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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/media/webrtc_audio_renderer.h"
#include "base/logging.h"
#include "base/metrics/histogram.h"
#include "base/strings/string_util.h"
#include "base/strings/stringprintf.h"
#include "content/renderer/media/audio_device_factory.h"
#include "content/renderer/media/media_stream_dispatcher.h"
#include "content/renderer/media/webrtc_audio_device_impl.h"
#include "content/renderer/media/webrtc_logging.h"
#include "content/renderer/render_frame_impl.h"
#include "media/audio/audio_output_device.h"
#include "media/audio/audio_parameters.h"
#include "media/audio/sample_rates.h"
#include "third_party/libjingle/source/talk/app/webrtc/mediastreaminterface.h"
#include "third_party/libjingle/source/talk/media/base/audiorenderer.h"
#if defined(OS_WIN)
#include "base/win/windows_version.h"
#include "media/audio/win/core_audio_util_win.h"
#endif
namespace content {
namespace {
// We add a UMA histogram measuring the execution time of the Render() method
// every |kNumCallbacksBetweenRenderTimeHistograms| callback. Assuming 10ms
// between each callback leads to one UMA update each 100ms.
const int kNumCallbacksBetweenRenderTimeHistograms = 10;
// This is a simple wrapper class that's handed out to users of a shared
// WebRtcAudioRenderer instance. This class maintains the per-user 'playing'
// and 'started' states to avoid problems related to incorrect usage which
// might violate the implementation assumptions inside WebRtcAudioRenderer
// (see the play reference count).
class SharedAudioRenderer : public MediaStreamAudioRenderer {
public:
// Callback definition for a callback that is called when when Play(), Pause()
// or SetVolume are called (whenever the internal |playing_state_| changes).
typedef base::Callback<
void(const scoped_refptr<webrtc::MediaStreamInterface>&,
WebRtcAudioRenderer::PlayingState*)> OnPlayStateChanged;
SharedAudioRenderer(
const scoped_refptr<MediaStreamAudioRenderer>& delegate,
const scoped_refptr<webrtc::MediaStreamInterface>& media_stream,
const OnPlayStateChanged& on_play_state_changed)
: delegate_(delegate), media_stream_(media_stream), started_(false),
on_play_state_changed_(on_play_state_changed) {
DCHECK(!on_play_state_changed_.is_null());
DCHECK(media_stream_.get());
}
protected:
virtual ~SharedAudioRenderer() {
DCHECK(thread_checker_.CalledOnValidThread());
DVLOG(1) << __FUNCTION__;
Stop();
}
virtual void Start() OVERRIDE {
DCHECK(thread_checker_.CalledOnValidThread());
if (started_)
return;
started_ = true;
delegate_->Start();
}
virtual void Play() OVERRIDE {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(started_);
if (playing_state_.playing())
return;
playing_state_.set_playing(true);
on_play_state_changed_.Run(media_stream_, &playing_state_);
}
virtual void Pause() OVERRIDE {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(started_);
if (!playing_state_.playing())
return;
playing_state_.set_playing(false);
on_play_state_changed_.Run(media_stream_, &playing_state_);
}
virtual void Stop() OVERRIDE {
DCHECK(thread_checker_.CalledOnValidThread());
if (!started_)
return;
Pause();
started_ = false;
delegate_->Stop();
}
virtual void SetVolume(float volume) OVERRIDE {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(volume >= 0.0f && volume <= 1.0f);
playing_state_.set_volume(volume);
on_play_state_changed_.Run(media_stream_, &playing_state_);
}
virtual base::TimeDelta GetCurrentRenderTime() const OVERRIDE {
DCHECK(thread_checker_.CalledOnValidThread());
return delegate_->GetCurrentRenderTime();
}
virtual bool IsLocalRenderer() const OVERRIDE {
DCHECK(thread_checker_.CalledOnValidThread());
return delegate_->IsLocalRenderer();
}
private:
base::ThreadChecker thread_checker_;
const scoped_refptr<MediaStreamAudioRenderer> delegate_;
const scoped_refptr<webrtc::MediaStreamInterface> media_stream_;
bool started_;
WebRtcAudioRenderer::PlayingState playing_state_;
OnPlayStateChanged on_play_state_changed_;
};
// Returns either AudioParameters::NO_EFFECTS or AudioParameters::DUCKING
// depending on whether or not an input element is currently open with
// ducking enabled.
