1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
|
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/scheduler/renderer_task_queue_selector.h"
#include "base/bind.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/scoped_vector.h"
#include "base/pending_task.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace content {
class RendererTaskQueueSelectorTest : public testing::Test {
public:
RendererTaskQueueSelectorTest()
: test_closure_(
base::Bind(&RendererTaskQueueSelectorTest::TestFunction)) {}
~RendererTaskQueueSelectorTest() override {}
std::vector<base::PendingTask> GetTasks(int count) {
std::vector<base::PendingTask> tasks;
for (int i = 0; i < count; i++) {
base::PendingTask task = base::PendingTask(FROM_HERE, test_closure_);
task.sequence_num = i;
tasks.push_back(task);
}
return tasks;
}
void PushTasks(const std::vector<base::PendingTask>& tasks,
const size_t queue_indices[]) {
for (size_t i = 0; i < tasks.size(); i++) {
task_queues_[queue_indices[i]]->push(tasks[i]);
}
}
std::vector<size_t> PopTasks() {
std::vector<size_t> order;
size_t chosen_queue_index;
while (selector_.SelectWorkQueueToService(&chosen_queue_index)) {
order.push_back(chosen_queue_index);
task_queues_[chosen_queue_index]->pop();
}
return order;
}
static void TestFunction() {}
protected:
void SetUp() final {
std::vector<const base::TaskQueue*> const_task_queues;
for (size_t i = 0; i < kTaskQueueCount; i++) {
scoped_ptr<base::TaskQueue> task_queue(new base::TaskQueue());
const_task_queues.push_back(task_queue.get());
task_queues_.push_back(task_queue.release());
}
selector_.RegisterWorkQueues(const_task_queues);
}
const size_t kTaskQueueCount = 5;
base::Closure test_closure_;
RendererTaskQueueSelector selector_;
ScopedVector<base::TaskQueue> task_queues_;
};
TEST_F(RendererTaskQueueSelectorTest, TestDefaultPriority) {
std::vector<base::PendingTask> tasks = GetTasks(5);
size_t queue_order[] = {4, 3, 2, 1, 0};
PushTasks(tasks, queue_order);
EXPECT_THAT(PopTasks(), testing::ElementsAre(4, 3, 2, 1, 0));
}
TEST_F(RendererTaskQueueSelectorTest, TestHighPriority) {
std::vector<base::PendingTask> tasks = GetTasks(5);
size_t queue_order[] = {0, 1, 2, 3, 4};
PushTasks(tasks, queue_order);
selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY);
EXPECT_THAT(PopTasks(), testing::ElementsAre(2, 0, 1, 3, 4));
}
TEST_F(RendererTaskQueueSelectorTest, TestBestEffortPriority) {
std::vector<base::PendingTask> tasks = GetTasks(5);
size_t queue_order[] = {0, 1, 2, 3, 4};
PushTasks(tasks, queue_order);
selector_.SetQueuePriority(0,
RendererTaskQueueSelector::BEST_EFFORT_PRIORITY);
selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY);
EXPECT_THAT(PopTasks(), testing::ElementsAre(2, 1, 3, 4, 0));
}
TEST_F(RendererTaskQueueSelectorTest, TestControlPriority) {
std::vector<base::PendingTask> tasks = GetTasks(5);
size_t queue_order[] = {0, 1, 2, 3, 4};
PushTasks(tasks, queue_order);
selector_.SetQueuePriority(4, RendererTaskQueueSelector::CONTROL_PRIORITY);
selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY);
EXPECT_THAT(PopTasks(), testing::ElementsAre(4, 2, 0, 1, 3));
}
TEST_F(RendererTaskQueueSelectorTest, TestDisableEnable) {
std::vector<base::PendingTask> tasks = GetTasks(5);
size_t queue_order[] = {0, 1, 2, 3, 4};
PushTasks(tasks, queue_order);
selector_.DisableQueue(2);
selector_.DisableQueue(4);
EXPECT_THAT(PopTasks(), testing::ElementsAre(0, 1, 3));
selector_.EnableQueue(2, RendererTaskQueueSelector::BEST_EFFORT_PRIORITY);
EXPECT_THAT(PopTasks(), testing::ElementsAre(2));
selector_.EnableQueue(4, RendererTaskQueueSelector::NORMAL_PRIORITY);
EXPECT_THAT(PopTasks(), testing::ElementsAre(4));
}
TEST_F(RendererTaskQueueSelectorTest, TestEmptyQueues) {
size_t chosen_queue_index = 0;
EXPECT_FALSE(selector_.SelectWorkQueueToService(&chosen_queue_index));
// Test only disabled queues.
