summaryrefslogtreecommitdiffstats
path: root/gpu/command_buffer/service/shader_translator.cc
blob: b4a94fc9d7befc12cba4affab7f5fc624199503a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "gpu/command_buffer/service/shader_translator.h"

#include <string.h>
#include <GLES2/gl2.h>
#include <algorithm>

#include "base/at_exit.h"
#include "base/command_line.h"
#include "base/lazy_instance.h"
#include "base/logging.h"
#include "base/strings/string_number_conversions.h"
#include "base/trace_event/trace_event.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "ui/gl/gl_implementation.h"

namespace gpu {
namespace gles2 {

namespace {

class ShaderTranslatorInitializer {
 public:
  ShaderTranslatorInitializer() {
    TRACE_EVENT0("gpu", "ShInitialize");
    CHECK(ShInitialize());
  }

  ~ShaderTranslatorInitializer() {
    TRACE_EVENT0("gpu", "ShFinalize");
    ShFinalize();
  }
};

base::LazyInstance<ShaderTranslatorInitializer> g_translator_initializer =
    LAZY_INSTANCE_INITIALIZER;

void GetAttributes(ShHandle compiler, AttributeMap* var_map) {
  if (!var_map)
    return;
  var_map->clear();
  const std::vector<sh::Attribute>* attribs = ShGetAttributes(compiler);
  if (attribs) {
    for (size_t ii = 0; ii < attribs->size(); ++ii)
      (*var_map)[(*attribs)[ii].mappedName] = (*attribs)[ii];
  }
}

void GetUniforms(ShHandle compiler, UniformMap* var_map) {
  if (!var_map)
    return;
  var_map->clear();
  const std::vector<sh::Uniform>* uniforms = ShGetUniforms(compiler);
  if (uniforms) {
    for (size_t ii = 0; ii < uniforms->size(); ++ii)
      (*var_map)[(*uniforms)[ii].mappedName] = (*uniforms)[ii];
  }
}

void GetVaryings(ShHandle compiler, VaryingMap* var_map) {
  if (!var_map)
    return;
  var_map->clear();
  const std::vector<sh::Varying>* varyings = ShGetVaryings(compiler);
  if (varyings) {
    for (size_t ii = 0; ii < varyings->size(); ++ii)
      (*var_map)[(*varyings)[ii].mappedName] = (*varyings)[ii];
  }
}

void GetNameHashingInfo(ShHandle compiler, NameMap* name_map) {
  if (!name_map)
    return;
  name_map->clear();

  typedef std::map<std::string, std::string> NameMapANGLE;
  const NameMapANGLE* angle_map = ShGetNameHashingMap(compiler);
  DCHECK(angle_map);

  for (NameMapANGLE::const_iterator iter = angle_map->begin();
       iter != angle_map->end(); ++iter) {
    // Note that in ANGLE, the map is (original_name, hash);
    // here, we want (hash, original_name).
    (*name_map)[iter->second] = iter->first;
  }
}

}  // namespace

ShaderTranslator::DestructionObserver::DestructionObserver() {
}

ShaderTranslator::DestructionObserver::~DestructionObserver() {
}

ShaderTranslator::ShaderTranslator()
    : compiler_(NULL),
      implementation_is_glsl_es_(false),
      driver_bug_workarounds_(static_cast<ShCompileOptions>(0)) {
}

bool ShaderTranslator::Init(
    GLenum shader_type,
    ShShaderSpec shader_spec,
    const ShBuiltInResources* resources,
    ShaderTranslatorInterface::GlslImplementationType glsl_implementation_type,
    ShCompileOptions driver_bug_workarounds) {
  // Make sure Init is called only once.
  DCHECK(compiler_ == NULL);
  DCHECK(shader_type == GL_FRAGMENT_SHADER || shader_type == GL_VERTEX_SHADER);
  DCHECK(shader_spec == SH_GLES2_SPEC || shader_spec == SH_WEBGL_SPEC ||
         shader_spec == SH_GLES3_SPEC || shader_spec == SH_WEBGL2_SPEC);
  DCHECK(resources != NULL);

  g_translator_initializer.Get();

