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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_COMMON_GPU_MEDIA_RENDERING_HELPER_H_
#define CONTENT_COMMON_GPU_MEDIA_RENDERING_HELPER_H_
#include <map>
#include <vector>
#include "base/basictypes.h"
#include "ui/gfx/size.h"
#include "ui/gl/gl_bindings.h"
namespace base {
class MessageLoop;
class WaitableEvent;
}
#if !defined(OS_WIN) && defined(ARCH_CPU_X86_FAMILY)
#define GL_VARIANT_GLX 1
typedef GLXContext NativeContextType;
#else
#define GL_VARIANT_EGL 1
typedef EGLContext NativeContextType;
#endif
namespace content {
struct RenderingHelperParams {
RenderingHelperParams();
~RenderingHelperParams();
bool suppress_swap_to_display;
int num_windows;
// Dimensions of window(s) created for displaying frames. In the
// case of thumbnail rendering, these won't match the frame dimensions.
std::vector<gfx::Size> window_dimensions;
// Dimensions of video frame texture(s).
std::vector<gfx::Size> frame_dimensions;
// Whether the frames are rendered as scaled thumbnails within a
// larger FBO that is in turn rendered to the window.
bool render_as_thumbnails;
// The size of the FBO containing all visible thumbnails.
gfx::Size thumbnails_page_size;
// The size of each thumbnail within the FBO.
gfx::Size thumbnail_size;
};
// Creates and draws textures used by the video decoder.
// This class is not thread safe and thus all the methods of this class
// (except for ctor/dtor) ensure they're being run on a single thread.
class RenderingHelper {
public:
RenderingHelper();
~RenderingHelper();
// Create the render context and windows by the specified dimensions.
void Initialize(const RenderingHelperParams& params,
base::WaitableEvent* done);
// Undo the effects of Initialize() and signal |*done|.
void UnInitialize(base::WaitableEvent* done);
// Return a newly-created GLES2 texture id rendering to a specific window, and
// signal |*done|.
void CreateTexture(int window_id,
uint32 texture_target,
uint32* texture_id,
base::WaitableEvent* done);
// Render |texture_id| to the screen using target |texture_target|.
void RenderTexture(uint32 texture_target, uint32 texture_id);
// Delete |texture_id|.
void DeleteTexture(uint32 texture_id);
// Get the platform specific handle to the OpenGL display.
void* GetGLDisplay();
// Get rendered thumbnails as RGB.
// Sets alpha_solid to true if the alpha channel is entirely 0xff.
void GetThumbnailsAsRGB(std::vector<unsigned char>* rgb,
bool* alpha_solid,
base::WaitableEvent* done);
private:
void Clear();
// Make window_id's surface current w/ the GL context, or release the context
// if |window_id < 0|.
void MakeCurrent(int window_id);
base::MessageLoop* message_loop_;
std::vector<gfx::Size> window_dimensions_;
std::vector<gfx::Size> frame_dimensions_;
NativeContextType gl_context_;
std::map<uint32, int> texture_id_to_surface_index_;
#if defined(GL_VARIANT_EGL)
EGLDisplay gl_display_;
std::vector<EGLSurface> gl_surfaces_;
#else
XVisualInfo* x_visual_;
#endif
#if defined(OS_WIN)
std::vector<HWND> windows_;
#else
Display* x_display_;
std::vector<Window> x_windows_;
#endif
bool render_as_thumbnails_;
int frame_count_;
GLuint thumbnails_fbo_id_;
GLuint thumbnails_texture_id_;
gfx::Size thumbnails_fbo_size_;
gfx::Size thumbnail_size_;
GLuint program_;
DISALLOW_COPY_AND_ASSIGN(RenderingHelper);
};
} // namespace content
#endif // CONTENT_COMMON_GPU_MEDIA_RENDERING_HELPER_H_
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