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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/async_pixel_transfer_manager.h"
#include "gpu/command_buffer/service/async_pixel_transfer_delegate.h"
namespace gpu {
AsyncPixelTransferCompletionObserver::AsyncPixelTransferCompletionObserver() {}
AsyncPixelTransferCompletionObserver::~AsyncPixelTransferCompletionObserver() {}
AsyncPixelTransferManager::AsyncPixelTransferManager() {}
AsyncPixelTransferManager::~AsyncPixelTransferManager() {
if (manager_)
manager_->RemoveObserver(this);
}
void AsyncPixelTransferManager::Initialize(gles2::TextureManager* manager) {
manager_ = manager;
manager_->AddObserver(this);
}
AsyncPixelTransferDelegate*
AsyncPixelTransferManager::CreatePixelTransferDelegate(
gles2::TextureRef* ref,
const AsyncTexImage2DParams& define_params) {
DCHECK(!GetPixelTransferDelegate(ref));
AsyncPixelTransferDelegate* delegate =
CreatePixelTransferDelegateImpl(ref, define_params);
delegate_map_[ref] = make_linked_ptr(delegate);
return delegate;
}
AsyncPixelTransferDelegate*
AsyncPixelTransferManager::GetPixelTransferDelegate(
gles2::TextureRef* ref) {
TextureToDelegateMap::iterator it = delegate_map_.find(ref);
if (it == delegate_map_.end()) {
return NULL;
} else {
return it->second.get();
}
}
void AsyncPixelTransferManager::ClearPixelTransferDelegateForTest(
gles2::TextureRef* ref) {
TextureToDelegateMap::iterator it = delegate_map_.find(ref);
if (it != delegate_map_.end())
delegate_map_.erase(it);
}
bool AsyncPixelTransferManager::AsyncTransferIsInProgress(
gles2::TextureRef* ref) {
AsyncPixelTransferDelegate* delegate = GetPixelTransferDelegate(ref);
return delegate && delegate->TransferIsInProgress();
}
void AsyncPixelTransferManager::OnTextureManagerDestroying(
gles2::TextureManager* manager) {
// TextureManager should outlive AsyncPixelTransferManager.
NOTREACHED();
manager_ = NULL;
}
void AsyncPixelTransferManager::OnTextureRefDestroying(
gles2::TextureRef* texture) {
TextureToDelegateMap::iterator it = delegate_map_.find(texture);
if (it != delegate_map_.end())
delegate_map_.erase(it);
}
} // namespace gpu
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