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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// This file is auto-generated. DO NOT EDIT!

#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_

bool ValidateGLenumAttachment(GLenum value);
bool ValidateGLenumBufferParameter(GLenum value);
bool ValidateGLenumBufferTarget(GLenum value);
bool ValidateGLenumBufferUsage(GLenum value);
bool ValidateGLenumCapability(GLenum value);
bool ValidateGLenumCmpFunction(GLenum value);
bool ValidateGLenumDrawMode(GLenum value);
bool ValidateGLenumDstBlendFactor(GLenum value);
bool ValidateGLenumEquation(GLenum value);
bool ValidateGLenumFaceMode(GLenum value);
bool ValidateGLenumFaceType(GLenum value);
bool ValidateGLbooleanFalse(GLenum value);
bool ValidateGLenumFrameBufferParameter(GLenum value);
bool ValidateGLenumFrameBufferTarget(GLenum value);
bool ValidateGLenumGLState(GLenum value);
bool ValidateGLenumHintMode(GLenum value);
bool ValidateGLenumHintTarget(GLenum value);
bool ValidateGLenumIndexType(GLenum value);
bool ValidateGLenumPixelStore(GLenum value);
bool ValidateGLintPixelStoreAlignment(GLenum value);
bool ValidateGLenumPixelType(GLenum value);
bool ValidateGLenumProgramParameter(GLenum value);
bool ValidateGLenumReadPixelFormat(GLenum value);
bool ValidateGLenumRenderBufferFormat(GLenum value);
bool ValidateGLenumRenderBufferParameter(GLenum value);
bool ValidateGLenumRenderBufferTarget(GLenum value);
bool ValidateGLenumShaderParameter(GLenum value);
bool ValidateGLenumShaderPrecision(GLenum value);
bool ValidateGLenumShaderType(GLenum value);
bool ValidateGLenumSrcBlendFactor(GLenum value);
bool ValidateGLenumStencilOp(GLenum value);
bool ValidateGLenumStringType(GLenum value);
bool ValidateGLenumTextureBindTarget(GLenum value);
bool ValidateGLintTextureBorder(GLenum value);
bool ValidateGLenumTextureFormat(GLenum value);
bool ValidateGLenumTextureParameter(GLenum value);
bool ValidateGLenumTextureTarget(GLenum value);
bool ValidateGLintVertexAttribSize(GLenum value);
bool ValidateGLenumVertexAttribType(GLenum value);
bool ValidateGLenumVertexAttribute(GLenum value);
bool ValidateGLenumVertexPointer(GLenum value);

#endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_