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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/mus/compositor_mus_connection.h"
#include "base/single_thread_task_runner.h"
#include "content/common/input/web_input_event_traits.h"
#include "content/renderer/input/input_handler_manager.h"
#include "content/renderer/mus/render_widget_mus_connection.h"
#include "mojo/converters/blink/blink_input_events_type_converters.h"
#include "ui/events/latency_info.h"
namespace content {
CompositorMusConnection::CompositorMusConnection(
int routing_id,
const scoped_refptr<base::SingleThreadTaskRunner>& main_task_runner,
const scoped_refptr<base::SingleThreadTaskRunner>& compositor_task_runner,
mojo::InterfaceRequest<mus::mojom::WindowTreeClient> request,
InputHandlerManager* input_handler_manager)
: routing_id_(routing_id),
root_(nullptr),
main_task_runner_(main_task_runner),
compositor_task_runner_(compositor_task_runner),
input_handler_manager_(input_handler_manager) {
DCHECK(main_task_runner_->BelongsToCurrentThread());
compositor_task_runner_->PostTask(
FROM_HERE, base::Bind(&CompositorMusConnection::
CreateWindowTreeConnectionOnCompositorThread,
this, base::Passed(std::move(request))));
}
void CompositorMusConnection::AttachSurfaceOnMainThread(
scoped_ptr<mus::WindowSurfaceBinding> surface_binding) {
DCHECK(main_task_runner_->BelongsToCurrentThread());
compositor_task_runner_->PostTask(
FROM_HERE,
base::Bind(&CompositorMusConnection::AttachSurfaceOnCompositorThread,
this, base::Passed(std::move(surface_binding))));
}
CompositorMusConnection::~CompositorMusConnection() {}
void CompositorMusConnection::AttachSurfaceOnCompositorThread(
scoped_ptr<mus::WindowSurfaceBinding> surface_binding) {
DCHECK(compositor_task_runner_->BelongsToCurrentThread());
window_surface_binding_ = std::move(surface_binding);
if (root_) {
root_->AttachSurface(mus::mojom::SURFACE_TYPE_DEFAULT,
std::move(window_surface_binding_));
}
}
void CompositorMusConnection::CreateWindowTreeConnectionOnCompositorThread(
mojo::InterfaceRequest<mus::mojom::WindowTreeClient> request) {
DCHECK(compositor_task_runner_->BelongsToCurrentThread());
mus::WindowTreeConnection::Create(
this, std::move(request),
mus::WindowTreeConnection::CreateType::DONT_WAIT_FOR_EMBED);
}
void CompositorMusConnection::OnConnectionLostOnMainThread() {
DCHECK(main_task_runner_->BelongsToCurrentThread());
RenderWidgetMusConnection* connection =
RenderWidgetMusConnection::Get(routing_id_);
if (!connection)
return;
connection->OnConnectionLost();
}
void CompositorMusConnection::OnWindowInputEventOnMainThread(
scoped_ptr<blink::WebInputEvent> web_event,
const base::Closure& ack) {
DCHECK(main_task_runner_->BelongsToCurrentThread());
RenderWidgetMusConnection* connection =
RenderWidgetMusConnection::Get(routing_id_);
if (!connection) {
ack.Run();
return;
}
connection->OnWindowInputEvent(std::move(web_event), ack);
}
void CompositorMusConnection::OnWindowInputEventAckOnMainThread(
const base::Closure& ack) {
DCHECK(main_task_runner_->BelongsToCurrentThread());
compositor_task_runner_->PostTask(FROM_HERE, ack);
}
void CompositorMusConnection::OnConnectionLost(
mus::WindowTreeConnection* connection) {
DCHECK(compositor_task_runner_->BelongsToCurrentThread());
main_task_runner_->PostTask(
FROM_HERE,
base::Bind(&CompositorMusConnection::OnConnectionLostOnMainThread, this));
}
void CompositorMusConnection::OnEmbed(mus::Window* root) {
DCHECK(compositor_task_runner_->BelongsToCurrentThread());
root_ = root;
root_->AddObserver(this);
if (window_surface_binding_) {
root->AttachSurface(mus::mojom::SURFACE_TYPE_DEFAULT,
std::move(window_surface_binding_));
}
}
void CompositorMusConnection::OnWindowInputEvent(
mus::Window* window,
const mus::mojom::EventPtr& event) {
DCHECK(compositor_task_runner_->BelongsToCurrentThread());
scoped_ptr<blink::WebInputEvent> web_event =
event.To<scoped_ptr<blink::WebInputEvent>>();
// TODO(sad): We probably need to plumb LatencyInfo through Mus.
ui::LatencyInfo info;
InputEventAckState ack_state = input_handler_manager_->HandleInputEvent(
routing_id_, web_event.get(), &info);
if (ack_state != INPUT_EVENT_ACK_STATE_NOT_CONSUMED)
return;
// TODO(sad): Do something more useful once we can do async acks.
base::Closure ack = base::Bind(&base::DoNothing);
const bool send_ack =
WebInputEventTraits::WillReceiveAckFromRenderer(*web_event);
if (send_ack) {
// Ultimately, this ACK needs to go back to the Mus client lib which is not
// thread-safe and lives on the compositor thread. For ACKs that are passed
// to the main thread we pass them back to the compositor thread via
// OnWindowInputEventAckOnMainThread.
ack = base::Bind(
&CompositorMusConnection::OnWindowInputEventAckOnMainThread, this, ack);
}
main_task_runner_->PostTask(
FROM_HERE,
base::Bind(&CompositorMusConnection::OnWindowInputEventOnMainThread, this,
base::Passed(std::move(web_event)), ack));
}
} // namespace content
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