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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CONTENT_COMMON_GPU_GPU_MEMORY_BUFFER_FACTORY_H_
#define CONTENT_COMMON_GPU_GPU_MEMORY_BUFFER_FACTORY_H_

#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/gpu_memory_buffer.h"

namespace gfx {
class GLImage;
}

namespace content {

class GpuMemoryBufferFactory {
 public:
  GpuMemoryBufferFactory() {}
  virtual ~GpuMemoryBufferFactory() {}

  // Creates a new platform specific factory instance.
  static scoped_ptr<GpuMemoryBufferFactory> Create();

  // Creates a GPU memory buffer instance from |handle|. Whether the storage for
  // the buffer is passed with the handle or allocated as part of buffer
  // creation depends on the type. A valid handle is returned on success.
  virtual gfx::GpuMemoryBufferHandle CreateGpuMemoryBuffer(
      const gfx::GpuMemoryBufferHandle& handle,
      const gfx::Size& size,
      unsigned internalformat,
      unsigned usage) = 0;

  // Destroys GPU memory buffer identified by |handle|.
  virtual void DestroyGpuMemoryBuffer(
      const gfx::GpuMemoryBufferHandle& handle) = 0;

  // Creates a GLImage instance for GPU memory buffer identified by |handle|.
  // |client_id| should be set to the client requesting the creation of instance
  // and can be used by factory implementation to verify access rights.
  virtual scoped_refptr<gfx::GLImage> CreateImageForGpuMemoryBuffer(
      const gfx::GpuMemoryBufferHandle& handle,
      const gfx::Size& size,
      unsigned internalformat,
      int client_id) = 0;

 private:
  DISALLOW_COPY_AND_ASSIGN(GpuMemoryBufferFactory);
};

}  // namespace content

#endif  // CONTENT_COMMON_GPU_GPU_MEMORY_BUFFER_FACTORY_H_