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|
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/common/gpu/media/android_video_decode_accelerator.h"
#include <stddef.h>
#include "base/android/build_info.h"
#include "base/auto_reset.h"
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/command_line.h"
#include "base/lazy_instance.h"
#include "base/logging.h"
#include "base/message_loop/message_loop.h"
#include "base/metrics/histogram.h"
#include "base/trace_event/trace_event.h"
#include "content/common/gpu/gpu_channel.h"
#include "content/common/gpu/media/android_copying_backing_strategy.h"
#include "content/common/gpu/media/android_deferred_rendering_backing_strategy.h"
#include "content/common/gpu/media/avda_return_on_failure.h"
#include "content/common/gpu/media/shared_memory_region.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "media/base/android/media_codec_bridge.h"
#include "media/base/android/media_codec_util.h"
#include "media/base/bind_to_current_loop.h"
#include "media/base/bitstream_buffer.h"
#include "media/base/limits.h"
#include "media/base/media.h"
#include "media/base/timestamp_constants.h"
#include "media/base/video_decoder_config.h"
#include "media/video/picture.h"
#include "ui/gl/android/scoped_java_surface.h"
#include "ui/gl/android/surface_texture.h"
#include "ui/gl/gl_bindings.h"
#if defined(ENABLE_MOJO_MEDIA_IN_GPU_PROCESS)
#include "media/mojo/services/mojo_cdm_service.h"
#endif
#define POST_ERROR(error_code, error_message) \
do { \
DLOG(ERROR) << error_message; \
PostError(FROM_HERE, media::VideoDecodeAccelerator::error_code); \
} while (0)
namespace content {
enum { kNumPictureBuffers = media::limits::kMaxVideoFrames + 1 };
// Max number of bitstreams notified to the client with
// NotifyEndOfBitstreamBuffer() before getting output from the bitstream.
enum { kMaxBitstreamsNotifiedInAdvance = 32 };
// MediaCodec is only guaranteed to support baseline, but some devices may
// support others. Advertise support for all H264 profiles and let the
// MediaCodec fail when decoding if it's not actually supported. It's assumed
// that consumers won't have software fallback for H264 on Android anyway.
static const media::VideoCodecProfile kSupportedH264Profiles[] = {
media::H264PROFILE_BASELINE,
media::H264PROFILE_MAIN,
media::H264PROFILE_EXTENDED,
media::H264PROFILE_HIGH,
media::H264PROFILE_HIGH10PROFILE,
media::H264PROFILE_HIGH422PROFILE,
media::H264PROFILE_HIGH444PREDICTIVEPROFILE,
media::H264PROFILE_SCALABLEBASELINE,
media::H264PROFILE_SCALABLEHIGH,
media::H264PROFILE_STEREOHIGH,
media::H264PROFILE_MULTIVIEWHIGH
};
// Because MediaCodec is thread-hostile (must be poked on a single thread) and
// has no callback mechanism (b/11990118), we must drive it by polling for
// complete frames (and available input buffers, when the codec is fully
// saturated). This function defines the polling delay. The value used is an
// arbitrary choice that trades off CPU utilization (spinning) against latency.
// Mirrors android_video_encode_accelerator.cc:EncodePollDelay().
static inline const base::TimeDelta DecodePollDelay() {
// An alternative to this polling scheme could be to dedicate a new thread
// (instead of using the ChildThread) to run the MediaCodec, and make that
// thread use the timeout-based flavor of MediaCodec's dequeue methods when it
// believes the codec should complete "soon" (e.g. waiting for an input
// buffer, or waiting for a picture when it knows enough complete input
// pictures have been fed to saturate any internal buffering). This is
// speculative and it's unclear that this would be a win (nor that there's a
// reasonably device-agnostic way to fill in the "believes" above).
return base::TimeDelta::FromMilliseconds(10);
}
static inline const base::TimeDelta NoWaitTimeOut() {
return base::TimeDelta::FromMicroseconds(0);
}
static inline const base::TimeDelta IdleTimerTimeOut() {
return base::TimeDelta::FromSeconds(1);
}
// Time between when we notice an error, and when we actually notify somebody.
// This is to prevent codec errors caused by SurfaceView fullscreen transitions
// from breaking the pipeline, if we're about to be reset anyway.
static inline const base::TimeDelta ErrorPostingDelay() {
return base::TimeDelta::FromSeconds(2);
}
// For RecordFormatChangedMetric.
enum FormatChangedValue {
CodecInitialized = false,
MissingFormatChanged = true
};
static inline void RecordFormatChangedMetric(FormatChangedValue value) {
UMA_HISTOGRAM_BOOLEAN("Media.AVDA.MissingFormatChanged", !!value);
}
// Handle OnFrameAvailable callbacks safely. Since they occur asynchronously,
// we take care that the AVDA that wants them still exists. A WeakPtr to
// the AVDA would be preferable, except that OnFrameAvailable callbacks can
// occur off the gpu main thread. We also can't guarantee when the
// SurfaceTexture will quit sending callbacks to coordinate with the
// destruction of the AVDA, so we have a separate object that the cb can own.
class AndroidVideoDecodeAccelerator::OnFrameAvailableHandler
: public base::RefCountedThreadSafe<OnFrameAvailableHandler> {
public:
// We do not retain ownership of |owner|. It must remain valid until
// after ClearOwner() is called. This will register with
// |surface_texture| to receive OnFrameAvailable callbacks.
OnFrameAvailableHandler(
AndroidVideoDecodeAccelerator* owner,
const scoped_refptr<gfx::SurfaceTexture>& surface_texture)
: owner_(owner) {
// Note that the callback owns a strong ref to us.
surface_texture->SetFrameAvailableCallbackOnAnyThread(
base::Bind(&OnFrameAvailableHandler::OnFrameAvailable,
scoped_refptr<OnFrameAvailableHandler>(this)));
}
// Forget about our owner, which is required before one deletes it.
