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path: root/gpu/command_buffer/tests/gl_gpu_memory_buffer_unittest.cc
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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include <GLES2/gl2.h>
#include <GLES2/gl2chromium.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2extchromium.h>

#include "base/bind.h"
#include "base/memory/ref_counted.h"
#include "base/process/process_handle.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
#include "gpu/command_buffer/service/command_buffer_service.h"
#include "gpu/command_buffer/service/image_manager.h"
#include "gpu/command_buffer/tests/gl_manager.h"
#include "gpu/command_buffer/tests/gl_test_utils.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/gpu_memory_buffer.h"
#include "ui/gl/gl_image.h"

using testing::_;
using testing::IgnoreResult;
using testing::InvokeWithoutArgs;
using testing::Invoke;
using testing::Return;
using testing::SetArgPointee;
using testing::StrictMock;

namespace gpu {
namespace gles2 {

static const int kImageWidth = 32;
static const int kImageHeight = 32;

class GpuMemoryBufferTest
    : public testing::TestWithParam<gfx::GpuMemoryBuffer::Format> {
 protected:
  void SetUp() override {
    gl_.Initialize(GLManager::Options());
    gl_.MakeCurrent();

    glGenTextures(2, texture_ids_);
    glBindTexture(GL_TEXTURE_2D, texture_ids_[1]);

    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);

    glGenFramebuffers(1, &framebuffer_id_);
    glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_);
    glFramebufferTexture2D(GL_FRAMEBUFFER,
                           GL_COLOR_ATTACHMENT0,
                           GL_TEXTURE_2D,
                           texture_ids_[1],
                           0);
  }

  void TearDown() override {
    glDeleteTextures(2, texture_ids_);
    glDeleteFramebuffers(1, &framebuffer_id_);

    gl_.Destroy();
  }

  GLManager gl_;
  GLuint texture_ids_[2];
  GLuint framebuffer_id_;
};

namespace {

std::vector<uint8> GetTexturePixel(const gfx::GpuMemoryBuffer::Format format) {
  std::vector<uint8> pixel;
  switch (format) {
    case gfx::GpuMemoryBuffer::RGBA_8888:
      pixel.push_back(255u);
      pixel.push_back(0u);
      pixel.push_back(0u);
      pixel.push_back(255u);
      return pixel;
    case gfx::GpuMemoryBuffer::BGRA_8888:
      pixel.push_back(0u);
      pixel.push_back(0u);
      pixel.push_back(255u);
      pixel.push_back(255u);
      return pixel;
    case gfx::GpuMemoryBuffer::ATC:
    case gfx::GpuMemoryBuffer::ATCIA:
    case gfx::GpuMemoryBuffer::DXT1:
    case gfx::GpuMemoryBuffer::DXT5:
    case gfx::GpuMemoryBuffer::ETC1:
    case gfx::GpuMemoryBuffer::RGBX_8888:
      NOTREACHED();
      return std::vector<uint8>();
  }

  NOTREACHED();
  return std::vector<uint8>();
}

std::vector<uint8> GetFramebufferPixel(
    const gfx::GpuMemoryBuffer::Format format) {
  std::vector<uint8> pixel;
  switch (format) {
    case gfx::GpuMemoryBuffer::RGBA_8888:
    case gfx::GpuMemoryBuffer::BGRA_8888:
      pixel.push_back(255u);
      pixel.push_back(0u);
      pixel.push_back(0u);
      pixel.push_back(255u);
      return pixel;
    case gfx::GpuMemoryBuffer::ATC:
    case gfx::GpuMemoryBuffer::ATCIA:
    case gfx::GpuMemoryBuffer::DXT1:
    case gfx::GpuMemoryBuffer::DXT5:
    case gfx::GpuMemoryBuffer::ETC1:
    case gfx::GpuMemoryBuffer::RGBX_8888:
      NOTREACHED();
      return std::vector<uint8>();
  }

  NOTREACHED();
  return std::vector<uint8>();
}

GLenum TextureFormat(gfx::GpuMemoryBuffer::Format format) {
  switch (format) {
    case gfx::GpuMemoryBuffer::RGBA_8888:
      return GL_RGBA;
    case gfx::GpuMemoryBuffer::BGRA_8888:
      return GL_BGRA_EXT;
    case gfx::GpuMemoryBuffer::ATC:
    case gfx::GpuMemoryBuffer::ATCIA:
    case gfx::GpuMemoryBuffer::DXT1:
    case gfx::GpuMemoryBuffer::DXT5:
    case gfx::GpuMemoryBuffer::ETC1:
    case gfx::GpuMemoryBuffer::RGBX_8888:
      NOTREACHED();
      return 0;
  }

  NOTREACHED();
  return 0;
}

}  // namespace

// An end to end test that tests the whole GpuMemoryBuffer lifecycle.
TEST_P(GpuMemoryBufferTest, Lifecycle) {
  scoped_ptr<gfx::GpuMemoryBuffer> buffer(gl_.CreateGpuMemoryBuffer(
      gfx::Size(kImageWidth, kImageHeight), GetParam()));

  // Map buffer for writing.
  void* data;
  bool rv = buffer->Map(&data);
  DCHECK(rv);

  uint8* mapped_buffer = static_cast<uint8*>(data);
  ASSERT_TRUE(mapped_buffer != NULL);

  // Assign a value to each pixel.
  uint32 stride = 0;
  buffer->GetStride(&stride);
  ASSERT_NE(stride, 0u);
  std::vector<uint8> pixel = GetTexturePixel(GetParam());
  for (int y = 0; y < kImageHeight; ++y) {
    for (int x = 0; x < kImageWidth; ++x) {
      std::copy(pixel.begin(), pixel.end(),
                mapped_buffer + y * stride + x * pixel.size());
    }
  }

  // Unmap the buffer.
  buffer->Unmap();

  // Create the image. This should add the image ID to the ImageManager.
  GLuint image_id = glCreateImageCHROMIUM(
      buffer->AsClientBuffer(), kImageWidth, kImageHeight, GL_RGBA);
  EXPECT_NE(0u, image_id);
  EXPECT_TRUE(gl_.decoder()->GetImageManager()->LookupImage(image_id) != NULL);

  // Bind the texture and the image.
  glBindTexture(GL_TEXTURE_2D, texture_ids_[0]);
  glBindTexImage2DCHROMIUM(GL_TEXTURE_2D, image_id);

  // Copy texture so we can verify result using CheckPixels.
  glCopyTextureCHROMIUM(GL_TEXTURE_2D, texture_ids_[0], texture_ids_[1],
                        TextureFormat(GetParam()), GL_UNSIGNED_BYTE);
  EXPECT_TRUE(glGetError() == GL_NO_ERROR);

  // Check if pixels match the values that were assigned to the mapped buffer.
  GLTestHelper::CheckPixels(0, 0, kImageWidth, kImageHeight, 0,
                            &GetFramebufferPixel(GetParam()).front());
  EXPECT_TRUE(GL_NO_ERROR == glGetError());

  // Release the image.
  glReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, image_id);

  // Destroy the image.
  glDestroyImageCHROMIUM(image_id);
}

INSTANTIATE_TEST_CASE_P(GpuMemoryBufferTests,
                        GpuMemoryBufferTest,
                        ::testing::Values(gfx::GpuMemoryBuffer::RGBA_8888,
                                          gfx::GpuMemoryBuffer::BGRA_8888));

}  // namespace gles2
}  // namespace gpu