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|
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/common/gpu/media/android_video_decode_accelerator.h"
#include <stddef.h>
#include "base/android/build_info.h"
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/command_line.h"
#include "base/logging.h"
#include "base/message_loop/message_loop.h"
#include "base/metrics/histogram.h"
#include "base/trace_event/trace_event.h"
#include "content/common/gpu/gpu_channel.h"
#include "content/common/gpu/media/android_copying_backing_strategy.h"
#include "content/common/gpu/media/android_deferred_rendering_backing_strategy.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "media/base/bind_to_current_loop.h"
#include "media/base/bitstream_buffer.h"
#include "media/base/limits.h"
#include "media/base/media_switches.h"
#include "media/base/timestamp_constants.h"
#include "media/base/video_decoder_config.h"
#include "media/video/picture.h"
#include "ui/gl/android/scoped_java_surface.h"
#include "ui/gl/android/surface_texture.h"
#include "ui/gl/gl_bindings.h"
#if defined(ENABLE_MOJO_MEDIA_IN_GPU_PROCESS)
#include "media/base/media_keys.h"
#include "media/mojo/services/mojo_cdm_service.h"
#endif
#define POST_ERROR(error_code, error_message) \
do { \
DLOG(ERROR) << error_message; \
PostError(FROM_HERE, media::VideoDecodeAccelerator::error_code); \
} while (0)
namespace content {
enum { kNumPictureBuffers = media::limits::kMaxVideoFrames + 1 };
// Max number of bitstreams notified to the client with
// NotifyEndOfBitstreamBuffer() before getting output from the bitstream.
enum { kMaxBitstreamsNotifiedInAdvance = 32 };
// MediaCodec is only guaranteed to support baseline, but some devices may
// support others. Advertise support for all H264 profiles and let the
// MediaCodec fail when decoding if it's not actually supported. It's assumed
// that consumers won't have software fallback for H264 on Android anyway.
static const media::VideoCodecProfile kSupportedH264Profiles[] = {
media::H264PROFILE_BASELINE,
media::H264PROFILE_MAIN,
media::H264PROFILE_EXTENDED,
media::H264PROFILE_HIGH,
media::H264PROFILE_HIGH10PROFILE,
media::H264PROFILE_HIGH422PROFILE,
media::H264PROFILE_HIGH444PREDICTIVEPROFILE,
media::H264PROFILE_SCALABLEBASELINE,
media::H264PROFILE_SCALABLEHIGH,
media::H264PROFILE_STEREOHIGH,
media::H264PROFILE_MULTIVIEWHIGH
};
// Because MediaCodec is thread-hostile (must be poked on a single thread) and
// has no callback mechanism (b/11990118), we must drive it by polling for
// complete frames (and available input buffers, when the codec is fully
// saturated). This function defines the polling delay. The value used is an
// arbitrary choice that trades off CPU utilization (spinning) against latency.
// Mirrors android_video_encode_accelerator.cc:EncodePollDelay().
static inline const base::TimeDelta DecodePollDelay() {
// An alternative to this polling scheme could be to dedicate a new thread
// (instead of using the ChildThread) to run the MediaCodec, and make that
// thread use the timeout-based flavor of MediaCodec's dequeue methods when it
// believes the codec should complete "soon" (e.g. waiting for an input
// buffer, or waiting for a picture when it knows enough complete input
// pictures have been fed to saturate any internal buffering). This is
// speculative and it's unclear that this would be a win (nor that there's a
// reasonably device-agnostic way to fill in the "believes" above).
return base::TimeDelta::FromMilliseconds(10);
}
static inline const base::TimeDelta NoWaitTimeOut() {
return base::TimeDelta::FromMicroseconds(0);
}
static inline const base::TimeDelta IdleTimerTimeOut() {
return base::TimeDelta::FromSeconds(1);
}
// Handle OnFrameAvailable callbacks safely. Since they occur asynchronously,
// we take care that the AVDA that wants them still exists. A WeakPtr to
// the AVDA would be preferable, except that OnFrameAvailable callbacks can
// occur off the gpu main thread. We also can't guarantee when the
// SurfaceTexture will quit sending callbacks to coordinate with the
// destruction of the AVDA, so we have a separate object that the cb can own.
class AndroidVideoDecodeAccelerator::OnFrameAvailableHandler
: public base::RefCountedThreadSafe<OnFrameAvailableHandler> {
public:
// We do not retain ownership of |owner|. It must remain valid until
// after ClearOwner() is called. This will register with
// |surface_texture| to receive OnFrameAvailable callbacks.
