { return stream_id_; }

  gfx::GpuPreference gpu_preference() { return gpu_preference_; }

  int32_t GetRequestedAttribute(int attr) const;

  // Sends a message to the console.
  void SendConsoleMessage(int32_t id, const std::string& message);

  void SendCachedShader(const std::string& key, const std::string& shader);

  gfx::GLSurface* surface() const { return surface_.get(); }

  void AddDestructionObserver(DestructionObserver* observer);
  void RemoveDestructionObserver(DestructionObserver* observer);

  void SetLatencyInfoCallback(const LatencyInfoCallback& callback);

  void MarkContextLost();

  const gpu::gles2::FeatureInfo* GetFeatureInfo() const;

  void SendSwapBuffersCompleted(
      const std::vector<ui::LatencyInfo>& latency_info,
      gfx::SwapResult result);
  void SendUpdateVSyncParameters(base::TimeTicks timebase,
                                 base::TimeDelta interval);

 private:
  GpuMemoryManager* GetMemoryManager() const;

  void Destroy();

  bool MakeCurrent();

  // Cleans up and sends reply if OnInitialize failed.
  void OnInitializeFailed(IPC::Message* reply_message);

  // Message handlers:
  void OnInitialize(base::SharedMemoryHandle shared_state_shm,
                    IPC::Message* reply_message);
  void OnSetGetBuffer(int32_t shm_id, IPC::Message* reply_message);
  void OnProduceFrontBuffer(const gpu::Mailbox& mailbox);
  void OnGetState(IPC::Message* reply_message);
  void OnWaitForTokenInRange(int32_t start,
                             int32_t end,
                             IPC::Message* reply_message);
  void OnWaitForGetOffsetInRange(int32_t start,
                                 int32_t end,
                                 IPC::Message* reply_message);
  void OnAsyncFlush(int32_t put_offset,
                    uint32_t flush_count,
                    const std::vector<ui::LatencyInfo>& latency_info);
  void OnRegisterTransferBuffer(int32_t id,
                                base::SharedMemoryHandle transfer_buffer,
                                uint32_t size);
  void OnDestroyTransferBuffer(int32_t id);
  void OnGetTransferBuffer(int32_t id, IPC::Message* reply_message);

  void OnCreateVideoDecoder(const media::VideoDecodeAccelerator::Config& config,
                            int32_t route_id,
                            IPC::Message* reply_message);
  void OnCreateVideoEncoder(media::VideoPixelFormat input_format,
                            const gfx::Size& input_visible_size,
                            media::VideoCodecProfile output_profile,
                            uint32_t initial_bitrate,
                            int32_t route_id,
                            IPC::Message* reply_message);

  void OnEnsureBackbuffer();

  void OnSignalSyncToken(const gpu::SyncToken& sync_token, uint32_t id);
  void OnSignalAck(uint32_t id);
  void OnSignalQuery(uint32_t query, uint32_t id);

  void OnFenceSyncRelease(uint64_t release);
  bool OnWaitFenceSync(gpu::CommandBufferNamespace namespace_id,
                       uint64_t command_buffer_id,
                       uint64_t release);
  void OnWaitFenceSyncCompleted(gpu::CommandBufferNamespace namespace_id,
                                uint64_t command_buffer_id,
                                uint64_t release);

  void OnCreateImage(const GpuCommandBufferMsg_CreateImage_Params& params);
  void OnDestroyImage(int32_t id);
  void OnCreateStreamTexture(uint32_t texture_id,
                             int32_t stream_id,
                             bool* succeeded);

  void OnCommandProcessed();
  void OnParseError();
  void OnSchedulingChanged(bool scheduled);

  void ReportState();

  // Wrapper for GpuScheduler::PutChanged that sets the crash report URL.
  void PutChanged();

  // Poll the command buffer to execute work.
  void PollWork();
  void PerformWork();

  // Schedule processing of delayed work. This updates the time at which
  // delayed work should be processed. |process_delayed_work_time_| is
  // updated to current time + delay. Call this after processing some amount
  // of delayed work.
  void ScheduleDelayedWork(base::TimeDelta delay);

  bool CheckContextLost();
  void CheckCompleteWaits();
  void PullTextureUpdates(gpu::CommandBufferNamespace namespace_id,
                          uint64_t command_buffer_id,
                          uint32_t release);

  // The lifetime of objects of this class is managed by a GpuChannel. The
  // GpuChannels destroy all the GpuCommandBufferStubs that they own when they
  // are destroyed. So a raw pointer is safe.
  GpuChannel* channel_;

  // Outlives the stub.
  gpu::SyncPointManager* sync_point_manager_;

  // Task runner for main thread.
  scoped_refptr<base::SingleThreadTaskRunner> task_runner_;

  // The group of contexts that share namespaces with this context.
  scoped_refptr<gpu::gles2::ContextGroup> context_group_;

  bool initialized_;
  gfx::GLSurfaceHandle handle_;
  gfx::Size initial_size_;
  gpu::gles2::DisallowedFeatures disallowed_features_;
  std::vector<int32_t> requested_attribs_;
  gfx::GpuPreference gpu_preference_;
  bool use_virtualized_gl_context_;
  const uint64_t command_buffer_id_;
  const int32_t stream_id_;
  const int32_t route_id_;
  const bool offscreen_;
  uint32_t last_flush_count_;

  scoped_ptr<gpu::CommandBufferService> command_buffer_;
  scoped_ptr<gpu::gles2::GLES2Decoder> decoder_;
  scoped_ptr<gpu::GpuScheduler> scheduler_;
  scoped_ptr<gpu::SyncPointClient> sync_point_client_;
  scoped_refptr<gfx::GLSurface> surface_;
  gfx::GLSurface::Format surface_format_;

  GpuWatchdog* watchdog_;

  base::ObserverList<DestructionObserver> destruction_observers_;

  bool waiting_for_sync_point_;

  base::TimeTicks process_delayed_work_time_;
  uint32_t previous_processed_num_;
  base::TimeTicks last_idle_time_;

  scoped_refptr<gpu::PreemptionFlag> preemption_flag_;

  LatencyInfoCallback latency_info_callback_;

  GURL active_url_;
  size_t active_url_hash_;

  scoped_ptr<WaitForCommandState> wait_for_token_;
  scoped_ptr<WaitForCommandState> wait_for_get_offset_;

  DISALLOW_COPY_AND_ASSIGN(GpuCommandBufferStub);
};

}  // namespace content

#endif  // CONTENT_COMMON_GPU_GPU_COMMAND_BUFFER_STUB_H_