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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_RENDERER_PEPPER_PEPPER_PLATFORM_CONTEXT_3D_IMPL_H_
#define CONTENT_RENDERER_PEPPER_PEPPER_PLATFORM_CONTEXT_3D_IMPL_H_
#include "base/callback.h"
#include "base/compiler_specific.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h"
#include "webkit/plugins/ppapi/plugin_delegate.h"
#ifdef ENABLE_GPU
namespace gpu {
class CommandBuffer;
} // namespace gpu
class CommandBufferProxy;
class GpuChannelHost;
class ContentGLContext;
namespace content {
class PepperParentContextProvider;
class PlatformContext3DImpl
: public webkit::ppapi::PluginDelegate::PlatformContext3D {
public:
explicit PlatformContext3DImpl(
PepperParentContextProvider* parent_context_provider);
virtual ~PlatformContext3DImpl();
virtual bool Init(const int32* attrib_list,
PlatformContext3D* share_context) OVERRIDE;
virtual unsigned GetBackingTextureId() OVERRIDE;
virtual bool IsOpaque() OVERRIDE;
virtual gpu::CommandBuffer* GetCommandBuffer() OVERRIDE;
virtual int GetCommandBufferRouteId() OVERRIDE;
virtual void SetContextLostCallback(const base::Closure& callback) OVERRIDE;
virtual void SetOnConsoleMessageCallback(
const ConsoleMessageCallback& callback) OVERRIDE;
virtual bool Echo(const base::Closure& task) OVERRIDE;
private:
bool InitRaw();
void OnContextLost();
void OnConsoleMessage(const std::string& msg, int id);
// Implicitly weak pointer; must outlive this instance.
PepperParentContextProvider* parent_context_provider_;
base::WeakPtr<WebGraphicsContext3DCommandBufferImpl> parent_context_;
scoped_refptr<GpuChannelHost> channel_;
unsigned int parent_texture_id_;
bool has_alpha_;
CommandBufferProxy* command_buffer_;
base::Closure context_lost_callback_;
ConsoleMessageCallback console_message_callback_;
base::WeakPtrFactory<PlatformContext3DImpl> weak_ptr_factory_;
};
} // namespace content
#endif // ENABLE_GPU
#endif // CONTENT_RENDERER_PEPPER_PEPPER_PLATFORM_CONTEXT_3D_IMPL_H_
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