int GetCurrentDuckingFlag(int render_frame_id) {
RenderFrameImpl* const frame =
RenderFrameImpl::FromRoutingID(render_frame_id);
MediaStreamDispatcher* const dispatcher = frame ?
frame->GetMediaStreamDispatcher() : NULL;
if (dispatcher && dispatcher->IsAudioDuckingActive()) {
return media::AudioParameters::DUCKING;
}
return media::AudioParameters::NO_EFFECTS;
}
// Helper method to get platform specific optimal buffer size.
int GetOptimalBufferSize(int sample_rate, int hardware_buffer_size) {
// Use native hardware buffer size as default. On Windows, we strive to open
// up using this native hardware buffer size to achieve best
// possible performance and to ensure that no FIFO is needed on the browser
// side to match the client request. That is why there is no #if case for
// Windows below.
int frames_per_buffer = hardware_buffer_size;
#if defined(OS_LINUX) || defined(OS_MACOSX)
// On Linux and MacOS, the low level IO implementations on the browser side
// supports all buffer size the clients want. We use the native peer
// connection buffer size (10ms) to achieve best possible performance.
frames_per_buffer = sample_rate / 100;
#elif defined(OS_ANDROID)
// TODO(henrika): Keep tuning this scheme and espcicially for low-latency
// cases. Might not be possible to come up with the perfect solution using
// the render side only.
int frames_per_10ms = sample_rate / 100;
if (frames_per_buffer < 2 * frames_per_10ms) {
// Examples of low-latency frame sizes and the resulting |buffer_size|:
// Nexus 7 : 240 audio frames => 2*480 = 960
// Nexus 10 : 256 => 2*441 = 882
// Galaxy Nexus: 144 => 2*441 = 882
frames_per_buffer = 2 * frames_per_10ms;
DVLOG(1) << "Low-latency output detected on Android";
}
#endif
DVLOG(1) << "Using sink output buffer size: " << frames_per_buffer;
return frames_per_buffer;
}
} // namespace
WebRtcAudioRenderer::WebRtcAudioRenderer(
const scoped_refptr<webrtc::MediaStreamInterface>& media_stream,
int source_render_view_id,
int source_render_frame_id,
int session_id,
int sample_rate,
int frames_per_buffer)
: state_(UNINITIALIZED),
source_render_view_id_(source_render_view_id),
source_render_frame_id_(source_render_frame_id),
session_id_(session_id),
media_stream_(media_stream),
source_(NULL),
play_ref_count_(0),
start_ref_count_(0),
audio_delay_milliseconds_(0),
fifo_delay_milliseconds_(0),
sink_params_(media::AudioParameters::AUDIO_PCM_LOW_LATENCY,
media::CHANNEL_LAYOUT_STEREO, sample_rate, 16,
frames_per_buffer,
GetCurrentDuckingFlag(source_render_frame_id)),
render_callback_count_(0) {
WebRtcLogMessage(base::StringPrintf(
"WAR::WAR. source_render_view_id=%d"
", session_id=%d, sample_rate=%d, frames_per_buffer=%d, effects=%i",
source_render_view_id,
session_id,
sample_rate,
frames_per_buffer,
sink_params_.effects()));
}
WebRtcAudioRenderer::~WebRtcAudioRenderer() {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK_EQ(state_, UNINITIALIZED);
}
bool WebRtcAudioRenderer::Initialize(WebRtcAudioRendererSource* source) {
DVLOG(1) << "WebRtcAudioRenderer::Initialize()";
DCHECK(thread_checker_.CalledOnValidThread());
base::AutoLock auto_lock(lock_);
DCHECK_EQ(state_, UNINITIALIZED);
DCHECK(source);
DCHECK(!sink_.get());
DCHECK(!source_);
// WebRTC does not yet support higher rates than 96000 on the client side
// and 48000 is the preferred sample rate. Therefore, if 192000 is detected,
// we change the rate to 48000 instead. The consequence is that the native
// layer will be opened up at 192kHz but WebRTC will provide data at 48kHz
// which will then be resampled by the audio converted on the browser side
// to match the native audio layer.