// No further callbacks will happen once this completes.
void ClearOwner() {
base::AutoLock lock(lock_);
// No callback can happen until we release the lock.
owner_ = nullptr;
}
// Call back into our owner if it hasn't been deleted.
void OnFrameAvailable() {
base::AutoLock auto_lock(lock_);
// |owner_| can't be deleted while we have the lock.
if (owner_)
owner_->OnFrameAvailable();
}
private:
friend class base::RefCountedThreadSafe<OnFrameAvailableHandler>;
virtual ~OnFrameAvailableHandler() {}
// Protects changes to owner_.
base::Lock lock_;
// AVDA that wants the OnFrameAvailable callback.
AndroidVideoDecodeAccelerator* owner_;
DISALLOW_COPY_AND_ASSIGN(OnFrameAvailableHandler);
};
// Helper class to share an IO timer for DoIOTask() execution; prevents each
// AVDA instance from starting its own high frequency timer. The intuition
// behind this is that, if we're waiting for long enough, then either (a)
// MediaCodec is broken or (b) MediaCodec is waiting on us to change state
// (e.g., get new demuxed data / get a free picture buffer / return an output
// buffer to MediaCodec). This is inherently a race, since we don't know if
// MediaCodec is broken or just slow. Since the MediaCodec API doesn't let
// us wait on MediaCodec state changes prior to L, we more or less have to
// time out or keep polling forever in some common cases.
class AVDATimerManager {
public:
// Request periodic callback of |avda_instance|->DoIOTask(). Does nothing if
// the instance is already registered and the timer started. The first request
// will start the repeating timer on an interval of DecodePollDelay().
void StartTimer(AndroidVideoDecodeAccelerator* avda_instance) {
avda_instances_.insert(avda_instance);
// If the timer is running, StopTimer() might have been called earlier, if
// so remove the instance from the pending erasures.
if (timer_running_)
pending_erase_.erase(avda_instance);
if (io_timer_.IsRunning())
return;
io_timer_.Start(FROM_HERE, DecodePollDelay(), this,
&AVDATimerManager::RunTimer);
}
// Stop callbacks to |avda_instance|->DoIOTask(). Does nothing if the instance
// is not registered. If there are no instances left, the repeating timer will
// be stopped.
void StopTimer(AndroidVideoDecodeAccelerator* avda_instance) {
// If the timer is running, defer erasures to avoid iterator invalidation.
if (timer_running_) {
pending_erase_.insert(avda_instance);
return;
}
avda_instances_.erase(avda_instance);
if (avda_instances_.empty())
io_timer_.Stop();
}
private:
friend struct base::DefaultLazyInstanceTraits<AVDATimerManager>;
AVDATimerManager() {}
~AVDATimerManager() { NOTREACHED(); }
void RunTimer() {
{
// Call out to all AVDA instances, some of which may attempt to remove
// themselves from the list during this operation; those removals will be
// deferred until after all iterations are complete.
base::AutoReset<bool> scoper(&timer_running_, true);
for (auto* avda : avda_instances_)
avda->DoIOTask(false);
}
// Take care of any deferred erasures.
for (auto* avda : pending_erase_)
StopTimer(avda);
pending_erase_.clear();
// TODO(dalecurtis): We may want to consider chunking this if task execution
// takes too long for the combined timer.
}
std::set<AndroidVideoDecodeAccelerator*> avda_instances_;
// Since we can't delete while iterating when using a set, defer erasure until
// after iteration complete.
bool timer_running_ = false;
std::set<AndroidVideoDecodeAccelerator*> pending_erase_;
// Repeating timer responsible for draining pending IO to the codecs.
base::RepeatingTimer io_timer_;
DISALLOW_COPY_AND_ASSIGN(AVDATimerManager);
};
static base::LazyInstance<AVDATimerManager>::Leaky g_avda_timer =
LAZY_INSTANCE_INITIALIZER;
AndroidVideoDecodeAccelerator::AndroidVideoDecodeAccelerator(
const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder,
const base::Callback<bool(void)>& make_context_current)
: client_(NULL),
make_context_current_(make_context_current),
codec_(media::kCodecH264),
is_encrypted_(false),
needs_protected_surface_(false),
state_(NO_ERROR),
picturebuffers_requested_(false),
gl_decoder_(decoder),
media_drm_bridge_cdm_context_(nullptr),
cdm_registration_id_(0),
pending_input_buf_index_(-1),
error_sequence_token_(0),
defer_errors_(false),
weak_this_factory_(this) {
const gpu::GpuPreferences& gpu_preferences =
gl_decoder_->GetContextGroup()->gpu_preferences();
if (UseDeferredRenderingStrategy(gpu_preferences)) {
// TODO(liberato, watk): Figure out what we want to do about zero copy for
// fullscreen external SurfaceView in WebView. http://crbug.com/582170.
DCHECK(!gl_decoder_->GetContextGroup()->mailbox_manager()->UsesSync());
DVLOG(1) << __FUNCTION__ << ", using deferred rendering strategy.";
strategy_.reset(new AndroidDeferredRenderingBackingStrategy(this));
} else {
DVLOG(1) << __FUNCTION__ << ", using copy back strategy.";
strategy_.reset(new AndroidCopyingBackingStrategy(this));
}
}
AndroidVideoDecodeAccelerator::~AndroidVideoDecodeAccelerator() {
DCHECK(thread_checker_.CalledOnValidThread());
g_avda_timer.Pointer()->StopTimer(this);
#if defined(ENABLE_MOJO_MEDIA_IN_GPU_PROCESS)
if (!media_drm_bridge_cdm_context_)
return;
DCHECK(cdm_registration_id_);
media_drm_bridge_cdm_context_->UnregisterPlayer(cdm_registration_id_);
#endif // defined(ENABLE_MOJO_MEDIA_IN_GPU_PROCESS)
}
bool AndroidVideoDecodeAccelerator::Initialize(const Config& config,
Client* client) {
DCHECK(!media_codec_);
DCHECK(thread_checker_.CalledOnValidThread());
TRACE_EVENT0("media", "AVDA::Initialize");
DVLOG(1) << __FUNCTION__ << ": " << config.AsHumanReadableString();
DCHECK(client);
client_ = client;
codec_ = VideoCodecProfileToVideoCodec(config.profile);
is_encrypted_ = config.is_encrypted;
bool profile_supported = codec_ == media::kCodecVP8 ||
codec_ == media::kCodecVP9 ||
codec_ == media::kCodecH264;
if (!profile_supported) {
LOG(ERROR) << "Unsupported profile: " << config.profile;
return false;
}
// Only use MediaCodec for VP8/9 if it's likely backed by hardware
// or if the stream is encrypted.
