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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "google_apis/gcm/engine/connection_factory_impl.h"

#include "base/message_loop/message_loop.h"
#include "base/metrics/histogram.h"
#include "base/metrics/sparse_histogram.h"
#include "google_apis/gcm/engine/connection_handler_impl.h"
#include "google_apis/gcm/monitoring/gcm_stats_recorder.h"
#include "google_apis/gcm/protocol/mcs.pb.h"
#include "net/base/load_flags.h"
#include "net/base/net_errors.h"
#include "net/http/http_network_session.h"
#include "net/http/http_request_headers.h"
#include "net/proxy/proxy_info.h"
#include "net/socket/client_socket_handle.h"
#include "net/socket/client_socket_pool_manager.h"
#include "net/ssl/ssl_config_service.h"

namespace gcm {

namespace {

// The amount of time a Socket read should wait before timing out.
const int kReadTimeoutMs = 30000;  // 30 seconds.

// If a connection is reset after succeeding within this window of time,
// the previous backoff entry is restored (and the connection success is treated
// as if it was transient).
const int kConnectionResetWindowSecs = 10;  // 10 seconds.

// Decides whether the last login was within kConnectionResetWindowSecs of now
// or not.
bool ShouldRestorePreviousBackoff(const base::TimeTicks& login_time,
                                  const base::TimeTicks& now_ticks) {
  return !login_time.is_null() &&
      now_ticks - login_time <=
          base::TimeDelta::FromSeconds(kConnectionResetWindowSecs);
}

}  // namespace

ConnectionFactoryImpl::ConnectionFactoryImpl(
    const std::vector<GURL>& mcs_endpoints,
    const net::BackoffEntry::Policy& backoff_policy,
    const scoped_refptr<net::HttpNetworkSession>& gcm_network_session,
    const scoped_refptr<net::HttpNetworkSession>& http_network_session,
    net::NetLog* net_log,
    GCMStatsRecorder* recorder)
  : mcs_endpoints_(mcs_endpoints),
    next_endpoint_(0),
    last_successful_endpoint_(0),
    backoff_policy_(backoff_policy),
    gcm_network_session_(gcm_network_session),
    http_network_session_(http_network_session),
    bound_net_log_(
        net::BoundNetLog::Make(net_log, net::NetLog::SOURCE_SOCKET)),
    pac_request_(NULL),
    connecting_(false),
    waiting_for_backoff_(false),
    waiting_for_network_online_(false),
    logging_in_(false),
    recorder_(recorder),
    listener_(NULL),
    weak_ptr_factory_(this) {
  DCHECK_GE(mcs_endpoints_.size(), 1U);
  DCHECK(!http_network_session_.get() ||
         (gcm_network_session_.get() != http_network_session_.get()));
}

ConnectionFactoryImpl::~ConnectionFactoryImpl() {
  CloseSocket();
  net::NetworkChangeNotifier::RemoveNetworkChangeObserver(this);
  if (pac_request_) {
    gcm_network_session_->proxy_service()->CancelPacRequest(pac_request_);
    pac_request_ = NULL;
  }
}

void ConnectionFactoryImpl::Initialize(
    const BuildLoginRequestCallback& request_builder,
    const ConnectionHandler::ProtoReceivedCallback& read_callback,
    const ConnectionHandler::ProtoSentCallback& write_callback) {
  DCHECK(!connection_handler_);

  previous_backoff_ = CreateBackoffEntry(&backoff_policy_);
  backoff_entry_ = CreateBackoffEntry(&backoff_policy_);
  request_builder_ = request_builder;

  net::NetworkChangeNotifier::AddNetworkChangeObserver(this);
  waiting_for_network_online_ = net::NetworkChangeNotifier::IsOffline();
  connection_handler_ = CreateConnectionHandler(
      base::TimeDelta::FromMilliseconds(kReadTimeoutMs),
      read_callback,
      write_callback,
      base::Bind(&ConnectionFactoryImpl::ConnectionHandlerCallback,
                 weak_ptr_factory_.GetWeakPtr())).Pass();
}

ConnectionHandler* ConnectionFactoryImpl::GetConnectionHandler() const {
  return connection_handler_.get();
}

void ConnectionFactoryImpl::Connect() {
  DCHECK(connection_handler_);

  if (connecting_ || waiting_for_backoff_)
    return;  // Connection attempt already in progress or pending.

  if (IsEndpointReachable())
    return;  // Already connected.