OnFrameAvailableHandler(
AndroidVideoDecodeAccelerator* owner,
const scoped_refptr<gfx::SurfaceTexture>& surface_texture)
: owner_(owner) {
// Note that the callback owns a strong ref to us.
surface_texture->SetFrameAvailableCallbackOnAnyThread(
base::Bind(&OnFrameAvailableHandler::OnFrameAvailable,
scoped_refptr<OnFrameAvailableHandler>(this)));
}
// Forget about our owner, which is required before one deletes it.
// No further callbacks will happen once this completes.
void ClearOwner() {
base::AutoLock lock(lock_);
// No callback can happen until we release the lock.
owner_ = nullptr;
}
// Call back into our owner if it hasn't been deleted.
void OnFrameAvailable() {
base::AutoLock auto_lock(lock_);
// |owner_| can't be deleted while we have the lock.
if (owner_)
owner_->OnFrameAvailable();
}
private:
friend class base::RefCountedThreadSafe<OnFrameAvailableHandler>;
virtual ~OnFrameAvailableHandler() {}
// Protects changes to owner_.
base::Lock lock_;
// AVDA that wants the OnFrameAvailable callback.
AndroidVideoDecodeAccelerator* owner_;
DISALLOW_COPY_AND_ASSIGN(OnFrameAvailableHandler);
};
AndroidVideoDecodeAccelerator::AndroidVideoDecodeAccelerator(
const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder,
const base::Callback<bool(void)>& make_context_current)
: client_(NULL),
make_context_current_(make_context_current),
codec_(media::kCodecH264),
is_encrypted_(false),
needs_protected_surface_(false),
state_(NO_ERROR),
picturebuffers_requested_(false),
gl_decoder_(decoder),
cdm_registration_id_(0),
weak_this_factory_(this) {
if (UseDeferredRenderingStrategy())
strategy_.reset(new AndroidDeferredRenderingBackingStrategy());
else
strategy_.reset(new AndroidCopyingBackingStrategy());
}
AndroidVideoDecodeAccelerator::~AndroidVideoDecodeAccelerator() {
DCHECK(thread_checker_.CalledOnValidThread());
#if defined(ENABLE_MOJO_MEDIA_IN_GPU_PROCESS)
if (cdm_) {
DCHECK(cdm_registration_id_);
static_cast<media::MediaDrmBridge*>(cdm_.get())
->UnregisterPlayer(cdm_registration_id_);
}
#endif // defined(ENABLE_MOJO_MEDIA_IN_GPU_PROCESS)
}
bool AndroidVideoDecodeAccelerator::Initialize(const Config& config,
Client* client) {
DCHECK(!media_codec_);
DCHECK(thread_checker_.CalledOnValidThread());
TRACE_EVENT0("media", "AVDA::Initialize");
DVLOG(1) << __FUNCTION__ << ": " << config.AsHumanReadableString();
DCHECK(client);
client_ = client;
codec_ = VideoCodecProfileToVideoCodec(config.profile);
is_encrypted_ = config.is_encrypted;
bool profile_supported = codec_ == media::kCodecVP8 ||
codec_ == media::kCodecVP9 ||
codec_ == media::kCodecH264;
if (!profile_supported) {
LOG(ERROR) << "Unsupported profile: " << config.profile;
return false;
}
// Only use MediaCodec for VP8/9 if it's likely backed by hardware
// or if the stream is encrypted.
if ((codec_ == media::kCodecVP8 || codec_ == media::kCodecVP9) &&
!is_encrypted_) {
if (media::VideoCodecBridge::IsKnownUnaccelerated(
codec_, media::MEDIA_CODEC_DECODER)) {
DVLOG(1) << "Initialization failed: "
<< (codec_ == media::kCodecVP8 ? "vp8" : "vp9")
<< " is not hardware accelerated";
return false;
}
}
if (!make_context_current_.Run()) {
LOG(ERROR) << "Failed to make this decoder's GL context current.";
return false;
}
if (!gl_decoder_) {
LOG(ERROR) << "Failed to get gles2 decoder instance.";
return false;
}
strategy_->Initialize(this);
surface_texture_ = strategy_->CreateSurfaceTexture();
on_frame_available_handler_ =
new OnFrameAvailableHandler(this, surface_texture_);
// For encrypted streams we postpone configuration until MediaCrypto is
// available.