if (codec_ == media::kCodecVP8 || codec_ == media::kCodecVP9) {
DCHECK(is_encrypted_ ||
!media::VideoCodecBridge::IsKnownUnaccelerated(
codec_, media::MEDIA_CODEC_DECODER));
}
if (!make_context_current_.Run()) {
LOG(ERROR) << "Failed to make this decoder's GL context current.";
return false;
}
if (!gl_decoder_) {
LOG(ERROR) << "Failed to get gles2 decoder instance.";
return false;
}
surface_ = strategy_->Initialize(config.surface_id);
if (surface_.IsEmpty()) {
LOG(ERROR) << "Failed to initialize the backing strategy. The returned "
"Java surface is empty.";
return false;
}
// TODO(watk,liberato): move this into the strategy.
scoped_refptr<gfx::SurfaceTexture> surface_texture =
strategy_->GetSurfaceTexture();
if (surface_texture) {
on_frame_available_handler_ =
new OnFrameAvailableHandler(this, surface_texture);
}
// For encrypted streams we postpone configuration until MediaCrypto is
// available.
if (is_encrypted_)
return true;
return ConfigureMediaCodec();
}
void AndroidVideoDecodeAccelerator::SetCdm(int cdm_id) {
DVLOG(2) << __FUNCTION__ << ": " << cdm_id;
#if defined(ENABLE_MOJO_MEDIA_IN_GPU_PROCESS)
DCHECK(client_) << "SetCdm() must be called after Initialize().";
if (media_drm_bridge_cdm_context_) {
NOTREACHED() << "We do not support resetting CDM.";
NotifyCdmAttached(false);
return;
}
// Store the CDM to hold a reference to it.
cdm_for_reference_holding_only_ = media::MojoCdmService::LegacyGetCdm(cdm_id);
DCHECK(cdm_for_reference_holding_only_);
// On Android platform the CdmContext must be a MediaDrmBridgeCdmContext.
media_drm_bridge_cdm_context_ = static_cast<media::MediaDrmBridgeCdmContext*>(
cdm_for_reference_holding_only_->GetCdmContext());
DCHECK(media_drm_bridge_cdm_context_);
// Register CDM callbacks. The callbacks registered will be posted back to
// this thread via BindToCurrentLoop.
// Since |this| holds a reference to the |cdm_|, by the time the CDM is
// destructed, UnregisterPlayer() must have been called and |this| has been
// destructed as well. So the |cdm_unset_cb| will never have a chance to be
// called.
// TODO(xhwang): Remove |cdm_unset_cb| after it's not used on all platforms.
cdm_registration_id_ = media_drm_bridge_cdm_context_->RegisterPlayer(
media::BindToCurrentLoop(
base::Bind(&AndroidVideoDecodeAccelerator::OnKeyAdded,
weak_this_factory_.GetWeakPtr())),
base::Bind(&base::DoNothing));
media_drm_bridge_cdm_context_->SetMediaCryptoReadyCB(media::BindToCurrentLoop(
base::Bind(&AndroidVideoDecodeAccelerator::OnMediaCryptoReady,
weak_this_factory_.GetWeakPtr())));
// Postpone NotifyCdmAttached() call till we create the MediaCodec after
// OnMediaCryptoReady().
#else
NOTIMPLEMENTED();
NotifyCdmAttached(false);
#endif // !defined(ENABLE_MOJO_MEDIA_IN_GPU_PROCESS)
}
void AndroidVideoDecodeAccelerator::DoIOTask(bool start_timer) {
DCHECK(thread_checker_.CalledOnValidThread());
TRACE_EVENT0("media", "AVDA::DoIOTask");
if (state_ == ERROR) {
return;
}
bool did_work = QueueInput();
while (DequeueOutput())
did_work = true;
ManageTimer(did_work || start_timer);
}
bool AndroidVideoDecodeAccelerator::QueueInput() {
DCHECK(thread_checker_.CalledOnValidThread());
TRACE_EVENT0("media", "AVDA::QueueInput");
base::AutoReset<bool> auto_reset(&defer_errors_, true);
if (bitstreams_notified_in_advance_.size() > kMaxBitstreamsNotifiedInAdvance)
return false;
if (pending_bitstream_buffers_.empty())
return false;
if (state_ == WAITING_FOR_KEY)
return false;
int input_buf_index = pending_input_buf_index_;
// Do not dequeue a new input buffer if we failed with MEDIA_CODEC_NO_KEY.
