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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/common/gpu_messages.h"
#include "content/common/gpu/gpu_channel.h"
#include "content/gpu/transport_texture.h"
TransportTexture::TransportTexture(GpuChannel* channel,
IPC::Message::Sender* sender,
gpu::gles2::GLES2Decoder* decoder,
int32 host_id,
int32 route_id)
: channel_(channel),
sender_(sender),
decoder_(decoder),
host_id_(host_id),
route_id_(route_id) {
}
TransportTexture::~TransportTexture() {
}
void TransportTexture::CreateTextures(
int n, int width, int height, Format format, std::vector<int>* textures,
Task* done_task) {
output_textures_ = textures;
DCHECK(!create_task_.get());
create_task_.reset(done_task);
bool ret = sender_->Send(new GpuTransportTextureHostMsg_CreateTextures(
host_id_, n, width, height, static_cast<int>(format)));
if (!ret) {
LOG(ERROR) << "GpuTransportTexture_CreateTextures failed";
}
}
void TransportTexture::ReleaseTextures() {
texture_map_.clear();
bool ret = sender_->Send(new GpuTransportTextureHostMsg_ReleaseTextures(
host_id_));
if (!ret) {
LOG(ERROR) << "GpuTransportTexture_ReleaseTextures failed";
}
}
void TransportTexture::TextureUpdated(int texture_id) {
TextureMap::iterator iter = texture_map_.find(texture_id);
if (iter == texture_map_.end()) {
LOG(ERROR) << "Texture not found: " << texture_id;
return;
}
bool ret = sender_->Send(new GpuTransportTextureHostMsg_TextureUpdated(
host_id_, iter->second));
if (!ret) {
LOG(ERROR) << "GpuTransportTexture_TextureUpdated failed";
}
}
void TransportTexture::OnChannelConnected(int32 peer_pid) {
}
void TransportTexture::OnChannelError() {
}
bool TransportTexture::OnMessageReceived(const IPC::Message& msg) {
bool handled = true;
IPC_BEGIN_MESSAGE_MAP(TransportTexture, msg)
IPC_MESSAGE_HANDLER(GpuTransportTextureMsg_Destroy,
OnDestroy)
IPC_MESSAGE_HANDLER(GpuTransportTextureMsg_TexturesCreated,
OnTexturesCreated)
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP()
DCHECK(handled);
return handled;
}
void TransportTexture::OnDestroy() {
channel_->DestroyTransportTexture(route_id_);
}
void TransportTexture::OnTexturesCreated(std::vector<int> textures) {
bool ret = decoder_->MakeCurrent();
if (!ret) {
LOG(ERROR) << "Failed to switch context";
return;
}
output_textures_->clear();
for (size_t i = 0; i < textures.size(); ++i) {
uint32 gl_texture = 0;
// Translate the client texture id to service texture id.
ret = decoder_->GetServiceTextureId(textures[i], &gl_texture);
DCHECK(ret) << "Cannot translate client texture ID to service ID";
output_textures_->push_back(gl_texture);
texture_map_.insert(std::make_pair(gl_texture, textures[i]));
}
// Notify user that textures are ready.
create_task_->Run();
create_task_.reset();
output_textures_ = NULL;
}
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