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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_RENDERER_PEPPER_PLATFORM_CONTEXT_3D_IMPL_H_
#define CONTENT_RENDERER_PEPPER_PLATFORM_CONTEXT_3D_IMPL_H_
#include "base/callback.h"
#include "base/memory/scoped_callback_factory.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "webkit/plugins/ppapi/plugin_delegate.h"
#ifdef ENABLE_GPU
namespace gpu {
class CommandBuffer;
} // namespace gpu
class CommandBufferProxy;
class GpuChannelHost;
class RendererGLContext;
class Task;
class PlatformContext3DImpl
: public webkit::ppapi::PluginDelegate::PlatformContext3D {
public:
explicit PlatformContext3DImpl(RendererGLContext* parent_context);
virtual ~PlatformContext3DImpl();
virtual bool Init(const int32* attrib_list);
virtual unsigned GetBackingTextureId();
virtual gpu::CommandBuffer* GetCommandBuffer();
virtual int GetCommandBufferRouteId();
virtual void SetContextLostCallback(Callback0::Type* callback);
virtual bool Echo(Task* task);
private:
bool InitRaw();
void OnContextLost();
base::WeakPtr<RendererGLContext> parent_context_;
scoped_refptr<GpuChannelHost> channel_;
unsigned int parent_texture_id_;
CommandBufferProxy* command_buffer_;
scoped_ptr<Callback0::Type> context_lost_callback_;
base::ScopedCallbackFactory<PlatformContext3DImpl> callback_factory_;
};
#endif // ENABLE_GPU
#endif // CONTENT_RENDERER_PEPPER_PLATFORM_CONTEXT_3D_IMPL_H_
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