1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
|
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_
#define GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_
#include <map>
#include <vector>
#include "base/atomic_sequence_num.h"
#include "base/callback.h"
#include "base/compiler_specific.h"
#include "base/containers/scoped_ptr_hash_map.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/synchronization/lock.h"
#include "base/synchronization/waitable_event.h"
#include "gpu/command_buffer/client/gpu_control.h"
#include "gpu/command_buffer/common/command_buffer.h"
#include "gpu/gpu_export.h"
#include "ui/gfx/gpu_memory_buffer.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gpu_preference.h"
namespace base {
class SequenceChecker;
}
namespace gfx {
class GLContext;
class GLShareGroup;
class GLSurface;
class Size;
}
#if defined(OS_ANDROID)
namespace gfx {
class SurfaceTexture;
}
namespace gpu {
class StreamTextureManagerInProcess;
}
#endif
namespace gpu {
class ValueStateMap;
namespace gles2 {
class GLES2Decoder;
class MailboxManager;
class ShaderTranslatorCache;
class SubscriptionRefSet;
}
class CommandBufferServiceBase;
class GpuMemoryBufferManager;
class GpuScheduler;
class ImageFactory;
class TransferBufferManagerInterface;
// This class provides a thread-safe interface to the global GPU service (for
// example GPU thread) when being run in single process mode.
// However, the behavior for accessing one context (i.e. one instance of this
// class) from different client threads is undefined.
class GPU_EXPORT InProcessCommandBuffer : public CommandBuffer,
public GpuControl {
public:
class Service;
explicit InProcessCommandBuffer(const scoped_refptr<Service>& service);
~InProcessCommandBuffer() override;
// If |surface| is not NULL, use it directly; in this case, the command
// buffer gpu thread must be the same as the client thread. Otherwise create
// a new GLSurface.
bool Initialize(scoped_refptr<gfx::GLSurface> surface,
bool is_offscreen,
gfx::AcceleratedWidget window,
const gfx::Size& size,
const std::vector<int32>& attribs,
gfx::GpuPreference gpu_preference,
const base::Closure& context_lost_callback,
InProcessCommandBuffer* share_group,
GpuMemoryBufferManager* gpu_memory_buffer_manager,
ImageFactory* image_factory);
void Destroy();
// CommandBuffer implementation:
bool Initialize() override;
State GetLastState() override;
int32 GetLastToken() override;
void Flush(int32 put_offset) override;
void OrderingBarrier(int32 put_offset) override;
void WaitForTokenInRange(int32 start, int32 end) override;
void WaitForGetOffsetInRange(int32 start, int32 end) override;
void SetGetBuffer(int32 shm_id) override;
scoped_refptr<gpu::Buffer> CreateTransferBuffer(size_t size,
int32* id) override;
void DestroyTransferBuffer(int32 id) override;
gpu::error::Error GetLastError() override;
// GpuControl implementation:
gpu::Capabilities GetCapabilities() override;
int32 CreateImage(ClientBuffer buffer,
size_t width,
size_t height,
unsigned internalformat) override;
void DestroyImage(int32 id) override;
int32 CreateGpuMemoryBufferImage(size_t width,
size_t height,
unsigned internalformat,
unsigned usage) override;
uint32 InsertSyncPoint() override;
uint32 InsertFutureSyncPoint() override;
void RetireSyncPoint(uint32 sync_point) override;
void SignalSyncPoint(uint32 sync_point,
const base::Closure& callback) override;
void SignalQuery(uint32 query_id, const base::Closure& callback) override;
void SetSurfaceVisible(bool visible) override;
uint32 CreateStreamTexture(uint32 texture_id) override;
void SetLock(base::Lock*) override;
// The serializer interface to the GPU service (i.e. thread).
class Service {
public:
Service();
virtual ~Service();
virtual void AddRef() const = 0;
virtual void Release() const = 0;
// Queues a task to run as soon as possible.
virtual void ScheduleTask(const base::Closure& task) = 0;
// Schedules |callback| to run at an appropriate time for performing idle
// work.