  ConnectWithBackoff();
}

void ConnectionFactoryImpl::ConnectWithBackoff() {
  // If a canary managed to connect while a backoff expiration was pending,
  // just cleanup the internal state.
  if (connecting_ || logging_in_ || IsEndpointReachable()) {
    waiting_for_backoff_ = false;
    return;
  }

  if (backoff_entry_->ShouldRejectRequest()) {
    DVLOG(1) << "Delaying MCS endpoint connection for "
             << backoff_entry_->GetTimeUntilRelease().InMilliseconds()
             << " milliseconds.";
    waiting_for_backoff_ = true;
    recorder_->RecordConnectionDelayedDueToBackoff(
        backoff_entry_->GetTimeUntilRelease().InMilliseconds());
    base::MessageLoop::current()->PostDelayedTask(
        FROM_HERE,
        base::Bind(&ConnectionFactoryImpl::ConnectWithBackoff,
                   weak_ptr_factory_.GetWeakPtr()),
        backoff_entry_->GetTimeUntilRelease());
    return;
  }

  DVLOG(1) << "Attempting connection to MCS endpoint.";
  waiting_for_backoff_ = false;
  ConnectImpl();
}

bool ConnectionFactoryImpl::IsEndpointReachable() const {
  return connection_handler_ && connection_handler_->CanSendMessage();
}

std::string ConnectionFactoryImpl::GetConnectionStateString() const {
  if (IsEndpointReachable())
    return "CONNECTED";
  if (logging_in_)
    return "LOGGING IN";
  if (connecting_)
    return "CONNECTING";
  if (waiting_for_backoff_)
    return "WAITING FOR BACKOFF";
  if (waiting_for_network_online_)
    return "WAITING FOR NETWORK CHANGE";
  return "NOT CONNECTED";
}

void ConnectionFactoryImpl::SignalConnectionReset(
    ConnectionResetReason reason) {
  // A failure can trigger multiple resets, so no need to do anything if a
  // connection is already in progress.
  if (connecting_) {
    DVLOG(1) << "Connection in progress, ignoring reset.";
    return;
  }

  if (listener_)
    listener_->OnDisconnected();

  UMA_HISTOGRAM_ENUMERATION("GCM.ConnectionResetReason",
                            reason,
                            CONNECTION_RESET_COUNT);
  recorder_->RecordConnectionResetSignaled(reason);
  if (!last_login_time_.is_null()) {
    UMA_HISTOGRAM_CUSTOM_TIMES("GCM.ConnectionUpTime",
                               NowTicks() - last_login_time_,
                               base::TimeDelta::FromSeconds(1),
                               base::TimeDelta::FromHours(24),
                               50);
    // |last_login_time_| will be reset below, before attempting the new
    // connection.
  }

  CloseSocket();
  DCHECK(!IsEndpointReachable());

  // TODO(zea): if the network is offline, don't attempt to connect.
  // See crbug.com/396687

  // Network changes get special treatment as they can trigger a one-off canary
  // request that bypasses backoff (but does nothing if a connection is in
  // progress). Other connection reset events can be ignored as a connection
  // is already awaiting backoff expiration.
  if (waiting_for_backoff_ && reason != NETWORK_CHANGE) {
    DVLOG(1) << "Backoff expiration pending, ignoring reset.";
    return;
  }

  if (logging_in_) {
    // Failures prior to login completion just reuse the existing backoff entry.
    logging_in_ = false;
    backoff_entry_->InformOfRequest(false);
  } else if (reason == LOGIN_FAILURE ||
             ShouldRestorePreviousBackoff(last_login_time_, NowTicks())) {
    // Failures due to login, or within the reset window of a login, restore
    // the backoff entry that was saved off at login completion time.
    backoff_entry_.swap(previous_backoff_);
    backoff_entry_->InformOfRequest(false);
  } else if (reason == NETWORK_CHANGE) {
    ConnectImpl();  // Canary attempts bypass backoff without resetting it.
    return;
  } else {
    // We shouldn't be in backoff in thise case.
    DCHECK_EQ(0, backoff_entry_->failure_count());
  }

  // At this point the last login time has been consumed or deemed irrelevant,
  // reset it.
  last_login_time_ = base::TimeTicks();

  Connect();
}

void ConnectionFactoryImpl::SetConnectionListener(
    ConnectionListener* listener) {
  listener_ = listener;
}

base::TimeTicks ConnectionFactoryImpl::NextRetryAttempt() const {
  if (!backoff_entry_)
    return base::TimeTicks();
  return backoff_entry_->GetReleaseTime();
}

void ConnectionFactoryImpl::OnNetworkChanged(
    net::NetworkChangeNotifier::ConnectionType type) {
  if (type == net::NetworkChangeNotifier::CONNECTION_NONE) {
    DVLOG(1) << "Network lost, resettion connection.";
    waiting_for_network_online_ = true;

