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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file is read by build_gles2_cmd_buffer.py to generate commands.
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidShader shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, GLuint index, const char* name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLidBindBuffer buffer);
GL_APICALL void GL_APIENTRY glBindBufferBase (GLenumIndexedBufferTarget target, GLuint index, GLidBindBuffer buffer);
GL_APICALL void GL_APIENTRY glBindBufferRange (GLenumIndexedBufferTarget target, GLuint index, GLidBindBuffer buffer, GLintptrNotNegative offset, GLsizeiptr size);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget target, GLidBindFramebuffer framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer);
GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLidBindSampler sampler);
GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget target, GLidBindTexture texture);
GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenumTransformFeedbackBindTarget target, GLidBindTransformFeedback transformfeedback);
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode );
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation modeRGB, GLenumEquation modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, GLenumDstBlendFactor dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor srcRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlendFactor dstAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLsizeiptr size, const void* data, GLenumBufferUsage usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target, GLintptrNotNegative offset, GLsizeiptr size, const void* data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferTarget target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearBufferfi (GLenumBufferfv buffer, GLint drawbuffers, GLfloat depth, GLint stencil);
GL_APICALL void GL_APIENTRY glClearBufferfv (GLenumBufferfv buffer, GLint drawbuffers, const GLfloat* value);
GL_APICALL void GL_APIENTRY glClearBufferiv (GLenumBufferiv buffer, GLint drawbuffers, const GLint* value);
GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenumBufferuiv buffer, GLint drawbuffers, const GLuint* value);
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfieldSyncFlushFlags flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data);
GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenumTexture3DTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLintTextureBorder border, GLsizei imageSize, const void* data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenumTexture3DTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data);
GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget readtarget, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptrNotNegative writeoffset, GLsizeiptr size);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLintTextureBorder border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenumTexture3DTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type);
GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizeiNotNegative n, const GLuint* samplers);
GL_APICALL void GL_APIENTRY glDeleteSync (GLidSync sync);
GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, const GLuint* textures);
GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizeiNotNegative n, const GLuint* ids);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidShader shader);
GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices);
GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenumDrawMode mode, GLuint start, GLuint end, GLsizei count, GLenumIndexType type, const void* indices);
GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenumSyncCondition condition, GLbitfieldSyncFlags flags);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffertarget, GLidRenderbuffer renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLintZeroOnly level);
GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLidTexture texture, GLint level, GLint layer);
GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLuint* framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GLuint* renderbuffers);
GL_APICALL void GL_APIENTRY glGenSamplers (GLsizeiNotNegative n, GLuint* samplers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures);
GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative n, GLuint* ids);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLenum* type, char* name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLenum* type, char* name);
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLidProgram program, GLuint index, GLenumUniformBlockParameter pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* name);
GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLidProgram program, GLsizeiNotNegative count, const GLuint* indices, GLenumUniformParameter pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, GLsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, const char* name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolean* params);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget target, GLenumBufferParameter pname, GLint* params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* params);
GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program, const char* name);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParameter pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetInteger64v (GLenumGLState pname, GLint64* params);
GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenumIndexedGLState pname, GLuint index, GLint* data);
GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenumIndexedGLState pname, GLuint index, GLint64* data);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTarget target, GLenumRenderBufferFormat format, GLenumInternalFormatParameter pname, GLsizeiNotNegative bufSize, GLint* params);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumProgramParameter pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBufferTarget target, GLenumRenderBufferParameter pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler, GLenumSamplerParameter pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler, GLenumSamplerParameter pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShaderParameter pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source);
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name);
GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenumSyncParameter pname, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* values);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLsizei* size, GLenum* type, char* name);
GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLidProgram program, const char* name);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUniformLocation location, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUniformLocation location, GLint* params);
GL_APICALL void GL_APIENTRY glGetUniformuiv (GLidProgram program, GLintUniformLocation location, GLuint* params);
GL_APICALL void GL_APIENTRY glGetUniformIndices (GLidProgram program, GLsizeiNotNegative count, const char* const* names, GLuint* indices);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, const char* name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVertexAttribute pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVertexAttribute pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenumVertexAttribute pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenumVertexAttribute pname, GLuint* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenumVertexPointer pname, void** pointer);
GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintMode mode);
GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumInvalidateFrameBufferTarget target, GLsizeiNotNegative count, const GLenum* attachments);
GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumInvalidateFrameBufferTarget target, GLsizeiNotNegative count, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLidSampler sampler);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader);
GL_APICALL GLboolean GL_APIENTRY glIsSync (GLidSync sync);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture);
GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLidTransformFeedback transformfeedback);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program);
GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLintPixelStoreAlignment param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenumReadPixelFormat format, GLenumReadPixelType type, void* pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTarget target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
GL_APICALL void GL_APIENTRY glSamplerParameterf (GLidBindSampler sampler, GLenumSamplerParameter pname, GLfloat param);
GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLidBindSampler sampler, GLenumSamplerParameter pname, const GLfloat* params);
GL_APICALL void GL_APIENTRY glSamplerParameteri (GLidBindSampler sampler, GLenumSamplerParameter pname, GLint param);
GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLidBindSampler sampler, GLenumSamplerParameter pname, const GLint* params);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsizeiNotNegative length);
GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNotNegative count, const GLchar* const* str, const GLint* length);
GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void);
GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void);
GL_APICALL void GL_APIENTRY glOrderingBarrierCHROMIUM (void);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GLenumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type, const void* pixels);
GL_APICALL void GL_APIENTRY glTexImage3D (GLenumTexture3DTarget target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type, const void* pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget target, GLenumTextureParameter pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget target, GLenumTextureParameter pname, const GLfloat* params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget target, GLenumTextureParameter pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget target, GLenumTextureParameter pname, const GLint* params);
GL_APICALL void GL_APIENTRY glTexStorage3D (GLenumTexture3DTarget target, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei width, GLsizei height, GLsizei depth);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumTextureFormat format, GLenumPixelType type, const void* pixels);
GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenumTexture3DTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenumTextureFormat format, GLenumPixelType type, const void* pixels);
GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLidProgram program, GLsizeiNotNegative count, const char* const* varyings, GLenumBufferMode buffermode);
GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location, GLfloat x);
GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location, GLint x);
