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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_SCHEDULER_H_
#define GPU_COMMAND_BUFFER_SERVICE_GPU_SCHEDULER_H_
#include <queue>
#include "base/callback.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/shared_memory.h"
#include "gpu/command_buffer/common/command_buffer.h"
#include "gpu/command_buffer/service/cmd_buffer_engine.h"
#include "gpu/command_buffer/service/cmd_parser.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
namespace gpu {
// This class schedules commands that have been flushed. They are received via
// a command buffer and forwarded to a command parser. TODO(apatrick): This
// class should not know about the decoder. Do not add additional dependencies
// on it.
class GpuScheduler
: public CommandBufferEngine,
public base::SupportsWeakPtr<GpuScheduler> {
public:
GpuScheduler(CommandBuffer* command_buffer,
gles2::GLES2Decoder* decoder,
CommandParser* parser);
virtual ~GpuScheduler();
void PutChanged();
// Sets whether commands should be processed by this scheduler. Setting to
// false unschedules. Setting to true reschedules. Whether or not the
// scheduler is currently scheduled is "reference counted". Every call with
// false must eventually be paired by a call with true.
void SetScheduled(bool is_scheduled);
// Returns whether the scheduler is currently able to process more commands.
bool IsScheduled();
// Returns whether the scheduler needs to be polled again in the future.
bool HasMoreWork();
// Sets a callback that is invoked just before scheduler is rescheduled.
// Takes ownership of callback object.
void SetScheduledCallback(const base::Closure& scheduled_callback);
// Implementation of CommandBufferEngine.
virtual Buffer GetSharedMemoryBuffer(int32 shm_id) OVERRIDE;
virtual void set_token(int32 token) OVERRIDE;
virtual bool SetGetOffset(int32 offset) OVERRIDE;
virtual int32 GetGetOffset() OVERRIDE;
void SetCommandProcessedCallback(const base::Closure& callback);
void DeferToFence(base::Closure task);
private:
// Polls the fences, invoking callbacks that were waiting to be triggered
// by them and returns whether all fences were complete.
bool PollUnscheduleFences();
// The GpuScheduler holds a weak reference to the CommandBuffer. The
// CommandBuffer owns the GpuScheduler and holds a strong reference to it
// through the ProcessCommands callback.
CommandBuffer* command_buffer_;
// Does not own decoder. TODO(apatrick): The GpuScheduler shouldn't need a
// pointer to the decoder, it is only used to initialize the CommandParser,
// which could be an argument to the constructor, and to determine the
// reason for context lost.
gles2::GLES2Decoder* decoder_;
// TODO(apatrick): The GpuScheduler currently creates and owns the parser.
// This should be an argument to the constructor.
scoped_ptr<CommandParser> parser_;
// Greater than zero if this is waiting to be rescheduled before continuing.
int unscheduled_count_;
// The GpuScheduler will unschedule itself in the event that further GL calls
// are issued to it before all these fences have been crossed by the GPU.
struct UnscheduleFence {
UnscheduleFence();
~UnscheduleFence();
uint32 fence;
base::Closure task;
};
std::queue<UnscheduleFence> unschedule_fences_;
base::Closure scheduled_callback_;
base::Closure command_processed_callback_;
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_GPU_SCHEDULER_H_
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