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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <windows.h>
#include "gpu/command_buffer/service/gpu_scheduler.h"
#include "ui/gfx/gl/gl_context.h"
using ::base::SharedMemory;
namespace gpu {
bool GpuScheduler::Initialize(
gfx::PluginWindowHandle window,
const gfx::Size& size,
const gles2::DisallowedExtensions& disallowed_extensions,
const char* allowed_extensions,
const std::vector<int32>& attribs,
GpuScheduler* parent,
uint32 parent_texture_id) {
// Get the parent decoder and the GLContext to share IDs with, if any.
gles2::GLES2Decoder* parent_decoder = NULL;
gfx::GLContext* parent_context = NULL;
if (parent) {
parent_decoder = parent->decoder_.get();
DCHECK(parent_decoder);
parent_context = parent_decoder->GetGLContext();
DCHECK(parent_context);
}
// Create either a view or pbuffer based GLContext.
scoped_ptr<gfx::GLContext> context;
if (window) {
DCHECK(!parent_context);
// TODO(apatrick): support multisampling.
context.reset(gfx::GLContext::CreateViewGLContext(window, false));
} else {
context.reset(gfx::GLContext::CreateOffscreenGLContext(parent_context));
}
if (!context.get())
return false;
return InitializeCommon(context.release(),
size,
disallowed_extensions,
allowed_extensions,
attribs,
parent_decoder,
parent_texture_id);
}
void GpuScheduler::Destroy() {
DestroyCommon();
}
void GpuScheduler::WillSwapBuffers() {
if (wrapped_swap_buffers_callback_.get()) {
wrapped_swap_buffers_callback_->Run();
}
}
} // namespace gpu
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