// That status does not return this buffer back to the pool of
// available input buffers. We have to reuse it in QueueSecureInputBuffer().
if (input_buf_index == -1) {
media::MediaCodecStatus status =
media_codec_->DequeueInputBuffer(NoWaitTimeOut(), &input_buf_index);
switch (status) {
case media::MEDIA_CODEC_DEQUEUE_INPUT_AGAIN_LATER:
return false;
case media::MEDIA_CODEC_ERROR:
POST_ERROR(PLATFORM_FAILURE, "Failed to DequeueInputBuffer");
return false;
case media::MEDIA_CODEC_OK:
break;
default:
NOTREACHED() << "Unknown DequeueInputBuffer status " << status;
return false;
}
}
DCHECK_NE(input_buf_index, -1);
base::Time queued_time = pending_bitstream_buffers_.front().second;
UMA_HISTOGRAM_TIMES("Media.AVDA.InputQueueTime",
base::Time::Now() - queued_time);
media::BitstreamBuffer bitstream_buffer =
pending_bitstream_buffers_.front().first;
if (bitstream_buffer.id() == -1) {
pending_bitstream_buffers_.pop();
TRACE_COUNTER1("media", "AVDA::PendingBitstreamBufferCount",
pending_bitstream_buffers_.size());
DCHECK_NE(state_, ERROR);
state_ = WAITING_FOR_EOS;
media_codec_->QueueEOS(input_buf_index);
return true;
}
scoped_ptr<SharedMemoryRegion> shm;
if (pending_input_buf_index_ == -1) {
// When |pending_input_buf_index_| is not -1, the buffer is already dequeued
// from MediaCodec, filled with data and bitstream_buffer.handle() is
// closed.
shm.reset(new SharedMemoryRegion(bitstream_buffer, true));
if (!shm->Map()) {
POST_ERROR(UNREADABLE_INPUT, "Failed to SharedMemoryRegion::Map()");
return false;
}
}
const base::TimeDelta presentation_timestamp =
bitstream_buffer.presentation_timestamp();
DCHECK(presentation_timestamp != media::kNoTimestamp())
<< "Bitstream buffers must have valid presentation timestamps";
// There may already be a bitstream buffer with this timestamp, e.g., VP9 alt
// ref frames, but it's OK to overwrite it because we only expect a single
// output frame to have that timestamp. AVDA clients only use the bitstream
// buffer id in the returned Pictures to map a bitstream buffer back to a
// timestamp on their side, so either one of the bitstream buffer ids will
// result in them finding the right timestamp.
bitstream_buffers_in_decoder_[presentation_timestamp] = bitstream_buffer.id();
// Notice that |memory| will be null if we repeatedly enqueue the same buffer,
// this happens after MEDIA_CODEC_NO_KEY.
const uint8_t* memory =
shm ? static_cast<const uint8_t*>(shm->memory()) : nullptr;
const std::string& key_id = bitstream_buffer.key_id();
const std::string& iv = bitstream_buffer.iv();
const std::vector<media::SubsampleEntry>& subsamples =
bitstream_buffer.subsamples();
media::MediaCodecStatus status;
if (key_id.empty() || iv.empty()) {
status = media_codec_->QueueInputBuffer(input_buf_index, memory,
bitstream_buffer.size(),
presentation_timestamp);
} else {
status = media_codec_->QueueSecureInputBuffer(
input_buf_index, memory, bitstream_buffer.size(), key_id, iv,
subsamples, presentation_timestamp);
}
DVLOG(2) << __FUNCTION__
<< ": Queue(Secure)InputBuffer: pts:" << presentation_timestamp
<< " status:" << status;
if (status == media::MEDIA_CODEC_NO_KEY) {
// Keep trying to enqueue the same input buffer.
// The buffer is owned by us (not the MediaCodec) and is filled with data.
DVLOG(1) << "QueueSecureInputBuffer failed: NO_KEY";
pending_input_buf_index_ = input_buf_index;
state_ = WAITING_FOR_KEY;
return false;
}
pending_input_buf_index_ = -1;
pending_bitstream_buffers_.pop();
TRACE_COUNTER1("media", "AVDA::PendingBitstreamBufferCount",
pending_bitstream_buffers_.size());
if (status != media::MEDIA_CODEC_OK) {
POST_ERROR(PLATFORM_FAILURE, "Failed to QueueInputBuffer: " << status);
return false;
}
// We should call NotifyEndOfBitstreamBuffer(), when no more decoded output
// will be returned from the bitstream buffer. However, MediaCodec API is
// not enough to guarantee it.
// So, here, we calls NotifyEndOfBitstreamBuffer() in advance in order to
// keep getting more bitstreams from the client, and throttle them by using
// |bitstreams_notified_in_advance_|.
// TODO(dwkang): check if there is a way to remove this workaround.
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer,
weak_this_factory_.GetWeakPtr(), bitstream_buffer.id()));
bitstreams_notified_in_advance_.push_back(bitstream_buffer.id());
return true;
}
bool AndroidVideoDecodeAccelerator::DequeueOutput() {
DCHECK(thread_checker_.CalledOnValidThread());
TRACE_EVENT0("media", "AVDA::DequeueOutput");
base::AutoReset<bool> auto_reset(&defer_errors_, true);
if (picturebuffers_requested_ && output_picture_buffers_.empty())
return false;
if (!output_picture_buffers_.empty() && free_picture_ids_.empty()) {
// Don't have any picture buffer to send. Need to wait more.
return false;
}
bool eos = false;
base::TimeDelta presentation_timestamp;
int32_t buf_index = 0;
do {
size_t offset = 0;
size_t size = 0;
TRACE_EVENT_BEGIN0("media", "AVDA::DequeueOutput");
media::MediaCodecStatus status = media_codec_->DequeueOutputBuffer(
NoWaitTimeOut(), &buf_index, &offset, &size, &presentation_timestamp,
&eos, NULL);
TRACE_EVENT_END2("media", "AVDA::DequeueOutput", "status", status,
"presentation_timestamp (ms)",
presentation_timestamp.InMilliseconds());
switch (status) {
case media::MEDIA_CODEC_ERROR:
POST_ERROR(PLATFORM_FAILURE, "DequeueOutputBuffer failed.");
return false;
case media::MEDIA_CODEC_DEQUEUE_OUTPUT_AGAIN_LATER:
return false;
case media::MEDIA_CODEC_OUTPUT_FORMAT_CHANGED: {
if (media_codec_->GetOutputSize(&size_) != media::MEDIA_CODEC_OK) {
POST_ERROR(PLATFORM_FAILURE, "GetOutputSize failed.");
return false;
}
DVLOG(3) << __FUNCTION__
<< " OUTPUT_FORMAT_CHANGED, new size: " << size_.ToString();
// Don't request picture buffers if we already have some. This avoids
// having to dismiss the existing buffers which may actively reference
// decoded images. Breaking their connection to the decoded image will
// cause rendering of black frames. Instead, we let the existing
// PictureBuffers live on and we simply update their size the next time
// they're attachted to an image of the new resolution. See the
// size update in |SendDecodedFrameToClient| and https://crbug/587994.