virtual void ScheduleIdleWork(const base::Closure& task) = 0;
virtual bool UseVirtualizedGLContexts() = 0;
virtual scoped_refptr<gles2::ShaderTranslatorCache>
shader_translator_cache() = 0;
scoped_refptr<gfx::GLShareGroup> share_group();
scoped_refptr<gles2::MailboxManager> mailbox_manager();
scoped_refptr<gles2::SubscriptionRefSet> subscription_ref_set();
scoped_refptr<gpu::ValueStateMap> pending_valuebuffer_state();
private:
scoped_refptr<gfx::GLShareGroup> share_group_;
scoped_refptr<gles2::MailboxManager> mailbox_manager_;
scoped_refptr<gles2::SubscriptionRefSet> subscription_ref_set_;
scoped_refptr<gpu::ValueStateMap> pending_valuebuffer_state_;
};
#if defined(OS_ANDROID)
scoped_refptr<gfx::SurfaceTexture> GetSurfaceTexture(
uint32 stream_id);
#endif
private:
struct InitializeOnGpuThreadParams {
bool is_offscreen;
gfx::AcceleratedWidget window;
const gfx::Size& size;
const std::vector<int32>& attribs;
gfx::GpuPreference gpu_preference;
gpu::Capabilities* capabilities; // Ouptut.
InProcessCommandBuffer* context_group;
ImageFactory* image_factory;
InitializeOnGpuThreadParams(bool is_offscreen,
gfx::AcceleratedWidget window,
const gfx::Size& size,
const std::vector<int32>& attribs,
gfx::GpuPreference gpu_preference,
gpu::Capabilities* capabilities,
InProcessCommandBuffer* share_group,
ImageFactory* image_factory)
: is_offscreen(is_offscreen),
window(window),
size(size),
attribs(attribs),
gpu_preference(gpu_preference),
capabilities(capabilities),
context_group(share_group),
image_factory(image_factory) {}
};
bool InitializeOnGpuThread(const InitializeOnGpuThreadParams& params);
bool DestroyOnGpuThread();
void FlushOnGpuThread(int32 put_offset);
void ScheduleIdleWorkOnGpuThread();
uint32 CreateStreamTextureOnGpuThread(uint32 client_texture_id);
bool MakeCurrent();
base::Closure WrapCallback(const base::Closure& callback);
State GetStateFast();
void QueueTask(const base::Closure& task) { service_->ScheduleTask(task); }
void CheckSequencedThread();
void RetireSyncPointOnGpuThread(uint32 sync_point);
void SignalSyncPointOnGpuThread(uint32 sync_point,
const base::Closure& callback);
bool WaitSyncPointOnGpuThread(uint32 sync_point);
void SignalQueryOnGpuThread(unsigned query_id, const base::Closure& callback);
void DestroyTransferBufferOnGpuThread(int32 id);
void CreateImageOnGpuThread(int32 id,
const gfx::GpuMemoryBufferHandle& handle,
const gfx::Size& size,
gfx::GpuMemoryBuffer::Format format,
uint32 internalformat);
void DestroyImageOnGpuThread(int32 id);
// Callbacks:
void OnContextLost();
void OnResizeView(gfx::Size size, float scale_factor);
bool GetBufferChanged(int32 transfer_buffer_id);
void PumpCommands();
void PerformIdleWork();
// Members accessed on the gpu thread (possibly with the exception of
// creation):
bool context_lost_;
scoped_ptr<TransferBufferManagerInterface> transfer_buffer_manager_;
scoped_ptr<GpuScheduler> gpu_scheduler_;
scoped_ptr<gles2::GLES2Decoder> decoder_;
scoped_refptr<gfx::GLContext> context_;
scoped_refptr<gfx::GLSurface> surface_;
base::Closure context_lost_callback_;
bool idle_work_pending_; // Used to throttle PerformIdleWork.
ImageFactory* image_factory_;
// Members accessed on the client thread:
State last_state_;
int32 last_put_offset_;
gpu::Capabilities capabilities_;
GpuMemoryBufferManager* gpu_memory_buffer_manager_;
base::AtomicSequenceNumber next_image_id_;
// Accessed on both threads:
scoped_ptr<CommandBufferServiceBase> command_buffer_;
base::Lock command_buffer_lock_;
base::WaitableEvent flush_event_;
scoped_refptr<Service> service_;
State state_after_last_flush_;
base::Lock state_after_last_flush_lock_;
scoped_refptr<gfx::GLShareGroup> gl_share_group_;
#if defined(OS_ANDROID)
scoped_ptr<StreamTextureManagerInProcess> stream_texture_manager_;
#endif
// Only used with explicit scheduling and the gpu thread is the same as
// the client thread.
scoped_ptr<base::SequenceChecker> sequence_checker_;
base::WeakPtr<InProcessCommandBuffer> gpu_thread_weak_ptr_;
base::WeakPtrFactory<InProcessCommandBuffer> gpu_thread_weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(InProcessCommandBuffer);
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_IN_PROCESS_COMMAND_BUFFER_H_
|