    // Will do nothing due to |waiting_for_network_online_ == true|.
    // TODO(zea): make the above statement actually true. See crbug.com/396687
    SignalConnectionReset(NETWORK_CHANGE);
    return;
  }

  DVLOG(1) << "Connection type changed to " << type << ", reconnecting.";
  waiting_for_network_online_ = false;
  SignalConnectionReset(NETWORK_CHANGE);
}

GURL ConnectionFactoryImpl::GetCurrentEndpoint() const {
  // Note that IsEndpointReachable() returns false anytime connecting_ is true,
  // so while connecting this always uses |next_endpoint_|.
  if (IsEndpointReachable())
    return mcs_endpoints_[last_successful_endpoint_];
  return mcs_endpoints_[next_endpoint_];
}

net::IPEndPoint ConnectionFactoryImpl::GetPeerIP() {
  if (!socket_handle_.socket())
    return net::IPEndPoint();

  net::IPEndPoint ip_endpoint;
  int result = socket_handle_.socket()->GetPeerAddress(&ip_endpoint);
  if (result != net::OK)
    return net::IPEndPoint();

  return ip_endpoint;
}

void ConnectionFactoryImpl::ConnectImpl() {
  DCHECK(!IsEndpointReachable());
  DCHECK(!socket_handle_.socket());

  // TODO(zea): if the network is offline, don't attempt to connect.
  // See crbug.com/396687

  connecting_ = true;
  GURL current_endpoint = GetCurrentEndpoint();
  recorder_->RecordConnectionInitiated(current_endpoint.host());
  RebuildNetworkSessionAuthCache();
  int status = gcm_network_session_->proxy_service()->ResolveProxy(
      current_endpoint,
      net::LOAD_NORMAL,
      &proxy_info_,
      base::Bind(&ConnectionFactoryImpl::OnProxyResolveDone,
                 weak_ptr_factory_.GetWeakPtr()),
      &pac_request_,
      NULL,
      bound_net_log_);
  if (status != net::ERR_IO_PENDING)
    OnProxyResolveDone(status);
}

void ConnectionFactoryImpl::InitHandler() {
  // May be null in tests.
  mcs_proto::LoginRequest login_request;
  if (!request_builder_.is_null()) {
    request_builder_.Run(&login_request);
    DCHECK(login_request.IsInitialized());
  }

  connection_handler_->Init(login_request, socket_handle_.socket());
}

scoped_ptr<net::BackoffEntry> ConnectionFactoryImpl::CreateBackoffEntry(
    const net::BackoffEntry::Policy* const policy) {
  return scoped_ptr<net::BackoffEntry>(new net::BackoffEntry(policy));
}

scoped_ptr<ConnectionHandler> ConnectionFactoryImpl::CreateConnectionHandler(
    base::TimeDelta read_timeout,
    const ConnectionHandler::ProtoReceivedCallback& read_callback,
    const ConnectionHandler::ProtoSentCallback& write_callback,
    const ConnectionHandler::ConnectionChangedCallback& connection_callback) {
  return make_scoped_ptr<ConnectionHandler>(
      new ConnectionHandlerImpl(read_timeout,
                                read_callback,
                                write_callback,
                                connection_callback));
}

base::TimeTicks ConnectionFactoryImpl::NowTicks() {
  return base::TimeTicks::Now();
}

void ConnectionFactoryImpl::OnConnectDone(int result) {
  if (result != net::OK) {
    // If the connection fails, try another proxy.
    result = ReconsiderProxyAfterError(result);
    // ReconsiderProxyAfterError either returns an error (in which case it is
    // not reconsidering a proxy) or returns ERR_IO_PENDING if it is considering
    // another proxy.
    DCHECK_NE(result, net::OK);
    if (result == net::ERR_IO_PENDING)
      return;  // Proxy reconsideration pending. Return.
    LOG(ERROR) << "Failed to connect to MCS endpoint with error " << result;
    UMA_HISTOGRAM_BOOLEAN("GCM.ConnectionSuccessRate", false);
    recorder_->RecordConnectionFailure(result);
    CloseSocket();
    backoff_entry_->InformOfRequest(false);
    UMA_HISTOGRAM_SPARSE_SLOWLY("GCM.ConnectionFailureErrorCode", result);