if (is_encrypted_)
return true;
return ConfigureMediaCodec();
}
void AndroidVideoDecodeAccelerator::SetCdm(int cdm_id) {
DVLOG(2) << __FUNCTION__ << ": " << cdm_id;
#if defined(ENABLE_MOJO_MEDIA_IN_GPU_PROCESS)
using media::MediaDrmBridge;
DCHECK(client_) << "SetCdm() must be called after Initialize().";
if (cdm_) {
NOTREACHED() << "We do not support resetting CDM.";
NotifyCdmAttached(false);
return;
}
cdm_ = media::MojoCdmService::GetCdm(cdm_id);
DCHECK(cdm_);
// On Android platform the MediaKeys will be its subclass MediaDrmBridge.
MediaDrmBridge* drm_bridge = static_cast<MediaDrmBridge*>(cdm_.get());
// Register CDM callbacks. The callbacks registered will be posted back to
// this thread via BindToCurrentLoop.
// Since |this| holds a reference to the |cdm_|, by the time the CDM is
// destructed, UnregisterPlayer() must have been called and |this| has been
// destructed as well. So the |cdm_unset_cb| will never have a chance to be
// called.
// TODO(xhwang): Remove |cdm_unset_cb| after it's not used on all platforms.
cdm_registration_id_ =
drm_bridge->RegisterPlayer(media::BindToCurrentLoop(base::Bind(
&AndroidVideoDecodeAccelerator::OnKeyAdded,
weak_this_factory_.GetWeakPtr())),
base::Bind(&base::DoNothing));
drm_bridge->SetMediaCryptoReadyCB(media::BindToCurrentLoop(
base::Bind(&AndroidVideoDecodeAccelerator::OnMediaCryptoReady,
weak_this_factory_.GetWeakPtr())));
// Postpone NotifyCdmAttached() call till we create the MediaCodec after
// OnMediaCryptoReady().
#else
NOTIMPLEMENTED();
NotifyCdmAttached(false);
#endif // !defined(ENABLE_MOJO_MEDIA_IN_GPU_PROCESS)
}
void AndroidVideoDecodeAccelerator::DoIOTask() {
DCHECK(thread_checker_.CalledOnValidThread());
TRACE_EVENT0("media", "AVDA::DoIOTask");
if (state_ == ERROR) {
return;
}
bool did_work = QueueInput();
while (DequeueOutput())
did_work = true;
ManageTimer(did_work);
}
bool AndroidVideoDecodeAccelerator::QueueInput() {
DCHECK(thread_checker_.CalledOnValidThread());
TRACE_EVENT0("media", "AVDA::QueueInput");
if (bitstreams_notified_in_advance_.size() > kMaxBitstreamsNotifiedInAdvance)
return false;
if (pending_bitstream_buffers_.empty())
return false;
int input_buf_index = 0;
media::MediaCodecStatus status =
media_codec_->DequeueInputBuffer(NoWaitTimeOut(), &input_buf_index);
if (status == media::MEDIA_CODEC_DEQUEUE_INPUT_AGAIN_LATER)
return false;
if (status == media::MEDIA_CODEC_ERROR) {
POST_ERROR(PLATFORM_FAILURE, "Failed to DequeueInputBuffer");
return false;
}
DCHECK_EQ(status, media::MEDIA_CODEC_OK);
base::Time queued_time = pending_bitstream_buffers_.front().second;
UMA_HISTOGRAM_TIMES("Media.AVDA.InputQueueTime",
base::Time::Now() - queued_time);
media::BitstreamBuffer bitstream_buffer =
pending_bitstream_buffers_.front().first;
if (bitstream_buffer.id() == -1) {
pending_bitstream_buffers_.pop();
TRACE_COUNTER1("media", "AVDA::PendingBitstreamBufferCount",
pending_bitstream_buffers_.size());
media_codec_->QueueEOS(input_buf_index);
return true;
}
scoped_ptr<base::SharedMemory> shm(
new base::SharedMemory(bitstream_buffer.handle(), true));
if (!shm->Map(bitstream_buffer.size())) {
POST_ERROR(UNREADABLE_INPUT, "Failed to SharedMemory::Map()");
return false;
}
const base::TimeDelta presentation_timestamp =
bitstream_buffer.presentation_timestamp();
DCHECK(presentation_timestamp != media::kNoTimestamp())
<< "Bitstream buffers must have valid presentation timestamps";
// There may already be a bitstream buffer with this timestamp, e.g., VP9 alt
// ref frames, but it's OK to overwrite it because we only expect a single
// output frame to have that timestamp. AVDA clients only use the bitstream
// buffer id in the returned Pictures to map a bitstream buffer back to a
// timestamp on their side, so either one of the bitstream buffer ids will
// result in them finding the right timestamp.