if (output_picture_buffers_.empty() && !picturebuffers_requested_) {
picturebuffers_requested_ = true;
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&AndroidVideoDecodeAccelerator::RequestPictureBuffers,
weak_this_factory_.GetWeakPtr()));
return false;
}
return true;
}
case media::MEDIA_CODEC_OUTPUT_BUFFERS_CHANGED:
break;
case media::MEDIA_CODEC_OK:
DCHECK_GE(buf_index, 0);
DVLOG(3) << __FUNCTION__ << ": pts:" << presentation_timestamp
<< " buf_index:" << buf_index << " offset:" << offset
<< " size:" << size << " eos:" << eos;
break;
default:
NOTREACHED();
break;
}
} while (buf_index < 0);
if (eos) {
DVLOG(3) << __FUNCTION__ << ": Resetting codec state after EOS";
// If we were waiting for an EOS, clear the state and reset the MediaCodec
// as normal. Otherwise, enter the ERROR state which will force destruction
// of MediaCodec during ResetCodecState().
//
// Some Android platforms seem to send an EOS buffer even when we're not
// expecting it. In this case, destroy and reset the codec but don't notify
// flush done since it violates the state machine. http://crbug.com/585959.
const bool was_waiting_for_eos = state_ == WAITING_FOR_EOS;
state_ = was_waiting_for_eos ? NO_ERROR : ERROR;
ResetCodecState();
if (was_waiting_for_eos) {
base::MessageLoop::current()->PostTask(
FROM_HERE, base::Bind(&AndroidVideoDecodeAccelerator::NotifyFlushDone,
weak_this_factory_.GetWeakPtr()));
}
return false;
}
if (!picturebuffers_requested_) {
// If, somehow, we get a decoded frame back before a FORMAT_CHANGED
// message, then we might not have any picture buffers to use. This
// isn't supposed to happen (see EncodeDecodeTest.java#617).
// Log a metric to see how common this is.
RecordFormatChangedMetric(FormatChangedValue::MissingFormatChanged);
media_codec_->ReleaseOutputBuffer(buf_index, false);
POST_ERROR(PLATFORM_FAILURE, "Dequeued buffers before FORMAT_CHANGED.");
return false;
}
// Get the bitstream buffer id from the timestamp.
auto it = bitstream_buffers_in_decoder_.find(presentation_timestamp);
if (it != bitstream_buffers_in_decoder_.end()) {
const int32_t bitstream_buffer_id = it->second;
bitstream_buffers_in_decoder_.erase(bitstream_buffers_in_decoder_.begin(),
++it);
SendDecodedFrameToClient(buf_index, bitstream_buffer_id);
// Removes ids former or equal than the id from decoder. Note that
// |bitstreams_notified_in_advance_| does not mean bitstream ids in decoder
// because of frame reordering issue. We just maintain this roughly and use
// it for throttling.
for (auto bitstream_it = bitstreams_notified_in_advance_.begin();
bitstream_it != bitstreams_notified_in_advance_.end();
++bitstream_it) {
if (*bitstream_it == bitstream_buffer_id) {
bitstreams_notified_in_advance_.erase(
bitstreams_notified_in_advance_.begin(), ++bitstream_it);
break;
}
}
} else {
// Normally we assume that the decoder makes at most one output frame for
// each distinct input timestamp. However MediaCodecBridge uses timestamp
// correction and provides a non-decreasing timestamp sequence, which might
// result in timestamp duplicates. Discard the frame if we cannot get the
// corresponding buffer id.
DVLOG(3) << __FUNCTION__ << ": Releasing buffer with unexpected PTS: "
<< presentation_timestamp;
media_codec_->ReleaseOutputBuffer(buf_index, false);
}
// We got a decoded frame, so try for another.
return true;
}
void AndroidVideoDecodeAccelerator::SendDecodedFrameToClient(
int32_t codec_buffer_index,
int32_t bitstream_id) {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK_NE(bitstream_id, -1);
DCHECK(!free_picture_ids_.empty());
TRACE_EVENT0("media", "AVDA::SendDecodedFrameToClient");
if (!make_context_current_.Run()) {
POST_ERROR(PLATFORM_FAILURE, "Failed to make the GL context current.");
return;
}
int32_t picture_buffer_id = free_picture_ids_.front();
free_picture_ids_.pop();
TRACE_COUNTER1("media", "AVDA::FreePictureIds", free_picture_ids_.size());
const auto& i = output_picture_buffers_.find(picture_buffer_id);
if (i == output_picture_buffers_.end()) {
POST_ERROR(PLATFORM_FAILURE,
"Can't find PictureBuffer id: " << picture_buffer_id);
return;
}
bool size_changed = false;
if (i->second.size() != size_) {
// Size may have changed due to resolution change since the last time this
// PictureBuffer was used.
strategy_->UpdatePictureBufferSize(&i->second, size_);
size_changed = true;
}
// Connect the PictureBuffer to the decoded frame, via whatever
// mechanism the strategy likes.
