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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/common/gpu/gpu_memory_manager.h"
#include <algorithm>
#include "base/bind.h"
#include "base/command_line.h"
#include "base/debug/trace_event.h"
#include "base/message_loop/message_loop.h"
#include "base/process/process_handle.h"
#include "base/strings/string_number_conversions.h"
#include "content/common/gpu/gpu_channel_manager.h"
#include "content/common/gpu/gpu_memory_manager_client.h"
#include "content/common/gpu/gpu_memory_tracking.h"
#include "content/common/gpu/gpu_memory_uma_stats.h"
#include "content/common/gpu/gpu_messages.h"
#include "gpu/command_buffer/common/gpu_memory_allocation.h"
#include "gpu/command_buffer/service/gpu_switches.h"
using gpu::MemoryAllocation;
namespace content {
namespace {
const int kDelayedScheduleManageTimeoutMs = 67;
const uint64 kBytesAllocatedUnmanagedStep = 16 * 1024 * 1024;
void TrackValueChanged(uint64 old_size, uint64 new_size, uint64* total_size) {
DCHECK(new_size > old_size || *total_size >= (old_size - new_size));
*total_size += (new_size - old_size);
}
}
GpuMemoryManager::GpuMemoryManager(
GpuChannelManager* channel_manager,
uint64 max_surfaces_with_frontbuffer_soft_limit)
: channel_manager_(channel_manager),
manage_immediate_scheduled_(false),
disable_schedule_manage_(false),
max_surfaces_with_frontbuffer_soft_limit_(
max_surfaces_with_frontbuffer_soft_limit),
client_hard_limit_bytes_(0),
bytes_allocated_managed_current_(0),
bytes_allocated_unmanaged_current_(0),
bytes_allocated_historical_max_(0)
{ }
GpuMemoryManager::~GpuMemoryManager() {
DCHECK(tracking_groups_.empty());
DCHECK(clients_visible_mru_.empty());
DCHECK(clients_nonvisible_mru_.empty());
DCHECK(clients_nonsurface_.empty());
DCHECK(!bytes_allocated_managed_current_);
DCHECK(!bytes_allocated_unmanaged_current_);
}
void GpuMemoryManager::UpdateAvailableGpuMemory() {
// If the value was overridden on the command line, use the specified value.
static bool client_hard_limit_bytes_overridden =
base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kForceGpuMemAvailableMb);
if (client_hard_limit_bytes_overridden) {
base::StringToUint64(
base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII(
switches::kForceGpuMemAvailableMb),
&client_hard_limit_bytes_);
client_hard_limit_bytes_ *= 1024 * 1024;
return;
}
#if defined(OS_ANDROID)
// On non-Android, we use an operating system query when possible.
// We do not have a reliable concept of multiple GPUs existing in
// a system, so just be safe and go with the minimum encountered.
uint64 bytes_min = 0;
// Only use the clients that are visible, because otherwise the set of clients
// we are querying could become extremely large.
for (ClientStateList::const_iterator it = clients_visible_mru_.begin();
it != clients_visible_mru_.end();
++it) {
const GpuMemoryManagerClientState* client_state = *it;
if (!client_state->has_surface_)
continue;
if (!client_state->visible_)
continue;
uint64 bytes = 0;
if (client_state->client_->GetTotalGpuMemory(&bytes)) {
if (!bytes_min || bytes < bytes_min)
bytes_min = bytes;
}
}
client_hard_limit_bytes_ = bytes_min;
// Clamp the observed value to a specific range on Android.
client_hard_limit_bytes_ = std::max(client_hard_limit_bytes_,
static_cast<uint64>(16 * 1024 * 1024));
client_hard_limit_bytes_ = std::min(client_hard_limit_bytes_,
static_cast<uint64>(256 * 1024 * 1024));
#else
// Ignore what the system said and give all clients the same maximum
// allocation on desktop platforms.
client_hard_limit_bytes_ = 512 * 1024 * 1024;
#endif
}
void GpuMemoryManager::ScheduleManage(
ScheduleManageTime schedule_manage_time) {
if (disable_schedule_manage_)
return;
if (manage_immediate_scheduled_)
return;
if (schedule_manage_time == kScheduleManageNow) {
base::MessageLoop::current()->PostTask(
FROM_HERE, base::Bind(&GpuMemoryManager::Manage, AsWeakPtr()));
manage_immediate_scheduled_ = true;
if (!delayed_manage_callback_.IsCancelled())
delayed_manage_callback_.Cancel();
} else {
if (!delayed_manage_callback_.IsCancelled())
return;
delayed_manage_callback_.Reset(base::Bind(&GpuMemoryManager::Manage,
AsWeakPtr()));
base::MessageLoop::current()->PostDelayedTask(
FROM_HERE,
delayed_manage_callback_.callback(),
base::TimeDelta::FromMilliseconds(kDelayedScheduleManageTimeoutMs));
}
}
void GpuMemoryManager::TrackMemoryAllocatedChange(
GpuMemoryTrackingGroup* tracking_group,
uint64 old_size,
uint64 new_size,
gpu::gles2::MemoryTracker::Pool tracking_pool) {
TrackValueChanged(old_size, new_size, &tracking_group->size_);
switch (tracking_pool) {
case gpu::gles2::MemoryTracker::kManaged:
TrackValueChanged(old_size, new_size, &bytes_allocated_managed_current_);
break;
case gpu::gles2::MemoryTracker::kUnmanaged:
TrackValueChanged(old_size,
new_size,
&bytes_allocated_unmanaged_current_);
break;
default:
NOTREACHED();
break;
}
if (new_size != old_size) {
TRACE_COUNTER1("gpu",
"GpuMemoryUsage",
GetCurrentUsage());
}
if (GetCurrentUsage() > bytes_allocated_historical_max_ +
kBytesAllocatedUnmanagedStep) {
bytes_allocated_historical_max_ = GetCurrentUsage();
// If we're blowing into new memory usage territory, spam the browser
// process with the most up-to-date information about our memory usage.