bitstream_buffers_in_decoder_[presentation_timestamp] = bitstream_buffer.id();
const uint8_t* memory = static_cast<const uint8_t*>(shm->memory());
const std::string& key_id = bitstream_buffer.key_id();
const std::string& iv = bitstream_buffer.iv();
const std::vector<media::SubsampleEntry>& subsamples =
bitstream_buffer.subsamples();
if (key_id.empty() || iv.empty()) {
status = media_codec_->QueueInputBuffer(input_buf_index, memory,
bitstream_buffer.size(),
presentation_timestamp);
} else {
status = media_codec_->QueueSecureInputBuffer(
input_buf_index, memory, bitstream_buffer.size(), key_id, iv,
subsamples, presentation_timestamp);
}
DVLOG(2) << __FUNCTION__
<< ": Queue(Secure)InputBuffer: pts:" << presentation_timestamp
<< " status:" << status;
if (status == media::MEDIA_CODEC_NO_KEY) {
// Keep trying to enqueue the front pending buffer.
//
// TODO(timav): Figure out whether stopping the pipeline in response to
// this error and restarting it in OnKeyAdded() has significant benefits
// (e.g. saving power).
DVLOG(1) << "QueueSecureInputBuffer failed: NO_KEY";
return true;
}
pending_bitstream_buffers_.pop();
TRACE_COUNTER1("media", "AVDA::PendingBitstreamBufferCount",
pending_bitstream_buffers_.size());
if (status != media::MEDIA_CODEC_OK) {
POST_ERROR(PLATFORM_FAILURE, "Failed to QueueInputBuffer: " << status);
return false;
}
// We should call NotifyEndOfBitstreamBuffer(), when no more decoded output
// will be returned from the bitstream buffer. However, MediaCodec API is
// not enough to guarantee it.
// So, here, we calls NotifyEndOfBitstreamBuffer() in advance in order to
// keep getting more bitstreams from the client, and throttle them by using
// |bitstreams_notified_in_advance_|.
// TODO(dwkang): check if there is a way to remove this workaround.
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer,
weak_this_factory_.GetWeakPtr(), bitstream_buffer.id()));
bitstreams_notified_in_advance_.push_back(bitstream_buffer.id());
return true;
}
bool AndroidVideoDecodeAccelerator::DequeueOutput() {
DCHECK(thread_checker_.CalledOnValidThread());
TRACE_EVENT0("media", "AVDA::DequeueOutput");
if (picturebuffers_requested_ && output_picture_buffers_.empty())
return false;
if (!output_picture_buffers_.empty() && free_picture_ids_.empty()) {
// Don't have any picture buffer to send. Need to wait more.
return false;
}
bool eos = false;
base::TimeDelta presentation_timestamp;
int32_t buf_index = 0;
do {
size_t offset = 0;
size_t size = 0;
TRACE_EVENT_BEGIN0("media", "AVDA::DequeueOutput");
media::MediaCodecStatus status = media_codec_->DequeueOutputBuffer(
NoWaitTimeOut(), &buf_index, &offset, &size, &presentation_timestamp,
&eos, NULL);
TRACE_EVENT_END2("media", "AVDA::DequeueOutput", "status", status,
"presentation_timestamp (ms)",
presentation_timestamp.InMilliseconds());
DVLOG(3) << "AVDA::DequeueOutput: pts:" << presentation_timestamp
<< " buf_index:" << buf_index << " offset:" << offset
<< " size:" << size << " eos:" << eos;
switch (status) {
case media::MEDIA_CODEC_ERROR:
POST_ERROR(PLATFORM_FAILURE, "DequeueOutputBuffer failed.");
return false;
case media::MEDIA_CODEC_DEQUEUE_OUTPUT_AGAIN_LATER:
return false;
case media::MEDIA_CODEC_OUTPUT_FORMAT_CHANGED: {
if (!output_picture_buffers_.empty()) {
// TODO(chcunningham): This will likely dismiss a handful of decoded
// frames that have not yet been drawn and returned to us for re-use.
