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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/texture_definition.h"
namespace gpu {
namespace gles2 {
TextureDefinition::LevelInfo::LevelInfo(GLenum target,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
bool cleared)
: target(target),
internal_format(internal_format),
width(width),
height(height),
depth(depth),
border(border),
format(format),
type(type),
cleared(cleared) {
}
TextureDefinition::LevelInfo::LevelInfo()
: target(0),
internal_format(0),
width(0),
height(0),
depth(0),
border(0),
format(0),
type(0),
cleared(true) {
}
TextureDefinition::TextureDefinition(GLenum target,
GLuint service_id,
GLenum min_filter,
GLenum mag_filter,
GLenum wrap_s,
GLenum wrap_t,
GLenum usage,
bool immutable,
const LevelInfos& level_infos)
: target_(target),
service_id_(service_id),
min_filter_(min_filter),
mag_filter_(mag_filter),
wrap_s_(wrap_s),
wrap_t_(wrap_t),
usage_(usage),
immutable_(immutable),
level_infos_(level_infos) {
}
TextureDefinition::~TextureDefinition() {
DCHECK_EQ(0U, service_id_) << "TextureDefinition leaked texture.";
}
GLuint TextureDefinition::ReleaseServiceId() {
GLuint service_id = service_id_;
service_id_ = 0;
return service_id;
}
} // namespace gles2
} // namespace gpu
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