int sample_rate = sink_params_.sample_rate();
DVLOG(1) << "Audio output hardware sample rate: " << sample_rate;
if (sample_rate == 192000) {
DVLOG(1) << "Resampling from 48000 to 192000 is required";
sample_rate = 48000;
}
media::AudioSampleRate asr;
if (media::ToAudioSampleRate(sample_rate, &asr)) {
UMA_HISTOGRAM_ENUMERATION(
"WebRTC.AudioOutputSampleRate", asr, media::kAudioSampleRateMax + 1);
} else {
UMA_HISTOGRAM_COUNTS("WebRTC.AudioOutputSampleRateUnexpected",
sample_rate);
}
// Set up audio parameters for the source, i.e., the WebRTC client.
// The WebRTC client only supports multiples of 10ms as buffer size where
// 10ms is preferred for lowest possible delay.
media::AudioParameters source_params;
const int frames_per_10ms = (sample_rate / 100);
DVLOG(1) << "Using WebRTC output buffer size: " << frames_per_10ms;
source_params.Reset(media::AudioParameters::AUDIO_PCM_LOW_LATENCY,
sink_params_.channel_layout(), sink_params_.channels(),
sample_rate, 16, frames_per_10ms);
const int frames_per_buffer =
GetOptimalBufferSize(sample_rate, sink_params_.frames_per_buffer());
sink_params_.Reset(sink_params_.format(), sink_params_.channel_layout(),
sink_params_.channels(), sample_rate, 16,
frames_per_buffer);
// Create a FIFO if re-buffering is required to match the source input with
// the sink request. The source acts as provider here and the sink as
// consumer.
fifo_delay_milliseconds_ = 0;
if (source_params.frames_per_buffer() != sink_params_.frames_per_buffer()) {
DVLOG(1) << "Rebuffering from " << source_params.frames_per_buffer()
<< " to " << sink_params_.frames_per_buffer();
audio_fifo_.reset(new media::AudioPullFifo(
source_params.channels(),
source_params.frames_per_buffer(),
base::Bind(
&WebRtcAudioRenderer::SourceCallback,
base::Unretained(this))));
if (sink_params_.frames_per_buffer() > source_params.frames_per_buffer()) {
int frame_duration_milliseconds = base::Time::kMillisecondsPerSecond /
static_cast<double>(source_params.sample_rate());
fifo_delay_milliseconds_ = (sink_params_.frames_per_buffer() -
source_params.frames_per_buffer()) * frame_duration_milliseconds;
}
}
source_ = source;
// Configure the audio rendering client and start rendering.
sink_ = AudioDeviceFactory::NewOutputDevice(
source_render_view_id_, source_render_frame_id_);
DCHECK_GE(session_id_, 0);
sink_->InitializeWithSessionId(sink_params_, this, session_id_);
sink_->Start();
// User must call Play() before any audio can be heard.