// Consider a more complicated design that would wait for them to be
// drawn before dismissing.
DismissPictureBuffers();
}
picturebuffers_requested_ = true;
int32_t width, height;
media_codec_->GetOutputFormat(&width, &height);
size_ = gfx::Size(width, height);
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&AndroidVideoDecodeAccelerator::RequestPictureBuffers,
weak_this_factory_.GetWeakPtr()));
return false;
}
case media::MEDIA_CODEC_OUTPUT_BUFFERS_CHANGED:
break;
case media::MEDIA_CODEC_OK:
DCHECK_GE(buf_index, 0);
break;
default:
NOTREACHED();
break;
}
} while (buf_index < 0);
if (eos) {
DVLOG(3) << "AVDA::DequeueOutput: Resetting codec state after EOS";
ResetCodecState();
base::MessageLoop::current()->PostTask(
FROM_HERE, base::Bind(&AndroidVideoDecodeAccelerator::NotifyFlushDone,
weak_this_factory_.GetWeakPtr()));
return false;
}
// Get the bitstream buffer id from the timestamp.
auto it = bitstream_buffers_in_decoder_.find(presentation_timestamp);
if (it != bitstream_buffers_in_decoder_.end()) {
const int32_t bitstream_buffer_id = it->second;
bitstream_buffers_in_decoder_.erase(bitstream_buffers_in_decoder_.begin(),
++it);
SendDecodedFrameToClient(buf_index, bitstream_buffer_id);
// Removes ids former or equal than the id from decoder. Note that
// |bitstreams_notified_in_advance_| does not mean bitstream ids in decoder
// because of frame reordering issue. We just maintain this roughly and use
// it for throttling.
for (auto bitstream_it = bitstreams_notified_in_advance_.begin();
bitstream_it != bitstreams_notified_in_advance_.end();
++bitstream_it) {
if (*bitstream_it == bitstream_buffer_id) {
bitstreams_notified_in_advance_.erase(
bitstreams_notified_in_advance_.begin(), ++bitstream_it);
break;
}
}
} else {
// Normally we assume that the decoder makes at most one output frame for
// each distinct input timestamp. However MediaCodecBridge uses timestamp
// correction and provides a non-decreasing timestamp sequence, which might
// result in timestamp duplicates. Discard the frame if we cannot get the
// corresponding buffer id.
DVLOG(3) << "AVDA::DequeueOutput: Releasing buffer with unexpected PTS: "
<< presentation_timestamp;
media_codec_->ReleaseOutputBuffer(buf_index, false);
}
// We got a decoded frame, so try for another.
return true;
}
void AndroidVideoDecodeAccelerator::SendDecodedFrameToClient(
int32_t codec_buffer_index,
int32_t bitstream_id) {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK_NE(bitstream_id, -1);
DCHECK(!free_picture_ids_.empty());
TRACE_EVENT0("media", "AVDA::SendDecodedFrameToClient");
if (!make_context_current_.Run()) {
POST_ERROR(PLATFORM_FAILURE, "Failed to make the GL context current.");
return;
}
int32_t picture_buffer_id = free_picture_ids_.front();
free_picture_ids_.pop();
TRACE_COUNTER1("media", "AVDA::FreePictureIds", free_picture_ids_.size());
OutputBufferMap::const_iterator i =
output_picture_buffers_.find(picture_buffer_id);
if (i == output_picture_buffers_.end()) {
POST_ERROR(PLATFORM_FAILURE,
"Can't find PictureBuffer id: " << picture_buffer_id);
return;
}
// Connect the PictureBuffer to the decoded frame, via whatever
// mechanism the strategy likes.