strategy_->UseCodecBufferForPictureBuffer(codec_buffer_index, i->second);
const bool allow_overlay = strategy_->ArePicturesOverlayable();
media::Picture picture(picture_buffer_id, bitstream_id, gfx::Rect(size_),
allow_overlay);
picture.set_size_changed(size_changed);
base::MessageLoop::current()->PostTask(
FROM_HERE, base::Bind(&AndroidVideoDecodeAccelerator::NotifyPictureReady,
weak_this_factory_.GetWeakPtr(), picture));
}
void AndroidVideoDecodeAccelerator::Decode(
const media::BitstreamBuffer& bitstream_buffer) {
DCHECK(thread_checker_.CalledOnValidThread());
if (bitstream_buffer.id() >= 0 && bitstream_buffer.size() > 0) {
DecodeBuffer(bitstream_buffer);
return;
}
if (base::SharedMemory::IsHandleValid(bitstream_buffer.handle()))
base::SharedMemory::CloseHandle(bitstream_buffer.handle());
if (bitstream_buffer.id() < 0) {
POST_ERROR(INVALID_ARGUMENT,
"Invalid bistream_buffer, id: " << bitstream_buffer.id());
} else {
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer,
weak_this_factory_.GetWeakPtr(), bitstream_buffer.id()));
}
}
void AndroidVideoDecodeAccelerator::DecodeBuffer(
const media::BitstreamBuffer& bitstream_buffer) {
pending_bitstream_buffers_.push(
std::make_pair(bitstream_buffer, base::Time::Now()));
TRACE_COUNTER1("media", "AVDA::PendingBitstreamBufferCount",
pending_bitstream_buffers_.size());
DoIOTask(true);
}
void AndroidVideoDecodeAccelerator::RequestPictureBuffers() {
client_->ProvidePictureBuffers(kNumPictureBuffers, size_,
strategy_->GetTextureTarget());
}
void AndroidVideoDecodeAccelerator::AssignPictureBuffers(
const std::vector<media::PictureBuffer>& buffers) {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(output_picture_buffers_.empty());
DCHECK(free_picture_ids_.empty());
if (buffers.size() < kNumPictureBuffers) {
POST_ERROR(INVALID_ARGUMENT, "Not enough picture buffers assigned.");
return;
}
for (size_t i = 0; i < buffers.size(); ++i) {
if (buffers[i].size() != size_) {
POST_ERROR(INVALID_ARGUMENT,
"Invalid picture buffer size assigned. Wanted "
<< size_.ToString() << ", but got "
<< buffers[i].size().ToString());
return;
}
int32_t id = buffers[i].id();
output_picture_buffers_.insert(std::make_pair(id, buffers[i]));
free_picture_ids_.push(id);
// Since the client might be re-using |picture_buffer_id| values, forget
// about previously-dismissed IDs now. See ReusePictureBuffer() comment
// about "zombies" for why we maintain this set in the first place.
dismissed_picture_ids_.erase(id);
strategy_->AssignOnePictureBuffer(buffers[i]);
}
TRACE_COUNTER1("media", "AVDA::FreePictureIds", free_picture_ids_.size());
DoIOTask(true);
}
void AndroidVideoDecodeAccelerator::ReusePictureBuffer(
int32_t picture_buffer_id) {
DCHECK(thread_checker_.CalledOnValidThread());
// This ReusePictureBuffer() might have been in a pipe somewhere (queued in
// IPC, or in a PostTask either at the sender or receiver) when we sent a
// DismissPictureBuffer() for this |picture_buffer_id|. Account for such
// potential "zombie" IDs here.
if (dismissed_picture_ids_.erase(picture_buffer_id))
return;
free_picture_ids_.push(picture_buffer_id);
TRACE_COUNTER1("media", "AVDA::FreePictureIds", free_picture_ids_.size());
OutputBufferMap::const_iterator i =
output_picture_buffers_.find(picture_buffer_id);
if (i == output_picture_buffers_.end()) {
POST_ERROR(PLATFORM_FAILURE, "Can't find PictureBuffer id "
<< picture_buffer_id);
return;
}
strategy_->ReuseOnePictureBuffer(i->second);
DoIOTask(true);
}
void AndroidVideoDecodeAccelerator::Flush() {
DCHECK(thread_checker_.CalledOnValidThread());
DecodeBuffer(media::BitstreamBuffer(-1, base::SharedMemoryHandle(), 0));
}
bool AndroidVideoDecodeAccelerator::ConfigureMediaCodec() {
DCHECK(thread_checker_.CalledOnValidThread());
TRACE_EVENT0("media", "AVDA::ConfigureMediaCodec");
jobject media_crypto = media_crypto_ ? media_crypto_->obj() : nullptr;
// |needs_protected_surface_| implies encrypted stream.
DCHECK(!needs_protected_surface_ || media_crypto);
// Pass a dummy 320x240 canvas size and let the codec signal the real size
// when it's known from the bitstream.
media_codec_.reset(media::VideoCodecBridge::CreateDecoder(
codec_, needs_protected_surface_, gfx::Size(320, 240),
surface_.j_surface().obj(), media_crypto, false));
// Record one instance of the codec being initialized.
RecordFormatChangedMetric(FormatChangedValue::CodecInitialized);
strategy_->CodecChanged(media_codec_.get(), output_picture_buffers_);
if (!media_codec_) {
LOG(ERROR) << "Failed to create MediaCodec instance.";
return false;
}
ManageTimer(true);
return true;
}
void AndroidVideoDecodeAccelerator::ResetCodecState() {
DCHECK(thread_checker_.CalledOnValidThread());
bitstream_buffers_in_decoder_.clear();
// We don't dismiss picture buffers here since we might not get a format
// changed message to re-request them, such as during a seek. In that case,
// we want to reuse the existing buffers. However, we're about to invalidate
// all the output buffers, so we must be sure that the strategy no longer
// refers to them.
if (pending_input_buf_index_ != -1) {
// The data for that index exists in the input buffer, but corresponding
// shm block been deleted. Check that it is safe to flush the coec, i.e.
// |pending_bitstream_buffers_| is empty.
// TODO(timav): keep shm block for that buffer and remove this restriction.