state_ = PAUSED;
return true;
}
scoped_refptr<MediaStreamAudioRenderer>
WebRtcAudioRenderer::CreateSharedAudioRendererProxy(
const scoped_refptr<webrtc::MediaStreamInterface>& media_stream) {
content::SharedAudioRenderer::OnPlayStateChanged on_play_state_changed =
base::Bind(&WebRtcAudioRenderer::OnPlayStateChanged, this);
return new SharedAudioRenderer(this, media_stream, on_play_state_changed);
}
bool WebRtcAudioRenderer::IsStarted() const {
DCHECK(thread_checker_.CalledOnValidThread());
return start_ref_count_ != 0;
}
void WebRtcAudioRenderer::Start() {
DVLOG(1) << "WebRtcAudioRenderer::Start()";
DCHECK(thread_checker_.CalledOnValidThread());
++start_ref_count_;
}
void WebRtcAudioRenderer::Play() {
DVLOG(1) << "WebRtcAudioRenderer::Play()";
DCHECK(thread_checker_.CalledOnValidThread());
if (playing_state_.playing())
return;
playing_state_.set_playing(true);
render_callback_count_ = 0;
OnPlayStateChanged(media_stream_, &playing_state_);
}
void WebRtcAudioRenderer::EnterPlayState() {
DVLOG(1) << "WebRtcAudioRenderer::EnterPlayState()";
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK_GT(start_ref_count_, 0) << "Did you forget to call Start()?";
base::AutoLock auto_lock(lock_);
if (state_ == UNINITIALIZED)
return;
DCHECK(play_ref_count_ == 0 || state_ == PLAYING);
++play_ref_count_;
if (state_ != PLAYING) {
state_ = PLAYING;
if (audio_fifo_) {
audio_delay_milliseconds_ = 0;
audio_fifo_->Clear();
}
}
}
void WebRtcAudioRenderer::Pause() {
DVLOG(1) << "WebRtcAudioRenderer::Pause()";
DCHECK(thread_checker_.CalledOnValidThread());
if (!playing_state_.playing())
return;
playing_state_.set_playing(false);
OnPlayStateChanged(media_stream_, &playing_state_);
}
void WebRtcAudioRenderer::EnterPauseState() {
DVLOG(1) << "WebRtcAudioRenderer::EnterPauseState()";
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK_GT(start_ref_count_, 0) << "Did you forget to call Start()?";
base::AutoLock auto_lock(lock_);
if (state_ == UNINITIALIZED)
return;
DCHECK_EQ(state_, PLAYING);
DCHECK_GT(play_ref_count_, 0);
if (!--play_ref_count_)
state_ = PAUSED;
}
void WebRtcAudioRenderer::Stop() {
DVLOG(1) << "WebRtcAudioRenderer::Stop()";
DCHECK(thread_checker_.CalledOnValidThread());
{
base::AutoLock auto_lock(lock_);
if (state_ == UNINITIALIZED)
return;
if (--start_ref_count_)
return;
DVLOG(1) << "Calling RemoveAudioRenderer and Stop().";
source_->RemoveAudioRenderer(this);
source_ = NULL;
state_ = UNINITIALIZED;
}
// Make sure to stop the sink while _not_ holding the lock since the Render()
// callback may currently be executing and try to grab the lock while we're
// stopping the thread on which it runs.
sink_->Stop();
}
void WebRtcAudioRenderer::SetVolume(float volume) {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(volume >= 0.0f && volume <= 1.0f);
playing_state_.set_volume(volume);
OnPlayStateChanged(media_stream_, &playing_state_);
}
base::TimeDelta WebRtcAudioRenderer::GetCurrentRenderTime() const {
DCHECK(thread_checker_.CalledOnValidThread());
base::AutoLock auto_lock(lock_);
return current_time_;
}
bool WebRtcAudioRenderer::IsLocalRenderer() const {
return false;
}
int WebRtcAudioRenderer::Render(media::AudioBus* audio_bus,
int audio_delay_milliseconds) {
base::AutoLock auto_lock(lock_);
if (!source_)
return 0;
DVLOG(2) << "WebRtcAudioRenderer::Render()";
DVLOG(2) << "audio_delay_milliseconds: " << audio_delay_milliseconds;
audio_delay_milliseconds_ = audio_delay_milliseconds;
if (audio_fifo_)
audio_fifo_->Consume(audio_bus, audio_bus->frames());
else
SourceCallback(0, audio_bus);
return (state_ == PLAYING) ? audio_bus->frames() : 0;
}
void WebRtcAudioRenderer::OnRenderError() {
NOTIMPLEMENTED();
LOG(ERROR) << "OnRenderError()";
}
// Called by AudioPullFifo when more data is necessary.