  ShShaderOutput shader_output;
  if (glsl_implementation_type == kGlslES) {
    shader_output = SH_ESSL_OUTPUT;
  } else {
    // TODO(kbr): clean up the tests of shader_spec and
    // gfx::GetGLImplementation(). crbug.com/471960
    if (shader_spec == SH_WEBGL2_SPEC ||
        gfx::GetGLImplementation() ==
            gfx::kGLImplementationDesktopGLCoreProfile) {
      shader_output = SH_GLSL_CORE_OUTPUT;
    } else {
      shader_output = SH_GLSL_COMPATIBILITY_OUTPUT;
    }
  }

  {
    TRACE_EVENT0("gpu", "ShConstructCompiler");
    compiler_ = ShConstructCompiler(
        shader_type, shader_spec, shader_output, resources);
  }
  implementation_is_glsl_es_ = (glsl_implementation_type == kGlslES);
  driver_bug_workarounds_ = driver_bug_workarounds;
  return compiler_ != NULL;
}

int ShaderTranslator::GetCompileOptions() const {
  int compile_options =
      SH_OBJECT_CODE | SH_VARIABLES | SH_ENFORCE_PACKING_RESTRICTIONS |
      SH_LIMIT_EXPRESSION_COMPLEXITY | SH_LIMIT_CALL_STACK_DEPTH |
      SH_CLAMP_INDIRECT_ARRAY_BOUNDS;

  if (base::CommandLine::ForCurrentProcess()->HasSwitch(
          switches::kGLShaderIntermOutput))
    compile_options |= SH_INTERMEDIATE_TREE;

  compile_options |= driver_bug_workarounds_;

  return compile_options;
}

bool ShaderTranslator::Translate(const std::string& shader_source,
                                 std::string* info_log,
                                 std::string* translated_source,
                                 AttributeMap* attrib_map,
                                 UniformMap* uniform_map,
                                 VaryingMap* varying_map,
                                 NameMap* name_map) const {
  // Make sure this instance is initialized.
  DCHECK(compiler_ != NULL);

  bool success = false;
  {
    TRACE_EVENT0("gpu", "ShCompile");
    const char* const shader_strings[] = { shader_source.c_str() };
    success = ShCompile(
        compiler_, shader_strings, 1, GetCompileOptions());
  }
  if (success) {
    // Get translated shader.
    if (translated_source) {
      *translated_source = ShGetObjectCode(compiler_);
    }
    // Get info for attribs, uniforms, and varyings.
    GetAttributes(compiler_, attrib_map);
    GetUniforms(compiler_, uniform_map);
    GetVaryings(compiler_, varying_map);
    // Get info for name hashing.
    GetNameHashingInfo(compiler_, name_map);
  }

  // Get info log.
  if (info_log) {
    *info_log = ShGetInfoLog(compiler_);
  }

  return success;
}

std::string ShaderTranslator::GetStringForOptionsThatWouldAffectCompilation()
    const {
  DCHECK(compiler_ != NULL);
  return std::string(":CompileOptions:" +
         base::IntToString(GetCompileOptions())) +
         ShGetBuiltInResourcesString(compiler_);
}

void ShaderTranslator::AddDestructionObserver(
    DestructionObserver* observer) {
  destruction_observers_.AddObserver(observer);
}

void ShaderTranslator::RemoveDestructionObserver(
    DestructionObserver* observer) {
  destruction_observers_.RemoveObserver(observer);
}

ShaderTranslator::~ShaderTranslator() {
  FOR_EACH_OBSERVER(DestructionObserver,
                    destruction_observers_,
                    OnDestruct(this));

  if (compiler_ != NULL)
    ShDestruct(compiler_);
}

}  // namespace gles2
}  // namespace gpu