SendUmaStatsToBrowser();
}
}
bool GpuMemoryManager::EnsureGPUMemoryAvailable(uint64 /* size_needed */) {
// TODO: Check if there is enough space. Lose contexts until there is.
return true;
}
GpuMemoryManagerClientState* GpuMemoryManager::CreateClientState(
GpuMemoryManagerClient* client,
bool has_surface,
bool visible) {
TrackingGroupMap::iterator tracking_group_it =
tracking_groups_.find(client->GetMemoryTracker());
DCHECK(tracking_group_it != tracking_groups_.end());
GpuMemoryTrackingGroup* tracking_group = tracking_group_it->second;
GpuMemoryManagerClientState* client_state = new GpuMemoryManagerClientState(
this, client, tracking_group, has_surface, visible);
AddClientToList(client_state);
ScheduleManage(kScheduleManageNow);
return client_state;
}
void GpuMemoryManager::OnDestroyClientState(
GpuMemoryManagerClientState* client_state) {
RemoveClientFromList(client_state);
ScheduleManage(kScheduleManageLater);
}
void GpuMemoryManager::SetClientStateVisible(
GpuMemoryManagerClientState* client_state, bool visible) {
DCHECK(client_state->has_surface_);
if (client_state->visible_ == visible)
return;
RemoveClientFromList(client_state);
client_state->visible_ = visible;
AddClientToList(client_state);
ScheduleManage(visible ? kScheduleManageNow : kScheduleManageLater);
}
uint64 GpuMemoryManager::GetClientMemoryUsage(
const GpuMemoryManagerClient* client) const {
TrackingGroupMap::const_iterator tracking_group_it =
tracking_groups_.find(client->GetMemoryTracker());
DCHECK(tracking_group_it != tracking_groups_.end());
return tracking_group_it->second->GetSize();
}
GpuMemoryTrackingGroup* GpuMemoryManager::CreateTrackingGroup(
base::ProcessId pid, gpu::gles2::MemoryTracker* memory_tracker) {
GpuMemoryTrackingGroup* tracking_group = new GpuMemoryTrackingGroup(
pid, memory_tracker, this);
DCHECK(!tracking_groups_.count(tracking_group->GetMemoryTracker()));
tracking_groups_.insert(std::make_pair(tracking_group->GetMemoryTracker(),
tracking_group));
return tracking_group;
}
void GpuMemoryManager::OnDestroyTrackingGroup(
GpuMemoryTrackingGroup* tracking_group) {
DCHECK(tracking_groups_.count(tracking_group->GetMemoryTracker()));
tracking_groups_.erase(tracking_group->GetMemoryTracker());
}
void GpuMemoryManager::GetVideoMemoryUsageStats(
GPUVideoMemoryUsageStats* video_memory_usage_stats) const {
// For each context group, assign its memory usage to its PID
video_memory_usage_stats->process_map.clear();
for (TrackingGroupMap::const_iterator i =
tracking_groups_.begin(); i != tracking_groups_.end(); ++i) {
const GpuMemoryTrackingGroup* tracking_group = i->second;
video_memory_usage_stats->process_map[
tracking_group->GetPid()].video_memory += tracking_group->GetSize();
}
// Assign the total across all processes in the GPU process
video_memory_usage_stats->process_map[
base::GetCurrentProcId()].video_memory = GetCurrentUsage();
video_memory_usage_stats->process_map[
base::GetCurrentProcId()].has_duplicates = true;
video_memory_usage_stats->bytes_allocated = GetCurrentUsage();
video_memory_usage_stats->bytes_allocated_historical_max =
bytes_allocated_historical_max_;
}
void GpuMemoryManager::Manage() {
manage_immediate_scheduled_ = false;
delayed_manage_callback_.Cancel();
// Update the amount of GPU memory available on the system.
UpdateAvailableGpuMemory();
// Determine which clients are "hibernated" (which determines the
// distribution of frontbuffers and memory among clients that don't have
// surfaces).
SetClientsHibernatedState();
// Assign memory allocations to clients that have surfaces.
AssignSurfacesAllocations();
// Assign memory allocations to clients that don't have surfaces.
