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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_GL_STREAM_TEXTURE_IMAGE_H_
#define GPU_COMMAND_BUFFER_SERVICE_GL_STREAM_TEXTURE_IMAGE_H_
#include "ui/gl/gl_image.h"
namespace gpu {
namespace gles2 {
// Specialization of GLImage that allows us to support (stream) textures
// that supply a texture matrix.
class GPU_EXPORT GLStreamTextureImage : public gl::GLImage {
public:
GLStreamTextureImage() {}
// Get the matrix.
// Copy the texture matrix for this image into |matrix|.
virtual void GetTextureMatrix(float matrix[16]) = 0;
protected:
~GLStreamTextureImage() override {}
private:
DISALLOW_COPY_AND_ASSIGN(GLStreamTextureImage);
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_GL_STREAM_TEXTURE_IMAGE_H_
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