DCHECK(pending_bitstream_buffers_.empty());
pending_input_buf_index_ = -1;
}
if (state_ == WAITING_FOR_KEY)
state_ = NO_ERROR;
// We might increment error_sequence_token here to cancel any delayed errors,
// but right now it's unclear that it's safe to do so. If we are in an error
// state because of a codec error, then it would be okay. Otherwise, it's
// less obvious that we are exiting the error state. Since deferred errors
// are only intended for fullscreen transitions right now, we take the more
// conservative approach and let the errors post.
// TODO(liberato): revisit this once we sort out the error state a bit more.
// When codec is not in error state we can quickly reset (internally calls
// flush()) for JB-MR2 and beyond. Prior to JB-MR2, flush() had several bugs
// (b/8125974, b/8347958) so we must delete the MediaCodec and create a new
// one. The full reconfigure is much slower and may cause visible freezing if
// done mid-stream.
if (state_ == NO_ERROR &&
base::android::BuildInfo::GetInstance()->sdk_int() >= 18) {
DVLOG(3) << __FUNCTION__ << " Doing fast MediaCodec reset (flush).";
media_codec_->Reset();
// Since we just flushed all the output buffers, make sure that nothing is
// using them.
strategy_->CodecChanged(media_codec_.get(), output_picture_buffers_);
} else {
DVLOG(3) << __FUNCTION__
<< " Deleting the MediaCodec and creating a new one.";
g_avda_timer.Pointer()->StopTimer(this);
media_codec_.reset();
// Changing the codec will also notify the strategy to forget about any
// output buffers it has currently.
state_ = NO_ERROR;
if (!ConfigureMediaCodec())
POST_ERROR(PLATFORM_FAILURE, "Failed to create MediaCodec.");
}
}
void AndroidVideoDecodeAccelerator::DismissPictureBuffers() {
DCHECK(thread_checker_.CalledOnValidThread());
DVLOG(3) << __FUNCTION__;
for (const auto& pb : output_picture_buffers_) {
strategy_->DismissOnePictureBuffer(pb.second);
client_->DismissPictureBuffer(pb.first);
dismissed_picture_ids_.insert(pb.first);
}
output_picture_buffers_.clear();
std::queue<int32_t> empty;
std::swap(free_picture_ids_, empty);
picturebuffers_requested_ = false;
}
void AndroidVideoDecodeAccelerator::Reset() {
DCHECK(thread_checker_.CalledOnValidThread());
TRACE_EVENT0("media", "AVDA::Reset");
while (!pending_bitstream_buffers_.empty()) {
int32_t bitstream_buffer_id = pending_bitstream_buffers_.front().first.id();
pending_bitstream_buffers_.pop();
if (bitstream_buffer_id != -1) {
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer,
weak_this_factory_.GetWeakPtr(), bitstream_buffer_id));
}
}
TRACE_COUNTER1("media", "AVDA::PendingBitstreamBufferCount", 0);
bitstreams_notified_in_advance_.clear();
// Any error that is waiting to post can be ignored.
error_sequence_token_++;
ResetCodecState();
base::MessageLoop::current()->PostTask(
FROM_HERE, base::Bind(&AndroidVideoDecodeAccelerator::NotifyResetDone,
weak_this_factory_.GetWeakPtr()));
}
void AndroidVideoDecodeAccelerator::Destroy() {
DCHECK(thread_checker_.CalledOnValidThread());
bool have_context = make_context_current_.Run();
if (!have_context)
LOG(WARNING) << "Failed make GL context current for Destroy, continuing.";
strategy_->Cleanup(have_context, output_picture_buffers_);
// If we have an OnFrameAvailable handler, tell it that we're going away.
if (on_frame_available_handler_) {
on_frame_available_handler_->ClearOwner();
on_frame_available_handler_ = nullptr;
}
weak_this_factory_.InvalidateWeakPtrs();
if (media_codec_) {
g_avda_timer.Pointer()->StopTimer(this);
media_codec_.reset();
}
delete this;
}
bool AndroidVideoDecodeAccelerator::CanDecodeOnIOThread() {
return false;
}
const gfx::Size& AndroidVideoDecodeAccelerator::GetSize() const {
return size_;
}
const base::ThreadChecker& AndroidVideoDecodeAccelerator::ThreadChecker()
const {
return thread_checker_;
}
base::WeakPtr<gpu::gles2::GLES2Decoder>
AndroidVideoDecodeAccelerator::GetGlDecoder() const {
return gl_decoder_;
}
gpu::gles2::TextureRef* AndroidVideoDecodeAccelerator::GetTextureForPicture(
const media::PictureBuffer& picture_buffer) {
RETURN_ON_FAILURE(this, gl_decoder_, "Null gl_decoder_", ILLEGAL_STATE,
nullptr);
RETURN_ON_FAILURE(this, gl_decoder_->GetContextGroup(),
"Null gl_decoder_->GetContextGroup()", ILLEGAL_STATE,
nullptr);
gpu::gles2::TextureManager* texture_manager =
gl_decoder_->GetContextGroup()->texture_manager();
RETURN_ON_FAILURE(this, texture_manager, "Null texture_manager",
ILLEGAL_STATE, nullptr);
gpu::gles2::TextureRef* texture_ref =
texture_manager->GetTexture(picture_buffer.internal_texture_id());
RETURN_ON_FAILURE(this, texture_manager, "Null texture_ref", ILLEGAL_STATE,
nullptr);
return texture_ref;
}
void AndroidVideoDecodeAccelerator::OnFrameAvailable() {
// Remember: this may be on any thread.