strategy_->UseCodecBufferForPictureBuffer(codec_buffer_index, i->second);
base::MessageLoop::current()->PostTask(
FROM_HERE, base::Bind(&AndroidVideoDecodeAccelerator::NotifyPictureReady,
weak_this_factory_.GetWeakPtr(),
media::Picture(picture_buffer_id, bitstream_id,
gfx::Rect(size_), false)));
}
void AndroidVideoDecodeAccelerator::Decode(
const media::BitstreamBuffer& bitstream_buffer) {
DCHECK(thread_checker_.CalledOnValidThread());
if (bitstream_buffer.id() != -1 && bitstream_buffer.size() == 0) {
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer,
weak_this_factory_.GetWeakPtr(), bitstream_buffer.id()));
return;
}
pending_bitstream_buffers_.push(
std::make_pair(bitstream_buffer, base::Time::Now()));
TRACE_COUNTER1("media", "AVDA::PendingBitstreamBufferCount",
pending_bitstream_buffers_.size());
DoIOTask();
}
void AndroidVideoDecodeAccelerator::RequestPictureBuffers() {
client_->ProvidePictureBuffers(kNumPictureBuffers, size_,
strategy_->GetTextureTarget());
}
void AndroidVideoDecodeAccelerator::AssignPictureBuffers(
const std::vector<media::PictureBuffer>& buffers) {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(output_picture_buffers_.empty());
DCHECK(free_picture_ids_.empty());
if (buffers.size() < kNumPictureBuffers) {
POST_ERROR(INVALID_ARGUMENT, "Not enough picture buffers assigned.");
return;
}
for (size_t i = 0; i < buffers.size(); ++i) {
if (buffers[i].size() != size_) {
POST_ERROR(INVALID_ARGUMENT,
"Invalid picture buffer size assigned. Wanted "
<< size_.ToString() << ", but got "
<< buffers[i].size().ToString());
return;
}
int32_t id = buffers[i].id();
output_picture_buffers_.insert(std::make_pair(id, buffers[i]));
free_picture_ids_.push(id);
// Since the client might be re-using |picture_buffer_id| values, forget
// about previously-dismissed IDs now. See ReusePictureBuffer() comment
// about "zombies" for why we maintain this set in the first place.
dismissed_picture_ids_.erase(id);
strategy_->AssignOnePictureBuffer(buffers[i]);
}
TRACE_COUNTER1("media", "AVDA::FreePictureIds", free_picture_ids_.size());
DoIOTask();
}
void AndroidVideoDecodeAccelerator::ReusePictureBuffer(
int32_t picture_buffer_id) {
DCHECK(thread_checker_.CalledOnValidThread());
// This ReusePictureBuffer() might have been in a pipe somewhere (queued in
// IPC, or in a PostTask either at the sender or receiver) when we sent a
// DismissPictureBuffer() for this |picture_buffer_id|. Account for such
// potential "zombie" IDs here.
if (dismissed_picture_ids_.erase(picture_buffer_id))
return;
free_picture_ids_.push(picture_buffer_id);
TRACE_COUNTER1("media", "AVDA::FreePictureIds", free_picture_ids_.size());
OutputBufferMap::const_iterator i =
output_picture_buffers_.find(picture_buffer_id);
if (i == output_picture_buffers_.end()) {
POST_ERROR(PLATFORM_FAILURE, "Can't find PictureBuffer id "
<< picture_buffer_id);
return;
}
strategy_->ReuseOnePictureBuffer(i->second);
DoIOTask();
}
void AndroidVideoDecodeAccelerator::Flush() {
DCHECK(thread_checker_.CalledOnValidThread());
Decode(media::BitstreamBuffer(-1, base::SharedMemoryHandle(), 0));
}
bool AndroidVideoDecodeAccelerator::ConfigureMediaCodec() {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(surface_texture_.get());
TRACE_EVENT0("media", "AVDA::ConfigureMediaCodec");
gfx::ScopedJavaSurface surface(surface_texture_.get());
jobject media_crypto = media_crypto_ ? media_crypto_->obj() : nullptr;
// |needs_protected_surface_| implies encrypted stream.
DCHECK(!needs_protected_surface_ || media_crypto);
// Pass a dummy 320x240 canvas size and let the codec signal the real size
// when it's known from the bitstream.
media_codec_.reset(media::VideoCodecBridge::CreateDecoder(
codec_, needs_protected_surface_, gfx::Size(320, 240),
surface.j_surface().obj(), media_crypto));
strategy_->CodecChanged(media_codec_.get(), output_picture_buffers_);
if (!media_codec_) {
LOG(ERROR) << "Failed to create MediaCodec instance.";
return false;
}
ManageTimer(true);
return true;
}
void AndroidVideoDecodeAccelerator::ResetCodecState() {
DCHECK(thread_checker_.CalledOnValidThread());
bitstream_buffers_in_decoder_.clear();
// We don't dismiss picture buffers here since we might not get a format
// changed message to re-request them, such as during a seek. In that case,
// we want to reuse the existing buffers. However, we're about to invalidate
// all the output buffers, so we must be sure that the strategy no longer
// refers to them.