void WebRtcAudioRenderer::SourceCallback(
int fifo_frame_delay, media::AudioBus* audio_bus) {
base::TimeTicks start_time = base::TimeTicks::Now() ;
DVLOG(2) << "WebRtcAudioRenderer::SourceCallback("
<< fifo_frame_delay << ", "
<< audio_bus->frames() << ")";
int output_delay_milliseconds = audio_delay_milliseconds_;
output_delay_milliseconds += fifo_delay_milliseconds_;
DVLOG(2) << "output_delay_milliseconds: " << output_delay_milliseconds;
// We need to keep render data for the |source_| regardless of |state_|,
// otherwise the data will be buffered up inside |source_|.
source_->RenderData(audio_bus, sink_params_.sample_rate(),
output_delay_milliseconds,
¤t_time_);
// Avoid filling up the audio bus if we are not playing; instead
// return here and ensure that the returned value in Render() is 0.
if (state_ != PLAYING)
audio_bus->Zero();
if (++render_callback_count_ == kNumCallbacksBetweenRenderTimeHistograms) {
base::TimeDelta elapsed = base::TimeTicks::Now() - start_time;
render_callback_count_ = 0;
UMA_HISTOGRAM_TIMES("WebRTC.AudioRenderTimes", elapsed);
}
}
void WebRtcAudioRenderer::UpdateSourceVolume(
webrtc::AudioSourceInterface* source) {
DCHECK(thread_checker_.CalledOnValidThread());
// Note: If there are no playing audio renderers, then the volume will be
// set to 0.0.
float volume = 0.0f;
SourcePlayingStates::iterator entry = source_playing_states_.find(source);
if (entry != source_playing_states_.end()) {
PlayingStates& states = entry->second;
for (PlayingStates::const_iterator it = states.begin();
it != states.end(); ++it) {
if ((*it)->playing())
volume += (*it)->volume();
}
}
// The valid range for volume scaling of a remote webrtc source is
// 0.0-10.0 where 1.0 is no attenuation/boost.
DCHECK(volume >= 0.0f);
if (volume > 10.0f)
volume = 10.0f;
DVLOG(1) << "Setting remote source volume: " << volume;
source->SetVolume(volume);
}
bool WebRtcAudioRenderer::AddPlayingState(
webrtc::AudioSourceInterface* source,
PlayingState* state) {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(state->playing());
// Look up or add the |source| to the map.
PlayingStates& array = source_playing_states_[source];
if (std::find(array.begin(), array.end(), state) != array.end())
return false;
array.push_back(state);
return true;
}
bool WebRtcAudioRenderer::RemovePlayingState(
webrtc::AudioSourceInterface* source,
PlayingState* state) {
DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(!state->playing());
SourcePlayingStates::iterator found = source_playing_states_.find(source);
if (found == source_playing_states_.end())
return false;
PlayingStates& array = found->second;
PlayingStates::iterator state_it =
std::find(array.begin(), array.end(), state);
if (state_it == array.end())
return false;
array.erase(state_it);
if (array.empty())
source_playing_states_.erase(found);
return true;
}
void WebRtcAudioRenderer::OnPlayStateChanged(
const scoped_refptr<webrtc::MediaStreamInterface>& media_stream,
PlayingState* state) {
webrtc::AudioTrackVector tracks(media_stream->GetAudioTracks());
for (webrtc::AudioTrackVector::iterator it = tracks.begin();
it != tracks.end(); ++it) {
webrtc::AudioSourceInterface* source = (*it)->GetSource();
DCHECK(source);
if (!state->playing()) {
if (RemovePlayingState(source, state))
EnterPauseState();
} else if (AddPlayingState(source, state)) {
EnterPlayState();
}
UpdateSourceVolume(source);
}
}
} // namespace content
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