summaryrefslogtreecommitdiffstats
path: root/gpu/command_buffer/service/context_group.cc
blob: 81fd606c64c591571f9fd60f848b4cf36b110313 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "gpu/command_buffer/service/context_group.h"

#include <string>

#include "base/command_line.h"
#include "base/string_util.h"
#include "gpu/command_buffer/common/id_allocator.h"
#include "gpu/command_buffer/service/buffer_manager.h"
#include "gpu/command_buffer/service/framebuffer_manager.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/service/program_manager.h"
#include "gpu/command_buffer/service/renderbuffer_manager.h"
#include "gpu/command_buffer/service/shader_manager.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "gpu/command_buffer/service/transfer_buffer_manager.h"
#include "ui/gl/gl_implementation.h"

namespace gpu {
namespace gles2 {

ContextGroup::ContextGroup(
    MailboxManager* mailbox_manager,
    bool bind_generates_resource)
    : mailbox_manager_(mailbox_manager ? mailbox_manager : new MailboxManager),
      num_contexts_(0),
      enforce_gl_minimums_(CommandLine::ForCurrentProcess()->HasSwitch(
          switches::kEnforceGLMinimums)),
      bind_generates_resource_(bind_generates_resource),
      max_vertex_attribs_(0u),
      max_texture_units_(0u),
      max_texture_image_units_(0u),
      max_vertex_texture_image_units_(0u),
      max_fragment_uniform_vectors_(0u),
      max_varying_vectors_(0u),
      max_vertex_uniform_vectors_(0u),
      feature_info_(new FeatureInfo()) {
  {
    TransferBufferManager* manager = new TransferBufferManager();
    transfer_buffer_manager_.reset(manager);
    manager->Initialize();
  }

  id_namespaces_[id_namespaces::kBuffers].reset(new IdAllocator);
  id_namespaces_[id_namespaces::kFramebuffers].reset(new IdAllocator);
  id_namespaces_[id_namespaces::kProgramsAndShaders].reset(
      new NonReusedIdAllocator);
  id_namespaces_[id_namespaces::kRenderbuffers].reset(new IdAllocator);
  id_namespaces_[id_namespaces::kTextures].reset(new IdAllocator);
  id_namespaces_[id_namespaces::kQueries].reset(new IdAllocator);
}

static void GetIntegerv(GLenum pname, uint32* var) {
  GLint value = 0;
  glGetIntegerv(pname, &value);
  *var = value;
}

bool ContextGroup::Initialize(const DisallowedFeatures& disallowed_features,
                              const char* allowed_features) {
  if (num_contexts_ > 0) {
    ++num_contexts_;
    return true;
  }

  if (!feature_info_->Initialize(disallowed_features, allowed_features)) {
    LOG(ERROR) << "ContextGroup::Initialize failed because FeatureInfo "
               << "initialization failed.";
    return false;
  }

  const GLint kMinRenderbufferSize = 512;  // GL says 1 pixel!
  GLint max_renderbuffer_size = 0;
  if (!QueryGLFeature(
      GL_MAX_RENDERBUFFER_SIZE, kMinRenderbufferSize,
      &max_renderbuffer_size)) {
    LOG(ERROR) << "ContextGroup::Initialize failed because maximum "
               << "renderbuffer size too small.";
    return false;
  }
  GLint max_samples = 0;
  if (feature_info_->feature_flags().chromium_framebuffer_multisample) {
    glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
  }

  buffer_manager_.reset(new BufferManager());
  framebuffer_manager_.reset(new FramebufferManager());
  renderbuffer_manager_.reset(new RenderbufferManager(
      max_renderbuffer_size, max_samples));
  shader_manager_.reset(new ShaderManager());
  program_manager_.reset(new ProgramManager());

  // Lookup GL things we need to know.
  const GLint kGLES2RequiredMinimumVertexAttribs = 8u;
  if (!QueryGLFeatureU(
      GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs,
      &max_vertex_attribs_)) {
    LOG(ERROR) << "ContextGroup::Initialize failed because too few "
               << "vertex attributes supported.";
    return false;
  }

  const GLuint kGLES2RequiredMinimumTextureUnits = 8u;
  if (!QueryGLFeatureU(
      GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, kGLES2RequiredMinimumTextureUnits,
      &max_texture_units_)) {
    LOG(ERROR) << "ContextGroup::Initialize failed because too few "
               << "texture units supported.";
    return false;
  }

  GLint max_texture_size = 0;
  GLint max_cube_map_texture_size = 0;
  const GLint kMinTextureSize = 2048;  // GL actually says 64!?!?
  const GLint kMinCubeMapSize = 256;  // GL actually says 16!?!?
  if (!QueryGLFeature(
      GL_MAX_TEXTURE_SIZE, kMinTextureSize, &max_texture_size) ||
      !QueryGLFeature(
      GL_MAX_CUBE_MAP_TEXTURE_SIZE, kMinCubeMapSize,
      &max_cube_map_texture_size)) {
    LOG(ERROR) << "ContextGroup::Initialize failed because maximum texture size"
               << "is too small.";
    return false;
  }