// When codec is not in error state we can quickly reset (internally calls
// flush()) for JB-MR2 and beyond. Prior to JB-MR2, flush() had several bugs
// (b/8125974, b/8347958) so we must stop() and reconfigure MediaCodec. The
// full reconfigure is much slower and may cause visible freezing if done
// mid-stream.
if (state_ == NO_ERROR &&
base::android::BuildInfo::GetInstance()->sdk_int() >= 18) {
DVLOG(3) << __FUNCTION__ << " Doing fast MediaCodec reset (flush).";
media_codec_->Reset();
// Since we just flushed all the output buffers, make sure that nothing is
// using them.
strategy_->CodecChanged(media_codec_.get(), output_picture_buffers_);
} else {
DVLOG(3) << __FUNCTION__
<< " Doing slow MediaCodec reset (stop/re-configure).";
io_timer_.Stop();
media_codec_->Stop();
// Changing the codec will also notify the strategy to forget about any
// output buffers it has currently.
ConfigureMediaCodec();
state_ = NO_ERROR;
}
}
void AndroidVideoDecodeAccelerator::DismissPictureBuffers() {
DCHECK(thread_checker_.CalledOnValidThread());
DVLOG(3) << __FUNCTION__;
for (const auto& pb : output_picture_buffers_) {
strategy_->DismissOnePictureBuffer(pb.second);
client_->DismissPictureBuffer(pb.first);
dismissed_picture_ids_.insert(pb.first);
}
output_picture_buffers_.clear();
std::queue<int32_t> empty;
std::swap(free_picture_ids_, empty);
picturebuffers_requested_ = false;
}
void AndroidVideoDecodeAccelerator::Reset() {
DCHECK(thread_checker_.CalledOnValidThread());
TRACE_EVENT0("media", "AVDA::Reset");
while (!pending_bitstream_buffers_.empty()) {
int32_t bitstream_buffer_id = pending_bitstream_buffers_.front().first.id();
pending_bitstream_buffers_.pop();
if (bitstream_buffer_id != -1) {
base::MessageLoop::current()->PostTask(
FROM_HERE,
base::Bind(&AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer,
weak_this_factory_.GetWeakPtr(), bitstream_buffer_id));
}
}
TRACE_COUNTER1("media", "AVDA::PendingBitstreamBufferCount", 0);
bitstreams_notified_in_advance_.clear();
ResetCodecState();
base::MessageLoop::current()->PostTask(
FROM_HERE, base::Bind(&AndroidVideoDecodeAccelerator::NotifyResetDone,
weak_this_factory_.GetWeakPtr()));
}
void AndroidVideoDecodeAccelerator::Destroy() {
DCHECK(thread_checker_.CalledOnValidThread());
bool have_context = make_context_current_.Run();
if (!have_context)
LOG(WARNING) << "Failed make GL context current for Destroy, continuing.";
strategy_->Cleanup(have_context, output_picture_buffers_);
// If we have an OnFrameAvailable handler, tell it that we're going away.
if (on_frame_available_handler_) {
on_frame_available_handler_->ClearOwner();
on_frame_available_handler_ = nullptr;
}
weak_this_factory_.InvalidateWeakPtrs();
if (media_codec_) {
io_timer_.Stop();
media_codec_->Stop();
}
delete this;
}
bool AndroidVideoDecodeAccelerator::CanDecodeOnIOThread() {
return false;
}
const gfx::Size& AndroidVideoDecodeAccelerator::GetSize() const {
return size_;
}
const base::ThreadChecker& AndroidVideoDecodeAccelerator::ThreadChecker()
const {
return thread_checker_;
}
base::WeakPtr<gpu::gles2::GLES2Decoder>
AndroidVideoDecodeAccelerator::GetGlDecoder() const {
return gl_decoder_;
}
void AndroidVideoDecodeAccelerator::OnFrameAvailable() {
// Remember: this may be on any thread.
