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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file is here so other GLES2 related files can have a common set of
// includes where appropriate.
#ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_H_
#define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_H_
#include <limits>
#include <string>
#include <vector>
#include "../common/types.h"
#include "gpu/command_buffer/common/gles2_utils_export.h"
namespace gpu {
namespace gles2 {
// Does a multiply and checks for overflow. If the multiply did not overflow
// returns true.
// Multiplies 2 32 bit unsigned numbers checking for overflow.
// If there was no overflow returns true.
inline bool SafeMultiplyUint32(uint32 a, uint32 b, uint32* dst) {
if (b == 0) {
*dst = 0;
return true;
}
uint32 v = a * b;
if (v / b != a) {
*dst = 0;
return false;
}
*dst = v;
return true;
}
// Does an add checking for overflow. If there was no overflow returns true.
inline bool SafeAddUint32(uint32 a, uint32 b, uint32* dst) {
if (a + b < a) {
*dst = 0;
return false;
}
*dst = a + b;
return true;
}
// Does an add checking for overflow. If there was no overflow returns true.
inline bool SafeAddInt32(int32 a, int32 b, int32* dst) {
int64 sum64 = static_cast<int64>(a) + b;
int32 sum32 = static_cast<int32>(sum64);
bool safe = sum64 == static_cast<int64>(sum32);
*dst = safe ? sum32 : 0;
return safe;
}
// Utilties for GLES2 support.
class GLES2_UTILS_EXPORT GLES2Util {
public:
static const int kNumFaces = 6;
// Bits returned by GetChannelsForFormat
enum ChannelBits {
kRed = 0x1,
kGreen = 0x2,
kBlue = 0x4,
kAlpha = 0x8,
kDepth = 0x10000,
kStencil = 0x20000,
kRGB = kRed | kGreen | kBlue,
kRGBA = kRGB | kAlpha
};
struct EnumToString {
uint32 value;
const char* name;
};
GLES2Util()
: num_compressed_texture_formats_(0),
num_shader_binary_formats_(0) {
}
int num_compressed_texture_formats() const {
return num_compressed_texture_formats_;
}
void set_num_compressed_texture_formats(int num_compressed_texture_formats) {
num_compressed_texture_formats_ = num_compressed_texture_formats;
}
int num_shader_binary_formats() const {
return num_shader_binary_formats_;
}
void set_num_shader_binary_formats(int num_shader_binary_formats) {
num_shader_binary_formats_ = num_shader_binary_formats;
}
// Gets the number of values a particular id will return when a glGet
// function is called. If 0 is returned the id is invalid.
int GLGetNumValuesReturned(int id) const;
// Computes the size of a single group of elements from a format and type pair
static uint32 ComputeImageGroupSize(int format, int type);
// Computes the size of an image row including alignment padding
static bool ComputeImagePaddedRowSize(
int width, int format, int type, int unpack_alignment,
uint32* padded_row_size);
// Computes the size of image data for TexImage2D and TexSubImage2D.
// Optionally the unpadded and padded row sizes can be returned. If height < 2
// then the padded_row_size will be the same as the unpadded_row_size since
// padding is not necessary.
static bool ComputeImageDataSizes(
int width, int height, int format, int type, int unpack_alignment,
uint32* size, uint32* unpadded_row_size, uint32* padded_row_size);
static size_t RenderbufferBytesPerPixel(int format);
static uint32 GetGLDataTypeSizeForUniforms(int type);
static size_t GetGLTypeSizeForTexturesAndBuffers(uint32 type);
static uint32 GLErrorToErrorBit(uint32 gl_error);
static uint32 GLErrorBitToGLError(uint32 error_bit);
static uint32 IndexToGLFaceTarget(int index);
// Returns a bitmask for the channels the given format supports.
// See ChannelBits.
static uint32 GetChannelsForFormat(int format);
// Returns a bitmask for the channels the given attachment type needs.
static uint32 GetChannelsNeededForAttachmentType(int type);
static bool IsNPOT(uint32 value) {
return value > 0 && (value & (value - 1)) != 0;
}
static std::string GetStringEnum(uint32 value);
static std::string GetStringBool(uint32 value);
static std::string GetStringError(uint32 value);
// Parses a uniform name.
// array_pos: the position of the last '[' character in name.
// element_index: the index of the array element specifed in the name.
// getting_array: True if name refers to array.
// returns true of parsing was successful. Returing true does NOT mean
// it's a valid uniform name. On the otherhand, returning false does mean
// it's an invalid uniform name.
static bool ParseUniformName(
const std::string& name,
size_t* array_pos,
int* element_index,
bool* getting_array);
#include "../common/gles2_cmd_utils_autogen.h"
private:
static std::string GetQualifiedEnumString(
const EnumToString* table, size_t count, uint32 value);
static const EnumToString* enum_to_string_table_;
static const size_t enum_to_string_table_len_;
int num_compressed_texture_formats_;
int num_shader_binary_formats_;
};
class GLES2_UTILS_EXPORT ContextCreationAttribParser {
public:
ContextCreationAttribParser();
bool Parse(const std::vector<int32>& attribs);
// -1 if invalid or unspecified.
int32 alpha_size_;
int32 blue_size_;
int32 green_size_;
int32 red_size_;
int32 depth_size_;
int32 stencil_size_;
int32 samples_;
int32 sample_buffers_;
bool buffer_preserved_;
bool share_resources_;
bool bind_generates_resource_;
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_H_
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