GL_APICALL void GL_APIENTRY glUniform1iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform1ui (GLintUniformLocation location, GLuint x);
GL_APICALL void GL_APIENTRY glUniform1uiv (GLintUniformLocation location, GLsizeiNotNegative count, const GLuint* v);
GL_APICALL void GL_APIENTRY glUniform2f (GLintUniformLocation location, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glUniform2fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform2i (GLintUniformLocation location, GLint x, GLint y);
GL_APICALL void GL_APIENTRY glUniform2iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform2ui (GLintUniformLocation location, GLuint x, GLuint y);
GL_APICALL void GL_APIENTRY glUniform2uiv (GLintUniformLocation location, GLsizeiNotNegative count, const GLuint* v);
GL_APICALL void GL_APIENTRY glUniform3f (GLintUniformLocation location, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glUniform3fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform3i (GLintUniformLocation location, GLint x, GLint y, GLint z);
GL_APICALL void GL_APIENTRY glUniform3iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform3ui (GLintUniformLocation location, GLuint x, GLuint y, GLuint z);
GL_APICALL void GL_APIENTRY glUniform3uiv (GLintUniformLocation location, GLsizeiNotNegative count, const GLuint* v);
GL_APICALL void GL_APIENTRY glUniform4f (GLintUniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glUniform4fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform4i (GLintUniformLocation location, GLint x, GLint y, GLint z, GLint w);
GL_APICALL void GL_APIENTRY glUniform4iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform4ui (GLintUniformLocation location, GLuint x, GLuint y, GLuint z, GLuint w);
GL_APICALL void GL_APIENTRY glUniform4uiv (GLintUniformLocation location, GLsizeiNotNegative count, const GLuint* v);
GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLidProgram program, GLuint index, GLuint binding);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLidProgram program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint indx, GLint x, GLint y, GLint z, GLint w);
GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint indx, const GLint* values);
GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w);
GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint indx, const GLuint* values);
GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint indx, GLintVertexAttribSize size, GLenumVertexAttribIType type, GLsizei stride, const void* ptr);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVertexAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei stride, const void* ptr);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfieldSyncFlushFlags flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter);
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GLenumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLintZeroOnly level, GLsizei samples);
GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureBindTarget target, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuint* queries);
GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, const GLuint* queries);
GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id);
GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenumQueryTarget target, GLidQuery id);
GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenumTransformFeedbackPrimitiveMode primitivemode);
GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenumQueryTarget target);
GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenumQueryTarget target, GLenumQueryParameter pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLidQuery id, GLenumQueryObjectParameter pname, GLuint* params);
GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLidQuery id, GLenumQueryObjectParameter pname, GLuint64* params);
GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar* marker);
GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar* marker);
GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizeiNotNegative n, GLuint* arrays);
GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizeiNotNegative n, const GLuint* arrays);
GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLidVertexArray array);
GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLidBindVertexArray array);
// Non-GL commands.
GL_APICALL void GL_APIENTRY glSwapBuffers (void);
GL_APICALL GLuint GL_APIENTRY glGetMaxValueInBufferCHROMIUM (GLidBuffer buffer_id, GLsizei count, GLenumGetMaxIndexType type, GLuint offset);
GL_APICALL GLboolean GL_APIENTRY glEnableFeatureCHROMIUM (const char* feature);
GL_APICALL void* GL_APIENTRY glMapBufferCHROMIUM (GLuint target, GLenum access);
GL_APICALL GLboolean GL_APIENTRY glUnmapBufferCHROMIUM (GLuint target);
GL_APICALL void* GL_APIENTRY glMapBufferSubDataCHROMIUM (GLuint target, GLintptrNotNegative offset, GLsizeiptr size, GLenum access);
GL_APICALL void GL_APIENTRY glUnmapBufferSubDataCHROMIUM (const void* mem);
GL_APICALL void* GL_APIENTRY glMapBufferRange (GLenumBufferTarget target, GLintptrNotNegative offset, GLsizeiptr size, GLbitfieldMapBufferAccess access);
GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenumBufferTarget target);
GL_APICALL void* GL_APIENTRY glMapTexSubImage2DCHROMIUM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access);
GL_APICALL void GL_APIENTRY glUnmapTexSubImage2DCHROMIUM (const void* mem);
GL_APICALL void GL_APIENTRY glResizeCHROMIUM (GLuint width, GLuint height, GLfloat scale_factor);
GL_APICALL const GLchar* GL_APIENTRY glGetRequestableExtensionsCHROMIUM (void);
GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM (const char* extension);
GL_APICALL void GL_APIENTRY glRateLimitOffscreenContextCHROMIUM (void);
GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info);
GL_APICALL void GL_APIENTRY glGetUniformBlocksCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info);
GL_APICALL void GL_APIENTRY glGetTransformFeedbackVaryingsCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info);
GL_APICALL void GL_APIENTRY glGetUniformsES3CHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info);
GL_APICALL GLuint GL_APIENTRY glCreateStreamTextureCHROMIUM (GLuint texture);
GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM (ClientBuffer buffer, GLsizei width, GLsizei height, GLenum internalformat);
GL_APICALL void GL_APIENTRY glDestroyImageCHROMIUM (GLuint image_id);
GL_APICALL GLuint GL_APIENTRY glCreateGpuMemoryBufferImageCHROMIUM (GLsizei width, GLsizei height, GLenum internalformat, GLenum usage);
GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source);
GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, GLint width, GLint height);
GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM (GLenumTextureBindTarget target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint plane);
GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM (GLenum target, GLenum source_id, GLenum dest_id, GLintTextureInternalFormat internalformat, GLenumPixelType dest_type, GLboolean unpack_flip_y, GLboolean unpack_premultiply_alpha, GLboolean unpack_unmultiply_alpha);
GL_APICALL void GL_APIENTRY glCopySubTextureCHROMIUM (GLenum target, GLenum source_id, GLenum dest_id, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLboolean unpack_flip_y, GLboolean unpack_premultiply_alpha, GLboolean unpack_unmultiply_alpha);
GL_APICALL void GL_APIENTRY glCompressedCopyTextureCHROMIUM (GLenum target, GLenum source_id, GLenum dest_id);
GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode mode, GLint first, GLsizei count, GLsizei primcount);
GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcount);
GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
GL_APICALL void GL_APIENTRY glGenMailboxCHROMIUM (GLbyte* mailbox);
GL_APICALL void GL_APIENTRY glProduceTextureCHROMIUM (GLenumTextureBindTarget target, const GLbyte* mailbox);
GL_APICALL void GL_APIENTRY glProduceTextureDirectCHROMIUM (GLidBindTexture texture, GLenumTextureBindTarget target, const GLbyte* mailbox);
GL_APICALL void GL_APIENTRY glConsumeTextureCHROMIUM (GLenumTextureBindTarget target, const GLbyte* mailbox);
GL_APICALL GLuint GL_APIENTRY glCreateAndConsumeTextureCHROMIUM (GLenumTextureBindTarget target, const GLbyte* mailbox);
GL_APICALL void GL_APIENTRY glBindUniformLocationCHROMIUM (GLidProgram program, GLint location, const char* name);
GL_APICALL void GL_APIENTRY glGenValuebuffersCHROMIUM (GLsizeiNotNegative n, GLuint* buffers);
GL_APICALL void GL_APIENTRY glDeleteValuebuffersCHROMIUM (GLsizeiNotNegative n, const GLuint* valuebuffers);
GL_APICALL GLboolean GL_APIENTRY glIsValuebufferCHROMIUM (GLidBindValuebuffer valuebuffer);
GL_APICALL void GL_APIENTRY glBindValuebufferCHROMIUM (GLenumValueBufferTarget target, GLidBindValuebuffer valuebuffer);
GL_APICALL void GL_APIENTRY glSubscribeValueCHROMIUM (GLenumValueBufferTarget target, GLenumSubscriptionTarget subscription);
GL_APICALL void GL_APIENTRY glPopulateSubscribedValuesCHROMIUM (GLenumValueBufferTarget target);
GL_APICALL void GL_APIENTRY glUniformValuebufferCHROMIUM (GLintUniformLocation location, GLenumValueBufferTarget target, GLenumSubscriptionTarget subscription);
GL_APICALL void GL_APIENTRY glBindTexImage2DCHROMIUM (GLenumTextureBindTarget target, GLint imageId);
GL_APICALL void GL_APIENTRY glReleaseTexImage2DCHROMIUM (GLenumTextureBindTarget target, GLint imageId);
GL_APICALL void GL_APIENTRY glTraceBeginCHROMIUM (const char* category_name, const char* trace_name);
GL_APICALL void GL_APIENTRY glTraceEndCHROMIUM (void);
GL_APICALL void GL_APIENTRY glAsyncTexSubImage2DCHROMIUM (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumTextureFormat format, GLenumPixelType type, const void* data);
GL_APICALL void GL_APIENTRY glAsyncTexImage2DCHROMIUM (GLenumTextureTarget target, GLint level, GLenumTextureInternalFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type, const void* pixels);
GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTextureTarget target);
GL_APICALL void GL_APIENTRY glWaitAllAsyncTexImage2DCHROMIUM (void);
GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei count, const GLenum* attachments);
GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenumResetStatus current, GLenumResetStatus other);
GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void);
GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point);
GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenum* bufs);
GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void);
GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLint bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height);
GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval);
// Extension CHROMIUM_path_rendering.
GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matrixMode, const GLfloat* m);
GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMode matrixMode);
// Extension KHR_robustness
GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void);
// Extension KHR_blend_equation_advanced
GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
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