DCHECK(strategy_);
strategy_->OnFrameAvailable();
}
void AndroidVideoDecodeAccelerator::PostError(
const ::tracked_objects::Location& from_here,
media::VideoDecodeAccelerator::Error error) {
base::MessageLoop::current()->PostDelayedTask(
from_here,
base::Bind(&AndroidVideoDecodeAccelerator::NotifyError,
weak_this_factory_.GetWeakPtr(), error, error_sequence_token_),
(defer_errors_ ? ErrorPostingDelay() : base::TimeDelta()));
state_ = ERROR;
}
void AndroidVideoDecodeAccelerator::OnMediaCryptoReady(
media::MediaDrmBridgeCdmContext::JavaObjectPtr media_crypto,
bool needs_protected_surface) {
DVLOG(1) << __FUNCTION__;
if (!media_crypto) {
LOG(ERROR) << "MediaCrypto is not available, can't play encrypted stream.";
cdm_for_reference_holding_only_ = nullptr;
media_drm_bridge_cdm_context_ = nullptr;
NotifyCdmAttached(false);
return;
}
DCHECK(!media_crypto->is_null());
// We assume this is a part of the initialization process, thus MediaCodec
// is not created yet.
DCHECK(!media_codec_);
media_crypto_ = std::move(media_crypto);
needs_protected_surface_ = needs_protected_surface;
// After receiving |media_crypto_| we can configure MediaCodec.
const bool success = ConfigureMediaCodec();
NotifyCdmAttached(success);
}
void AndroidVideoDecodeAccelerator::OnKeyAdded() {
DVLOG(1) << __FUNCTION__;
if (state_ == WAITING_FOR_KEY)
state_ = NO_ERROR;
DoIOTask(true);
}
void AndroidVideoDecodeAccelerator::NotifyCdmAttached(bool success) {
client_->NotifyCdmAttached(success);
}
void AndroidVideoDecodeAccelerator::NotifyPictureReady(
const media::Picture& picture) {
client_->PictureReady(picture);
}
void AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer(
int input_buffer_id) {
client_->NotifyEndOfBitstreamBuffer(input_buffer_id);
}
void AndroidVideoDecodeAccelerator::NotifyFlushDone() {
client_->NotifyFlushDone();
}
void AndroidVideoDecodeAccelerator::NotifyResetDone() {
client_->NotifyResetDone();
}
void AndroidVideoDecodeAccelerator::NotifyError(
media::VideoDecodeAccelerator::Error error,
int token) {
DVLOG(1) << __FUNCTION__ << ": error: " << error << " token: " << token
<< " current: " << error_sequence_token_;
if (token != error_sequence_token_)
return;
client_->NotifyError(error);
}
void AndroidVideoDecodeAccelerator::ManageTimer(bool did_work) {
bool should_be_running = true;
base::TimeTicks now = base::TimeTicks::Now();
if (!did_work && !most_recent_work_.is_null()) {
// Make sure that we have done work recently enough, else stop the timer.
if (now - most_recent_work_ > IdleTimerTimeOut()) {
most_recent_work_ = base::TimeTicks();
should_be_running = false;
}
} else {
most_recent_work_ = now;
}
if (should_be_running)
g_avda_timer.Pointer()->StartTimer(this);
else
g_avda_timer.Pointer()->StopTimer(this);
}
// static
bool AndroidVideoDecodeAccelerator::UseDeferredRenderingStrategy(
const gpu::GpuPreferences& gpu_preferences) {
// TODO(liberato, watk): Figure out what we want to do about zero copy for
// fullscreen external SurfaceView in WebView. http://crbug.com/582170.
return !gpu_preferences.enable_threaded_texture_mailboxes;
}
// static
media::VideoDecodeAccelerator::Capabilities
AndroidVideoDecodeAccelerator::GetCapabilities(
const gpu::GpuPreferences& gpu_preferences) {
Capabilities capabilities;
SupportedProfiles& profiles = capabilities.supported_profiles;
SupportedProfile profile;
if (media::MediaCodecUtil::IsVp8DecoderAvailable()) {
profile.profile = media::VP8PROFILE_ANY;
profile.min_resolution.SetSize(0, 0);
profile.max_resolution.SetSize(1920, 1088);
// If we know MediaCodec will just create a software codec, prefer our
// internal software decoder instead. It's more up to date and secured
// within the renderer sandbox. However if the content is encrypted, we
// must use MediaCodec anyways since MediaDrm offers no way to decrypt
// the buffers and let us use our internal software decoders.
profile.encrypted_only = media::VideoCodecBridge::IsKnownUnaccelerated(
media::kCodecVP8, media::MEDIA_CODEC_DECODER);
profiles.push_back(profile);
}
if (media::PlatformHasVp9Support()) {
profile.profile = media::VP9PROFILE_ANY;
profile.min_resolution.SetSize(0, 0);
profile.max_resolution.SetSize(1920, 1088);
// If we know MediaCodec will just create a software codec, prefer our
// internal software decoder instead. It's more up to date and secured
// within the renderer sandbox. However if the content is encrypted, we
// must use MediaCodec anyways since MediaDrm offers no way to decrypt
// the buffers and let us use our internal software decoders.
profile.encrypted_only = media::VideoCodecBridge::IsKnownUnaccelerated(
media::kCodecVP9, media::MEDIA_CODEC_DECODER);
profiles.push_back(profile);
}
for (const auto& supported_profile : kSupportedH264Profiles) {
SupportedProfile profile;
profile.profile = supported_profile;
profile.min_resolution.SetSize(0, 0);
// Advertise support for 4k and let the MediaCodec fail when decoding if it
// doesn't support the resolution. It's assumed that consumers won't have
// software fallback for H264 on Android anyway.
profile.max_resolution.SetSize(3840, 2160);
profiles.push_back(profile);
}
if (UseDeferredRenderingStrategy(gpu_preferences)) {
capabilities.flags = media::VideoDecodeAccelerator::Capabilities::
NEEDS_ALL_PICTURE_BUFFERS_TO_DECODE |
media::VideoDecodeAccelerator::Capabilities::
SUPPORTS_EXTERNAL_OUTPUT_SURFACE;
}
return capabilities;
}
} // namespace content
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