DCHECK(strategy_);
strategy_->OnFrameAvailable();
}
void AndroidVideoDecodeAccelerator::PostError(
const ::tracked_objects::Location& from_here,
media::VideoDecodeAccelerator::Error error) {
base::MessageLoop::current()->PostTask(
from_here, base::Bind(&AndroidVideoDecodeAccelerator::NotifyError,
weak_this_factory_.GetWeakPtr(), error));
state_ = ERROR;
}
void AndroidVideoDecodeAccelerator::OnMediaCryptoReady(
media::MediaDrmBridge::JavaObjectPtr media_crypto,
bool needs_protected_surface) {
DVLOG(1) << __FUNCTION__;
if (!media_crypto) {
LOG(ERROR) << "MediaCrypto is not available, can't play encrypted stream.";
NotifyCdmAttached(false);
return;
}
DCHECK(!media_crypto->is_null());
// We assume this is a part of the initialization process, thus MediaCodec
// is not created yet.
DCHECK(!media_codec_);
media_crypto_ = std::move(media_crypto);
needs_protected_surface_ = needs_protected_surface;
// After receiving |media_crypto_| we can configure MediaCodec.
const bool success = ConfigureMediaCodec();
NotifyCdmAttached(success);
}
void AndroidVideoDecodeAccelerator::OnKeyAdded() {
DVLOG(1) << __FUNCTION__;
// TODO(timav): Figure out whether stopping the pipeline in response to
// NO_KEY error and restarting it here has significant benefits (e.g. saving
// power). Right now do nothing here.
}
void AndroidVideoDecodeAccelerator::NotifyCdmAttached(bool success) {
client_->NotifyCdmAttached(success);
}
void AndroidVideoDecodeAccelerator::NotifyPictureReady(
const media::Picture& picture) {
client_->PictureReady(picture);
}
void AndroidVideoDecodeAccelerator::NotifyEndOfBitstreamBuffer(
int input_buffer_id) {
client_->NotifyEndOfBitstreamBuffer(input_buffer_id);
}
void AndroidVideoDecodeAccelerator::NotifyFlushDone() {
client_->NotifyFlushDone();
}
void AndroidVideoDecodeAccelerator::NotifyResetDone() {
client_->NotifyResetDone();
}
void AndroidVideoDecodeAccelerator::NotifyError(
media::VideoDecodeAccelerator::Error error) {
client_->NotifyError(error);
}
void AndroidVideoDecodeAccelerator::ManageTimer(bool did_work) {
bool should_be_running = true;
base::TimeTicks now = base::TimeTicks::Now();
if (!did_work) {
// Make sure that we have done work recently enough, else stop the timer.
if (now - most_recent_work_ > IdleTimerTimeOut())
should_be_running = false;
} else {
most_recent_work_ = now;
}
if (should_be_running && !io_timer_.IsRunning()) {
io_timer_.Start(FROM_HERE, DecodePollDelay(), this,
&AndroidVideoDecodeAccelerator::DoIOTask);
} else if (!should_be_running && io_timer_.IsRunning()) {
io_timer_.Stop();
}
}
// static
bool AndroidVideoDecodeAccelerator::UseDeferredRenderingStrategy() {
return base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kEnableUnifiedMediaPipeline);
}
// static
media::VideoDecodeAccelerator::Capabilities
AndroidVideoDecodeAccelerator::GetCapabilities() {
Capabilities capabilities;
SupportedProfiles& profiles = capabilities.supported_profiles;
SupportedProfile profile;
profile.profile = media::VP8PROFILE_ANY;
profile.min_resolution.SetSize(0, 0);
profile.max_resolution.SetSize(1920, 1088);
profiles.push_back(profile);
profile.profile = media::VP9PROFILE_ANY;
profile.min_resolution.SetSize(0, 0);
profile.max_resolution.SetSize(1920, 1088);
profiles.push_back(profile);
for (const auto& supported_profile : kSupportedH264Profiles) {
SupportedProfile profile;
profile.profile = supported_profile;
profile.min_resolution.SetSize(0, 0);
// Advertise support for 4k and let the MediaCodec fail when decoding if it
// doesn't support the resolution. It's assumed that consumers won't have
// software fallback for H264 on Android anyway.
profile.max_resolution.SetSize(3840, 2160);
profiles.push_back(profile);
}
if (UseDeferredRenderingStrategy()) {
capabilities.flags = media::VideoDecodeAccelerator::Capabilities::
NEEDS_ALL_PICTURE_BUFFERS_TO_DECODE;
}
return capabilities;
}
} // namespace content
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