AssignNonSurfacesAllocations();
SendUmaStatsToBrowser();
}
void GpuMemoryManager::AssignSurfacesAllocations() {
// Send that allocation to the clients.
ClientStateList clients = clients_visible_mru_;
clients.insert(clients.end(),
clients_nonvisible_mru_.begin(),
clients_nonvisible_mru_.end());
for (ClientStateList::const_iterator it = clients.begin();
it != clients.end();
++it) {
GpuMemoryManagerClientState* client_state = *it;
// Populate and send the allocation to the client
MemoryAllocation allocation;
allocation.bytes_limit_when_visible = client_hard_limit_bytes_;
#if defined(OS_ANDROID)
// On Android, because there is only one visible tab at any time, allow
// that renderer to cache as much as it can.
allocation.priority_cutoff_when_visible =
MemoryAllocation::CUTOFF_ALLOW_EVERYTHING;
#else
// On desktop platforms, instruct the renderers to cache only a smaller
// set, to play nice with other renderers and other applications. If this
// if not done, then the system can become unstable.
// http://crbug.com/145600 (Linux)
// http://crbug.com/141377 (Mac)
allocation.priority_cutoff_when_visible =
MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE;
#endif
client_state->client_->SetMemoryAllocation(allocation);
client_state->client_->SuggestHaveFrontBuffer(!client_state->hibernated_);
}
}
void GpuMemoryManager::AssignNonSurfacesAllocations() {
for (ClientStateList::const_iterator it = clients_nonsurface_.begin();
it != clients_nonsurface_.end();
++it) {
GpuMemoryManagerClientState* client_state = *it;
MemoryAllocation allocation;
if (!client_state->hibernated_) {
allocation.bytes_limit_when_visible = client_hard_limit_bytes_;
allocation.priority_cutoff_when_visible =
MemoryAllocation::CUTOFF_ALLOW_EVERYTHING;
}
client_state->client_->SetMemoryAllocation(allocation);
}
}
void GpuMemoryManager::SetClientsHibernatedState() const {
// Re-set all tracking groups as being hibernated.
for (TrackingGroupMap::const_iterator it = tracking_groups_.begin();
it != tracking_groups_.end();
++it) {
GpuMemoryTrackingGroup* tracking_group = it->second;
tracking_group->hibernated_ = true;
}
// All clients with surfaces that are visible are non-hibernated.
uint64 non_hibernated_clients = 0;
for (ClientStateList::const_iterator it = clients_visible_mru_.begin();
it != clients_visible_mru_.end();
++it) {
GpuMemoryManagerClientState* client_state = *it;
client_state->hibernated_ = false;
client_state->tracking_group_->hibernated_ = false;
non_hibernated_clients++;
}
// Then an additional few clients with surfaces are non-hibernated too, up to
// a fixed limit.
for (ClientStateList::const_iterator it = clients_nonvisible_mru_.begin();
it != clients_nonvisible_mru_.end();
++it) {
GpuMemoryManagerClientState* client_state = *it;
if (non_hibernated_clients < max_surfaces_with_frontbuffer_soft_limit_) {
client_state->hibernated_ = false;
client_state->tracking_group_->hibernated_ = false;
non_hibernated_clients++;
} else {
client_state->hibernated_ = true;
}
}
// Clients that don't have surfaces are non-hibernated if they are
// in a GL share group with a non-hibernated surface.
for (ClientStateList::const_iterator it = clients_nonsurface_.begin();
it != clients_nonsurface_.end();
++it) {
GpuMemoryManagerClientState* client_state = *it;
client_state->hibernated_ = client_state->tracking_group_->hibernated_;
}
}
void GpuMemoryManager::SendUmaStatsToBrowser() {
if (!channel_manager_)
return;
GPUMemoryUmaStats params;
params.bytes_allocated_current = GetCurrentUsage();
params.bytes_allocated_max = bytes_allocated_historical_max_;
params.bytes_limit = client_hard_limit_bytes_;
params.client_count = clients_visible_mru_.size() +
clients_nonvisible_mru_.size() +
clients_nonsurface_.size();
params.context_group_count = tracking_groups_.size();
channel_manager_->Send(new GpuHostMsg_GpuMemoryUmaStats(params));
}
GpuMemoryManager::ClientStateList* GpuMemoryManager::GetClientList(
GpuMemoryManagerClientState* client_state) {
if (client_state->has_surface_) {
if (client_state->visible_)
return &clients_visible_mru_;
else
return &clients_nonvisible_mru_;
}
return &clients_nonsurface_;
}
void GpuMemoryManager::AddClientToList(
GpuMemoryManagerClientState* client_state) {
DCHECK(!client_state->list_iterator_valid_);
ClientStateList* client_list = GetClientList(client_state);
client_state->list_iterator_ = client_list->insert(
client_list->begin(), client_state);
client_state->list_iterator_valid_ = true;
}
void GpuMemoryManager::RemoveClientFromList(
GpuMemoryManagerClientState* client_state) {
DCHECK(client_state->list_iterator_valid_);
ClientStateList* client_list = GetClientList(client_state);
client_list->erase(client_state->list_iterator_);
client_state->list_iterator_valid_ = false;
}
} // namespace content
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