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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_RENDERER_GPU_COMMAND_BUFFER_PROXY_H_
#define CONTENT_RENDERER_GPU_COMMAND_BUFFER_PROXY_H_
#pragma once
#if defined(ENABLE_GPU)
#include <map>
#include <queue>
#include "base/callback_old.h"
#include "base/memory/linked_ptr.h"
#include "base/memory/scoped_ptr.h"
#include "gpu/command_buffer/common/command_buffer.h"
#include "ipc/ipc_channel.h"
#include "ipc/ipc_message.h"
namespace base {
class SharedMemory;
}
namespace gfx {
class Size;
}
class PluginChannelHost;
class Task;
// Client side proxy that forwards messages synchronously to a
// CommandBufferStub.
class CommandBufferProxy : public gpu::CommandBuffer,
public IPC::Channel::Listener {
public:
CommandBufferProxy(IPC::Channel::Sender* channel, int route_id);
virtual ~CommandBufferProxy();
// IPC::Channel::Listener implementation:
virtual bool OnMessageReceived(const IPC::Message& message);
virtual void OnChannelError();
int route_id() const { return route_id_; }
// CommandBuffer implementation:
virtual bool Initialize(int32 size);
virtual bool Initialize(base::SharedMemory* buffer, int32 size);
virtual gpu::Buffer GetRingBuffer();
virtual State GetState();
virtual void Flush(int32 put_offset);
virtual State FlushSync(int32 put_offset, int32 last_known_get);
virtual void SetGetOffset(int32 get_offset);
virtual int32 CreateTransferBuffer(size_t size, int32 id_request);
virtual int32 RegisterTransferBuffer(base::SharedMemory* shared_memory,
size_t size,
int32 id_request);
virtual void DestroyTransferBuffer(int32 id);
virtual gpu::Buffer GetTransferBuffer(int32 handle);
virtual void SetToken(int32 token);
virtual void SetParseError(gpu::error::Error error);
virtual void OnSwapBuffers();
// Reparent a command buffer. TODO(apatrick): going forward, the notion of
// the parent / child relationship between command buffers is going away in
// favor of the notion of surfaces that can be drawn to in one command buffer
// and bound as a texture in any other.
virtual bool SetParent(CommandBufferProxy* parent_command_buffer,
uint32 parent_texture_id);
// Set a callback that will be invoked when the SwapBuffers call has been
// issued.
void SetSwapBuffersCallback(Callback0::Type* callback);
void SetChannelErrorCallback(Callback0::Type* callback);
// Asynchronously resizes an offscreen frame buffer.
void ResizeOffscreenFrameBuffer(const gfx::Size& size);
// Set a task that will be invoked the next time the window becomes invalid
// and needs to be repainted. Takes ownership of task.
void SetNotifyRepaintTask(Task* task);
#if defined(OS_MACOSX)
virtual void SetWindowSize(const gfx::Size& size);
#endif
// Get the last state received from the service without synchronizing.
State GetLastState() {
return last_state_;
}
private:
// Send an IPC message over the GPU channel. This is private to fully
// encapsulate the channel; all callers of this function must explicitly
// verify that the context has not been lost.
bool Send(IPC::Message* msg);
// Message handlers:
void OnUpdateState(const gpu::CommandBuffer::State& state);
void OnNotifyRepaint();
void OnDestroyed();
// As with the service, the client takes ownership of the ring buffer.
int32 num_entries_;
scoped_ptr<base::SharedMemory> ring_buffer_;
// Local cache of id to transfer buffer mapping.
typedef std::map<int32, gpu::Buffer> TransferBufferMap;
TransferBufferMap transfer_buffers_;
// The last cached state received from the service.
State last_state_;
IPC::Channel::Sender* channel_;
int route_id_;
unsigned int flush_count_;
scoped_ptr<Task> notify_repaint_task_;
scoped_ptr<Callback0::Type> swap_buffers_callback_;
scoped_ptr<Callback0::Type> channel_error_callback_;
DISALLOW_COPY_AND_ASSIGN(CommandBufferProxy);
};
#endif // ENABLE_GPU
#endif // CONTENT_RENDERER_GPU_COMMAND_BUFFER_PROXY_H_
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