  // Limit Intel on Mac to 512.
  // TODO(gman): Update this code to check for a specific version of
  // the drivers above which we no longer need this fix.
#if defined(OS_MACOSX)
  if (feature_info_->feature_flags().is_intel) {
    max_texture_size = std::min(
        static_cast<GLint>(4096), max_texture_size);
    max_cube_map_texture_size = std::min(
        static_cast<GLint>(512), max_cube_map_texture_size);
  }
#endif
  texture_manager_.reset(new TextureManager(feature_info_.get(),
                                            max_texture_size,
                                            max_cube_map_texture_size));

  const GLint kMinTextureImageUnits = 8;
  const GLint kMinVertexTextureImageUnits = 0;
  if (!QueryGLFeatureU(
      GL_MAX_TEXTURE_IMAGE_UNITS, kMinTextureImageUnits,
      &max_texture_image_units_) ||
      !QueryGLFeatureU(
      GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, kMinVertexTextureImageUnits,
      &max_vertex_texture_image_units_)) {
    LOG(ERROR) << "ContextGroup::Initialize failed because too few "
               << "texture units.";
    return false;
  }

  if (gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2) {
    GetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS,
        &max_fragment_uniform_vectors_);
    GetIntegerv(GL_MAX_VARYING_VECTORS, &max_varying_vectors_);
    GetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &max_vertex_uniform_vectors_);
  } else {
    GetIntegerv(
        GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max_fragment_uniform_vectors_);
    max_fragment_uniform_vectors_ /= 4;
    GetIntegerv(GL_MAX_VARYING_FLOATS, &max_varying_vectors_);
    max_varying_vectors_ /= 4;
    GetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &max_vertex_uniform_vectors_);
    max_vertex_uniform_vectors_ /= 4;
  }

  const GLint kMinFragmentUniformVectors = 16;
  const GLint kMinVaryingVectors = 8;
  const GLint kMinVertexUniformVectors = 128;
  if (!CheckGLFeatureU(
      kMinFragmentUniformVectors, &max_fragment_uniform_vectors_) ||
      !CheckGLFeatureU(kMinVaryingVectors, &max_varying_vectors_) ||
      !CheckGLFeatureU(
      kMinVertexUniformVectors, &max_vertex_uniform_vectors_)) {
    LOG(ERROR) << "ContextGroup::Initialize failed because too few "
               << "uniforms or varyings supported.";
    return false;
  }

  if (!texture_manager_->Initialize()) {
    LOG(ERROR) << "Context::Group::Initialize failed because texture manager "
               << "failed to initialize.";
    return false;
  }

  ++num_contexts_;
  return true;
}

void ContextGroup::Destroy(bool have_context) {
  DCHECK(num_contexts_ > 0);
  if (--num_contexts_ > 0)
    return;

  if (buffer_manager_ != NULL) {
    buffer_manager_->Destroy(have_context);
    buffer_manager_.reset();
  }

  if (framebuffer_manager_ != NULL) {
    framebuffer_manager_->Destroy(have_context);
    framebuffer_manager_.reset();
  }

  if (renderbuffer_manager_ != NULL) {
    renderbuffer_manager_->Destroy(have_context);
    renderbuffer_manager_.reset();
  }

  if (texture_manager_ != NULL) {
    mailbox_manager_->DestroyOwnedTextures(texture_manager_.get(),
                                           have_context);
    texture_manager_->Destroy(have_context);
    texture_manager_.reset();
  }

  if (program_manager_ != NULL) {
    program_manager_->Destroy(have_context);
    program_manager_.reset();
  }

  if (shader_manager_ != NULL) {
    shader_manager_->Destroy(have_context);
    shader_manager_.reset();
  }
}

IdAllocatorInterface* ContextGroup::GetIdAllocator(unsigned namespace_id) {
  if (namespace_id >= arraysize(id_namespaces_))
    return NULL;

  return id_namespaces_[namespace_id].get();
}

ContextGroup::~ContextGroup() {
  CHECK(num_contexts_ == 0);
}

bool ContextGroup::CheckGLFeature(GLint min_required, GLint* v) {
  GLint value = *v;
  if (enforce_gl_minimums_) {
    value = std::min(min_required, value);
  }
  *v = value;
  return value >= min_required;
}

bool ContextGroup::CheckGLFeatureU(GLint min_required, uint32* v) {
  GLint value = *v;
  if (enforce_gl_minimums_) {
    value = std::min(min_required, value);
  }
  *v = value;
  return value >= min_required;
}

bool ContextGroup::QueryGLFeature(
    GLenum pname, GLint min_required, GLint* v) {
  GLint value = 0;
  glGetIntegerv(pname, &value);
  *v = value;
  return CheckGLFeature(min_required, v);
}

bool ContextGroup::QueryGLFeatureU(
    GLenum pname, GLint min_required, uint32* v) {
  uint32 value = 0;
  GetIntegerv(pname, &value);
  bool result = CheckGLFeatureU(min_required, &value);
  *v = value;
  return result;
}

}  // namespace gles2
}  // namespace gpu