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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/mouse_lock_dispatcher.h"
#include "content/common/view_messages.h"
#include "content/renderer/render_view_impl.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebInputEvent.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebWidget.h"
MouseLockDispatcher::MouseLockDispatcher(RenderViewImpl* render_view_impl)
: content::RenderViewObserver(render_view_impl),
render_view_impl_(render_view_impl),
mouse_locked_(false),
pending_lock_request_(false),
pending_unlock_request_(false),
target_(NULL) {
}
MouseLockDispatcher::~MouseLockDispatcher() {
}
bool MouseLockDispatcher::LockMouse(LockTarget* target) {
if (MouseLockedOrPendingAction())
return false;
pending_lock_request_ = true;
target_ = target;
Send(new ViewHostMsg_LockMouse(routing_id()));
return true;
}
void MouseLockDispatcher::UnlockMouse(LockTarget* target) {
if (target && target == target_ && !pending_unlock_request_) {
pending_unlock_request_ = true;
Send(new ViewHostMsg_UnlockMouse(routing_id()));
}
}
void MouseLockDispatcher::OnLockTargetDestroyed(LockTarget* target) {
if (target == target_) {
UnlockMouse(target);
target_ = NULL;
}
}
bool MouseLockDispatcher::IsMouseLockedTo(LockTarget* target) {
return mouse_locked_ && target_ == target;
}
bool MouseLockDispatcher::WillHandleMouseEvent(
const WebKit::WebMouseEvent& event) {
if (mouse_locked_ && target_)
return target_->HandleMouseLockedInputEvent(event);
return false;
}
bool MouseLockDispatcher::OnMessageReceived(const IPC::Message& message) {
bool handled = true;
IPC_BEGIN_MESSAGE_MAP(MouseLockDispatcher, message)
IPC_MESSAGE_HANDLER(ViewMsg_LockMouse_ACK, OnLockMouseACK)
IPC_MESSAGE_HANDLER(ViewMsg_MouseLockLost, OnMouseLockLost)
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP()
return handled;
}
void MouseLockDispatcher::OnLockMouseACK(bool succeeded) {
DCHECK(!mouse_locked_ && pending_lock_request_);
mouse_locked_ = succeeded;
pending_lock_request_ = false;
if (pending_unlock_request_ && !succeeded) {
// We have sent an unlock request after the lock request. However, since
// the lock request has failed, the unlock request will be ignored by the
// browser side and there won't be any response to it.
pending_unlock_request_ = false;
}
LockTarget* last_target = target_;
if (!succeeded)
target_ = NULL;
// Callbacks made after all state modification to prevent reentrant errors
// such as OnLockMouseACK() synchronously calling LockMouse().
if (last_target)
last_target->OnLockMouseACK(succeeded);
// Mouse Lock removes the system cursor and provides all mouse motion as
// .movementX/Y values on events all sent to a fixed target. This requires
// content to specifically request the mode to be entered.
// Mouse Capture is implicitly given for the duration of a drag event, and
// sends all mouse events to the initial target of the drag.
// If Lock is entered it supercedes any in progress Capture.
if (succeeded && render_view_impl_->webwidget())
render_view_impl_->webwidget()->mouseCaptureLost();
}
void MouseLockDispatcher::OnMouseLockLost() {
DCHECK(mouse_locked_ && !pending_lock_request_);
mouse_locked_ = false;
pending_unlock_request_ = false;
LockTarget* last_target = target_;
target_ = NULL;
// Callbacks made after all state modification to prevent reentrant errors
// such as OnMouseLockLost() synchronously calling LockMouse().
if (last_target)
last_target->OnMouseLockLost();
}
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