std::vector<base::PendingTask> tasks = GetTasks(1);
size_t queue_order[] = {0};
PushTasks(tasks, queue_order);
selector_.DisableQueue(0);
EXPECT_FALSE(selector_.SelectWorkQueueToService(&chosen_queue_index));
}
TEST_F(RendererTaskQueueSelectorTest, TestDelay) {
std::vector<base::PendingTask> tasks = GetTasks(5);
tasks[0].delayed_run_time =
base::TimeTicks() + base::TimeDelta::FromMilliseconds(200);
tasks[3].delayed_run_time =
base::TimeTicks() + base::TimeDelta::FromMilliseconds(100);
size_t queue_order[] = {0, 1, 2, 3, 4};
PushTasks(tasks, queue_order);
EXPECT_THAT(PopTasks(), testing::ElementsAre(1, 2, 4, 3, 0));
}
TEST_F(RendererTaskQueueSelectorTest, TestControlStarvesOthers) {
std::vector<base::PendingTask> tasks = GetTasks(4);
size_t queue_order[] = {0, 1, 2, 3};
PushTasks(tasks, queue_order);
selector_.SetQueuePriority(3, RendererTaskQueueSelector::CONTROL_PRIORITY);
selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY);
selector_.SetQueuePriority(1,
RendererTaskQueueSelector::BEST_EFFORT_PRIORITY);
for (int i = 0; i < 100; i++) {
size_t chosen_queue_index = 0;
EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index));
EXPECT_EQ(3ul, chosen_queue_index);
// Don't remove task from queue to simulate all queues still being full.
}
}
TEST_F(RendererTaskQueueSelectorTest, TestHighPriorityDoesNotStarveNormal) {
std::vector<base::PendingTask> tasks = GetTasks(3);
size_t queue_order[] = {0, 1, 2};
PushTasks(tasks, queue_order);
selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY);
selector_.SetQueuePriority(1,
RendererTaskQueueSelector::BEST_EFFORT_PRIORITY);
size_t counts[] = {0, 0, 0};
for (int i = 0; i < 100; i++) {
size_t chosen_queue_index = 0;
EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index));
counts[chosen_queue_index]++;
// Don't remove task from queue to simulate all queues still being full.
}
EXPECT_GT(counts[0], 0ul); // Check high doesn't starve normal.
EXPECT_GT(counts[2], counts[0]); // Check high gets more chance to run.
EXPECT_EQ(0ul, counts[1]); // Check best effort is starved.
}
TEST_F(RendererTaskQueueSelectorTest, TestBestEffortGetsStarved) {
std::vector<base::PendingTask> tasks = GetTasks(2);
size_t queue_order[] = {0, 1};
PushTasks(tasks, queue_order);
selector_.SetQueuePriority(0,
RendererTaskQueueSelector::BEST_EFFORT_PRIORITY);
selector_.SetQueuePriority(1, RendererTaskQueueSelector::NORMAL_PRIORITY);
size_t chosen_queue_index = 0;
for (int i = 0; i < 100; i++) {
EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index));
EXPECT_EQ(1ul, chosen_queue_index);
// Don't remove task from queue to simulate all queues still being full.
}
selector_.SetQueuePriority(1, RendererTaskQueueSelector::HIGH_PRIORITY);
for (int i = 0; i < 100; i++) {
EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index));
EXPECT_EQ(1ul, chosen_queue_index);
// Don't remove task from queue to simulate all queues still being full.
}
selector_.SetQueuePriority(1, RendererTaskQueueSelector::CONTROL_PRIORITY);
for (int i = 0; i < 100; i++) {
EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index));
EXPECT_EQ(1ul, chosen_queue_index);
// Don't remove task from queue to simulate all queues still being full.
}
}
} // namespace content
|