    // If there are other endpoints available, use the next endpoint on the
    // subsequent retry.
    next_endpoint_++;
    if (next_endpoint_ >= mcs_endpoints_.size())
      next_endpoint_ = 0;
    connecting_ = false;
    Connect();
    return;
  }

  UMA_HISTOGRAM_BOOLEAN("GCM.ConnectionSuccessRate", true);
  UMA_HISTOGRAM_COUNTS("GCM.ConnectionEndpoint", next_endpoint_);
  UMA_HISTOGRAM_BOOLEAN("GCM.ConnectedViaProxy",
                        !(proxy_info_.is_empty() || proxy_info_.is_direct()));
  ReportSuccessfulProxyConnection();
  recorder_->RecordConnectionSuccess();

  // Reset the endpoint back to the default.
  // TODO(zea): consider prioritizing endpoints more intelligently based on
  // which ones succeed most for this client? Although that will affect
  // measuring the success rate of the default endpoint vs fallback.
  last_successful_endpoint_ = next_endpoint_;
  next_endpoint_ = 0;
  connecting_ = false;
  logging_in_ = true;
  DVLOG(1) << "MCS endpoint socket connection success, starting login.";
  InitHandler();
}

void ConnectionFactoryImpl::ConnectionHandlerCallback(int result) {
  DCHECK(!connecting_);
  if (result != net::OK) {
    // TODO(zea): Consider how to handle errors that may require some sort of
    // user intervention (login page, etc.).
    UMA_HISTOGRAM_SPARSE_SLOWLY("GCM.ConnectionDisconnectErrorCode", result);
    SignalConnectionReset(SOCKET_FAILURE);
    return;
  }

  // Handshake complete, reset backoff. If the login failed with an error,
  // the client should invoke SignalConnectionReset(LOGIN_FAILURE), which will
  // restore the previous backoff.
  DVLOG(1) << "Handshake complete.";
  last_login_time_ = NowTicks();
  previous_backoff_.swap(backoff_entry_);
  backoff_entry_->Reset();
  logging_in_ = false;

  if (listener_)
    listener_->OnConnected(GetCurrentEndpoint(), GetPeerIP());
}

// This has largely been copied from
// HttpStreamFactoryImpl::Job::DoResolveProxyComplete. This should be
// refactored into some common place.
void ConnectionFactoryImpl::OnProxyResolveDone(int status) {
  pac_request_ = NULL;
  DVLOG(1) << "Proxy resolution status: " << status;

  DCHECK_NE(status, net::ERR_IO_PENDING);
  if (status == net::OK) {
    // Remove unsupported proxies from the list.
    proxy_info_.RemoveProxiesWithoutScheme(
        net::ProxyServer::SCHEME_DIRECT |
        net::ProxyServer::SCHEME_HTTP | net::ProxyServer::SCHEME_HTTPS |
        net::ProxyServer::SCHEME_SOCKS4 | net::ProxyServer::SCHEME_SOCKS5);

    if (proxy_info_.is_empty()) {
      // No proxies/direct to choose from. This happens when we don't support
      // any of the proxies in the returned list.
      status = net::ERR_NO_SUPPORTED_PROXIES;
    }
  }

  if (status != net::OK) {
    // Failed to resolve proxy. Retry later.
    OnConnectDone(status);
    return;
  }

  DVLOG(1) << "Resolved proxy with PAC:" << proxy_info_.ToPacString();

  net::SSLConfig ssl_config;
  gcm_network_session_->ssl_config_service()->GetSSLConfig(&ssl_config);
  status = net::InitSocketHandleForTlsConnect(
      net::HostPortPair::FromURL(GetCurrentEndpoint()),
      gcm_network_session_.get(),
      proxy_info_,
      ssl_config,
      ssl_config,
      net::PRIVACY_MODE_DISABLED,
      bound_net_log_,
      &socket_handle_,
      base::Bind(&ConnectionFactoryImpl::OnConnectDone,
                 weak_ptr_factory_.GetWeakPtr()));
  if (status != net::ERR_IO_PENDING)
    OnConnectDone(status);
}

