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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/shell/browser/shell_javascript_dialog_manager.h"
#include "base/command_line.h"
#include "base/logging.h"
#include "base/strings/utf_string_conversions.h"
#include "content/public/browser/web_contents.h"
#include "content/shell/browser/blink_test_controller.h"
#include "content/shell/browser/shell_javascript_dialog.h"
#include "content/shell/common/shell_switches.h"
#include "net/base/net_util.h"
namespace content {
ShellJavaScriptDialogManager::ShellJavaScriptDialogManager() {
}
ShellJavaScriptDialogManager::~ShellJavaScriptDialogManager() {
}
void ShellJavaScriptDialogManager::RunJavaScriptDialog(
WebContents* web_contents,
const GURL& origin_url,
const std::string& accept_lang,
JavaScriptMessageType javascript_message_type,
const base::string16& message_text,
const base::string16& default_prompt_text,
const DialogClosedCallback& callback,
bool* did_suppress_message) {
if (!dialog_request_callback_.is_null()) {
dialog_request_callback_.Run();
callback.Run(true, base::string16());
dialog_request_callback_.Reset();
return;
}
#if defined(OS_MACOSX) || defined(OS_WIN)
*did_suppress_message = false;
if (dialog_) {
// One dialog at a time, please.
*did_suppress_message = true;
return;
}
base::string16 new_message_text = net::FormatUrl(origin_url, accept_lang) +
base::ASCIIToUTF16("\n\n") +
message_text;
gfx::NativeWindow parent_window = web_contents->GetTopLevelNativeWindow();
dialog_.reset(new ShellJavaScriptDialog(this,
parent_window,
javascript_message_type,
new_message_text,
default_prompt_text,
callback));
#else
// TODO: implement ShellJavaScriptDialog for other platforms, drop this #if
*did_suppress_message = true;
return;
#endif
}
void ShellJavaScriptDialogManager::RunBeforeUnloadDialog(
WebContents* web_contents,
const base::string16& message_text,
bool is_reload,
const DialogClosedCallback& callback) {
if (!dialog_request_callback_.is_null()) {
dialog_request_callback_.Run();
callback.Run(true, base::string16());
dialog_request_callback_.Reset();
return;
}
#if defined(OS_MACOSX) || defined(OS_WIN)
if (dialog_) {
// Seriously!?
callback.Run(true, base::string16());
return;
}
base::string16 new_message_text =
message_text +
base::ASCIIToUTF16("\n\nIs it OK to leave/reload this page?");
gfx::NativeWindow parent_window = web_contents->GetTopLevelNativeWindow();
dialog_.reset(new ShellJavaScriptDialog(this,
parent_window,
JAVASCRIPT_MESSAGE_TYPE_CONFIRM,
new_message_text,
base::string16(), // default
callback));
#else
// TODO: implement ShellJavaScriptDialog for other platforms, drop this #if
callback.Run(true, base::string16());
return;
#endif
}
void ShellJavaScriptDialogManager::CancelActiveAndPendingDialogs(
WebContents* web_contents) {
#if defined(OS_MACOSX) || defined(OS_WIN)
if (dialog_) {
dialog_->Cancel();
dialog_.reset();
}
#else
// TODO: implement ShellJavaScriptDialog for other platforms, drop this #if
#endif
}
void ShellJavaScriptDialogManager::ResetDialogState(WebContents* web_contents) {
}
void ShellJavaScriptDialogManager::DialogClosed(ShellJavaScriptDialog* dialog) {
#if defined(OS_MACOSX) || defined(OS_WIN)
DCHECK_EQ(dialog, dialog_.get());
dialog_.reset();
#else
// TODO: implement ShellJavaScriptDialog for other platforms, drop this #if
#endif
}
} // namespace content
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