// This has largely been copied from
// HttpStreamFactoryImpl::Job::ReconsiderProxyAfterError. This should be
// refactored into some common place.
// This method reconsiders the proxy on certain errors. If it does reconsider
// a proxy it always returns ERR_IO_PENDING and posts a call to
// OnProxyResolveDone with the result of the reconsideration.
int ConnectionFactoryImpl::ReconsiderProxyAfterError(int error) {
  DCHECK(!pac_request_);
  DCHECK_NE(error, net::OK);
  DCHECK_NE(error, net::ERR_IO_PENDING);
  // A failure to resolve the hostname or any error related to establishing a
  // TCP connection could be grounds for trying a new proxy configuration.
  //
  // Why do this when a hostname cannot be resolved?  Some URLs only make sense
  // to proxy servers.  The hostname in those URLs might fail to resolve if we
  // are still using a non-proxy config.  We need to check if a proxy config
  // now exists that corresponds to a proxy server that could load the URL.
  //
  switch (error) {
    case net::ERR_PROXY_CONNECTION_FAILED:
    case net::ERR_NAME_NOT_RESOLVED:
    case net::ERR_INTERNET_DISCONNECTED:
    case net::ERR_ADDRESS_UNREACHABLE:
    case net::ERR_CONNECTION_CLOSED:
    case net::ERR_CONNECTION_TIMED_OUT:
    case net::ERR_CONNECTION_RESET:
    case net::ERR_CONNECTION_REFUSED:
    case net::ERR_CONNECTION_ABORTED:
    case net::ERR_TIMED_OUT:
    case net::ERR_TUNNEL_CONNECTION_FAILED:
    case net::ERR_SOCKS_CONNECTION_FAILED:
    // This can happen in the case of trying to talk to a proxy using SSL, and
    // ending up talking to a captive portal that supports SSL instead.
    case net::ERR_PROXY_CERTIFICATE_INVALID:
    // This can happen when trying to talk SSL to a non-SSL server (Like a
    // captive portal).
    case net::ERR_SSL_PROTOCOL_ERROR:
      break;
    case net::ERR_SOCKS_CONNECTION_HOST_UNREACHABLE:
      // Remap the SOCKS-specific "host unreachable" error to a more
      // generic error code (this way consumers like the link doctor
      // know to substitute their error page).
      //
      // Note that if the host resolving was done by the SOCKS5 proxy, we can't
      // differentiate between a proxy-side "host not found" versus a proxy-side
      // "address unreachable" error, and will report both of these failures as
      // ERR_ADDRESS_UNREACHABLE.
      return net::ERR_ADDRESS_UNREACHABLE;
    default:
      return error;
  }

  net::SSLConfig ssl_config;
  gcm_network_session_->ssl_config_service()->GetSSLConfig(&ssl_config);
  if (proxy_info_.is_https() && ssl_config.send_client_cert) {
    gcm_network_session_->ssl_client_auth_cache()->Remove(
        proxy_info_.proxy_server().host_port_pair());
  }

  int status = gcm_network_session_->proxy_service()->ReconsiderProxyAfterError(
      GetCurrentEndpoint(), net::LOAD_NORMAL, error, &proxy_info_,
      base::Bind(&ConnectionFactoryImpl::OnProxyResolveDone,
                 weak_ptr_factory_.GetWeakPtr()),
      &pac_request_,
      NULL,
      bound_net_log_);
  if (status == net::OK || status == net::ERR_IO_PENDING) {
    CloseSocket();
  } else {
    // If ReconsiderProxyAfterError() failed synchronously, it means
    // there was nothing left to fall-back to, so fail the transaction
    // with the last connection error we got.
    status = error;
  }

  // If there is new proxy info, post OnProxyResolveDone to retry it. Otherwise,
  // if there was an error falling back, fail synchronously.
  if (status == net::OK) {
    base::MessageLoop::current()->PostTask(
        FROM_HERE,
        base::Bind(&ConnectionFactoryImpl::OnProxyResolveDone,
                   weak_ptr_factory_.GetWeakPtr(), status));
    status = net::ERR_IO_PENDING;
  }
  return status;
}

void ConnectionFactoryImpl::ReportSuccessfulProxyConnection() {
  if (gcm_network_session_ && gcm_network_session_->proxy_service())
    gcm_network_session_->proxy_service()->ReportSuccess(proxy_info_);
}

void ConnectionFactoryImpl::CloseSocket() {
  // The connection handler needs to be reset, else it'll attempt to keep using
  // the destroyed socket.
  if (connection_handler_)
    connection_handler_->Reset();

  if (socket_handle_.socket() && socket_handle_.socket()->IsConnected())
    socket_handle_.socket()->Disconnect();
  socket_handle_.Reset();
}

void ConnectionFactoryImpl::RebuildNetworkSessionAuthCache() {
  if (!http_network_session_ || !http_network_session_->http_auth_cache())
    return;

  gcm_network_session_->http_auth_cache()->UpdateAllFrom(
      *http_network_session_->http_auth_cache());
}

}  // namespace gcm